Familycade

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Dec 4th, 2024
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  1. local p = game:GetService("Players").LocalPlayer
  2. local char = p.Character
  3. local mouse = p:GetMouse()
  4. local larm = char["Left Arm"]
  5. local rarm = char["Right Arm"]
  6. local lleg = char["Left Leg"]
  7. local rleg = char["Right Leg"]
  8. local hed = char.Head
  9. local torso = char.Torso
  10. local hum = char.Humanoid
  11. local cam = game.Workspace.CurrentCamera
  12. local root = char.HumanoidRootPart
  13. local deb = false
  14. local shot = 0
  15. local stanceToggle = "Normal"
  16. local l = game:GetService("Lighting")
  17. local rs = game:GetService("RunService").RenderStepped
  18. hum.DisplayDistanceType = "None"
  19. math.randomseed(os.time())
  20. for i,v in pairs(char:children()) do
  21. if v:IsA("Hat") then
  22. v:Destroy()
  23. end
  24. end
  25. for i,v in pairs (hed:GetChildren()) do
  26. if v:IsA("Sound") then
  27. v:Destroy()
  28. end
  29. end
  30. ----------------------------------------------------
  31. Debounces = {
  32. CanAttack = true;
  33. CanJoke = true;
  34. NoIdl = false;
  35. Slashing = false;
  36. Slashed = false;
  37. Slapping = false;
  38. Slapped = false;
  39. ks = false;
  40. }
  41. ----------------------------------------------------
  42. function weld5(part0, part1, c0, c1)
  43. weeld=Instance.new("Weld", part0)
  44. weeld.Part0=part0
  45. weeld.Part1=part1
  46. weeld.C0=c0
  47. weeld.C1=c1
  48. return weeld
  49. end
  50. ----------------------------------------------------
  51. mod4 = Instance.new("Model",char)
  52.  
  53. ptez = {0.7, 0.8, 0.9, 1}
  54.  
  55. function FindNearestTorso(Position,Distance,SinglePlayer)
  56. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  57. local List = {}
  58. for i,v in pairs(workspace:GetChildren())do
  59. if v:IsA("Model")then
  60. if v:findFirstChild("Torso")then
  61. if v ~= char then
  62. if(v.Torso.Position -Position).magnitude <= Distance then
  63. table.insert(List,v)
  64. end
  65. end
  66. end
  67. end
  68. end
  69. return List
  70. end
  71. ----------------------------------------------------
  72. GroundWave3 = function()
  73. local HandCF = CFrame.new(root.Position - Vector3.new(0,0,0)) * CFrame.Angles(0,0,0)
  74. local wave1 = Instance.new("Part", torso)
  75. wave1.BrickColor = BrickColor.new("Really black")
  76. wave1.Anchored = true
  77. wave1.CanCollide = false
  78. wave1.Locked = true
  79. wave1.Material = "Neon"
  80. wave1.Size = Vector3.new(1, 1, 1)
  81. wave1.TopSurface = "Smooth"
  82. wave1.BottomSurface = "Smooth"
  83. wave1.Transparency = 0.35
  84. wave1.CFrame = HandCF
  85. wm = Instance.new("SpecialMesh", wave1)
  86. wm.Scale = Vector3.new(.1,.1,.1)
  87. wm.MeshType = "Sphere"
  88. coroutine.wrap(function()
  89. for i = 1, 20, 1 do
  90. wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
  91. --wave1.Size = wm.Scale
  92. wave1.CFrame = HandCF
  93. wave1.Transparency = i/20
  94. wait()
  95. end
  96. wait()
  97. wave1:Destroy()
  98. end)()
  99. end
  100. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  101. local wave = Instance.new("Part", torso)
  102. wave.BrickColor = BrickColor.new("New Yeller")
  103. wave.Anchored = true
  104. wave.CanCollide = false
  105. wave.Locked = true
  106. wave.Size = Vector3.new(1, 1, 1)
  107. wave.TopSurface = "Smooth"
  108. wave.BottomSurface = "Smooth"
  109. wave.Transparency = 0.8
  110. wave.CFrame = HandCF
  111. wm = Instance.new("SpecialMesh", wave)
  112. wm.MeshId = "rbxassetid://3270017"
  113. coroutine.wrap(function()
  114. for i = 1, 14, 1 do
  115. wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
  116. wave.Size = wm.Scale
  117. wave.CFrame = HandCF
  118. wave.Transparency = i/14
  119. wait()
  120. end
  121. wait()
  122. wave:Destroy()
  123. end)()
  124. ----------------------------------------------------
  125. function lerp(a, b, t) -- Linear interpolation
  126. return a + (b - a)*t
  127. end
  128.  
