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- C:\rustworkspace-win\nr-test>C:\more\apitrace-mingw\x64\bin\apitrace.exe dump t.trace
- 0 wglChoosePixelFormat(hdc = 0x6a011e58, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cColorBits = 24, cRedBits
- = 0, cRedShift = 0, cGreenBits = 0, cGreenShift = 0, cBlueBits = 0, cBlueShift = 0, cAlphaBits = 8, cAlphaShift = 0, cAccumBits = 0, cAccumRedBits = 0, cAccumGreenBits = 0, cAccumBlueBits = 0, cAccumA
- lphaBits = 0, cDepthBits = 24, cStencilBits = 8, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVisibleMask = 0, dwDamageMask = 0}) = 5
- 2 wglSetPixelFormat(hdc = 0x6a011e58, iPixelFormat = 5, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_SWAP_EXCHANGE | PFD_SUPPORT_COMPOS
- ITION, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 8, cRedShift = 16, cGreenBits = 8, cGreenShift = 8, cBlueBits = 8, cBlueShift = 0, cAlphaBits = 8, cAlphaShift = 24, cAccumBits = 64, cAc
- cumRedBits = 16, cAccumGreenBits = 16, cAccumBlueBits = 16, cAccumAlphaBits = 16, cDepthBits = 24, cStencilBits = 8, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVis
- ibleMask = 0, dwDamageMask = 0}) = TRUE
- 3 wglCreateContext(hdc = 0x6a011e58) = 0x10000
- 6 wglMakeCurrent(hdc = 0x6a011e58, hglrc = 0x10000) = TRUE
- 7 glViewport(x = 0, y = 0, width = 1456, height = 849)
- 8 glScissor(x = 0, y = 0, width = 1456, height = 849)
- 37 wglMakeCurrent(hdc = NULL, hglrc = NULL) = TRUE
- 38 wglDeleteContext(hglrc = 0x10000) = TRUE
- 40 wglChoosePixelFormatARB(hdc = 0xffffffffec012d45, piAttribIList = {WGL_DRAW_TO_WINDOW_ARB, TRUE, WGL_SUPPORT_OPENGL_ARB, TRUE, WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB, WGL_ACCELERATION_ARB, WGL_FULL_
- ACCELERATION_ARB, WGL_COLOR_BITS_ARB, 24, WGL_ALPHA_BITS_ARB, 8, WGL_DEPTH_BITS_ARB, 24, WGL_STENCIL_BITS_ARB, 8, WGL_DOUBLE_BUFFER_ARB, TRUE, WGL_STEREO_ARB, FALSE, 0}, pfAttribFList = {}, nMaxFormat
- s = 1, piFormats = &5, nNumFormats = &1) = TRUE
- 53 wglSetPixelFormat(hdc = 0xffffffffec012d45, iPixelFormat = 5, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_SWAP_EXCHANGE | PFD_SUPPO
- RT_COMPOSITION, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 8, cRedShift = 16, cGreenBits = 8, cGreenShift = 8, cBlueBits = 8, cBlueShift = 0, cAlphaBits = 8, cAlphaShift = 24, cAccumBits
- = 64, cAccumRedBits = 16, cAccumGreenBits = 16, cAccumBlueBits = 16, cAccumAlphaBits = 16, cDepthBits = 24, cStencilBits = 8, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask =
- 0, dwVisibleMask = 0, dwDamageMask = 0}) = TRUE
- 54 wglCreateContextAttribsARB(hDC = 0xffffffffec012d45, hShareContext = NULL, attribList = {WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 3, WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG
- _BIT_ARB, 0}) = 0x20000
- 57 wglMakeCurrent(hdc = 0xffffffffec012d45, hglrc = 0x20000) = TRUE
- 58 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 59 glScissor(x = 0, y = 0, width = 1440, height = 810)
- 60 wglSwapIntervalEXT(interval = 0) = TRUE
- 61 wglMakeCurrent(hdc = NULL, hglrc = NULL) = TRUE
- 62 wglMakeCurrent(hdc = 0xffffffffec012d45, hglrc = 0x20000) = TRUE
- 777 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &195)
- 973 glGetIntegerv(pname = GL_MAX_ELEMENTS_VERTICES, params = &1048576)
- 974 glGetIntegerv(pname = GL_MAX_ELEMENTS_INDICES, params = &1048576)
- 975 glGetIntegerv(pname = GL_MAX_TEXTURE_SIZE, params = &16384)
- 976 glEnable(cap = GL_FRAMEBUFFER_SRGB)
- 977 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 978 glGenVertexArrays(n = 1, arrays = &1)
- 979 glBindVertexArray(array = 1)
- 980 glGenFramebuffers(n = 1, framebuffers = &1)
- 981 glGenTextures(n = 1, textures = &1)
- 982 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 983 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 984 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 985 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 986 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 987 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 988 glCreateShader(type = GL_VERTEX_SHADER) = 1
- 989 glShaderSource(shader = 1, count = 1, string = &"#version 150
- uniform mat4 ProjMtx;
- in vec2 Position;
- in vec2 TexCoord;
- in vec4 Color;
- out vec2 Frag_UV;
- out vec4 Frag_Color;
- void main() {
- Frag_UV = TexCoord;
- Frag_Color = Color;
- gl_Position = ProjMtx * vec4(Position.xy, 0, 1);
- }", length = &326)
- 990 glCompileShader(shader = 1)
- 991 glGetShaderiv(shader = 1, pname = GL_COMPILE_STATUS, params = &1)
- 992 glGetShaderiv(shader = 1, pname = GL_INFO_LOG_LENGTH, params = &1)
- 993 glGetShaderInfoLog(shader = 1, bufSize = 1, length = &0, infoLog = "")
