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  1. _newGroup = createGroup WEST; _newUnit = createVehicle ['B_UAV_02_dynamicLoadout_F', [23157.4,18283.7,-0.00696993], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 112.847; _newUnit setFormDir 112.847; _newUnit setPosWorld [23157.4,18283.7,4.75834];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'CARELESS'; _newGroup setSpeedMode 'NORMAL'; _newUnit allowDamage false; _newUnit enableSimulationGlobal True;
  2.  
  3. _newUnit setObjectTextureGlobal [-1,"U_VirtualMan_F"];
  4. _newUnit setObjectTextureGlobal [0,"U_VirtualMan_F"];
  5. _newUnit setObjectTextureGlobal [1,"U_VirtualMan_F"];
  6. _newUnit setObjectTextureGlobal [2,"U_VirtualMan_F"];
  7. _newUnit setObjectTextureGlobal [3,"U_VirtualMan_F"];
  8.  
  9. _newObject1 = createVehicle ['B_Truck_01_transport_F', [23156.1,18284.4,-1.63789], [], 0, 'CAN_COLLIDE']; _newObject1 setPosWorld [23156.1,18284.4,5.41479]; [_newObject1, [[0.933918,-0.357487,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject1]; _newObject1 enableSimulationGlobal true; [_newObject1, _newUnit] call BIS_fnc_attachToRelative;
  10.  
  11. _newObject1 sethit ["wheel_2_1_steering", 1];
  12. _newObject1 sethit ["wheel_2_2_steering", 1];
  13. _newObject1 sethit ["wheel_2_3_steering", 1];
  14. _newObject1 sethit ["wheel_2_4_steering", 1];
  15.  
  16. _newObject1 sethit ["wheel_1_1_steering", 1];
  17. _newObject1 sethit ["wheel_1_2_steering", 1];
  18. _newObject1 sethit ["wheel_1_3_steering", 1];
  19. _newObject1 sethit ["wheel_1_4_steering", 1];
  20.  
  21. _newObject1 allowDamage false;
  22.  
  23. _newObject = createVehicle ['Land_CanisterFuel_F', [23156.3,18283.1,0.779094], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23156.3,18283.1,4.24259]; [_newObject, [[-0.363678,-0.931525,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23156,18283.6,0.340043], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23155.9,18283.3,5.79979]; [_newObject, [[0.352042,0.935984,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TankEngine_01_used_F', [23158.3,18283.2,-0.331112], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23158.3,18283.2,3.58784]; [_newObject, [[-0.23357,-0.619252,0.749648], [-0.257591,-0.704019,-0.661818]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TripodScreen_01_large_F', [23156.9,18284.1,-0.334064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23156.9,18284.1,5.38375]; [_newObject, [[-0.935908,0.352242,0.00159609], [0,-0.00453119,0.99999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_CanisterFuel_F', [23155.2,18283.6,0.790437], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23155.2,18283.6,4.25393]; [_newObject, [[-0.363678,-0.931525,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23155.3,18283.9,1.29612], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23155.2,18283.5,6.76066]; [_newObject, [[-0.0156015,-0.0430354,-0.998952], [-0.931308,0.364231,-0.00114621]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23156.3,18284.2,0.838138], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23156.3,18284.2,6.57704]; [_newObject, [[0.042688,-0.0165859,-0.998951], [-0.385486,-0.922713,-0.00115275]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_PierLadder_F', [23154.7,18283.7,2.0228], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23154.6,18283.2,5.26126]; [_newObject, [[0.358131,0.933651,0.00617837], [-0.933662,0.358149,-0.00203278]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_Pallet_F', [23156.1,18284.3,1.54877], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23156.1,18284.3,4.8398]; [_newObject, [[-0.936329,0.351124,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TankEngine_01_used_F', [23158.5,18283.7,-0.326666], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23158.5,18283.7,3.59229]; [_newObject, [[0.271493,0.608797,0.745425], [0.278844,0.69154,-0.666347]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_Plank_01_8m_F', [23154.6,18283.6,2.0956], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23154.6,18283.6,5.32932]; [_newObject, [[0.933553,-0.35813,-0.0149143], [-0.358203,-0.93364,-0.00244589]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_AirConditioner_03_F', [23157.6,18284.4,1.62199], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23157.7,18284.4,5.31871]; [_newObject, [[0.925611,-0.378476,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23154.5,18284.2,0.333898], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23154.3,18283.9,5.79979]; [_newObject, [[0.352042,0.935984,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23156.5,18284.8,0.319383], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23156.7,18285.2,5.79979]; [_newObject, [[0.344255,0.938876,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23154.8,18284.8,0.0987368], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23154.8,18284.8,6.71556]; [_newObject, [[-0.00395697,-0.00332921,0.999987], [-0.926162,0.377117,-0.00240932]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23154.7,18284.8,0.8305], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23154.7,18284.8,6.56787]; [_newObject, [[0.042688,-0.0165859,-0.998951], [-0.385486,-0.922713,-0.00115275]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_Pallet_F', [23154.7,18284.9,1.54724], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23154.7,18284.9,4.83827]; [_newObject, [[-0.936329,0.351124,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