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avex_sc2

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Jan 22nd, 2019
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  1. The main bases are a little small, and could use some expanding for Protoss and Terran production.
  2. Having two entrances into the natural is a massive no-no and oftentimes an instant veto amongst most players due to the racial imbalances they hold. The cost to defend a natural often outweighs the cost of the all-ins that utilize them (as they're often the same kind of all-in regardless of the rocks existence).
  3. There's quite the lack of overlord pods/positions around the map, or highground for overlords, observers, etc to park. There should be one nearby the natural so one can see the gasses, and usually one nearby or in close vision to each base.
  4. I'd also avoid making base layouts like these, as they're literally just.. bases with nothing really interesting regarding the army movements towards and through them. https://i.imgur.com/OiE3qVJ.png
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