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Dec 30th, 2014
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  1. fps drop #1
  2. Recompiling fragment shader for program 3734
  3. EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2696
  4. Recompiling fragment shader for program 3735
  5. EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2696
  6. Recompiling fragment shader for program 3736
  7. EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2696
  8. EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2696
  9. Recompiling fragment shader for program 3737
  10. EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2696
  11. EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2696
  12.  
  13. fps drop #2
  14. GTT mapping a busy miptree BO stalled and took 29.393 ms.
  15.  
  16. fps drop #3
  17. Recompiling fragment shader for program 3741
  18. EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2696
  19. Recompiling fragment shader for program 3742
  20. EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2696
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