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- options:
- # OTHER
- server: Server
- prefix: &8»
- # PERMISSION MESSAGES
- permmessage: {@prefix} &7You do not have permission!
- # PERMISSIONS
- flyperm: fly
- gamemodeperm: gamemode
- broadcastperm: broadcast
- healpermission: heal
- suicideperm: suicide
- setspawnperm: setspawn
- spawnotherperm: spawnother
- fireballperm: fireball
- teleportperm: teleport
- teleportallperm: teleport
- sudoperm: sudo
- socialspyperm: socialspy
- invseeperm: invsee
- chatperm: chat
- vanishperm: vanish
- economyperm: economy
- #
- # FLIGHT
- #
- command /fly [<player>]:
- permission: {@flyperm}
- permission: {@permmessage}
- trigger:
- if arg 1 is not set:
- if player's flight mode is false:
- set player's flight mode to true
- send "{@prefix} &7Your flight mode has been &aEnabled"
- else if player's flight mode is true:
- set player's flight mode to false
- send "{@prefix} &7Your flight has been &cDisabled"
- if arg 1 is set:
- if arg 1's flight mode is false:
- set arg 1's flight mode to true
- send "{@prefix} &7Your flight mode has been &aEnabled" to arg 1
- send "{@prefix} &7You have &aEnabled &c%arg 1%&7's flight mode"
- else if arg 1's flight mode is true:
- set arg 1's flight mode to false
- send "{@prefix} &7You have &cDisabled &c%arg 1%&7's flight mode"
- send "{@prefix} &7Your flight has been &cDisabled" to arg 1
- #
- # GAMEMODE (WIP)
- #
- command /gmc [<player>]:
- permission: {@gamemodeperm}
- permission message: {@permmessage}
- trigger:
- if arg 1 is not set:
- set player's gamemode to creative
- send "{@prefix} &7Your gamemode was set to &cCreative" to player
- if arg 1 is set:
- set arg 1's gamemode to creative
- send "{@prefix} &7Your gamemode was set to &cCreative" to arg 1
- send "{@prefix} &7You have set &c%arg 1%&7's gamemode to &cCreative" to player
- command /gms [<player>]:
- permission: {@gamemodeperm}
- permission message: {@permmessage}
- trigger:
- if arg 1 is not set:
- set player's gamemode to survival
- send "{@prefix} &7Your gamemode was set to &cSurvival" to player
- if arg 1 is set:
- set arg 1's gamemode to survival
- send "{@prefix} &7You have set &c%arg 1%&7's gamemode to &cSurvival" to player
- send "{@prefix} &7Your gamemode was set to &cSurvival" to arg 1
- command /gmsp [<player>]:
- permission: {@gamemodeperm}
- permission message: {@permmessage}
- trigger:
- if arg 1 is not set:
- set player's gamemode to spectator
- send "{@prefix} &7Your gamemode was set to &cSpectator" to player
- if arg 1 is set:
- set arg 1's gamemode to Spectator
- send "{@prefix} &7You have set &c%arg 1%&7's gamemode to &cSpectator" to player
- send "{@prefix} &7Your gamemode was set to &cSpectator" to arg 1
- command /gma [<player>]:
- permission: {@gamemodeperm}
- permission message: {@permmessage}
- trigger:
- if arg 1 is not set:
- set player's gamemode to adventure
- send "{@prefix} &7Your gamemode was set to &cAdventure" to player
- if arg 1 is set:
- set arg 1's gamemode to adventure
- send "{@prefix} &7You have set &c%arg 1%&7's gamemode to &cAdventure" to player
- send "{@prefix} &7Your gamemode was set to &cAdventure" to arg 1
- command /gm [<text>]:
- aliases: /gamemode
- permission: {@gamemodeperm}
- permission message: {@permmessage}
- trigger:
- if arg 1 is "s" or "survival" or "0":
- set player's gamemode to survival
- send "{@prefix} &7Your gamemode was set to &cSurvival"
- else if arg 1 is "c" or "creative" or "1":
- set player's gamemode to creative
- send "{@prefix} &7Your gamemode was set to &cCreative"
- else if arg 1 is "a" or "adventure" or "2":
- set player's gamemode to adventure
- send "{@prefix} &7Your gamemode was set to &cAdventure"
- else if arg 1 is "sp" or "spectator" or "3":
- set player's gamemode to spectator
- send "{@prefix} &7Your gamemode was set to &cSpectator"
- else if arg 1 is not set:
- send "{@prefix} &7/gamemode (gamemode)"
- #
- # BROADCAST
- #
- command /bc [<text>]:
- aliases: /broadcast
- permission: {@broadcastperm}
- permission message: {@permmessage}
- trigger:
- if arg 1 is not set:
- send "{@prefix} &7/broadcast (message..)"