  129. function slerp(a, b, t) --Spherical interpolation
  130. dot = a:Dot(b)
  131. if dot > 0.99999 or dot < -0.99999 then
  132. return t <= 0.5 and a or b
  133. else
  134. r = math.acos(dot)
  135. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  136. end
  137. end
  138.  
  139. function matrixInterpolate(a, b, t)
  140. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  141. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  142. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  143. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  144. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  145. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  146. local t = v1:Dot(v2)
  147. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  148. return CFrame.new()
  149. end
  150. return CFrame.new(
  151. v0.x, v0.y, v0.z,
  152. v1.x, v1.y, v1.z,
  153. v2.x, v2.y, v2.z,
  154. v3.x, v3.y, v3.z)
  155. end
  156. ----------------------------------------------------
  157. function genWeld(a,b)
  158. local w = Instance.new("Weld",a)
  159. w.Part0 = a
  160. w.Part1 = b
  161. return w
  162. end
  163. function weld(a, b)
  164. local weld = Instance.new("Weld")
  165. weld.Name = "W"
  166. weld.Part0 = a
  167. weld.Part1 = b
  168. weld.C0 = a.CFrame:inverse() * b.CFrame
  169. weld.Parent = a
  170. return weld;
  171. end
  172. ----------------------------------------------------
  173. function Lerp(c1,c2,al)
  174. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  175. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  176. for i,v in pairs(com1) do
  177. com1[i] = v+(com2[i]-v)*al
  178. end
  179. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  180. end
  181. ----------------------------------------------------
  182. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  183. local wld = Instance.new("Weld", wp1)
  184. wld.Part0 = wp0
  185. wld.Part1 = wp1
  186. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  187. end
  188. ----------------------------------------------------
  189. local AddInstance = function(Object, ...)
  190. local Obj = Instance.new(Object)
  191. for i,v in next,(...) do
  192. Obj[i] = v
  193. end
  194. return Obj
  195. end
  196. ----------------------------------------------------
  197. larm.Size = larm.Size * 4.5
  198. rarm.Size = rarm.Size * 4.5
  199. lleg.Size = lleg.Size * 4.5
  200. rleg.Size = rleg.Size * 4.5
  201. torso.Size = torso.Size * 4.5
  202. hed.Size = hed.Size * 4.5
  203. root.Size = root.Size * 4.5
  204. ----------------------------------------------------
  205. newWeld(torso, larm, -1.5, 0.5, 0)
  206. larm.Weld.C1 = CFrame.new(5.2,0.5,0)
  207. newWeld(torso, rarm, 1.5, 0.5, 0)
  208. rarm.Weld.C1 = CFrame.new(-5.2, 0.5, 0)
  209. newWeld(torso, hed, 0, 6.8, 0)
  210. newWeld(torso, lleg, -0.5, -1, 0)
  211. lleg.Weld.C1 = CFrame.new(1.7, 8, 0)
  212. newWeld(torso, rleg, 0.5, -1, 0)
  213. rleg.Weld.C1 = CFrame.new(-1.7, 8, 0)
  214. newWeld(root, torso, 0, 0, 0)
  215. torso.Weld.C1 = CFrame.new(0, 0, 0)
  216. ----------------------------------------------------
  217. --local SIDz = {"167985102"}, 167161785, 148274436
  218. z = Instance.new("Sound",char)
  219. z.SoundId = "rbxassetid://238510574"--..SIDz[math.random(1,#SIDz)]
  220. z.Looped = true
  221. z.Volume = math.huge
  222. z.Pitch = .72
  223. wait(1)
  224. z:Play()
  225. hum.WalkSpeed = 16
  226. ----------------------------------------------------
  227. local Eye1 = AddInstance("Part",{
  228. Name = "Eye1",
  229. Parent = hed,
  230. CFrame = hed.CFrame,
  231. Color = Color3.new(255,0,0),
  232. Material = "Neon",
  233. formFactor = "Symmetric",
  234. Size = Vector3.new(1, 1, 1),
  235. CanCollide = false,
  236. Shape = "Ball",
  237. TopSurface = "Smooth",
  238. BottomSurface = "Smooth",
  239. Locked = true,
  240. })
  241. local Weld = AddInstance("Weld",{
  242. Parent = Eye1,
  243. Part0 = hed,
  244. C0 = CFrame.new(-0.7, 0.6, -3.8)*CFrame.Angles(0, 0, 0),
  245. Part1 = Eye1,
  246. })
  247. local Eye2 = AddInstance("Part",{
  248. Name = "Eye2",
  249. Parent = hed,
  250. CFrame = hed.CFrame,
  251. Color = Color3.new(255,0,0),
