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- - Settings
- local range = 50
- -- Variable
- local player = game.Players.LocalPlayer
- local events = game.ReplicatedStorage.Events
- local rs = game:GetService("RunService")
- -- Skeet
- while true do
- local shid = workspace.Creatures:GetChildren()
- for i = 1, #shid do local v = shid[i]
- local mesh = v:FindFirstChildOfClass("MeshPart")
- if mesh and player:DistanceFromCharacter(mesh.Position) < range then
- events.SwingValue:FireServer()
- events.SwordTouched:FireServer(mesh,mesh)
- events.ClearHitTable:FireServer()
- rs.RenderStepped:wait()
- end
- end
- rs.RenderStepped:wait()
- end
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