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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. wait(0.2)
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107.  
  108. IT = Instance.new
  109. CF = CFrame.new
  110. VT = Vector3.new
  111. RAD = math.rad
  112. C3 = Color3.new
  113. UD2 = UDim2.new
  114. BRICKC = BrickColor.new
  115. ANGLES = CFrame.Angles
  116. EULER = CFrame.fromEulerAnglesXYZ
  117. COS = math.cos
  118. ACOS = math.acos
  119. SIN = math.sin
  120. ASIN = math.asin
  121. ABS = math.abs
  122. MRANDOM = math.random
  123. FLOOR = math.floor
  124.  
  125. --//=================================\\
  126. --|| USEFUL VALUES
  127. --\\=================================//
  128.  
  129. Animation_Speed = 3
  130. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  131. local Speed = 35
  132. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  133. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  134. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  135. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  136. local DAMAGEMULTIPLIER = 1
  137. local ANIM = "Idle"
  138. local ATTACK = false
  139. local EQUIPPED = false
  140. local HOLD = false
  141. local COMBO = 1
  142. local Rooted = false
  143. local SINE = 0
  144. local KEYHOLD = false
  145. local CHANGE = 2 / Animation_Speed
  146. local WALKINGANIM = false
  147. local VALUE1 = false
  148. local VALUE2 = false
  149. local ROBLOXIDLEANIMATION = IT("Animation")
  150. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  151. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  152. --ROBLOXIDLEANIMATION.Parent = Humanoid
  153. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  154. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  155. local Effects = IT("Folder", Character)
  156. Effects.Name = "Effects"
  157. local ANIMATOR = Humanoid.Animator
  158. local ANIMATE = Character.Animate
  159. local UNANCHOR = true
  160. local TRIPWIRE = false
  161.  
  162. --//=================================\\
  163. --\\=================================//
  164.  
  165.  
  166. --//=================================\\
  167. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  168. --\\=================================//
  169.  
  170. ArtificialHB = Instance.new("BindableEvent", script)
  171. ArtificialHB.Name = "ArtificialHB"
  172.  
  173. script:WaitForChild("ArtificialHB")
  174.  
  175. frame = Frame_Speed
  176. tf = 0
  177. allowframeloss = false
  178. tossremainder = false
  179. lastframe = tick()
  180. script.ArtificialHB:Fire()
  181.  
  182. game:GetService("RunService").Heartbeat:connect(function(s, p)
  183. tf = tf + s
  184. if tf >= frame then
  185. if allowframeloss then
  186. ArtificialHB:Fire()
  187. lastframe = tick()
  188. else
  189. for i = 1, math.floor(tf / frame) do
  190. ArtificialHB:Fire()
  191. end
  192. lastframe = tick()
  193. end
  194. if tossremainder then
  195. tf = 0
  196. else
  197. tf = tf - frame * math.floor(tf / frame)
  198. end
  199. end
  200. end)
  201.  
  202. --//=================================\\
  203. --\\=================================//
  204.  
  205. --//=================================\\
  206. --|| SOME FUNCTIONS
  207. --\\=================================//
  208.  
  209. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  210. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  211. end
  212.  
  213. function PositiveAngle(NUMBER)
  214. if NUMBER >= 0 then
  215. NUMBER = 0
  216. end
  217. return NUMBER
  218. end
  219.  
  220. function NegativeAngle(NUMBER)
  221. if NUMBER <= 0 then
  222. NUMBER = 0
  223. end
  224. return NUMBER
  225. end
  226.  
  227. function Swait(NUMBER)
  228. if NUMBER == 0 or NUMBER == nil then
  229. ArtificialHB.Event:wait()
  230. else
  231. for i = 1, NUMBER do
  232. ArtificialHB.Event:wait()
  233. end
  234. end
  235. end
  236.  
  237. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  238. local NEWMESH = IT(MESH)
  239. if MESH == "SpecialMesh" then
  240. NEWMESH.MeshType = MESHTYPE
  241. if MESHID ~= "nil" and MESHID ~= "" then
  242. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  243. end
  244. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  245. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  246. end
  247. end
  248. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  249. NEWMESH.Scale = SCALE
  250. NEWMESH.Parent = PARENT
  251. return NEWMESH
  252. end
  253.  
  254. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  255. local NEWPART = IT("Part")
  256. NEWPART.formFactor = FORMFACTOR
  257. NEWPART.Reflectance = REFLECTANCE
  258. NEWPART.Transparency = TRANSPARENCY
  259. NEWPART.CanCollide = false
  260. NEWPART.Locked = true
  261. NEWPART.Anchored = true
  262. if ANCHOR == false then
  263. NEWPART.Anchored = false
  264. end
  265. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  266. NEWPART.Name = NAME
  267. NEWPART.Size = SIZE
  268. NEWPART.Position = Torso.Position
  269. NEWPART.Material = MATERIAL
  270. NEWPART:BreakJoints()
  271. NEWPART.Parent = PARENT
  272. return NEWPART
  273. end
  274.  
  275. local function weldBetween(a, b)
  276. local weldd = Instance.new("ManualWeld")
  277. weldd.Part0 = a
  278. weldd.Part1 = b
  279. weldd.C0 = CFrame.new()
  280. weldd.C1 = b.CFrame:inverse() * a.CFrame
  281. weldd.Parent = a
  282. return weldd
  283. end
  284.  
  285.  
  286. function QuaternionFromCFrame(cf)
  287. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  288. local trace = m00 + m11 + m22
  289. if trace > 0 then
  290. local s = math.sqrt(1 + trace)
  291. local recip = 0.5 / s
  292. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  293. else
  294. local i = 0
  295. if m11 > m00 then
  296. i = 1
  297. end
  298. if m22 > (i == 0 and m00 or m11) then
  299. i = 2
  300. end
  301. if i == 0 then
  302. local s = math.sqrt(m00 - m11 - m22 + 1)
  303. local recip = 0.5 / s
  304. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  305. elseif i == 1 then
  306. local s = math.sqrt(m11 - m22 - m00 + 1)
  307. local recip = 0.5 / s
  308. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  309. elseif i == 2 then
  310. local s = math.sqrt(m22 - m00 - m11 + 1)
  311. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  312. end
  313. end
  314. end
  315.  
  316. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  317. local xs, ys, zs = x + x, y + y, z + z
  318. local wx, wy, wz = w * xs, w * ys, w * zs
  319. local xx = x * xs
  320. local xy = x * ys
  321. local xz = x * zs
  322. local yy = y * ys
  323. local yz = y * zs
  324. local zz = z * zs
  325. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  326. end
  327.  
  328. function QuaternionSlerp(a, b, t)
  329. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  330. local startInterp, finishInterp;
  331. if cosTheta >= 0.0001 then
  332. if (1 - cosTheta) > 0.0001 then
  333. local theta = ACOS(cosTheta)
  334. local invSinTheta = 1 / SIN(theta)
  335. startInterp = SIN((1 - t) * theta) * invSinTheta
  336. finishInterp = SIN(t * theta) * invSinTheta
  337. else
  338. startInterp = 1 - t
  339. finishInterp = t
  340. end
  341. else
  342. if (1 + cosTheta) > 0.0001 then
  343. local theta = ACOS(-cosTheta)
  344. local invSinTheta = 1 / SIN(theta)
  345. startInterp = SIN((t - 1) * theta) * invSinTheta
  346. finishInterp = SIN(t * theta) * invSinTheta
  347. else
  348. startInterp = t - 1
  349. finishInterp = t
  350. end
  351. end
  352. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  353. end
  354.  
  355. function Clerp(a, b, t)
  356. local qa = {QuaternionFromCFrame(a)}
  357. local qb = {QuaternionFromCFrame(b)}
  358. local ax, ay, az = a.x, a.y, a.z
  359. local bx, by, bz = b.x, b.y, b.z
  360. local _t = 1 - t
  361. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  362. end
  363.  
  364. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  365. local frame = IT("Frame")
  366. frame.BackgroundTransparency = TRANSPARENCY
  367. frame.BorderSizePixel = BORDERSIZEPIXEL
  368. frame.Position = POSITION
  369. frame.Size = SIZE
  370. frame.BackgroundColor3 = COLOR
  371. frame.BorderColor3 = BORDERCOLOR
  372. frame.Name = NAME
  373. frame.Parent = PARENT
  374. return frame
  375. end
  376.  
