Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [Definition]
- titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
- name = Resolution
- path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution"
- description = Changes the games resolution. You cannot change resolutions on the fly.
- version = 3
- [Preset]
- name = 1280x720 (16:9) (Default)
- $width = 1280
- $height = 720
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- # Performance
- [Preset]
- name = 320x180 (16:9)
- $width = 320
- $height = 180
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 640x360 (16:9)
- $width = 640
- $height = 360
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 960x540 (16:9)
- $width = 960
- $height = 540
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- # Common HD Resolutions
- [Preset]
- name = 1600x900 (16:9)
- $width = 1600
- $height = 900
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 1920x1080 (16:9)
- $width = 1920
- $height = 1080
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 2560x1440 (16:9)
- $width = 2560
- $height = 1440
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 3200x1800 (16:9)
- $width = 3200
- $height = 1800
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 3840x2160 (16:9)
- $width = 3840
- $height = 2160
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 5120x2880 (16:9)
- $width = 5120
- $height = 2880
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 10240x5760 (16:9)
- $width = 10240
- $height = 5760
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- # Common Ultrawide Resolutions
- [Preset]
- name = -----------------------------------
- $width = 2560
- $height = 1080
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 2560x1080 (21:9)
- $width = 2560
- $height = 1080
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 3440x1440 (21:9)
- $width = 3440
- $height = 1440
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 4300x1800 (21:9)
- $width = 4300
- $height = 1800
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- # Common 16:10 Resolutions
- [Preset]
- name = -----------------------------------
- $width = 1440
- $height = 900
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 1440x900 (16:10)
- $width = 1440
- $height = 900
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 1680x1050 (16:10)
- $width = 1680
- $height = 1050
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 1
- [Preset]
- name = 1920x1200 (16:10)
- $width = 1920
- $height = 1200
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 1
- [Preset]
- name = 2560x1600 (16:10)
- $width = 2560
- $height = 1600
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 1
- [Preset]
- name = 2880x1800 (16:10)
- $width = 2880
- $height = 1800
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 3840x2400 (16:10)
- $width = 3840
- $height = 2400
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 1
- [Preset]
- name = 5120x3200 (16:10)
- $width = 5120
- $height = 3200
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 1
- # Other Uncommon Resolutions
- [Preset]
- name = -----------------------------------
- $width = 640
- $height = 480
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 1
- [Preset]
- name = 640x480 (4:3)
- $width = 640
- $height = 480
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 1
- [Preset]
- name = 1280x960 (4:3)
- $width = 1280
- $height = 960
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 1
- [Preset]
- name = 1920x1440 (4:3)
- $width = 1920
- $height = 1440
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 640x512 (5:4)
- $width = 640
- $height = 512
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 1
- [Preset]
- name = 1280x1024 (5:4)
- $width = 1280
- $height = 1024
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 1
- [Preset]
- name = 1920x1536 (5:4)
- $width = 1920
- $height = 1536
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 1
- [Preset]
- name = 5760x1080 (48:9)
- $width = 5760
- $height = 1080
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 8640x1620 (48:9)
- $width = 8640
- $height = 1620
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 14400x2700 (48:9)
- $width = 14400
- $height = 2700
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 18000x3375 (48:9)
- $width = 18000
- $height = 3375
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- [Preset]
- name = 21600x4050 (48:9)
- $width = 21600
- $height = 4050
- $gameWidth = 1280
- $gameHeight = 720
- $heightfix = 0
- # All 720p textures:
- # - 0x001=World Lighting Red8
- # - 0x005=Link and Objects Depth
- # - 0x007=World Lighting Red-Green Texture
- # - 0x019=Menu Interface/GUI
- # - 0x01a=Normals
- # - 0x41a=Geometry rendering
- # - 0x806=Wind/Fog
- # - 0x80e=Depth stencil buffer
- # - 0x816=Weapon and Objects Bloom
- # - 0x820=Field Fog
- # Depth/Geometry/Shading Rendering
- [TextureRedefine]
- width = 1280
- height = 720
- formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820
- formatsExcluded = 0x008 # Game Load Opening Background Image
- tileModesExcluded = 0x001 # For Video Playback
- overwriteWidth = ($width/$gameWidth)* 1280
- overwriteHeight = ($height/$gameHeight)* 720
- # Gamepad - background
- [TextureRedefine]
- width = 864
- height = 480
- formats = 0x019
- formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
- overwriteWidth = ($width/$gameWidth)* 864
- overwriteHeight = ($height/$gameHeight)* 480
- # Gamepad - game render size
- [TextureRedefine]
- width = 854
- height = 480
- formats = 0x019
- formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
- overwriteWidth = ($width/$gameWidth)* 854
- overwriteHeight = ($height/$gameHeight)* 480
- # All 1/2, 1/4 textures:
- # - 0x001=World Lighting - Red
- # - 0x005=Depth for Link and Objects
- # - 0x019=GUI
- # - 0x01a=Blurs and Normals
- # - 0x80e=World and Objects Depth 32bit
- # - 0x806=Wind/Fog
- # - 0x816=World & Weapon Bloom
- # - 0x820=Fog
- # Required 1/2 resolutions
- [TextureRedefine]
- width = 640
- height = 368
- formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
- formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images
- overwriteWidth = ($width/$gameWidth) * 640
- overwriteHeight = (($height/$gameHeight) * 368) + $heightfix
- # Required 1/2 resolutions
- [TextureRedefine]
- width = 640
- height = 360
- formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
- formatsExcluded = 0x431
- tileModesExcluded = 0x001 # For Video Playback
- overwriteWidth = ($width/$gameWidth) * 640
- overwriteHeight = ($height/$gameHeight) * 360
- # Required 1/3 resolutions
- [TextureRedefine]
- width = 384
- height = 192
- formats = 0x001 # World lighting - Red
- overwriteWidth = ($width/$gameWidth) * 384
- overwriteHeight = ($height/$gameHeight) * 192
- # Required 1/4 resolutions
- [TextureRedefine]
- width = 320
- height = 192
- formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
- overwriteWidth = ($width/$gameWidth) * 320
- overwriteHeight = ($height/$gameHeight) * 192
- # Required 1/4 resolutions
- [TextureRedefine]
- width = 320
- height = 180
- formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
- overwriteWidth = ($width/$gameWidth) * 320
- overwriteHeight = ($height/$gameHeight) * 180
- # Required 1/6 resolution
- [TextureRedefine]
- width = 192
- height = 96
- formats = 0x007,0x806 # Used for Fog
- overwriteWidth = ($width/$gameWidth) * 192
- overwriteHeight = ($height/$gameHeight) * 96
- # Required 1/8 resolution
- [TextureRedefine]
- width = 160
- height = 96
- formats = 0x001,0x005,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom
- overwriteWidth = ($width/$gameWidth) * 160
- overwriteHeight = ($height/$gameHeight) * 96
- # Required 1/8 resolution
- [TextureRedefine]