- if arg 1 is set:
- broadcast ""
- broadcast " {@prefix} &7%colored arg 1%"
- broadcast ""
- #
- # HEAL
- #
- command /heal [<player>]:
- permission: {@healpermission}
- permission message: {@permmessage}
- trigger:
- if arg 1 is not set:
- set food level of player to 20
- heal player
- send "{@prefix} &7You have been healed"
- if arg 1 is set:
- set food level of arg 1 to 20
- heal arg 1
- send "{@prefix} &7You have been healed" to arg 1
- #
- # SUICIDE
- #
- command /suicide [<text>]:
- permission: {@suicideperm}
- permission message: {@permmessage}
- trigger:
- kill the player
- broadcast "&c%player% &7suicided"
- #
- # SPAWN
- #
- command /setspawn [<text>]:
- permission: {@setspawnperm}
- permission message: {@permmessage}
- trigger:
- set {spawn} to player's location
- send "{@prefix} &7You have set the spawn to your location"
- command /spawn [<player>]:
- trigger:
- if {spawn} is not set:
- send "&CThe spawn is not set. Tell an Administrator"
- if {spawn} is set:
- teleport player to {spawn}
- if arg 1 is set:
- if player has permission "{@spawnotherperm}":
- teleport arg 1 to {spawn}
- if player does not have permission "{@spawnotherperm}":
- send "{@permmessage}"
- #
- # FIREBALL
- #
- command /fireball [<text>]:
- permission: {@fireballperm}
- permission message: {@permmessage}
- trigger:
- shoot a fireball with speed 1
- #
- # TELEPORT
- #
- command /tp [<player>]:
- aliases: /teleport
- permission: {@teleportperm}
- permission message: {@permmessage}
- trigger:
- if arg 1 is not set:
- send "{@prefix} &7/tp (player)"
- if arg 1 is set:
- teleport player to arg 1
- send "{@prefix} &7You have teleported to &c%arg 1%"
- command /tphere [<player>]:
- permission: {@teleportperm}
- permission message: {@permmessage}
- trigger:
- if arg 1 is not set:
- send "{@prefix} &7/tphere (player)"
- if arg 1 is set:
- teleport arg 1 to player
- send "{@prefix} &7You were teleported to &c%player%" to arg 1
- send "{@prefix} &7You teleported &c%arg 1% &7to you"
- command /tpall [<text>]:
- permission: {@teleportallperm}
- permission message: {@permmessage}
- trigger:
- loop all players:
- teleport loop-player to player
- send "{@prefix} &7You teleported all players to you"
- #
- # SUDO
- #
- command /sudo [<player>] [<text>]:
- permission: {@sudoperm}
- permission message: {@permmessage}
- trigger:
- if arg 1 is not set:
- send "{@prefix} &7You must select a player"
- if arg 1 is set:
- if arg 2 is not set:
- send "{@prefix} &7You must select a command"
- if arg 2 is set:
- send "{@prefix} &7You have made &c%arg 1% &7execute &c%arg 2%"
- make arg 1 execute arg 2
- #
- # SOCIALSPY
- #
- command /socialspy [<text>]:
- aliases: /sp, /commandspy
- permission: {@socialspyperm}
- permission message: {@permmessage}
- trigger:
- if {socialspy.%player%} is true:
- send "{@prefix} &7Socialspy has been &cDisabled"
- set {socialspy.%player%} to false
- else if {socialspy.%player%} is false:
- send "{@prefix} &7Socialspy has been &aEnabled"
- set {socialspy.%player%} to true
- on join:
- if {socialspy.%player%} is not set:
- set {socialspy.%player%} to false
- on command:
- if player is not player:
- if sender is a player:
- loop all players:
- if {socialspy.%loop-player%} is true:
- send "{@prefix} &c%player% &7executed &c%complete command%"
- #
- # INVSEE
- #
- command /invsee [<offlineplayer>]:
- aliases: /inv, /inventory, /inventorysee
- permission: {@invseeperm}
- permission message: {@permmessage}
- trigger:
- if arg 1 is not set:
- send "{@prefix} &7/invsee (player)"
- if arg 1 is set:
- send "{@prefix} &7You are now viewing &c%arg 1%&7's inventory"
- wait 5 ticks
- open the arg-1's inventory for the player
- #
- # CHAT
- #
- variables:
- chatmute = false
- command /chat [<text>] [<text>]:
- permission: {@chatperm}
- permission message: {@permmessage}
- trigger:
- if arg-1 is "toggle":
- if {chatmute} = false:
- set {chatmute} to true
- broadcast "%nl%&7The chat was muted by &c%player%%nl%&7"
- stop