  377. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  378. local label = IT("TextLabel")
  379. label.BackgroundTransparency = 1
  380. label.Size = UD2(1, 0, 1, 0)
  381. label.Position = UD2(0, 0, 0, 0)
  382. label.TextColor3 = TEXTCOLOR
  383. label.TextStrokeTransparency = STROKETRANSPARENCY
  384. label.TextTransparency = TRANSPARENCY
  385. label.FontSize = TEXTFONTSIZE
  386. label.Font = TEXTFONT
  387. label.BorderSizePixel = BORDERSIZEPIXEL
  388. label.TextScaled = false
  389. label.Text = TEXT
  390. label.Name = NAME
  391. label.Parent = PARENT
  392. return label
  393. end
  394.  
  395. function NoOutlines(PART)
  396. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  397. end
  398.  
  399. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  400. local NEWWELD = IT(TYPE)
  401. NEWWELD.Part0 = PART0
  402. NEWWELD.Part1 = PART1
  403. NEWWELD.C0 = C0
  404. NEWWELD.C1 = C1
  405. NEWWELD.Parent = PARENT
  406. return NEWWELD
  407. end
  408.  
  409. local S = IT("Sound")
  410. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  411. local NEWSOUND = nil
  412. coroutine.resume(coroutine.create(function()
  413. NEWSOUND = S:Clone()
  414. NEWSOUND.Parent = PARENT
  415. NEWSOUND.Volume = VOLUME
  416. NEWSOUND.Pitch = PITCH
  417. NEWSOUND.SoundId = "rbxassetid://"..ID
  418. NEWSOUND:play()
  419. if DOESLOOP == true then
  420. NEWSOUND.Looped = true
  421. else
  422. repeat wait(1) until NEWSOUND.Playing == false
  423. NEWSOUND:remove()
  424. end
  425. end))
  426. return NEWSOUND
  427. end
  428.  
  429. function CFrameFromTopBack(at, top, back)
  430. local right = top:Cross(back)
  431. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  432. end
  433.  
  434. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  435. function WACKYEFFECT(Table)
  436. local TYPE = (Table.EffectType or "Sphere")
  437. local SIZE = (Table.Size or VT(1,1,1))
  438. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  439. local TRANSPARENCY = (Table.Transparency or 0)
  440. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  441. local CFRAME = (Table.CFrame or Torso.CFrame)
  442. local MOVEDIRECTION = (Table.MoveToPos or nil)
  443. local ROTATION1 = (Table.RotationX or 0)
  444. local ROTATION2 = (Table.RotationY or 0)
  445. local ROTATION3 = (Table.RotationZ or 0)
  446. local MATERIAL = (Table.Material or "Neon")
  447. local COLOR = (Table.Color or C3(1,1,1))
  448. local TIME = (Table.Time or 45)
  449. local SOUNDID = (Table.SoundID or nil)
  450. local SOUNDPITCH = (Table.SoundPitch or nil)
  451. local SOUNDVOLUME = (Table.SoundVolume or nil)
  452. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  453. local BOOMERANG = (Table.Boomerang or 0)
  454. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  455. coroutine.resume(coroutine.create(function()
  456. local PLAYSSOUND = false
  457. local SOUND = nil
  458. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  459. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  460. PLAYSSOUND = true
  461. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  462. end
  463. EFFECT.Color = COLOR
  464. local MSH = nil
  465. if TYPE == "Sphere" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  467. elseif TYPE == "Block" or TYPE == "Box" then
  468. MSH = IT("BlockMesh",EFFECT)
  469. MSH.Scale = SIZE
  470. elseif TYPE == "Wave" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  472. elseif TYPE == "Ring" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  474. elseif TYPE == "Slash" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  476. elseif TYPE == "Round Slash" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  478. elseif TYPE == "Swirl" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  480. elseif TYPE == "Skull" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  482. elseif TYPE == "Crystal" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  484. end
  485. if MSH ~= nil then
  486. local BOOMR1 = 1+BOOMERANG/50
  487. local BOOMR2 = 1+SIZEBOOMERANG/50
  488. local MOVESPEED = nil
  489. if MOVEDIRECTION ~= nil then
  490. if USEBOOMERANGMATH == true then
  491. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  492. else
  493. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  494. end
  495. end
  496. local GROWTH = nil
  497. if USEBOOMERANGMATH == true then
  498. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  499. else
  500. GROWTH = (SIZE - ENDSIZE)
  501. end
  502. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  503. if TYPE == "Block" then
  504. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  505. else
  506. EFFECT.CFrame = CFRAME
  507. end
  508. if USEBOOMERANGMATH == true then
  509. for LOOP = 1, TIME+1 do
  510. Swait()
  511. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  512. if TYPE == "Wave" then
  513. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  514. end
  515. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  516. if TYPE == "Block" then
  517. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  518. else
  519. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  520. end
  521. if MOVEDIRECTION ~= nil then
  522. local ORI = EFFECT.Orientation
  523. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  524. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  525. end
  526. end
  527. else
  528. for LOOP = 1, TIME+1 do
  529. Swait()
  530. MSH.Scale = MSH.Scale - GROWTH/TIME
  531. if TYPE == "Wave" then
  532. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  533. end
  534. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  535. if TYPE == "Block" then
  536. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  537. else
  538. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  539. end
  540. if MOVEDIRECTION ~= nil then
  541. local ORI = EFFECT.Orientation
  542. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  543. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  544. end
  545. end
  546. end
  547. EFFECT.Transparency = 1
  548. if PLAYSSOUND == false then
  549. EFFECT:remove()
  550. else
  551. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  552. EFFECT:remove()
  553. end
  554. else
  555. if PLAYSSOUND == false then
  556. EFFECT:remove()
  557. else
  558. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  559. EFFECT:remove()
  560. end
  561. end
  562. end))
  563. end
  564.  
