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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. wait(1 / 60)
  88. Effects = { }
  89. local Player = owner
  90. local Character = Player.Character
  91.  
  92. taco = 0
  93. m = 0
  94. n = 0
  95. o = 0
  96. local angles = CFrame.Angles
  97. local Humanoid = Character.Humanoid
  98. local LeftArm = Character["Left Arm"]
  99. local RightArm = Character["Right Arm"]
  100. local LeftLeg = Character["Left Leg"]
  101. local RightLeg = Character["Right Leg"]
  102. local Head = Character.Head
  103. local Torso = Character.Torso
  104. local Camera = game.Workspace.CurrentCamera
  105. local RootPart = Character.HumanoidRootPart
  106. local RootJoint = RootPart.RootJoint
  107. local attack = false
  108. local Anim = 'Idle'
  109. Humanoid.WalkSpeed = 0
  110. Humanoid.AutoRotate = false
  111. Humanoid.JumpPower = 0
  112. local attacktype = 1
  113. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  114. local velocity = RootPart.Velocity.y
  115. local sine = 2
  116. local change = 1
  117. local Create = LoadLibrary("RbxUtility").Create
  118. maincol = "White"
  119. desirefont = "Garamond"
  120. Head.face.Texture = "http://www.roblox.com/asset/?id= "
  121. Instance.new("ForceField",Character).Visible = false
  122. transforming = true
  123. skillcolorscheme = BrickColor.new(maincol).Color
  124. untransforming = false
  125.  
  126.  
  127. local BillboardGui = Instance.new("BillboardGui")
  128.  
  129. BillboardGui.Parent = Character
  130.  
  131. BillboardGui.Adornee = BillboardGui.Parent:FindFirstChild("Head")
  132.  
  133. BillboardGui.Size = UDim2.new(1, 0, 1, 0)
  134.  
  135. BillboardGui.StudsOffset = Vector3.new(0, 5, 0)
  136.  
  137. local TextLabel = Instance.new("TextLabel")
  138.  
  139. TextLabel.Parent = BillboardGui
  140.  
  141. TextLabel.Position = UDim2.new(0, 0, 0, 0)
  142.  
  143. TextLabel.Font = desirefont
  144.  
  145. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  146.  
  147. TextLabel.TextSize = 25
  148.  
  149. TextLabel.TextColor3 = Color3.new(0,0,0)
  150.  
  151. TextLabel.TextStrokeTransparency = 0
  152.  
  153. TextLabel.TextStrokeColor3 = Color3.new(-1,-1,-1)
  154.  
  155. TextLabel.BackgroundTransparency = 1
  156.  
  157. TextLabel.Text = " "
  158.  
  159.  
  160.  
  161. local co1 = 0
  162. local co2 = 0
  163. local co3 = 0
  164. local co4 = 0
  165. local co5 = 0
  166.  
  167. local cooldown1 = 0
  168. local cooldown2 = 0
  169. local cooldown3 = 0
  170. local cooldown4 = 0
  171. local cooldown5 = 0
  172.  
  173. skillcolorscheme = BrickColor.new(maincol).Color
  174.  
  175. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  176. function makeframe(par, trans, pos, size, color)
  177. local frame = Instance.new('Frame', par)
  178. frame.BackgroundTransparency = trans
  179. frame.BorderSizePixel = 0
  180. frame.Position = pos
  181. frame.Size = size
  182. frame.BackgroundColor3 = color
  183. return frame
  184. end
  185.  
  186. for y,t in pairs(Character:GetChildren()) do
  187. if t:IsA("Accessory") and t:FindFirstChild("Handle") then
  188. t.Handle.Transparency = 1
  189. end
  190. end
  191.  
  192. local m = Create("Model"){
  193. Parent = Character,
  194. Name = "WeaponModel",
  195. }
  196.  
  197. Humanoid.Animator.Parent = nil
  198. Character.Animate.Parent = nil
  199.  
  200. local newMotor = function(part0, part1, c0, c1)
  201. local w = Create('Motor'){
  202. Parent = part0,
  203. Part0 = part0,
  204. Part1 = part1,
  205. C0 = c0,
  206. C1 = c1,
  207. }
  208. return w
  209. end
  210.  
  211. function clerp(a, b, t)
  212. return a:lerp(b, t)
  213. end
  214.  
  215. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  216. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  217.  
  218. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  219. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  220. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  221. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  222. RootJoint.C1 = CFrame.new(0, 0, 0)
  223. RootJoint.C0 = CFrame.new(0, 0, 0)
  224. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  225. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  226.  
  227. local rarmc1 = RW.C1
  228. local larmc1 = LW.C1
  229. local rlegc1 = RH.C1
  230. local llegc1 = LH.C1
  231.  
  232. local resetc1 = false
  233.  
  234. function PlayAnimationFromTable(table, speed, bool)
  235. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  236. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  237. RW.C0 = clerp(RW.C0, table[3], speed)
  238. LW.C0 = clerp(LW.C0, table[4], speed)
  239. RH.C0 = clerp(RH.C0, table[5], speed)
  240. LH.C0 = clerp(LH.C0, table[6], speed)
  241. if bool == true then
  242. if resetc1 == false then
  243. resetc1 = true
  244. RootJoint.C1 = RootJoint.C1
  245. Torso.Neck.C1 = Torso.Neck.C1
  246. RW.C1 = rarmc1
  247. LW.C1 = larmc1
  248. RH.C1 = rlegc1
  249. LH.C1 = llegc1
  250. end
  251. end
  252. end
  253.  
  254.  
  255.  
  256.  
  257. ArtificialHB = Create("BindableEvent", script){
  258. Parent = script,
  259. Name = "Heartbeat",
  260. }
  261.  
  262. script:WaitForChild("Heartbeat")
  263.  
  264. frame = 1 / 30
  265. tf = 0
  266. allowframeloss = false
  267. tossremainder = false
  268. lastframe = tick()
  269. script.Heartbeat:Fire()
  270.  
  271. game:GetService("RunService").Heartbeat:connect(function(s, p)
  272. tf = tf + s
  273. if tf >= frame then
  274. if allowframeloss then
  275. script.Heartbeat:Fire()
  276. lastframe = tick()
  277. else
  278. for i = 1, math.floor(tf / frame) do
  279. script.Heartbeat:Fire()
  280. end
  281. lastframe = tick()
  282. end
  283. if tossremainder then
  284. tf = 0
  285. else
  286. tf = tf - frame * math.floor(tf / frame)
  287. end
  288. end
  289. end)
  290.  
  291. function swait(num)
  292. if num == 0 or num == nil then
  293. ArtificialHB.Event:wait()
  294. else
  295. for i = 0, num do
  296. ArtificialHB.Event:wait()
  297. end
  298. end
  299. end
  300.  
  301. function RemoveOutlines(part)
  302. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  303. end
  304.  
  305.  
  306.  
  307. New = function(Object, Parent, Name, Data)
  308. local Object = Instance.new(Object)
  309. for Index, Value in pairs(Data or {}) do
  310. Object[Index] = Value
  311. end
  312. Object.Parent = Parent
  313. Object.Name = Name
  314. return Object
  315. end
  316.  
  317.  
  318. CFuncs = {
  319. Part = {
  320. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  321. local Part = Create("Part"){
  322. Parent = Parent,
  323. Reflectance = Reflectance,
  324. Transparency = Transparency,
  325. CanCollide = false,
  326. Locked = true,
  327. BrickColor = BrickColor.new(tostring(BColor)),
  328. Name = Name,
  329. Size = Size,
  330. Material = Material,
  331. }
  332. RemoveOutlines(Part)
  333. if Size == Vector3.new() then
  334. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  335. else
  336. Part.Size = Size
  337. end
  338. return Part
  339. end;
  340. };
  341.  
  342. Mesh = {
  343. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  344. local Msh = Create(Mesh){
  345. Parent = Part,
  346. Offset = OffSet,
  347. Scale = Scale,
  348. }
  349. if Mesh == "SpecialMesh" then
  350. Msh.MeshType = MeshType
  351. Msh.MeshId = MeshId
  352. end
  353. return Msh
  354. end;
  355. };
  356.  
  357. Weld = {
  358. Create = function(Parent, Part0, Part1, C0, C1)
  359. local Weld = Create("Weld"){
  360. Parent = Parent,
  361. Part0 = Part0,
  362. Part1 = Part1,
  363. C0 = C0,
  364. C1 = C1,
  365. }
  366. return Weld
  367. end;
  368. };
  369.  
  370. Sound = {
  371. Create = function(id, par, vol, pit)
  372. local Sound = Create("Sound"){
  373. Volume = vol,
  374. Pitch = pit or 1,
  375. SoundId = "rbxassetid://" .. id,
  376. Parent = par or workspace,
  377. }
  378. Sound:play()
  379. return Sound
  380. end;
  381. };
  382.  
  383. Decal = {
  384. Create = function(Color, Texture, Transparency, Name, Parent)
  385. local Decal = Create("Decal"){
  386. Color3 = Color,
  387. Texture = "rbxassetid://" .. Texture,
  388. Transparency = Transparency,
  389. Name = Name,
  390. Parent = Parent,
  391. }
  392. return Decal
  393. end;
  394. };
  395.  
  396. BillboardGui = {
  397. Create = function(Parent, Image, Position, Size)
  398. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  399. BillPar.CFrame = CFrame.new(Position)
  400. local Bill = Create("BillboardGui"){
  401. Parent = BillPar,
  402. Adornee = BillPar,
  403. Size = UDim2.new(1, 0, 1, 0),
  404. SizeOffset = Vector2.new(Size, Size),
  405. }
  406. local d = Create("ImageLabel", Bill){
  407. Parent = Bill,
  408. BackgroundTransparency = 1,
  409. Size = UDim2.new(1, 0, 1, 0),
  410. Image = "rbxassetid://" .. Image,
  411. }
  412. return BillPar
  413. end
  414. };
  415.  
  416. ParticleEmitter = {
  417. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  418. local Particle = Create("ParticleEmitter"){
  419. Parent = Parent,
  420. Color = ColorSequence.new(Color1, Color2),
  421. LightEmission = LightEmission,
  422. Size = Size,
  423. Texture = Texture,
  424. Transparency = Transparency,
  425. ZOffset = ZOffset,
  426. Acceleration = Accel,
  427. Drag = Drag,
  428. LockedToPart = LockedToPart,
  429. VelocityInheritance = VelocityInheritance,
  430. EmissionDirection = EmissionDirection,
  431. Enabled = Enabled,
  432. Lifetime = LifeTime,
  433. Rate = Rate,
  434. Rotation = Rotation,
  435. RotSpeed = RotSpeed,
  436. Speed = Speed,
  437. VelocitySpread = VelocitySpread,
  438. }
  439. return Particle
  440. end;
  441. };
  442.  
  443. CreateTemplate = {
  444.  
  445. };
  446. }
  447.  
  448. function rayCast(Position, Direction, Range, Ignore)
  449. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  450. end
  451.  
  452. function FindNearestTorso(Position, Distance, SinglePlayer)
  453. if SinglePlayer then
  454. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  455. end
  456. local List = {}
  457. for i, v in pairs(workspace:GetChildren()) do
  458. if v:IsA("Model") then
  459. if v:findFirstChild("Torso") then
  460. if v ~= Character then
  461. if (v.Torso.Position - Position).magnitude <= Distance then
  462. table.insert(List, v)
  463. end
  464. end
  465. end
  466. end
  467. end
  468. return List
  469. end
  470.  
  471. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  472. if hit.Parent == nil then
  473. return
  474. end
  475. local h = hit.Parent:FindFirstChild("Humanoid")
  476. for _, v in pairs(hit.Parent:children()) do
  477. if v:IsA("Humanoid") then
  478. h = v
  479. end
  480. end
  481. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  482. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  483. if hit.Parent.DebounceHit.Value == true then
  484. return
  485. end
  486. end
  487. local c = Create("ObjectValue"){
  488. Name = "creator",
  489. Value = owner
  490. Parent = h,
  491. }
  492. game:GetService("Debris"):AddItem(c, .5)
  493. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  494. local Damage = math.random(minim, maxim)
  495. local blocked = false
  496. local block = hit.Parent:findFirstChild("Block")
  497. if block ~= nil then
  498. if block.className == "IntValue" then
  499. if block.Value > 0 then
  500. blocked = true
  501. block.Value = block.Value - 1
  502. print(block.Value)
  503. end
  504. end
  505. end
  506. h.Health = h.Health - Damage
  507. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
  508. if Type == "Knockdown" then
  509. local hum = hit.Parent.Humanoid
  510. hum.PlatformStand = true
  511. coroutine.resume(coroutine.create(function(HHumanoid)
  512. swait(1)
  513. HHumanoid.PlatformStand = false
  514. end), hum)
  515. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  516. local bodvol = Create("BodyVelocity"){
  517. velocity = angle * knockback,
  518. P = 5000,
  519. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  520. Parent = hit,
  521. }
  522. local rl = Create("BodyAngularVelocity"){
  523. P = 3000,
  524. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  525. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  526. Parent = hit,
  527. }
  528. game:GetService("Debris"):AddItem(bodvol, .5)
  529. game:GetService("Debris"):AddItem(rl, .5)
  530. elseif Type == "Normal" then
  531. local vp = Create("BodyVelocity"){
  532. P = 500,
  533. maxForce = Vector3.new(math.huge, 0, math.huge),
  534. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  535. }
  536. if hit.Parent.Humanoid.MaxHealth > 100 then
  537. hit.Parent.Humanoid.MaxHealth = 100
  538. end
  539. if knockback > 0 then
  540. vp.Parent = hit.Parent.Torso
  541. end
  542. game:GetService("Debris"):AddItem(vp, .5)
  543. elseif Type == "Up" then
  544. local bodyVelocity = Create("BodyVelocity"){
  545. velocity = Vector3.new(0, 20, 0),
  546. P = 5000,
  547. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  548. Parent = hit,
  549. }
  550. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  551. elseif Type == "DarkUp" then
  552. coroutine.resume(coroutine.create(function()
  553. for i = 0, 1, 0.1 do
  554. swait()
  555. if hit.Parent.Humanoid.MaxHealth > 100 then
  556. hit.Parent.Humanoid.MaxHealth = 100
  557. end
  558.  