- width = 160
- height = 90
- formats = 0x001,0x005,0x007,0x806,0x80e,0x816
- overwriteWidth = ($width/$gameWidth) * 160
- overwriteHeight = ($height/$gameHeight) * 90
- # Required 1/10 resolution
- [TextureRedefine]
- width = 128
- height = 80
- formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
- overwriteWidth = ($width/$gameWidth) * 128
- overwriteHeight = ($height/$gameHeight) * 80
- # Required 1/10 resolution
- [TextureRedefine]
- width = 120
- height = 75
- formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
- overwriteWidth = ($width/$gameWidth) * 120
- overwriteHeight = ($height/$gameHeight) * 75
- # Required Fogs and Dust
- [TextureRedefine]
- width = 128
- height = 48
- formats = 0x806,0x816,0x005,0x007,0x820
- overwriteWidth = ($width/$gameWidth) * 128
- overwriteHeight = ($height/$gameHeight) * 48
- # Required 1/13 resolution
- [TextureRedefine]
- width = 96
- height = 48
- formats = 0x816,0x80e # Used for bloom/depth
- overwriteWidth = ($width/$gameWidth) * 96
- overwriteHeight = ($height/$gameHeight) * 48
- # Required 1/16 resolution
- [TextureRedefine]
- width = 80
- height = 45
- formats = 0x816,0x806,0x007 # Used for bloom/fog
- overwriteWidth = ($width/$gameWidth) * 80
- overwriteHeight = ($height/$gameHeight) * 45
- # Required 1/16 resolution
- [TextureRedefine]
- width = 64
- height = 64
- formats = 0x80e # Used for depth
- overwriteWidth = ($width/$gameWidth) * 64
- overwriteHeight = ($height/$gameHeight) * 64
- # 0x019 - GUI Requirements
- [TextureRedefine]
- width = 128
- height = 720
- formats = 0x019
- overwriteWidth = ($width/$gameWidth) * 128
- overwriteHeight = ($height/$gameHeight) * 720
- [TextureRedefine]
- width = 110
- height = 720
- formats = 0x019
- overwriteWidth = ($width/$gameWidth) * 110
- overwriteHeight = ($height/$gameHeight) * 720
- # 0x816 - Blooms & Effects
- # Heat wave effect
- [TextureRedefine]
- width = 1024
- height = 512
- depth = 1
- formats = 0x816
- overwriteWidth = ($width/$gameWidth) * 1024
- overwriteHeight = ($height/$gameHeight) * 512
- # Sheikah slate scope
- [TextureRedefine]
- width = 512
- height = 256
- depth = 1
- formats = 0x816
- overwriteWidth = ($width/$gameWidth) * 512
- overwriteHeight = ($height/$gameHeight) * 256
- # World bloom
- [TextureRedefine]
- width = 256
- height = 128
- formats = 0x816
- tilemodes = 4
- overwriteWidth = ($width/$gameWidth) * 256
- overwriteHeight = ($height/$gameHeight) * 128
- [TextureRedefine]
- width = 128
- height = 64
- formats = 0x816
- tilemodes = 4
- overwriteWidth = ($width/$gameWidth) * 128
- overwriteHeight = ($height/$gameHeight) * 64
- [TextureRedefine]
- width = 64
- height = 32
- formats = 0x816
- tilemodes = 4
- overwriteWidth = ($width/$gameWidth) * 64
- overwriteHeight = ($height/$gameHeight) * 32
- [TextureRedefine]
- width = 32
- height = 16
- depth = 1
- formats = 0x816
- tilemodes = 4
- overwriteWidth = ($width/$gameWidth) * 32
- overwriteHeight = ($height/$gameHeight) * 16
- [TextureRedefine]
- width = 24
- height = 16
- depth = 1
- formats = 0x816
- tilemodes = 4
- overwriteWidth = ($width/$gameWidth) * 24
- overwriteHeight = ($height/$gameHeight) * 16
- [TextureRedefine]
- width = 40
- height = 22
- depth = 1
- formats = 0x816
- tilemodes = 4
- overwriteWidth = ($width/$gameWidth) * 40
- overwriteHeight = ($height/$gameHeight) * 22
- [TextureRedefine]
- width = 20
- height = 11
- depth = 1
- formats = 0x816
- tilemodes = 4
- overwriteWidth = ($width/$gameWidth) * 20
- overwriteHeight = ($height/$gameHeight) * 11
- # Great Fairy / Stable / Stores Viewports
- # Required, Great Fairy Full Resolution Viewports
- [TextureRedefine]
- width = 960
- height = 540
- formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
- tileModesExcluded = 0x001 # For Video Playback
- overwriteWidth = ($width/$gameWidth) * 960
- overwriteHeight = ($height/$gameHeight) * 540