  565. function MakeForm(PART,TYPE)
  566. if TYPE == "Cyl" then
  567. local MSH = IT("CylinderMesh",PART)
  568. elseif TYPE == "Ball" then
  569. local MSH = IT("SpecialMesh",PART)
  570. MSH.MeshType = "Sphere"
  571. elseif TYPE == "Wedge" then
  572. local MSH = IT("SpecialMesh",PART)
  573. MSH.MeshType = "Wedge"
  574. end
  575. end
  576.  
  577. Debris = game:GetService("Debris")
  578.  
  579. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  580. local DIRECTION = CF(StartPos,EndPos).lookVector
  581. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  582. end
  583.  
  584. function OhnoItsAShotgun()
  585. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  586. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  587. return SHOOTgun
  588. end
  589.  
  590. function CamShake(SHAKE,TIMER)
  591. coroutine.resume(coroutine.create(function()
  592. local FADER = SHAKE/TIMER
  593. for i = 1, TIMER do
  594. wait()
  595. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  596. end
  597. Humanoid.CameraOffset = VT(0,0,0)
  598. end))
  599. end
  600.  
  601. --//=================================\\
  602. --|| GUIS AND MISC
  603. --\\=================================//
  604.  
  605. local SKILLTEXTCOLOR = C3(1,1,1)
  606. local SKILLFONT = "SciFi"
  607. local SKILLTEXTSIZE = 4
  608.  
  609. local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
  610.  
  611. for i = 1, #ATTACKS do
  612. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  613. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  614. SKILLTEXT.TextXAlignment = "Right"
  615. SKILLTEXT.Rotation = i*3
  616. end
  617.  
  618. local BMUSIC = IT("Sound",RootPart)
  619. local VOLUME = 3
  620. local PITCH = 1
  621. local SONGID = 554435540
  622.  
  623. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  624. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  625. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  626. Character.Health:remove()
  627. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  628. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  629. WHOAMI.Rotation = (#ATTACKS*3)+3
  630. CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  631.  
  632. Humanoid.MaxHealth = 450
  633. Humanoid.Health = 450
  634.  
  635. Humanoid.Died:Connect(function()
  636. RootPart:remove()
  637. CreateSound(160718677, Head, 4, 1, false)
  638. BMUSIC:remove()
  639. Effects:remove()
  640. WEAPONGUI:remove()
  641. end)
  642. local GRUNTS = {1146556975,1146556706,1278006076}
  643.  
  644. --//=================================\\
  645. --|| DAMAGING
  646. --\\=================================//
  647.  
  648. function ApplyDamage(Humanoid,Damage)
  649. Damage = Damage * DAMAGEMULTIPLIER
  650. if Humanoid.Health < 2000 then
  651. if Humanoid.Health - Damage > 0 then
  652. Humanoid.Health = Humanoid.Health - Damage
  653. else
  654. Humanoid.Parent:BreakJoints()
  655. end
  656. else
  657. Humanoid.Parent:BreakJoints()
  658. end
  659. end
  660.  