23155.8,18285.1,1.28838], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23155.9,18285.5,6.76205]; [_newObject, [[-0.0159163,-0.042919,-0.998952], [-0.928613,0.371048,-0.00114613]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23153.6,18284.6,1.28646], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23153.5,18284.2,6.76014]; [_newObject, [[-0.0160607,-0.0428757,-0.998951], [-0.92739,0.374094,-0.00114621]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_Plank_01_8m_F', [23155.5,18285.9,2.1443], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23155.5,18285.9,5.37801]; [_newObject, [[-0.934105,0.356679,0.0151174], [0.356587,0.934224,-0.00845534]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23155,18285.4,0.318928], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23155.1,18285.8,5.79997]; [_newObject, [[0.344255,0.938876,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23152.9,18284.9,0.32362], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23152.8,18284.5,5.79979]; [_newObject, [[0.352042,0.935984,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23154.3,18285.7,1.30254], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23154.4,18286.1,6.76206]; [_newObject, [[-0.0160607,-0.0428757,-0.998951], [-0.92739,0.374094,-0.00114621]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TankEngine_01_used_F', [23153.1,18285.1,-0.345864], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23153.1,18285.1,3.57309]; [_newObject, [[-0.211494,-0.621958,0.753949], [-0.251314,-0.710855,-0.656906]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_Shoot_House_Wall_F', [23153.4,18285.4,0.118109], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23153.4,18285.4,6.72414]; [_newObject, [[0.00134327,-0.000496421,0.999999], [0.928482,-0.371376,-0.00143156]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_Pallet_F', [23153.3,18285.4,-0.0568113], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23153.3,18285.4,4.82748]; [_newObject, [[-0.936329,0.351124,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TankEngine_01_used_F', [23153.4,18285.7,-0.342624], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23153.4,18285.7,3.57633]; [_newObject, [[0.255394,0.615088,0.74595], [0.262525,0.698432,-0.665788]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23153.2,18285.5,0.842809], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23153.2,18285.5,6.56938]; [_newObject, [[0.042688,-0.0165859,-0.998951], [-0.385486,-0.922713,-0.00115275]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23152.4,18285.1,1.27632], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23152.2,18284.7,6.76001]; [_newObject, [[-0.0160607,-0.0428757,-0.998951], [-0.92739,0.374094,-0.00114621]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23153.4,18286,0.375896], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23153.6,18286.4,5.7999]; [_newObject, [[0.344255,0.938876,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23153,18286.2,1.34153], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23153.1,18286.6,6.7612]; [_newObject, [[-0.0160607,-0.0428757,-0.998951], [-0.92739,0.374094,-0.00114621]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TankEngine_01_used_F', [23152.1,18285.9,0.875568], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23152.1,18285.9,4.79452]; [_newObject, [[-0.933056,0.359731,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23151.4,18285,1.81375], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23151.4,18285,5.79979]; [_newObject, [[0.352042,0.935984,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23151.6,18286.1,0.599763], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23151.8,18286,6.58785]; [_newObject, [[0.042688,-0.0165859,-0.998951], [-0.385486,-0.922713,-0.00115275]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23152.2,18287,1.80511], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23152.2,18287,5.79115]; [_newObject, [[0.344255,0.938876,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;
  24.  
  25. _newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23155.8,18283.1,0.0468838], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23155.8,18283.1,4.03293]; [_newObject, [[-0.000501816,-0.00115174,0.999999], [-0.40967,-0.912233,-0.00125623]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative; _newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23154.6,18283.6,0.0443785], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23154.6,18283.6,4.03042]; [_newObject, [[-0.000549928,-0.00113061,0.999999], [-0.446137,-0.894964,-0.0012572]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal false; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;_newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23156.7,18285.4,0.0417006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23156.7,18285.4,4.02775]; [_newObject, [[-0.000490259,-0.00115428,0.999999], [-0.403407,-0.91502,-0.00125396]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative; _newObject = createVehicle ['Land_TinWall_01_m_pole_F', [23155.5,18285.9,0.0420401], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23155.5,18285.9,4.02809]; [_newObject, [[-0.000466579,-0.00117167,0.999999], [-0.37742,-0.926041,-0.00126112]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal false; _newObject allowDamage false; [_newObject, _newUnit] call BIS_fnc_attachToRelative;
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