- 994 glCreateShader(type = GL_FRAGMENT_SHADER) = 2
- 995 glShaderSource(shader = 2, count = 1, string = &"#version 150
- precision mediump float;
- uniform sampler2D Texture;
- in vec2 Frag_UV;
- in vec4 Frag_Color;
- out vec4 Out_Color;
- void main(){
- Out_Color = Frag_Color * texture(Texture, Frag_UV.st);
- }", length = &250)
- 996 glCompileShader(shader = 2)
- 997 glGetShaderiv(shader = 2, pname = GL_COMPILE_STATUS, params = &1)
- 998 glGetShaderiv(shader = 2, pname = GL_INFO_LOG_LENGTH, params = &1)
- 999 glGetShaderInfoLog(shader = 2, bufSize = 1, length = &0, infoLog = "")
- 1000 glCreateProgram() = 3
- 1001 glAttachShader(program = 3, shader = 1)
- 1002 glAttachShader(program = 3, shader = 2)
- 1003 glBindAttribLocation(program = 3, index = 0, name = "TexCoord")
- 1004 glBindAttribLocation(program = 3, index = 1, name = "Color")
- 1005 glBindAttribLocation(program = 3, index = 2, name = "Position")
- 1006 glLinkProgram(program = 3)
- 1007 glGetProgramiv(program = 3, pname = GL_LINK_STATUS, params = &1)
- 1008 glGetProgramiv(program = 3, pname = GL_INFO_LOG_LENGTH, params = &1)
- 1009 glGetProgramInfoLog(program = 3, bufSize = 1, length = &0, infoLog = "")
- 1010 glGetProgramiv(program = 3, pname = GL_ACTIVE_UNIFORMS, params = &2)
- 1011 glGetActiveUniformsiv(program = 3, uniformCount = 2, uniformIndices = {0, 1}, pname = GL_UNIFORM_BLOCK_INDEX, params = 0x487e5a0)
- 1012 glGetProgramiv(program = 3, pname = GL_ACTIVE_UNIFORM_MAX_LENGTH, params = &8)
- 1013 glUseProgram(program = 3)
- 1014 glGetActiveUniform(program = 3, index = 0, bufSize = 8, length = &7, size = &1, type = &GL_FLOAT_MAT4, name = "ProjMtx")
- 1015 glGetUniformLocation(program = 3, name = "ProjMtx") = 0
- 1016 glGetActiveUniform(program = 3, index = 1, bufSize = 8, length = &7, size = &1, type = &GL_SAMPLER_2D, name = "Texture")
- 1017 glGetUniformLocation(program = 3, name = "Texture") = 1
- 1018 glUniform1i(location = 1, v0 = 0)
- 1019 glGetProgramiv(program = 3, pname = GL_ACTIVE_ATTRIBUTES, params = &3)
- 1020 glGetProgramiv(program = 3, pname = GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, params = &9)
- 1021 glGetActiveAttrib(program = 3, index = 0, bufSize = 9, length = &8, size = &1, type = &GL_FLOAT_VEC2, name = "TexCoord")
- 1022 glGetAttribLocation(program = 3, name = "TexCoord") = 0
- 1023 glGetActiveAttrib(program = 3, index = 1, bufSize = 9, length = &5, size = &1, type = &GL_FLOAT_VEC4, name = "Color")
- 1024 glGetAttribLocation(program = 3, name = "Color") = 1
- 1025 glGetActiveAttrib(program = 3, index = 2, bufSize = 9, length = &8, size = &1, type = &GL_FLOAT_VEC2, name = "Position")
- 1026 glGetAttribLocation(program = 3, name = "Position") = 2
- 1027 glGetProgramiv(program = 3, pname = GL_ACTIVE_UNIFORM_BLOCKS, params = &0)
- 1028 glGetProgramInterfaceiv(program = 3, programInterface = GL_PROGRAM_OUTPUT, pname = GL_ACTIVE_RESOURCES, params = &1)
- 1029 glGetProgramResourceiv(program = 3, programInterface = GL_PROGRAM_OUTPUT, index = 0, propCount = 1, props = &GL_NAME_LENGTH, bufSize = 1, length = NULL, params = &10)
- 1030 glGetProgramResourceName(program = 3, programInterface = GL_PROGRAM_OUTPUT, index = 0, bufSize = 10, length = NULL, name = "Out_Color")
- 1031 glGetProgramResourceiv(program = 3, programInterface = GL_PROGRAM_OUTPUT, index = 0, propCount = 1, props = &GL_LOCATION, bufSize = 1, length = NULL, params = &0)
- 1032 glGetProgramResourceiv(program = 3, programInterface = GL_PROGRAM_OUTPUT, index = 0, propCount = 1, props = &GL_TYPE, bufSize = 1, length = NULL, params = &35666)
- 1033 glGenTextures(n = 1, textures = &2)
- 1034 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 1035 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 256, height = 256)
- 1036 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1037 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1038 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 1039 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(262144))
- 1040 glGenTextures(n = 1, textures = &3)
- 1041 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
- 1042 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 256, height = 276)
- 1043 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1044 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1045 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
- 1046 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 256, height = 276, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(282624))
- 1047 glGenTextures(n = 1, textures = &4)
- 1048 glBindTexture(target = GL_TEXTURE_2D, texture = 4)
- 1049 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
- 1050 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1051 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1052 glBindTexture(target = GL_TEXTURE_2D, texture = 4)
- 1053 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 1054 glGenTextures(n = 1, textures = &5)
- 1055 glBindTexture(target = GL_TEXTURE_2D, texture = 5)
- 1056 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1057 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1058 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1059 glBindTexture(target = GL_TEXTURE_2D, texture = 5)
- 1060 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1061 glGenTextures(n = 1, textures = &6)
- 1062 glBindTexture(target = GL_TEXTURE_2D, texture = 6)
- 1063 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 256, height = 256)
- 1064 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1065 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1066 glBindTexture(target = GL_TEXTURE_2D, texture = 6)
- 1067 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(262144))
- 1068 glGenTextures(n = 1, textures = &7)
- 1069 glBindTexture(target = GL_TEXTURE_2D, texture = 7)
- 1070 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
- 1071 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1072 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1073 glBindTexture(target = GL_TEXTURE_2D, texture = 7)
- 1074 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 1075 glGenTextures(n = 1, textures = &8)
- 1076 glBindTexture(target = GL_TEXTURE_2D, texture = 8)
- 1077 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
- 1078 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1079 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1080 glBindTexture(target = GL_TEXTURE_2D, texture = 8)
- 1081 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 1082 glGenTextures(n = 1, textures = &9)
- 1083 glBindTexture(target = GL_TEXTURE_2D, texture = 9)
- 1084 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
- 1085 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1086 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1087 glBindTexture(target = GL_TEXTURE_2D, texture = 9)
- 1088 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 1089 glGenTextures(n = 1, textures = &10)
- 1090 glBindTexture(target = GL_TEXTURE_2D, texture = 10)
- 1091 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
- 1092 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1093 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1094 glBindTexture(target = GL_TEXTURE_2D, texture = 10)
- 1095 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 1096 glGenTextures(n = 1, textures = &11)
- 1097 glBindTexture(target = GL_TEXTURE_2D, texture = 11)
- 1098 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
- 1099 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1100 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1101 glBindTexture(target = GL_TEXTURE_2D, texture = 11)
- 1102 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 1103 glGenTextures(n = 1, textures = &12)
- 1104 glBindTexture(target = GL_TEXTURE_2D, texture = 12)
- 1105 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1106 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1107 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1108 glBindTexture(target = GL_TEXTURE_2D, texture = 12)
- 1109 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1110 glGenTextures(n = 1, textures = &13)
- 1111 glBindTexture(target = GL_TEXTURE_2D, texture = 13)
- 1112 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 20, height = 20)
- 1113 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1114 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1115 glBindTexture(target = GL_TEXTURE_2D, texture = 13)
- 1116 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 20, height = 20, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1600))
- 1117 glGenTextures(n = 1, textures = &14)
- 1118 glBindTexture(target = GL_TEXTURE_2D, texture = 14)
- 1119 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
- 1120 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1121 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1122 glBindTexture(target = GL_TEXTURE_2D, texture = 14)
- 1123 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 1124 glGenTextures(n = 1, textures = &15)
- 1125 glBindTexture(target = GL_TEXTURE_2D, texture = 15)
- 1126 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1127 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1128 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1129 glBindTexture(target = GL_TEXTURE_2D, texture = 15)