  661. function PAW_HAHA(LOC,AIMTO,OUCH)
  662. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  663. for i = 1, 4 do
  664. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  665. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  666. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  667. local DISTANCE = (POS - LOC).Magnitude
  668. if HIT then
  669. local HUM = nil
  670. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  671. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  672. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  673. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  674. end
  675. if HUM then
  676. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  677. end
  678. end
  679. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  680. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  681. end
  682. end
  683.  
  684. --//=================================\\
  685. --|| ATTACK FUNCTIONS AND STUFF
  686. --\\=================================//
  687.  
  688. function Conjour()
  689. local SHOOT = OhnoItsAShotgun()
  690. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  691. local ORI = 90
  692. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  693. local GOODRIDDANCE = false
  694. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  695. coroutine.resume(coroutine.create(function()
  696. repeat
  697. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  698. Swait()
  699. until GOODRIDDANCE == true
  700. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  701. SHOOT.CanCollide = true
  702. SHOOT.Anchored = false
  703. SHOOT.Parent = workspace
  704. local bv = Instance.new("BodyVelocity",SHOOT)
  705. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  706. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  707. Debris:AddItem(bv,0.1)
  708. wait(5)
  709. for i = 1, 45 do
  710. Swait()
  711. SHOOT.Transparency = SHOOT.Transparency + 1/45
  712. end
  713. SHOOT:remove()
  714. end))
  715. for i = 1, 15 do
  716. Swait()
  717. SHOOT.Transparency = SHOOT.Transparency - 1/15
  718. ORI = ORI - 3
  719. end
  720. for i = 1, 15 do
  721. Swait()
  722. ORI = ORI - 3
  723. end
  724. wait(MRANDOM(2,8)/10)
  725. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  726. CamShake(4,4)
  727. GOODRIDDANCE = true
  728. end
  729. function Aerial_Bombardament()
  730. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  731. if HITFLOOR then
  732. ATTACK = true
  733. Rooted = true
  734. local bv = Instance.new("BodyVelocity")
  735. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  736. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  737. bv.Parent = RootPart
  738. local GYRO = IT("BodyGyro",RootPart)
  739. GYRO.D = 2
  740. GYRO.P = 20000
  741. GYRO.MaxTorque = VT(0,4000000,0)
  742. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  743. CreateSound(145486992,Torso,10,0.85,false)
  744. for i=0, 0.05, 0.1 / Animation_Speed do
  745. Swait()
  746. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  750. if ANIM == "Fall" or ANIM == "Jump" then
  751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  753. else
  754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  756. end
  757. end
  758. bv:Remove()
  759. local E = 360/15
  760. for i = 1, 15 do
  761. Swait()
  762. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  767. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  769. end
  770. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  771. for i = 1, 15 do
  772. coroutine.resume(coroutine.create(function()
  773. Conjour()
  774. end))
  775. end
  776. local LANDED = nil
  777. local POS = nil
  778. coroutine.resume(coroutine.create(function()
  779. repeat
  780. Swait()
  781. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  787. until LANDED ~= nil
  788. end))
  789. repeat
  790. Swait()
  791. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  792. if HITFLOOR then
  793. LANDED = HITFLOOR
  794. POS = HITPOS
  795. end
  796. until LANDED ~= nil
  797. GYRO:remove()
  798. CamShake(6,3)
  799. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  800. ATTACK = false
  801. Rooted = false
  802. end
  803. end
  804. function Point_Blank()
  805. ATTACK = true
  806. Rooted = true
  807. local HIT = nil
  808. local HUMAN = nil
  809. local ROOT = nil
  810. CreateSound(145486992,Torso,10,0.85,false)
  811. for i=0, 0.5, 0.1 / Animation_Speed do
  812. Swait()
  813. if HIT ~= nil then
  814. break
  815. end
  816. for index, CHILD in pairs(workspace:GetDescendants()) do
  817. if CHILD.ClassName == "Model" and CHILD ~= Character then
  818. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  819. if HUM then
  820. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  821. if TORSO and HUM.Health > 0 then
  822. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  823. ROOT = TORSO
  824. HUMAN = HUM
  825. HIT = CHILD
  826. end
  827. end
  828. end
  829. end
  830. end
  831. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. end
  839. if HIT then
  840. local bv = Instance.new("BodyVelocity")
