Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Putting vehicles into your map also requires a tad bit of script work.
- Any time you put a vehicle in, you're going to want to give it a good and unique name. Once done, open up the cmt_features folder in MFOLDER\scripts\src\scenarios\MAPNAME\cmt_features\. Open the MAPNAME_cmt_features.hs. In it, you'll find a script called MAPNAME_vehicle_updater. Find your respective vehicle under one of the helpfully labelled script comments. Duplicate what's there, uncomment it by deleting the ;; before it, and replace 'VEHICLE_name' with the name you named your vehicle. For example, if I placed a ghost in my map named 'casper', I'd duplicate ';;VEHICLE_UPDATE_GHOST(ghost_name)' and make it look like 'VEHICLE_UPDATE_GHOST(casper)'. The only time you DON'T need to do this is with a warthog. Don't ask why, I don't know.
- Scroll down to 'MAPNAME_player_vehicle_updater'. Do the exact same as you did above, EVEN IF YOU HAVE A WARTHOG. Don't mind the comment saying obsolete, do it anyway. (That's my bad, too lazy to reupload.)
- Now just save your scripts and you should be good to go.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement