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- Func Cast()
- ;~ Death's Charge
- If GetDistance($mLowestEnemy, $mSelf) < 1250 Then
- If CanUseSkill(8, 5) Then
- UseSkill(8, $mLowestEnemy)
- Return True
- EndIf
- EndIf
- ;~ Shroud of Distress
- If CanUseSkill(6, 10) Then
- UseSkill(6, $mSelfID)
- Return True
- EndIf
- ;~ Spiteful Spirit
- If GetDistance($mLowestEnemy, $mSelf) < 750 Then
- If CanUseSkill(1, 15) Then
- UseSkill(1, $mLowestEnemy)
- Return True
- EndIf
- EndIf
- ;~ Viper Defense
- If GetDistance($mLowestEnemy, $mSelf) < 450 Then
- If Not GetIsPoisoned($mLowestEnemy) Then
- If CanUseSkill(2, 5) Then
- UseSkill(2, $mLowestEnemy)
- Return True
- EndIf
- EndIf
- EndIf
- ;~ Barbed Signet
- If GetDistance($mLowestEnemy, $mSelf) < 450 Then
- If DllStructGetData($mSelf, 'HP') > .35 Then
- If Not GetIsBleeding($mlowestEnemy) Then
- If CanUseSkill(3, 0) Then
- UseSkill(3, $mLowestEnemy)
- Return True
- EndIf
- EndIf
- EndIf
- EndIf
- Return False
- EndFunc
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