  841. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  842. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  843. bv.Parent = RootPart
  844. Debris:AddItem(bv,0.1)
  845. coroutine.resume(coroutine.create(function()
  846. local GUNS = {}
  847. for i = 1, 4 do
  848. local SHOOT = OhnoItsAShotgun()
  849. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  850. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  851. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  852. table.insert(GUNS,SHOOT)
  853. end
  854. for i = 1, 25 do
  855. Swait()
  856. for E = 1, #GUNS do
  857. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  858. end
  859. end
  860. wait(0.1)
  861. CamShake(8,15)
  862. for E = 1, #GUNS do
  863. local SHOOT = GUNS[E]
  864. coroutine.resume(coroutine.create(function()
  865. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  866. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  867. SHOOT.CanCollide = true
  868. SHOOT.Anchored = false
  869. SHOOT.Parent = workspace
  870. local bv = Instance.new("BodyVelocity",SHOOT)
  871. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  872. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  873. Debris:AddItem(bv,0.1)
  874. wait(5)
  875. for i = 1, 45 do
  876. Swait()
  877. SHOOT.Transparency = SHOOT.Transparency + 1/45
  878. end
  879. end))
  880. wait()
  881. end
  882. end))
  883. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  884. for i=0, 1, 0.1 / Animation_Speed do
  885. Swait()
  886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. end
  893. end
  894. ATTACK = false
  895. Rooted = false
  896. end
  897. function Tripwire()
  898. ATTACK = true
  899. Rooted = true
  900. TRIPWIRE = true
  901. coroutine.resume(coroutine.create(function()
  902. repeat
  903. Swait()
  904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. until ATTACK == false
  911. end))
  912. local SHOOT = OhnoItsAShotgun()
  913. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  914. SHOOT.CFrame = Torso.CFrame*CFRAME
  915. coroutine.resume(coroutine.create(function()
  916. repeat
  917. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  918. Swait()
  919. until HOLD == true
  920. TRIPWIRE = false
  921. local LOC = SHOOT.CFrame*CF(0,3,0).p
  922. for i = 1, 15 do
  923. Swait()
  924. SHOOT.Transparency = SHOOT.Transparency - 1/15
  925. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  926. end
  927. SHOOT.Transparency = 0
  928. for i = 1, 2 do
  929. Swait()
  930. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  931. end
  932. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  933. CamShake(8,9)
  934. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  935. SHOOT.CanCollide = true
  936. SHOOT.Anchored = false
  937. SHOOT.Parent = workspace
  938. local bv = Instance.new("BodyVelocity",SHOOT)
  939. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  940. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  941. Debris:AddItem(bv,0.1)
  942. wait(5)
  943. for i = 1, 45 do
  944. Swait()
  945. SHOOT.Transparency = SHOOT.Transparency + 1/45
  946. end
  947. end))
  948. CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  949. for i = 1, 15 do
  950. Swait()
  951. SHOOT.Transparency = SHOOT.Transparency - 1/150
  952. end
  953. ATTACK = false
  954. Rooted = false
  955. end
  956. function Mend()
  957. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  958. ATTACK = true
  959. Rooted = true
  960. for i=0, 0.25, 0.1 / Animation_Speed do
  961. Swait()
  962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  966. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. end
  969. local LOOP = 0
  970. repeat
  971. LOOP = LOOP + 1
  972. Swait()
  973. Humanoid.Health = Humanoid.Health + 1
  974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  981. for i=0, 0.15, 0.1 / Animation_Speed do
  982. Swait()
  983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. end
  990. ATTACK = false
  991. Rooted = false
  992. end
  993. end
  994. function Taunt()
  995. ATTACK = true
  996. Rooted = true
  997. local L = CreateSound(1278007556,Head,8,1.1,false)
  998. L.EmitterSize = 25
  999. for i = 1, 20 do
  1000. Swait()
  1001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007. end
  1008. for i = 1, 40 do
  1009. Swait()
  1010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  1012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. end
  1017. ATTACK = false
  1018. Rooted = false
  1019. end
  1020. function DoubleJump()
  1021. ATTACK = true
  1022. Rooted = false
  1023. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  1024. CreateSound(159882477, Head, 4, 1, false)
  1025. CreateSound(1112042117, Torso, 2, 1, false)
  1026. local E = 360/12
  1027. for i=1, 12 do
  1028. Swait()
  1029. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1035. end
  1036. ATTACK = false
  1037. Rooted = false
  1038. end
  1039.  
  1040. --//=================================\\
  1041. --|| ASSIGN THINGS TO KEYS
  1042. --\\=================================//
  1043.  