  252. Material = "Neon",
  253. formFactor = "Symmetric",
  254. Size = Vector3.new(1, 1, 1),
  255. CanCollide = false,
  256. Shape = "Ball",
  257. TopSurface = "Smooth",
  258. BottomSurface = "Smooth",
  259. Locked = true,
  260. })
  261. local Weld = AddInstance("Weld",{
  262. Parent = Eye2,
  263. Part0 = hed,
  264. C0 = CFrame.new(0.7, 0.6, -3.8)*CFrame.Angles(0, 0, 0),
  265. Part1 = Eye2,
  266. })
  267. local Reaper = AddInstance("Part",{
  268. Parent = hed,
  269. CFrame = hed.CFrame,
  270. formFactor = "Symmetric",
  271. Size = Vector3.new(1, 1, 1),
  272. CanCollide = false,
  273. TopSurface = "Smooth",
  274. BottomSurface = "Smooth",
  275. Locked = true,
  276. })
  277. local Weld = AddInstance("Weld",{
  278. Parent = Reaper,
  279. Part0 = hed,
  280. C0 = CFrame.new(0, 1, 0)*CFrame.Angles(0, 0, 0),
  281. Part1 = Reaper,
  282. })
  283. local Mesh = AddInstance("SpecialMesh",{
  284. Parent = Reaper,
  285. MeshId = "rbxassetid://16150814",
  286. TextureId = "rbxassetid://16150799",
  287. Scale = Vector3.new(5.181, 5.181, 5.181),
  288. VertexColor = Vector3.new(0.3, 0.3, 0.3),
  289. })
  290. ----------------------------------------------------
  291. local o1 = AddInstance("Model",{
  292. Name = "Genkadda",
  293. Parent = char,
  294. })
  295. local o2 = AddInstance("Part",{
  296. Name = "Handle",
  297. Parent = o1,
  298. Material = Enum.Material.Granite,
  299. BrickColor = BrickColor.new("Black"),
  300. CanCollide = false,
  301. Size = Vector3.new(0.54285717, 4.96428585, 1.02857149),
  302. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  303. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  304. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  305. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  306. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  307. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  308. Color = Color3.new(0.105882, 0.164706, 0.207843),
  309. Locked = true,
  310. })
  311. local o3 = AddInstance("Part",{
  312. Parent = o1,
  313. Material = Enum.Material.Granite,
  314. BrickColor = BrickColor.new("Really black"),
  315. CanCollide = false,
  316. Size = Vector3.new(0.521428645, 0.200000003, 4.92857265),
  317. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  318. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  319. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  320. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  321. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  322. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  323. Color = Color3.new(0.0666667, 0.0666667, 0.0666667),
  324. Locked = true,
  325. })
  326. local Weld = AddInstance("Weld",{
  327. Parent = o3,
  328. Part0 = o2,
  329. C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
  330. Part1 = o3,
  331. C1 = CFrame.new(7.12578583, -2.70594311, -56.9015656, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
  332. })
  333. local o6 = AddInstance("Part",{
  334. Name = "8",
  335. Parent = o1,
  336. Material = Enum.Material.Neon,
  337. BrickColor = BrickColor.new("New Yeller"),
  338. CanCollide = false,
  339. Size = Vector3.new(0.864285767, 0.221428677, 5.65714407),
  340. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  341. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  342. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  343. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  344. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  345. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  346. Color = Color3.new(0.972549, 0.972549, 0.972549),
  347. Locked = true,
  348. })
  349. local Weld = AddInstance("Weld",{
  350. Parent = o6,
  351. Part0 = o2,
  352. C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
  353. Part1 = o6,
  354. C1 = CFrame.new(7.12578583, -2.68451595, -56.9015579, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
  355. })
  356. local o8 = AddInstance("Part",{
  357. Name = "20",
  358. Parent = o1,
  359. Material = Enum.Material.Neon,
  360. BrickColor = BrickColor.new("New Yeller"),
  361. CanCollide = false,
  362. Size = Vector3.new(0.54285717, 0.657142878, 1.02857149),