- if {chatmute} = true:
- set {chatmute} to false
- broadcast "%nl%&7The chat was unmuted by &c%player%%nl%&7"
- stop
- if arg-1 is "clear":
- if arg-2 is "all":
- loop 300 times:
- broadcast "&7%nl%&7"
- broadcast "%nl%&7Chat was cleared by &c%player%%nl%&7"
- if arg-2 is "players":
- loop all players:
- if loop-player does not have permission "staff":
- loop 300 times:
- send "&7%nl%&7" to loop-Player
- send "%nl%&7Chat was cleared by &c%loop-player%%nl%&7" to loop-player
- if loop-player has permission "staff":
- send "&7%nl%&7Chat was cleared by &c%loop-player% &7for only players%nl%&7" to loop-player
- if arg-2 is not "all" or "players":
- send "{@prefix} &7/chat clear (all|players)"
- if arg-1 is not "clear" or "toggle":
- send "{@prefix} &7/chat toggle"
- send "{@prefix} &7/chat clear (all|players)"
- #
- # VANISH
- #
- on join:
- if {vanish.%player%} is not set:
- set {vanish.%player%} to false
- command /vanish [<text>]:
- aliases: /v
- permission: {@vanishperm}
- permission message: {@permmessage}
- trigger:
- if {vanish.%player%} is true:
- loop all players:
- if loop-player has permission "{@vanishperm}":
- send "{@prefix} &c%player% &7now has vanish &cDisabled"
- send "{@prefix} &7You now have vanish &cDisabled"
- reveal the player from all players
- set {vanish.%player%} to false
- else if {vanish.%player%} is false:
- hide the player from all players
- loop all players:
- if loop-player has permission "{@vanishperm}":
- send "{@prefix} &c%player% &7now has vanish &aEnabled"
- send "{@prefix} &7You now have vanish &aEnabled"
- set {vanish.%player%} to true
- #
- # ECONOMY (REPLACE ALL THE VRAIBLES)
- #
- on join:
- if {tokens.%player's uuid%} is not set:
- set {tokens.%player's uuid%} to 0
- command /eco [<text>] [<offlineplayer>] [<number>]:
- permission: {@economyperm}
- permission message: {@permmessage}
- trigger:
- if arg 1 is not set:
- send ""
- send "&7/eco (add/set/remove) (player) (amount)."
- send ""
- if arg 1 is set:
- if arg 1 is not "add" or "set" or "remove":
- send ""
- send "&7/eco (add/set/remove) (player) (amount)."
- send ""
- else:
- if arg 2 is not set:
- send ""
- send "&7/eco (add/set/remove) (player) (amount)."
- send ""
- else:
- if arg 3 is less than 0:
- send ""
- send "{@prefix} &7You can't %arg 3% negative amounts of tokens."
- send ""
- stop
- else:
- if arg 1 is "add":
- send ""
- send "{@prefix} &7You added $%arg 3% to %arg 2%'s balance."
- send ""
- send "" to arg 2
- send "{@prefix} &7You were given $%arg 3%." to arg 2
- send "" to arg 2
- add arg 3 to {tokens::%arg 2's uuid%}
- stop
- if arg 1 is "set":
- send ""
- send "{@prefix} &7You set %arg 2%'s balance to $%arg 3%."
- send ""
- send "" to arg 2
- send "{@prefix} &7You balance was set to $%arg 3%." to arg 2
- send "" to arg 2
- set {tokens::%arg 2's uuid%} to arg 3
- stop
- if arg 1 is "remove":
- send ""
- send "{@prefix} &7You removed $%arg 3% from %arg 2%'s tokens"
- send ""
- send "" to arg 2
- send "{@prefix} &7$%arg 3% has been taken from your tokens." to arg 2
- send "" to arg 2
- remove arg 3 from {tokens::%arg 2's uuid%}
- command /bal [<offlineplayer>] [<text>]:
- trigger:
- if arg 1 is not set:
- send ""
- send "{@prefix} &7You have %{tokens.%player's uuid%}% tokens."
- send ""
- stop
- if arg 1 is set:
- send ""
- send "{@prefix} &7%arg 1% has %{tokens::%arg 1's uuid%}% tokens."
- send ""
- stop
- command /pay [<offlineplayer>] [<number>]:
- trigger:
- if arg 1 is not set:
- send ""
- send "{@prefix} &7/pay (user) (amount)"
- send ""
- if arg 1 is set:
- if arg 2 is not set:
- send ""
- send "{@prefix} &7/pay (user) (amount)"
- send ""
- else:
- send ""
- send "{@prefix} &7You paid %arg 1% $%arg 2% of your tokens."
- send ""
- send "" to arg 1
- send "{@prefix} &7You recieved $%arg 2% from %player%." to arg 1
- send "" to arg 1
- add arg 2 to {tokens::%arg 1's uuid%}
- remove arg 2 from {tokens.%player's uuid%}
- stop
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