  1044. function MouseDown(Mouse)
  1045. HOLD = true
  1046. if ATTACK == false then
  1047. end
  1048. end
  1049.  
  1050. function MouseUp(Mouse)
  1051. HOLD = false
  1052. end
  1053.  
  1054. local READYTODOUBLE = false
  1055. local DOUBLED = false
  1056.  
  1057. function KeyDown(Key)
  1058. KEYHOLD = true
  1059. if Key == "c" and ATTACK == false then
  1060. Conjour()
  1061. end
  1062.  
  1063. if Key == "v" and ATTACK == false then
  1064. Aerial_Bombardament()
  1065. end
  1066.  
  1067. if Key == "b" and ATTACK == false then
  1068. Point_Blank()
  1069. end
  1070.  
  1071. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  1072. Tripwire()
  1073. end
  1074.  
  1075. if Key == "m" and ATTACK == false then
  1076. Mend()
  1077. end
  1078.  
  1079. if Key == "t" and ATTACK == false then
  1080. Taunt()
  1081. end
  1082.  
  1083. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1084. READYTODOUBLE = false
  1085. DOUBLED = true
  1086. DoubleJump()
  1087. end
  1088. end
  1089.  
  1090. function KeyUp(Key)
  1091. KEYHOLD = false
  1092. end
  1093.  
  1094. Mouse.Button1Down:connect(function(NEWKEY)
  1095. MouseDown(NEWKEY)
  1096. end)
  1097. Mouse.Button1Up:connect(function(NEWKEY)
  1098. MouseUp(NEWKEY)
  1099. end)
  1100. Mouse.KeyDown:connect(function(NEWKEY)
  1101. KeyDown(NEWKEY)
  1102. end)
  1103. Mouse.KeyUp:connect(function(NEWKEY)
  1104. KeyUp(NEWKEY)
  1105. end)
  1106.  
  1107. --//=================================\\
  1108. --\\=================================//
  1109.  
  1110. function unanchor()
  1111. for _, c in pairs(Character:GetChildren()) do
  1112. if c:IsA("BasePart") and c ~= RootPart then
  1113. c.Anchored = false
  1114. end
  1115. end
  1116. if UNANCHOR == true then
  1117. RootPart.Anchored = false
  1118. else
  1119. RootPart.Anchored = true
  1120. end
  1121. end
  1122.  
  1123. --//=================================\\
  1124. --|| WRAP THE WHOLE SCRIPT UP
  1125. --\\=================================//
  1126.  
  1127. Humanoid.Changed:connect(function(Jump)
  1128. if Jump == "Jump" and (Disable_Jump == true) then
  1129. Humanoid.Jump = false
  1130. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1131. wait(0.1)
  1132. READYTODOUBLE = true
  1133. end
  1134. end)
  1135.  
  1136. while true do
  1137. Swait()
  1138. script.Parent = WEAPONGUI
  1139. ANIMATE.Parent = nil
  1140. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1141. v:Stop();
  1142. end
  1143. SINE = SINE + CHANGE
  1144. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1145. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1146. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1147. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1148. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1149. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1150. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1151. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1152. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1153. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1154. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1155. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1156. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1157. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1158. end
  1159. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1160. ANIM = "Jump"
  1161. if ATTACK == false then
  1162. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. end
  1169. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1170. ANIM = "Fall"
  1171. if ATTACK == false then
  1172. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. end
  1179. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1180. ANIM = "Idle"
  1181. DOUBLED = false
  1182. READYTODOUBLE = false
  1183. if ATTACK == false then
  1184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. end
  1191. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1192. ANIM = "Walk"
  1193. DOUBLED = false
  1194. READYTODOUBLE = false
  1195. if ATTACK == false then
  1196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1202. end
  1203. end
  1204. unanchor()
  1205. if Rooted == false then
  1206. Disable_Jump = false
  1207. Humanoid.WalkSpeed = Speed
  1208. elseif Rooted == true then
  1209. Disable_Jump = true
  1210. Humanoid.WalkSpeed = 0
  1211. end
  1212. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1213. BMUSIC.Looped = true
  1214. BMUSIC.Pitch = PITCH
  1215. BMUSIC.Volume = VOLUME
  1216. BMUSIC.Playing = true
  1217. if BMUSIC.Parent ~= RootPart then
  1218. BMUSIC = IT("Sound",RootPart)
  1219. end
  1220. Humanoid.Name = "NONHUM"
  1221. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1222. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1223. end
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