  363. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  364. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  365. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  366. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  367. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  368. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  369. Color = Color3.new(0.972549, 0.972549, 0.972549),
  370. Locked = true,
  371. })
  372. local Weld = AddInstance("Weld",{
  373. Parent = o8,
  374. Part0 = o2,
  375. C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
  376. Part1 = o8,
  377. C1 = CFrame.new(7.12578964, 2.69762135, -56.9015579, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
  378. })
  379. local o10 = AddInstance("Part",{
  380. Name = "15",
  381. Parent = o1,
  382. Material = Enum.Material.Neon,
  383. BrickColor = BrickColor.new("New Yeller"),
  384. CanCollide = false,
  385. Size = Vector3.new(0.54285717, 0.657142937, 2.02857161),
  386. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  387. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  388. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  389. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  390. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  391. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  392. Color = Color3.new(0.972549, 0.972549, 0.972549),
  393. Locked = true,
  394. })
  395. local Weld = AddInstance("Weld",{
  396. Parent = o10,
  397. Part0 = o2,
  398. C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
  399. Part1 = o10,
  400. C1 = CFrame.new(7.12578773, 2.69762325, -55.3730087, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
  401. })
  402. local o11 = AddInstance("SpecialMesh",{
  403. Parent = o10,
  404. MeshType = Enum.MeshType.Wedge,
  405. })
  406. o12 = AddInstance("Part",{
  407. Name = "10",
  408. Parent = o1,
  409. Material = Enum.Material.Neon,
  410. BrickColor = BrickColor.new("New Yeller"),
  411. CanCollide = false,
  412. Size = Vector3.new(0.54285717, 0.657142878, 2.02857161),
  413. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  414. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  415. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  416. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  417. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  418. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  419. Color = Color3.new(0.972549, 0.972549, 0.972549),
  420. Locked = true,
  421. })
  422. local Weld = AddInstance("Weld",{
  423. Parent = o12,
  424. Part0 = o2,
  425. C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
  426. Part1 = o12,
  427. C1 = CFrame.new(-7.12579155, 2.69761753, 58.4300995, 0.999990702, -0.00427576201, 0.000560929009, 0.00055484724, -0.00142344052, -0.999998868, 0.0042765555, 0.999989867, -0.00142105494),
  428. })
  429. local o13 = AddInstance("SpecialMesh",{
  430. Parent = o12,
  431. MeshType = Enum.MeshType.Wedge,
  432. })
  433. local o14 = AddInstance("Part",{
  434. Name = "9",
  435. Parent = o1,
  436. Material = Enum.Material.Neon,
  437. BrickColor = BrickColor.new("New Yeller"),
  438. CanCollide = false,
  439. Size = Vector3.new(0.54285717, 1.11428583, 0.371428579),
  440. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  441. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  442. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  443. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  444. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  445. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  446. Color = Color3.new(0.972549, 0.972549, 0.972549),
  447. Locked = true,
  448. })
  449. local Weld = AddInstance("Weld",{
  450. Parent = o14,
  451. Part0 = o2,
  452. C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
  453. Part1 = o14,
  454. C1 = CFrame.new(7.12578201, 2.12619781, -56.2015648, -0.999990702, 0.00427558692, -0.000560841348, 0.00055476022, -0.00142335275, -0.999998868, -0.00427637994, -0.999989867, 0.00142096763),
  455. })
  456. local o15 = AddInstance("SpecialMesh",{
  457. Parent = o14,
  458. MeshType = Enum.MeshType.Wedge,