- 1130 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1131 glGenTextures(n = 1, textures = &16)
- 1132 glBindTexture(target = GL_TEXTURE_2D, texture = 16)
- 1133 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1134 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1135 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1136 glBindTexture(target = GL_TEXTURE_2D, texture = 16)
- 1137 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1138 glGenTextures(n = 1, textures = &17)
- 1139 glBindTexture(target = GL_TEXTURE_2D, texture = 17)
- 1140 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1141 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1142 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1143 glBindTexture(target = GL_TEXTURE_2D, texture = 17)
- 1144 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1145 glGenTextures(n = 1, textures = &18)
- 1146 glBindTexture(target = GL_TEXTURE_2D, texture = 18)
- 1147 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1148 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1149 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1150 glBindTexture(target = GL_TEXTURE_2D, texture = 18)
- 1151 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1152 glGenTextures(n = 1, textures = &19)
- 1153 glBindTexture(target = GL_TEXTURE_2D, texture = 19)
- 1154 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1155 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1156 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1157 glBindTexture(target = GL_TEXTURE_2D, texture = 19)
- 1158 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1159 glGenTextures(n = 1, textures = &20)
- 1160 glBindTexture(target = GL_TEXTURE_2D, texture = 20)
- 1161 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1162 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1163 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1164 glBindTexture(target = GL_TEXTURE_2D, texture = 20)
- 1165 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1166 glGenTextures(n = 1, textures = &21)
- 1167 glBindTexture(target = GL_TEXTURE_2D, texture = 21)
- 1168 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 462)
- 1169 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1170 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1171 glBindTexture(target = GL_TEXTURE_2D, texture = 21)
- 1172 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 462, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(946176))
- 1173 glGenTextures(n = 1, textures = &22)
- 1174 glBindTexture(target = GL_TEXTURE_2D, texture = 22)
- 1175 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 375)
- 1176 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1177 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1178 glBindTexture(target = GL_TEXTURE_2D, texture = 22)
- 1179 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 375, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(768000))
- 1180 glGenTextures(n = 1, textures = &23)
- 1181 glBindTexture(target = GL_TEXTURE_2D, texture = 23)
- 1182 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 400)
- 1183 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1184 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1185 glBindTexture(target = GL_TEXTURE_2D, texture = 23)
- 1186 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 400, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(819200))
- 1187 glGenTextures(n = 1, textures = &24)
- 1188 glBindTexture(target = GL_TEXTURE_2D, texture = 24)
- 1189 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 300, height = 206)
- 1190 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1191 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1192 glBindTexture(target = GL_TEXTURE_2D, texture = 24)
- 1193 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 300, height = 206, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(247200))
- 1194 glGenTextures(n = 1, textures = &25)
- 1195 glBindTexture(target = GL_TEXTURE_2D, texture = 25)
- 1196 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 800, height = 800)
- 1197 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1198 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1199 glBindTexture(target = GL_TEXTURE_2D, texture = 25)
- 1200 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 800, height = 800, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(2560000))
- 1201 glGenTextures(n = 1, textures = &26)
- 1202 glBindTexture(target = GL_TEXTURE_2D, texture = 26)
- 1203 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 354)