  559. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  560. end
  561. end))
  562. local bodyVelocity = Create("BodyVelocity"){
  563. velocity = Vector3.new(0, 30, 0),
  564. P = 5000,
  565. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  566. Parent = hit,
  567. }
  568. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  569. elseif Type == "Wither" then
  570. coroutine.resume(coroutine.create(function()
  571. if hit.Parent.Humanoid.MaxHealth > 100 then
  572. hit.Parent.Humanoid.MaxHealth = 100
  573. end
  574. for i = 0, 1, 0.1 do
  575. wait(1)
  576. MagnitudeDamage(hit.Parent.Torso, 1, 5, 5, math.random(0, 0), "Normal", " ", .5)
  577. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 1
  578. Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 1, 1, 1, 1, 1, 1, .04, 1)
  579. end
  580. hit.Parent.Humanoid.WalkSpeed = 16
  581. end))
  582. elseif Type == "DarkDown" then
  583. coroutine.resume(coroutine.create(function()
  584. for i = 0, 1, 0.1 do
  585. swait()
  586. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  587. end
  588. end))
  589. local bodyVelocity = Create("BodyVelocity"){
  590. velocity = Vector3.new(0, -50, 0),
  591. P = 5000,
  592. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  593. Parent = hit,
  594. }
  595. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  596. elseif Type == "Snare" then
  597. local bp = Create("BodyPosition"){
  598. P = 2000,
  599. D = 100,
  600. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  601. position = hit.Parent.Torso.Position,
  602. Parent = hit.Parent.Torso,
  603. }
  604. game:GetService("Debris"):AddItem(bp, 1)
  605. elseif Type == "Freeze" then
  606. local BodPos = Create("BodyPosition"){
  607. P = 50000,
  608. D = 1000,
  609. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  610. position = hit.Parent.Torso.Position,
  611. Parent = hit.Parent.Torso,
  612. }
  613. local BodGy = Create("BodyGyro") {
  614. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  615. P = 20e+003,
  616. Parent = hit.Parent.Torso,
  617. cframe = hit.Parent.Torso.CFrame,
  618. }
  619. hit.Parent.Torso.Anchored = true
  620. coroutine.resume(coroutine.create(function(Part)
  621. swait(1.5)
  622. Part.Anchored = false
  623. end), hit.Parent.Torso)
  624. game:GetService("Debris"):AddItem(BodPos, 3)
  625. game:GetService("Debris"):AddItem(BodGy, 3)
  626. end
  627. local debounce = Create("BoolValue"){
  628. Name = "DebounceHit",
  629. Parent = hit.Parent,
  630. Value = true,
  631. }
  632. game:GetService("Debris"):AddItem(debounce, Delay)
  633. c = Create("ObjectValue"){
  634. Name = "creator",
  635. Value = Player,
  636. Parent = h,
  637. }
  638. game:GetService("Debris"):AddItem(c, .5)
  639. end
  640. end
  641.  
  642. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  643.  
  644. local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  645. prt.Anchored = true
  646. prt.CFrame = cframe
  647. prt.Material = "Neon"
  648. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  649. game:GetService("Debris"):AddItem(prt, 10)
  650. coroutine.resume(coroutine.create(function(Part, Mesh)
  651.  
  652. for i = 0, 1, delay do
  653. swait()
  654. Part.Transparency = i
  655. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  656. end
  657. Part.Parent = nil
  658. end
  659. ), prt, msh)
  660. end
  661.  
  662.  
  663. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  664.  
  665. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  666. local MainPos = partt.Position
  667. local MainPos2 = mouse.Hit.p + SpreadVectors
  668. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  669. local speed = 1000
  670. local num = 20
  671. coroutine.resume(coroutine.create(function()
  672.  
  673. repeat
  674. swait()
  675. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  676. local mag = (MainPos - pos).magnitude
  677. Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 5, 5, 0, 5, 0.1)
  678. MainPos = MainPos + MouseLook.lookVector * speed
  679. num = num - 1
  680. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  681. if hit ~= nil then
  682. num = 0
  683. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  684. refpart.Anchored = true
  685. refpart.CFrame = CFrame.new(pos)
  686. game:GetService("Debris"):AddItem(refpart, 2)
  687. end
  688. do
  689. if num <= 0 then
  690. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  691. refpart.Anchored = true
  692. refpart.CFrame = CFrame.new(pos)
  693. Effects.Block.Create(BrickColor.new("Really black"), refpart.CFrame, 10, 10, 10, 10, 10, 10, .08, 1)
  694. if hit ~= nil then
  695. MagnitudeDamage(refpart, aoe, 5 * multiply, 5 * multiply, 0, "Normal", "231917784", 1)
  696. end
  697. game:GetService("Debris"):AddItem(refpart, 0)
  698. end
  699. end
  700. until num <= 0
  701. end
  702. ))
  703. end
  704.  
  705.  
  706.  
  707. function onClicked(hit)
  708. if hit ~= nil and hit.Name ~= "Base" and hit:FindFirstChild("RotTag") == nil then
  709. print("Infected "..hit.Name)
  710. local tag = Instance.new("BoolValue")
  711. tag.Name = "RotTag"
  712. tag.Parent = hit
  713.  