  459. })
  460. o16 = AddInstance("Part",{
  461. Name = "6",
  462. Parent = o1,
  463. Material = Enum.Material.Neon,
  464. BrickColor = BrickColor.new("New Yeller"),
  465. CanCollide = false,
  466. Size = Vector3.new(0.54285717, 1.11428583, 0.371428579),
  467. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  468. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  469. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  470. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  471. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  472. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  473. Color = Color3.new(0.972549, 0.972549, 0.972549),
  474. Locked = true,
  475. })
  476. local Weld = AddInstance("Weld",{
  477. Parent = o16,
  478. Part0 = o2,
  479. C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
  480. Part1 = o16,
  481. C1 = CFrame.new(-7.12579536, 2.12619114, 57.6015701, 0.999990702, -0.00427576201, 0.000560841581, 0.000554759463, -0.0014235276, -0.999998868, 0.0042765555, 0.999989867, -0.00142114237),
  482. })
  483. local o17 = AddInstance("SpecialMesh",{
  484. Parent = o16,
  485. MeshType = Enum.MeshType.Wedge,
  486. })
  487. o18 = AddInstance("Part",{
  488. Name = "21",
  489. Parent = o1,
  490. Material = Enum.Material.Neon,
  491. BrickColor = BrickColor.new("New Yeller"),
  492. CanCollide = false,
  493. Size = Vector3.new(0.564285755, 0.257142901, 0.514285743),
  494. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  495. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  496. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  497. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  498. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  499. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  500. Color = Color3.new(0.972549, 0.972549, 0.972549),
  501. Locked = true,
  502. })
  503. local Weld = AddInstance("Weld",{
  504. Parent = o18,
  505. Part0 = o2,
  506. C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
  507. Part1 = o18,
  508. C1 = CFrame.new(-7.12578964, 2.24047565, 57.1586876, 0.999990702, -0.00427576201, 0.000560841581, 0.000554759463, -0.0014235276, -0.999998868, 0.0042765555, 0.999989867, -0.00142114237),
  509. })
  510. local o19 = AddInstance("SpecialMesh",{
  511. Parent = o18,
  512. MeshType = Enum.MeshType.Wedge,
  513. })
  514. o20 = AddInstance("Part",{
  515. Name = "13",
  516. Parent = o1,
  517. Material = Enum.Material.Neon,
  518. BrickColor = BrickColor.new("New Yeller"),
  519. CanCollide = false,
  520. Size = Vector3.new(0.564285755, 0.257142901, 0.514285743),
  521. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  522. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  523. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  524. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  525. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  526. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  527. Color = Color3.new(0.972549, 0.972549, 0.972549),
  528. Locked = true,
  529. })
  530. local Weld = AddInstance("Weld",{
  531. Parent = o20,
  532. Part0 = o2,
  533. C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
  534. Part1 = o20,
  535. C1 = CFrame.new(7.1258049, 2.24045849, -56.6443939, -0.999990702, 0.00427594269, -0.000560964399, 0.000554880884, -0.00142379443, -0.999998868, -0.00427673617, -0.999989867, 0.00142140849),
  536. })
  537. local o21 = AddInstance("SpecialMesh",{
  538. Parent = o20,
  539. MeshType = Enum.MeshType.Wedge,
  540. })
  541. o22 = AddInstance("Part",{
  542. Name = "16",
  543. Parent = o1,
  544. Material = Enum.Material.Neon,
  545. BrickColor = BrickColor.new("New Yeller"),
  546. CanCollide = false,
  547. Size = Vector3.new(0.564285755, 1.73571444, 0.200000003),
  548. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  549. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  550. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  551. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  552. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  553. TopSurface = Enum.SurfaceType.SmoothN
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