- 1204 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1205 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1206 glBindTexture(target = GL_TEXTURE_2D, texture = 26)
- 1207 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 354, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(724992))
- 1208 glGenTextures(n = 1, textures = &27)
- 1209 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
- 1210 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 20, height = 20)
- 1211 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1212 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1213 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
- 1214 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 20, height = 20, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1600))
- 1215 glGenTextures(n = 1, textures = &28)
- 1216 glBindTexture(target = GL_TEXTURE_2D, texture = 28)
- 1217 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1218 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1219 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1220 glBindTexture(target = GL_TEXTURE_2D, texture = 28)
- 1221 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1222 glGenTextures(n = 1, textures = &29)
- 1223 glBindTexture(target = GL_TEXTURE_2D, texture = 29)
- 1224 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1225 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1226 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1227 glBindTexture(target = GL_TEXTURE_2D, texture = 29)
- 1228 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1229 glGenTextures(n = 1, textures = &30)
- 1230 glBindTexture(target = GL_TEXTURE_2D, texture = 30)
- 1231 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1232 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1233 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1234 glBindTexture(target = GL_TEXTURE_2D, texture = 30)
- 1235 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1236 glGenTextures(n = 1, textures = &31)
- 1237 glBindTexture(target = GL_TEXTURE_2D, texture = 31)
- 1238 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1239 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1240 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1241 glBindTexture(target = GL_TEXTURE_2D, texture = 31)
- 1242 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1243 glGenTextures(n = 1, textures = &32)
- 1244 glBindTexture(target = GL_TEXTURE_2D, texture = 32)
- 1245 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1246 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1247 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1248 glBindTexture(target = GL_TEXTURE_2D, texture = 32)
- 1249 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1250 glGenSamplers(count = 1, samplers = &1)
- 1251 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_LINEAR)
- 1252 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR)
- 1253 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 1254 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 1255 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_WRAP_R, param = GL_CLAMP_TO_EDGE)
- 1256 glSamplerParameterf(sampler = 1, pname = GL_TEXTURE_LOD_BIAS, param = 0)
- 1257 glSamplerParameterfv(sampler = 1, pname = GL_TEXTURE_BORDER_COLOR, param = {0.001960784, 0.001960784, 0.001960784, 0.001960784})
- 1258 glSamplerParameterf(sampler = 1, pname = GL_TEXTURE_MIN_LOD, param = -1000)
- 1259 glSamplerParameterf(sampler = 1, pname = GL_TEXTURE_MAX_LOD, param = 1000)
- 1260 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_COMPARE_MODE, param = GL_ZERO)
- 1261 glGenBuffers(n = 1, buffers = &1)
- 1262 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1263 glBufferData(target = GL_ARRAY_BUFFER, size = 163840, data = NULL, usage = GL_DYNAMIC_DRAW)
- 1264 glGenBuffers(n = 1, buffers = &2)
- 1265 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 1266 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_DYNAMIC_DRAW)
- 1267 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1268 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_READ_WRITE) = 0x9dae000
- 1269 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
- 1270 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_READ_WRITE) = 0x9dd7000
- 1271 memcpy(dest = 0x9dd7000, src = blob(131072), n = 131072)
- 1272 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE
- 1273 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_FALSE
- 1274 glUseProgram(program = 0)
- 1275 glGetError() = GL_INVALID_OPERATION
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