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a guest Sep 14th, 2018 48 Never
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ENDING IN00days00hours00mins00secs
  1. Specify when to generate random picture
  2. int picture1 = random.nextInt(max - min + 1) + min;
  3.  
  4.  
  5.     switch(picture1)
  6.  
  7.     {
  8.         case 1:
  9.             canvas.drawBitmap(bball, x, y, p);
  10.             break;
  11.  
  12.         case 2:
  13.             canvas.drawBitmap(rball, q, w, p);
  14.             break;
  15.  
  16.         case 3:
  17.             canvas.drawBitmap(yball, u, i, p);
  18.             break;
  19.  
  20.         case 4:
  21.             canvas.drawBitmap(iball, a, s, p);
  22.             break;
  23.     }
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