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- //Lean --> rotation de la tête
- //Pencher à gauche
- if (Input.GetKey(KeyCode.A)){
- float angleZ = transform.eulerAngles.z;
- //On penche la tete jusque 80°
- if (angleZ < 75.0 || angleZ > 280.0f) {
- transform.RotateAround(transform.position, new Vector3(0,0,1), 20 * Time.deltaTime);
- }
- }
- //Pencher à droite
- if (Input.GetKey(KeyCode.E)){
- float angleZ = transform.eulerAngles.z;
- if (angleZ < 80.0 || angleZ > 285.0f) {
- transform.RotateAround(transform.position, new Vector3(0,0,1), -20 * Time.deltaTime);
- }
- }
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