  714. hit.CanCollide = false
  715. hit.Anchored = true
  716.  
  717. wait(1)
  718.  
  719. local list = hit:GetTouchingParts()
  720. for i = 1, #list do
  721. spawn(function()
  722. onClicked(list[i])
  723. end)
  724. end
  725.  
  726. hit.Anchored = true
  727. hit.CanCollide = false
  728. hit.Parent = workspace
  729. hit.BrickColor = BrickColor.new(Color3.new(0, 0, 0))
  730.  
  731.  
  732. for i = 1, 10 do
  733. hit.Transparency = hit.Transparency + .1
  734. wait(.1)
  735. end
  736. hit:Destroy()
  737. end
  738.  
  739. return
  740. end
  741.  
  742. function OnMouseDown()
  743. if transforming == true then
  744. onClicked(Mouse.Target)
  745. end
  746. end
  747.  
  748. function ShowDamage(Pos, Text, Time, Color)
  749. local Rate = (1 / 30)
  750. local Pos = (Pos or Vector3.new(0, 0, 0))
  751. local Text = (Text or "")
  752. local Time = (Time or 2)
  753. local Color = (Color or Color3.new(1, 0, 1))
  754. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  755. EffectPart.Anchored = true
  756. local BillboardGui = Create("BillboardGui"){
  757. Size = UDim2.new(3, 0, 3, 0),
  758. Adornee = EffectPart,
  759. Parent = EffectPart,
  760. }
  761. local TextLabel = Create("TextLabel"){
  762. BackgroundTransparency = 1,
  763. Size = UDim2.new(1, 0, 1, 0),
  764. Text = Text,
  765. Font = desirefont,
  766. TextColor3 = Color,
  767. TextScaled = true,
  768. Parent = BillboardGui,
  769. }
  770. game.Debris:AddItem(EffectPart, (Time))
  771. EffectPart.Parent = game:GetService("Workspace")
  772. delay(0, function()
  773. local Frames = (Time / Rate)
  774. for Frame = 1, Frames do
  775. wait(Rate)
  776. local Percent = (Frame / Frames)
  777. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  778. TextLabel.TextTransparency = Percent
  779. end
  780. if EffectPart and EffectPart.Parent then
  781. EffectPart:Destroy()
  782. end
  783. end)
  784. end
  785.  
  786. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  787. for _, c in pairs(workspace:children()) do
  788. local hum = c:findFirstChild("Humanoid")
  789. if hum ~= nil then
  790. local head = c:findFirstChild("Torso")
  791. if head ~= nil then
  792. local targ = head.Position - Part.Position
  793. local mag = targ.magnitude
  794.  
  795. if mag <= Magnitude and c.Name ~= Player.Name then
  796. Effects.Sphere2.Create(BrickColor.new(maincol), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  797. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  798. end
  799. end
  800. end
  801. end
  802. end
  803.  
  804. EffectModel = Create("Model"){
  805. Parent = Character,
  806. Name = "Effects",
  807. }
  808.  
  809.  
  810.  
  811.  
  812. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  813. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  814. end
  815.  
  816.  
  817.  
  818.  
  819.  
  820. Effects = {
  821. Block = {
  822. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  823. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  824. prt.Anchored = true
  825. prt.CFrame = cframe
  826. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  827. game:GetService("Debris"):AddItem(prt, 10)
  828. if Type == 1 or Type == nil then
  829. table.insert(Effects, {
  830. prt,
  831. "Block1",
  832. delay,
  833. x3,
  834. y3,
  835. z3,
  836. msh
  837. })
  838. elseif Type == 2 then
  839. table.insert(Effects, {
  840. prt,
  841. "Block2",
  842. delay,
  843. x3,
  844. y3,
  845. z3,
  846. msh
  847. })
  848. end
  849. end;
  850. };
  851.  
  852. Cylinder = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  854. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 2)
  859. table.insert(Effects, {
  860. prt,
  861. "Cylinder",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. end;
  869. };
  870.  
  871. Head = {
  872. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  873. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  874. prt.Anchored = true
  875. prt.CFrame = cframe
  876. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  877. game:GetService("Debris"):AddItem(prt, 10)
  878. table.insert(Effects, {
  879. prt,
  880. "Cylinder",
  881. delay,
  882. x3,
  883. y3,
  884. z3,
  885. msh
  886. })
  887. end;
  888. };
  889.  
  890. Sphere1 = {
  891. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  892. local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
  893. prt.Anchored = true
  894. prt.CFrame = cframe
  895. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  896. game:GetService("Debris"):AddItem(prt, 10)
  897. table.insert(Effects, {
  898. prt,
  899. "Cylinder",
  900. delay,
  901. x3,
  902. y3,
  903. z3,
  904. msh
  905. })
  906. end;
  907. };
  908.  
  909. Sphere2 = {
  910. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  911. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  912. prt.Anchored = true
  913. prt.CFrame = cframe
  914. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  915. game:GetService("Debris"):AddItem(prt, 10)
  916. table.insert(Effects, {
  917. prt,
  918. "Cylinder",
  919. delay,
  920. x3,
  921. y3,
  922. z3,
  923. msh
  924. })
  925. end;
  926. };
  927.  
  928. Elect = {
  929. Create = function(cff, x, y, z)
  930. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  931. prt.Anchored = true
  932. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  933. prt.CFrame = CFrame.new(prt.Position)
  934. game:GetService("Debris"):AddItem(prt, 2)
  935. local xval = math.random() / 2
  936. local yval = math.random() / 2
  937. local zval = math.random() / 2
  938. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  939. table.insert(Effects, {
  940. prt,
  941. "Elec",
  942. 0.1,
  943. x,
  944. y,
  945. z,
  946. xval,
  947. yval,
  948. zval
  949. })
  950. end;
  951.  
  952. };
  953.  
  954. Ring = {
  955. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  956. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  957. prt.Anchored = true
  958. prt.CFrame = cframe
  959. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  960. game:GetService("Debris"):AddItem(prt, 10)
  961. table.insert(Effects, {
  962. prt,
  963. "Cylinder",
  964. delay,
  965. x3,
  966. y3,
  967. z3,
  968. msh
  969. })
  970. end;
  971. };
  972.  
  973.  
  974. Wave = {
  975. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  976. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  977. prt.Anchored = true
  978. prt.CFrame = cframe
  979. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  980. game:GetService("Debris"):AddItem(prt, 10)
  981. table.insert(Effects, {
  982. prt,
  983. "Cylinder",
  984. delay,
  985. x3,
  986. y3,
  987. z3,
  988. msh
  989. })
  990. end;
  991. };
  992.  
  993. Break = {
  994. Create = function(brickcolor, cframe, x1, y1, z1)
  995. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  996. prt.Anchored = true
  997. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  998. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  999. local num = math.random(10, 50) / 1000
  1000. game:GetService("Debris"):AddItem(prt, 10)
  1001. table.insert(Effects, {
  1002. prt,
  1003. "Shatter",
  1004. num,
  1005. prt.CFrame,
  1006. math.random() - math.random(),
  1007. 0,
  1008. math.random(50, 100) / 100
  1009. })
  1010. end;
  1011. };
  1012.  
  1013. Fire = {
  1014. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1015. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1016. prt.Anchored = true
  1017. prt.CFrame = cframe
  1018. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1019. game:GetService("Debris"):AddItem(prt, 10)
  1020. table.insert(Effects, {
  1021. prt,
  1022. "Fire",
  1023. delay,
  1024. 1,
  1025. 1,
  1026. 1,
  1027. msh
  1028. })
  1029. end;
  1030. };
  1031.  
  1032. FireWave = {
  1033. Create = function(brickcolor, cframe, x1, y1, z1)
  1034. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1035. prt.Anchored = true
  1036. prt.CFrame = cframe
  1037. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1038. local d = Create("Decal"){
  1039. Parent = prt,
  1040. Texture = "rbxassetid://26356434",
  1041. Face = "Top",
  1042. }
  1043. local d = Create("Decal"){
  1044. Parent = prt,
  1045. Texture = "rbxassetid://26356434",
  1046. Face = "Bottom",
  1047. }
  1048. game:GetService("Debris"):AddItem(prt, 10)
  1049. table.insert(Effects, {
  1050. prt,
  1051. "FireWave",
  1052. 1,
  1053. 30,
  1054. math.random(400, 600) / 100,
  1055. msh
  1056. })
  1057. end;
  1058. };
  1059.  
  1060. Lightning = {
  1061. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1062. local magz = (p0 - p1).magnitude
  1063. local curpos = p0
  1064. local trz = {
  1065. -ofs,
  1066. ofs
  1067. }
  1068. for i = 1, tym do
  1069. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1070. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1071. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1072. li.Material = "Neon"
  1073. if tym == i then
  1074. local magz2 = (curpos - p1).magnitude
  1075. li.Size = Vector3.new(th, th, magz2)
  1076. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1077. table.insert(Effects, {
  1078. li,
  1079. "Disappear",
  1080. last
  1081. })
  1082. else
  1083. do
  1084. do
  1085. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1086. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1087. game.Debris:AddItem(li, 10)
  1088. table.insert(Effects, {
  1089. li,
  1090. "Disappear",
  1091. last
  1092. })
  1093. end
  1094. end
  1095. end
  1096. end
  1097. end
  1098. };
  1099.  
  1100. EffectTemplate = {
  1101.  
  1102. };
  1103. }
  1104.  
  1105. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1106. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1107. text1 = Instance.new('TextLabel', framesk1)
  1108. text1.BackgroundTransparency = 1
  1109. text1.Size = UDim2.new(1, 0, 1, 0)
  1110. text1.Position = UDim2.new(0, 0, 0, 0)
  1111. text1.TextColor3 = Color3.new(1, 1, 1)
  1112. text1.TextStrokeTransparency = 0
  1113. text1.FontSize = Enum.FontSize.Size18
  1114. text1.Font = desirefont
  1115. text1.BorderSizePixel = 0
  1116. text1.TextScaled = true
  1117. text1.Text = "Press F to get started."
  1118. Facemask=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Facemask",Vector3.new(0.100000903, 0.199999914, 0.0999996811))
  1119. FacemaskWeld=CFuncs.Weld.Create(m,Character["Head"],Facemask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500009656, -0.10001123, 0.150001526, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  1120. eye1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye1",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1121. eye1Weld=CFuncs.Weld.Create(m,Facemask,eye1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, -0.0226745605, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1122. CFuncs.Mesh.Create("SpecialMesh",eye1,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1123. eye2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye2",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1124. eye2Weld=CFuncs.Weld.Create(m,Facemask,eye2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, 0.327358246, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1125. TorsoHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","TorsoHandle",Vector3.new(0.199999616, 0.200000003, 0.199999854))
  1126. moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,})
  1127. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1128. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  1129. TorsoHandleWeld=CFuncs.Weld.Create(m,Character["Torso"],TorsoHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999412537, -0.0999810249, -0.219952106, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1130. Scarf2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,Torso.Color,"Scarf2",Vector3.new(0.199999988, 0.049999997, 0.099999994))
  1131. Scarf2Weld=CFuncs.Weld.Create(m,TorsoHandle,Scarf2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.115654449, -0.592010379, -0.209721327, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1132. CFuncs.Mesh.Create("SpecialMesh",Scarf2,Enum.MeshType.FileMesh,"rbxassetid://1271232474",Vector3.new(0, 0, 0),Vector3.new(0.0192, 0.0192, 0.0192))
  1133.  
  1134. CFuncs.Mesh.Create("SpecialMesh",eye2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1135. eee1=CFuncs.Sound.Create("193035857", Character, .5, 1)
  1136. eee1.Looped = true
  1137. crab=CFuncs.Sound.Create("278321082", Character, .8, 1)
  1138. crab.Looped = true
  1139. Mouse.KeyDown:connect(function(k)
  1140. k = k:lower()
  1141. if k == "f" and untransforming == false then
  1142. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1143. spinny.Anchored=true
  1144. spinny.CanCollide=false
  1145. spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1146. spinny2.Anchored=true
  1147. spinny2.CanCollide=false
  1148. eee1:Destroy()
  1149. eee=CFuncs.Sound.Create("863901527", Character, 1, 1)
  1150. eee.Looped = true
  1151. eee.TimePosition = 12
  1152. untransforming = true
  1153. transforming = false
  1154. bar1:Destroy()
  1155. framesk1:Destroy()
  1156. fop = 50
  1157. spi = 60
  1158. spo = 3
  1159. spoi = 1
  1160. schpe = .03
  1161. soi = 0
  1162. attack = true
  1163. for i = 0, 1, 0.1 do
  1164. swait()
  1165. PlayAnimationFromTable({
  1166. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1167. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1168. CFrame.new(1.54815805, 0.113066152, 0, 0.981752872, -0.190161094, 0, 0.190161064, 0.981752992, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1169. CFrame.new(-1.56642199, 0.0832426548, 0, 0.977346003, 0.211647764, 0, -0.211647764, 0.977346003, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1172. }, .3, false)
  1173. end
  1174. for i = 0, 100 do
  1175. Torso.Velocity = Vector3.new(0, 50, 0)
  1176. wait(.01)
  1177. end
  1178. for i = 0, 100 do
  1179. Torso.Velocity = Vector3.new(0, 50, 0)
  1180. wait(.01)
  1181. end
  1182. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1))
  1183. bewm.Anchored=true
  1184. bewm.CanCollide=false
  1185. bewm.Position = Torso.Position
  1186. local mbewm = Instance.new("SpecialMesh", bewm)
  1187. mbewm.MeshType = "Sphere"
  1188. mbewm.Scale = Vector3.new(0,0,0)
  1189. for i = 0, 70, 0.1 do
  1190. swait()
  1191. CFuncs.Sound.Create("379557765", Torso, .3, 1)
  1192. PlayAnimationFromTable({
  1193. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1194. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1195. CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1196. CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1197. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1198. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1199. }, .3, false)
  1200. bewm.CFrame = Torso.CFrame
  1201. mbewm.Scale = Vector3.new(mbewm.Scale.X+.1,mbewm.Scale.Y+.1,mbewm.Scale.Z+.1)
  1202. Effects.Lightning.Create(efekt5.Position, HitboxLA.Position, 3, 5, maincol, 1, 0, 1)
  1203. Effects.Lightning.Create(efekt4.Position, HitboxRA.Position, 3, 5, "Really black", 1, 0, 1)
  1204. spinny.Position = RootPart.Position
  1205. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  1206. Torso.Velocity = Vector3.new(0, 6, 0)
  1207. end
  1208. wait(2.2)
  1209. bewm:Destroy()
  1210.  
  1211.  
  1212. CFuncs.Sound.Create("401056199", Torso, 10, 1)
  1213. CFuncs.Sound.Create("331898547", Torso, 10, 1)
  1214. Effects.Sphere2.Create(BrickColor.new("White"), RootPart.CFrame, 8, 8, 8, 8, 8, 8, .008, 1)
  1215. Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame, 5, 5, 5, 5, 5, 5, .08, 2)
  1216. MagnitudeDamage(Torso, 80, 90, 90, 10, "Wither", " ", .5)
  1217. TextLabel.Text = "Rao, the Balance God"
  1218. for i = 0, 10, 0.1 do
  1219. swait()
  1220. PlayAnimationFromTable({
  1221. CFrame.new(-0.251876831, 0.470080227, -1.34110451e-06, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1222. CFrame.new(-0.0999908447, 1.50946021, 0.223286748, 1, 0, -0, 0, 0.939692438, -0.342020929, -0, 0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223. CFrame.new(1.43255699, 1.25413036, 0.366365522, -0.939692736, -0.296197951, -0.171009928, 0.321393639, -0.935729802, -0.145313144, -0.11697761, -0.191511214, 0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224. CFrame.new(-1.41037154, 1.34628582, 0.488534033, 0.939692736, 0.296197951, -0.171009928, 0.321393639, -0.935729802, 0.145313144, -0.11697761, -0.191511214, -0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(0.578960061, -1.5122112, 0.50258863, 0.98480773, -0.173648164, -1.55591565e-07, 0.133022353, 0.754406869, 0.642787278, -0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(-0.686709404, -1.51906383, 0.467823565, 0.98480773, 0.173648164, 1.55591565e-07, -0.133022353, 0.754406869, 0.642787278, 0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. }, .3, false)
  1228. end
  1229.  
  1230. fop = 80
  1231. spi = 80
  1232. spo = 80
  1233. spoi = 2
  1234. schpe = .03
  1235. soi = 200
  1236. Humanoid.WalkSpeed = 25
  1237. Humanoid.AutoRotate = true
  1238. Humanoid.JumpPower = 80
  1239. attack = false
  1240. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  1241. return
  1242. end
  1243. end
  1244. end)
  1245.  
  1246.  
  1247.  
  1248.  
  1249.  
  1250.  
  1251.  
  1252.  
  1253. while transforming == true do
  1254. swait()
  1255. Humanoid.Health = math.huge
  1256. PlayAnimationFromTable({
  1257. CFrame.new(0, -2, 0, 0, 0.984807849, 0.173647985, -1, 0, 0, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(-0.0999920368, 1.22553754, -0.589294791, 1, 0, -0, 0, 0.499998808, 0.866026223, -0, -0.866026223, 0.499998808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(0.800001562, 0.0751656741, -1.00217676, 0.866025388, 0.500000238, 0, -0.492404163, 0.852868617, -0.173647985, -0.0868240371, 0.150383562, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(-0.901474714, -0.162059426, -0.809470534, 0.939692736, -0.321393609, 0.116977669, 0.33682391, 0.810216308, -0.479686856, 0.0593910702, 0.490159124, 0.869607329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(0.312552929, -1.27662241, -0.77715373, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. CFrame.new(-0.524474978, -1.25619924, -0.812270045, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263. }, .3, false)
  1264. Mouse.Button1Down:connect(OnMouseDown)
  1265. end
  1266.  
  1267.  
  1268.  
  1269. skillcolorscheme = BrickColor.new(maincol).Color
  1270. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1271. framesk2 = makeframe(scrn, .3, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1272. framesk3 = makeframe(scrn, .3, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1273. framesk4 = makeframe(scrn, .3, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1274. framesk5 = makeframe(scrn, .3, UDim2.new(.8, 0, .41, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1275.  
  1276. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1277. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1278. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1279. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1280. bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1281. text1 = Instance.new('TextLabel', framesk1)
  1282. text1.BackgroundTransparency = 1
  1283. text1.Size = UDim2.new(1, 0, 1, 0)
  1284. text1.Position = UDim2.new(0, 0, 0, 0)
  1285. text1.TextColor3 = Color3.new(255, 255, 255)
  1286. text1.TextStrokeTransparency = 0
  1287. text1.FontSize = Enum.FontSize.Size18
  1288. text1.Font = desirefont
  1289. text1.BorderSizePixel = 0
  1290. text1.TextScaled = true
  1291. text2 = Instance.new('TextLabel', framesk2)
  1292. text2.BackgroundTransparency = 1
  1293. text2.Size = UDim2.new(1, 0, 1, 0)
  1294. text2.Position = UDim2.new(0, 0, 0, 0)
  1295. text2.TextColor3 = Color3.new(255, 255, 255)
  1296. text2.TextStrokeTransparency = 0
  1297. text2.FontSize = Enum.FontSize.Size18
  1298. text2.Font = desirefont
  1299. text2.BorderSizePixel = 0
  1300. text2.TextScaled = true
  1301. text3 = Instance.new('TextLabel', framesk3)
  1302. text3.BackgroundTransparency = 1
  1303. text3.Size = UDim2.new(1, 0, 1, 0)
  1304. text3.Position = UDim2.new(0, 0, 0, 0)
  1305. text3.TextColor3 = Color3.new(255, 255, 255)
  1306. text3.TextStrokeTransparency = 0
  1307. text3.FontSize = Enum.FontSize.Size18
  1308. text3.Font = desirefont
  1309. text3.BorderSizePixel = 0
  1310. text3.TextScaled = false
  1311. text4 = Instance.new('TextLabel', framesk4)
  1312. text4.BackgroundTransparency = 1
  1313. text4.Size = UDim2.new(1, 0, 1, 0)
  1314. text4.Position = UDim2.new(0, 0, 0, 0)
  1315. text4.TextColor3 = Color3.new(255, 255, 255)
  1316. text4.TextStrokeTransparency = 0
  1317. text4.FontSize = Enum.FontSize.Size18
  1318. text4.Font = desirefont
  1319. text4.BorderSizePixel = 0
  1320. text4.TextScaled = true
  1321. text5 = Instance.new('TextLabel', framesk5)
  1322. text5.BackgroundTransparency = 1
  1323. text5.Size = UDim2.new(1, 0, 1, 0)
  1324. text5.Position = UDim2.new(0, 0, 0, 0)
  1325. text5.TextColor3 = Color3.new(255, 255, 255)
  1326. text5.TextStrokeTransparency = 0
  1327. text5.FontSize = Enum.FontSize.Size18
  1328. text5.Font = desirefont
  1329. text5.BorderSizePixel = 0
  1330. text5.TextScaled = true
  1331. text1.Text = "[Z]\n Dokusei Dash"
  1332. text2.Text = "[X]\n Crush"
  1333. text3.Text = "[C]\n Summon Orbs"
  1334. text4.Text = "[V]\n Perish"
  1335. text5.Text = "[B]\n The End"
  1336. Handle1=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle1",Vector3.new(1, 0.199999854, 1))
  1337. Handle1Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, 0.300019085, 4.80413437e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1338. larm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","larm",Vector3.new(1, 2, 1))
  1339. larmWeld=CFuncs.Weld.Create(m,Handle1,larm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1340. HitboxLA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLA",Vector3.new(1, 0.999999821, 1))
  1341. HitboxLAWeld=CFuncs.Weld.Create(m,Handle1,HitboxLA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1342. Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle2",Vector3.new(1, 0.199999854, 1))
  1343. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Leg"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-05, 0.300022364, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1344. lleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","lleg",Vector3.new(1, 2, 1))
  1345. llegWeld=CFuncs.Weld.Create(m,Handle2,lleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1346. HitboxLL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLL",Vector3.new(1, 0.999999821, 1))
  1347. HitboxLLWeld=CFuncs.Weld.Create(m,Handle2,HitboxLL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1348. Handle3=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle3",Vector3.new(1, 0.199999854, 1))
  1349. Handle3Weld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300019085, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1350. rarm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rarm",Vector3.new(1, 2, 1))
  1351. rarmWeld=CFuncs.Weld.Create(m,Handle3,rarm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1352. HitboxRA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRA",Vector3.new(1, 0.999999821, 1))
  1353. HitboxRAWeld=CFuncs.Weld.Create(m,Handle3,HitboxRA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1354. Handle4=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle4",Vector3.new(1, 0.199999854, 1))
  1355. Handle4Weld=CFuncs.Weld.Create(m,Character["Right Leg"],Handle4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300022364, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1356. rleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rleg",Vector3.new(1, 2, 1))
  1357. rlegWeld=CFuncs.Weld.Create(m,Handle4,rleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.299999952, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1358. HitboxRL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRL",Vector3.new(1, 0.999999821, 1))
  1359. HitboxRLWeld=CFuncs.Weld.Create(m,Handle4,HitboxRL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1360. Handle5=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle5",Vector3.new(1, 0.199999854, 1))
  1361. Handle5Weld=CFuncs.Weld.Create(m,Character["Head"],Handle5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.60001117, 4.78625298e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1362. hed=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","hed",Vector3.new(0.999999821, 1, 1))
  1363. hedWeld=CFuncs.Weld.Create(m,Handle5,hed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600006878, 0.100009918, -0.0199998617, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  1364. Handle6=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle6",Vector3.new(1, 0.199999854, 1))
  1365. Handle6Weld=CFuncs.Weld.Create(m,Character["Torso"],Handle6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.500019073, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1366. tors=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","tors",Vector3.new(2.00000024, 2, 1))
  1367. torsWeld=CFuncs.Weld.Create(m,Handle6,tors,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999984741, -0.50000006, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1368.  
  1369.  
  1370. sref = CFuncs.Part.Create(Character, "Neon", 1, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1371. sref.Anchored = true
  1372.  
  1373.  
  1374.  
  1375.  