- # Required, Great Fairy Full Resolution Viewports
- [TextureRedefine]
- width = 960
- height = 544
- formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
- overwriteWidth = ($width/$gameWidth) * 960
- overwriteHeight = ($height/$gameHeight) * 544
- # Required Great Fairy Red Viewport and Depth port of the same size
- [TextureRedefine]
- width = 512
- height = 272
- depth = 1
- formats = 0x001,0x005 # Red Viewport / Depth
- overwriteWidth = ($width/$gameWidth) * 512
- overwriteHeight = ($height/$gameHeight) * 272
- # Required, Great Fairy Half Resolution Viewports
- [TextureRedefine]
- width = 480
- height = 272
- formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
- overwriteWidth = ($width/$gameWidth) * 480
- overwriteHeight = ($height/$gameHeight) * 272
- # Required, Great Fairy Half Resolution Viewports
- [TextureRedefine]
- width = 480
- height = 270
- formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
- overwriteWidth = ($width/$gameWidth) * 480
- overwriteHeight = ($height/$gameHeight) * 270
- # Required - Great Fairy background heatwave effect
- [TextureRedefine]
- width = 512
- height = 512
- depth = 1
- formats = 0x816
- overwriteWidth = ($width/$gameWidth) * 512
- overwriteHeight = ($height/$gameHeight) * 512
- # Select-Menu Map
- [TextureRedefine]
- width = 1504
- height = 720
- formats = 0x019
- overwriteWidth = ($width/$gameWidth) * 1504
- overwriteHeight = ($height/$gameHeight) * 720
- # Select-Menu Map
- [TextureRedefine]
- width = 1500
- height = 720
- formats = 0x019
- overwriteWidth = ($width/$gameWidth) * 1500
- overwriteHeight = ($height/$gameHeight) * 720
- # Select-Menu Map Overlay
- [TextureRedefine]
- width = 1280
- height = 608
- formats = 0x019
- overwriteWidth = ($width/$gameWidth) * 1280
- overwriteHeight = ($height/$gameHeight) * 608
- # Mini-map GUI
- [TextureRedefine]
- width = 192
- height = 192
- formats = 0x019
- overwriteWidth = ($width/$gameWidth) * 192
- overwriteHeight = ($height/$gameHeight) * 192
- # Red Viewport
- [TextureRedefine]
- width = 1920
- height = 912
- formats = 0x001
- overwriteWidth = ($width/$gameWidth) * 1920
- overwriteHeight = ($height/$gameHeight) * 912
- # 3D Map Ganons Castle & Beasts
- [TextureRedefine]
- width = 512
- height = 288
- formats = 0x01a,0x80e
- overwriteWidth = ($width/$gameWidth) * 512
- overwriteHeight = ($height/$gameHeight) * 288
- # Improve Color Banding for GUI Format 0x019
- # 0x019 - R10_G10_B10_A2_UNORM ------> 0x01f - R16_G16_B16_A16_UNORM
- [TextureRedefine]
- width = 1280
- height = 720
- formats = 0x019
- overwriteFormat = 0x01f
- overwriteWidth = ($width/$gameWidth) * 1280
- overwriteHeight = ($height/$gameHeight) * 720
- [TextureRedefine]
- width = 640
- height = 368
- formats = 0x019
- overwriteFormat = 0x01f
- overwriteWidth = ($width/$gameWidth) * 640
- overwriteHeight = (($height/$gameHeight) * 368 ) + $heightfix
- [TextureRedefine]
- width = 640
- height = 360
- formats = 0x019
- overwriteFormat = 0x01f
- overwriteWidth = ($width/$gameWidth) * 640
- overwriteHeight = ($height/$gameHeight) * 360
- [TextureRedefine]
- width = 320
- height = 192
- formats = 0x019
- overwriteFormat = 0x01f
- overwriteWidth = ($width/$gameWidth) * 320
- overwriteHeight = ($height/$gameHeight) * 192
- [TextureRedefine]
- width = 320
- height = 180
- formats = 0x019
- overwriteFormat = 0x01f
- overwriteWidth = ($width/$gameWidth) * 320
- overwriteHeight = ($height/$gameHeight) * 180
- [TextureRedefine]
- width = 128
- height = 720
- formats = 0x019
- overwriteFormat = 0x01f
- overwriteWidth = ($width/$gameWidth) * 128
- overwriteHeight = ($height/$gameHeight) * 720
- [TextureRedefine]
- width = 110
- height = 720
- formats = 0x019
- overwriteFormat = 0x01f
- overwriteWidth = ($width/$gameWidth) * 110
- overwriteHeight = ($height/$gameHeight) * 720
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement