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- local p = game:GetService("Players").LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local stanceToggle = "Normal"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- hum.DisplayDistanceType = "None"
- math.randomseed(os.time())
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs (hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- Debounces = {
- CanAttack = true;
- CanJoke = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- Slapping = false;
- Slapped = false;
- ks = false;
- }
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- mod4 = Instance.new("Model",char)
- ptez = {0.7, 0.8, 0.9, 1}
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- ----------------------------------------------------
- GroundWave3 = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,0,0)) * CFrame.Angles(0,0,0)
- local wave1 = Instance.new("Part", torso)
- wave1.BrickColor = BrickColor.new("Really black")
- wave1.Anchored = true
- wave1.CanCollide = false
- wave1.Locked = true
- wave1.Material = "Neon"
- wave1.Size = Vector3.new(1, 1, 1)
- wave1.TopSurface = "Smooth"
- wave1.BottomSurface = "Smooth"
- wave1.Transparency = 0.35
- wave1.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave1)
- wm.Scale = Vector3.new(.1,.1,.1)
- wm.MeshType = "Sphere"
- coroutine.wrap(function()
- for i = 1, 20, 1 do
- wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
- --wave1.Size = wm.Scale
- wave1.CFrame = HandCF
- wave1.Transparency = i/20
- wait()
- end
- wait()
- wave1:Destroy()
- end)()
- end
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new("New Yeller")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.8
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- local AddInstance = function(Object, ...)
- local Obj = Instance.new(Object)
- for i,v in next,(...) do
- Obj[i] = v
- end
- return Obj
- end
- ----------------------------------------------------
- larm.Size = larm.Size * 4.5
- rarm.Size = rarm.Size * 4.5
- lleg.Size = lleg.Size * 4.5
- rleg.Size = rleg.Size * 4.5
- torso.Size = torso.Size * 4.5
- hed.Size = hed.Size * 4.5
- root.Size = root.Size * 4.5
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(5.2,0.5,0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(-5.2, 0.5, 0)
- newWeld(torso, hed, 0, 6.8, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(1.7, 8, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(-1.7, 8, 0)
- newWeld(root, torso, 0, 0, 0)
- torso.Weld.C1 = CFrame.new(0, 0, 0)
- ----------------------------------------------------
- --local SIDz = {"167985102"}, 167161785, 148274436
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://238510574"--..SIDz[math.random(1,#SIDz)]
- z.Looped = true
- z.Volume = math.huge
- z.Pitch = .72
- wait(1)
- z:Play()
- hum.WalkSpeed = 16
- ----------------------------------------------------
- local Eye1 = AddInstance("Part",{
- Name = "Eye1",
- Parent = hed,
- CFrame = hed.CFrame,
- Color = Color3.new(255,0,0),
- Material = "Neon",
- formFactor = "Symmetric",
- Size = Vector3.new(1, 1, 1),
- CanCollide = false,
- Shape = "Ball",
- TopSurface = "Smooth",
- BottomSurface = "Smooth",
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = Eye1,
- Part0 = hed,
- C0 = CFrame.new(-0.7, 0.6, -3.8)*CFrame.Angles(0, 0, 0),
- Part1 = Eye1,
- })
- local Eye2 = AddInstance("Part",{
- Name = "Eye2",
- Parent = hed,
- CFrame = hed.CFrame,
- Color = Color3.new(255,0,0),
- Material = "Neon",
- formFactor = "Symmetric",
- Size = Vector3.new(1, 1, 1),
- CanCollide = false,
- Shape = "Ball",
- TopSurface = "Smooth",
- BottomSurface = "Smooth",
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = Eye2,
- Part0 = hed,
- C0 = CFrame.new(0.7, 0.6, -3.8)*CFrame.Angles(0, 0, 0),
- Part1 = Eye2,
- })
- local Reaper = AddInstance("Part",{
- Parent = hed,
- CFrame = hed.CFrame,
- formFactor = "Symmetric",
- Size = Vector3.new(1, 1, 1),
- CanCollide = false,
- TopSurface = "Smooth",
- BottomSurface = "Smooth",
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = Reaper,
- Part0 = hed,
- C0 = CFrame.new(0, 1, 0)*CFrame.Angles(0, 0, 0),
- Part1 = Reaper,
- })
- local Mesh = AddInstance("SpecialMesh",{
- Parent = Reaper,
- MeshId = "rbxassetid://16150814",
- TextureId = "rbxassetid://16150799",
- Scale = Vector3.new(5.181, 5.181, 5.181),
- VertexColor = Vector3.new(0.3, 0.3, 0.3),
- })
- ----------------------------------------------------
- local o1 = AddInstance("Model",{
- Name = "Genkadda",
- Parent = char,
- })
- local o2 = AddInstance("Part",{
- Name = "Handle",
- Parent = o1,
- Material = Enum.Material.Granite,
- BrickColor = BrickColor.new("Black"),
- CanCollide = false,
- Size = Vector3.new(0.54285717, 4.96428585, 1.02857149),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843),
- Locked = true,
- })
- local o3 = AddInstance("Part",{
- Parent = o1,
- Material = Enum.Material.Granite,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.521428645, 0.200000003, 4.92857265),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o3,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o3,
- C1 = CFrame.new(7.12578583, -2.70594311, -56.9015656, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- })
- local o6 = AddInstance("Part",{
- Name = "8",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("New Yeller"),
- CanCollide = false,
- Size = Vector3.new(0.864285767, 0.221428677, 5.65714407),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o6,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o6,
- C1 = CFrame.new(7.12578583, -2.68451595, -56.9015579, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- })
- local o8 = AddInstance("Part",{
- Name = "20",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("New Yeller"),
- CanCollide = false,
- Size = Vector3.new(0.54285717, 0.657142878, 1.02857149),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o8,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o8,
- C1 = CFrame.new(7.12578964, 2.69762135, -56.9015579, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- })
- local o10 = AddInstance("Part",{
- Name = "15",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("New Yeller"),
- CanCollide = false,
- Size = Vector3.new(0.54285717, 0.657142937, 2.02857161),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o10,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o10,
- C1 = CFrame.new(7.12578773, 2.69762325, -55.3730087, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- })
- local o11 = AddInstance("SpecialMesh",{
- Parent = o10,
- MeshType = Enum.MeshType.Wedge,
- })
- o12 = AddInstance("Part",{
- Name = "10",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("New Yeller"),
- CanCollide = false,
- Size = Vector3.new(0.54285717, 0.657142878, 2.02857161),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o12,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o12,
- C1 = CFrame.new(-7.12579155, 2.69761753, 58.4300995, 0.999990702, -0.00427576201, 0.000560929009, 0.00055484724, -0.00142344052, -0.999998868, 0.0042765555, 0.999989867, -0.00142105494),
- })
- local o13 = AddInstance("SpecialMesh",{
- Parent = o12,
- MeshType = Enum.MeshType.Wedge,
- })
- local o14 = AddInstance("Part",{
- Name = "9",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("New Yeller"),
- CanCollide = false,
- Size = Vector3.new(0.54285717, 1.11428583, 0.371428579),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o14,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o14,
- C1 = CFrame.new(7.12578201, 2.12619781, -56.2015648, -0.999990702, 0.00427558692, -0.000560841348, 0.00055476022, -0.00142335275, -0.999998868, -0.00427637994, -0.999989867, 0.00142096763),
- })
- local o15 = AddInstance("SpecialMesh",{
- Parent = o14,
- MeshType = Enum.MeshType.Wedge,
- })
- o16 = AddInstance("Part",{
- Name = "6",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("New Yeller"),
- CanCollide = false,
- Size = Vector3.new(0.54285717, 1.11428583, 0.371428579),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o16,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o16,
- C1 = CFrame.new(-7.12579536, 2.12619114, 57.6015701, 0.999990702, -0.00427576201, 0.000560841581, 0.000554759463, -0.0014235276, -0.999998868, 0.0042765555, 0.999989867, -0.00142114237),
- })
- local o17 = AddInstance("SpecialMesh",{
- Parent = o16,
- MeshType = Enum.MeshType.Wedge,
- })
- o18 = AddInstance("Part",{
- Name = "21",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("New Yeller"),
- CanCollide = false,
- Size = Vector3.new(0.564285755, 0.257142901, 0.514285743),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o18,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o18,
- C1 = CFrame.new(-7.12578964, 2.24047565, 57.1586876, 0.999990702, -0.00427576201, 0.000560841581, 0.000554759463, -0.0014235276, -0.999998868, 0.0042765555, 0.999989867, -0.00142114237),
- })
- local o19 = AddInstance("SpecialMesh",{
- Parent = o18,
- MeshType = Enum.MeshType.Wedge,
- })
- o20 = AddInstance("Part",{
- Name = "13",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("New Yeller"),
- CanCollide = false,
- Size = Vector3.new(0.564285755, 0.257142901, 0.514285743),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o20,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o20,
- C1 = CFrame.new(7.1258049, 2.24045849, -56.6443939, -0.999990702, 0.00427594269, -0.000560964399, 0.000554880884, -0.00142379443, -0.999998868, -0.00427673617, -0.999989867, 0.00142140849),
- })
- local o21 = AddInstance("SpecialMesh",{
- Parent = o20,
- MeshType = Enum.MeshType.Wedge,
- })
- o22 = AddInstance("Part",{
- Name = "16",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("New Yeller"),
- CanCollide = false,
- Size = Vector3.new(0.564285755, 1.73571444, 0.200000003),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothN
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