  1376. function battac1()
  1377. attack = true
  1378. for i = 0, 1.5, 0.1 do
  1379. swait()
  1380. PlayAnimationFromTable({
  1381. CFrame.new(-1.39627684e-06, -7.36942911e-06, 1.39627605e-06, 0.476727128, 0.183012798, 0.859789252, -0.25000006, 0.965925813, -0.0669873133, -0.842752159, -0.183012694, 0.506236255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382. CFrame.new(-0.0340346247, 1.51263666, -0.0478081331, 0.877126634, 0.104048893, -0.46885246, -0.101895347, 0.994341493, 0.0300414115, 0.469325185, 0.0214237869, 0.882765472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(0.579812467, 0.345736474, -0.59361434, 0.072264187, 0.924199581, -0.375010848, -0.974444211, -0.0147579908, -0.224144787, -0.212688923, 0.381624758, 0.899514318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. CFrame.new(-1.85228181, 0.875683367, -0.260588259, 0.773285925, 0.551785231, 0.312348992, 0.546566546, -0.829791725, 0.112741388, 0.321393579, 0.0835381895, -0.943253636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385. CFrame.new(0.738364995, -1.84033036, 0.563868403, 0.687917829, -0.0233614445, -0.725412488, 0.1578255, 0.98037982, 0.118095428, 0.708420873, -0.195728526, 0.678107858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1386. CFrame.new(-0.917405725, -1.57624996, 0.686944962, 0.872133791, 0.197120011, -0.447801769, 0.198867023, 0.693416834, 0.692549586, 0.447028697, -0.693048954, 0.565551639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1387. }, .3, false)
  1388. end
  1389. MagnitudeDamage(HitboxLA, 8, 30, 30, 200, "Normal", "260430079", 1)
  1390. CFuncs.Sound.Create("200632136", HitboxLA, 1, 1)
  1391. for i = 0, 1, 0.1 do
  1392. swait()
  1393. PlayAnimationFromTable({
  1394. CFrame.new(-4.17232513e-06, -5.30481339e-06, -0.999984145, 0.707105339, 0.183013991, -0.683013916, 0, 0.965925574, 0.258820295, 0.707108378, -0.183013216, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395. CFrame.new(-0.0373710692, 1.51263273, 0.0452473164, 0.848774672, -0.00623494387, 0.528718293, -0.0508090742, 0.994341671, 0.0932918787, -0.526308119, -0.106047422, 0.84365499) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396. CFrame.new(1.68801045, 0.407435834, -0.449469507, -0.706166267, -0.389181942, -0.591495514, -0.569585621, 0.808487773, 0.148054063, 0.420596808, 0.441457987, -0.792599082) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. CFrame.new(-1.75769782, 0.713923812, -0.430418491, -0.0885525197, 0.637445807, -0.7653898, -0.942978859, -0.301171541, -0.141728252, -0.320857644, 0.709195852, 0.627767205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. CFrame.new(0.639599144, -1.8263067, -0.331883222, 0.859788299, -0.183012217, 0.476729214, 0.195730031, 0.980379641, 0.023357138, -0.471650183, 0.0732280314, 0.878739834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399. CFrame.new(-0.307636291, -1.77595973, 0.545883834, 0.982273102, -0.181773037, -0.045809418, 0.135392249, 0.518932045, 0.844025373, -0.129649013, -0.835265398, 0.534343541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400. }, .3, false)
  1401. end
  1402. attack = false
  1403. end
  1404.  
  1405.  
  1406. function battac2()
  1407. attack = true
  1408. Humanoid.WalkSpeed = 0
  1409. for i = 0, 1.5, 0.1 do
  1410. swait()
  1411. PlayAnimationFromTable({
  1412. CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1413. CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1414. CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. }, .3, false)
  1419. end
  1420. MagnitudeDamage(HitboxLA, 8, 5, 10, 100, "DarkUp", "306247749", 1)
  1421. CFuncs.Sound.Create("200632136", HitboxRA, 1, 1)
  1422. for i = 0, 1, 0.1 do
  1423. swait()
  1424. PlayAnimationFromTable({
  1425. CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430. CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431. }, .3, false)
  1432. end
  1433. Humanoid.WalkSpeed = 25
  1434. attack = false
  1435. end
  1436.  
  1437.  
  1438. function battac3()
  1439. attack = true
  1440. CFuncs.Sound.Create("306247749", HitboxRA, 3, 1)
  1441. Humanoid.WalkSpeed = 5
  1442. for i = 0, 1.5, 0.1 do
  1443. swait()
  1444. PlayAnimationFromTable({
  1445. CFrame.new(3.57627869e-07, 6.79999733, -5.96046448e-07, 0.866025269, 4.00048179e-07, -0.500000358, -0.129410043, 0.965925813, -0.224143773, 0.482963175, 0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(-0.0975225121, 1.5006386, -0.168908179, 0.961516261, -0.0622723475, 0.267598331, 0.0669877082, 0.997717559, -0.00851863623, -0.266457021, 0.0261165649, 0.96349299) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(1.42953217, 1.36738133, 0.560824573, 0.969378471, 0.036978662, -0.242771834, 0.112739824, -0.945273399, 0.30618304, -0.21816349, -0.324177235, -0.920496464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(-0.514982402, 0.167981669, -0.348204494, 0.390162021, -0.863741398, 0.318942964, 0.920569658, 0.37272048, -0.116752014, -0.0180329978, 0.339161426, 0.940555334) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(1.01503551, -1.61222804, 0.758090556, 0.866025269, -0.43301329, 0.249999851, 4.00048179e-07, 0.499999911, 0.866025567, -0.500000358, -0.749999881, 0.433012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(-0.674192369, -1.93183935, -0.167736471, 0.866025269, -4.61935997e-07, 0.500000417, 4.00048179e-07, 1, 2.08616257e-07, -0.500000358, -1.49011612e-08, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. }, .3, false)
  1452. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 2)
  1453. end
  1454. MagnitudeDamage(HitboxRA, 8, 30, 50, 500, "Knockdown", "782354021", 1)
  1455. for i = 0, 1, 0.1 do
  1456. swait()
  1457. PlayAnimationFromTable({
  1458. CFrame.new(1.54972076e-06, 6.58641052, -0.246319056, 0.866024971, -5.42000919e-07, -0.500000775, 0.250001013, 0.866025209, 0.433012664, 0.433012992, -0.500000536, 0.749999523) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. CFrame.new(-0.0975218043, 1.50063884, -0.168915406, 0.961516201, -0.0622704476, 0.267598808, 0.0669858828, 0.997717738, -0.00851911306, -0.266457558, 0.0261166394, 0.963492811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(1.02015197, 0.517821193, -1.45992565, 0.886716843, 0.436117947, 0.153409019, 0.0551973283, 0.229585916, -0.971722126, -0.459005952, 0.870110035, 0.17950508) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(-1.36973119, -0.0445775315, 0.63426286, 0.896512747, -0.350060821, 0.271518677, 0.118428506, 0.7799505, 0.61453402, -0.42689541, -0.5187819, 0.740692675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(0.568625093, -1.55863333, -0.015111208, 0.866024971, -0.433012992, 0.250001013, -5.42000919e-07, 0.500000536, 0.866025209, -0.500000775, -0.749999523, 0.433012664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463. CFrame.new(-0.774200022, -1.53183734, -0.340943307, 0.866024971, 6.2584877e-07, 0.500000834, -5.42000919e-07, 1.00000024, -3.57627869e-07, -0.500000775, 2.98023224e-08, 0.866025031) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. }, .3, false)
  1465. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1466. Effects.Block.Create(BrickColor.new("Really black"), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1467. end
  1468. Humanoid.WalkSpeed = 25
  1469. attack = false
  1470. end
  1471.  
  1472.  
  1473. function tauntu1()
  1474. attack = true
  1475. Humanoid.WalkSpeed = 0
  1476. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "I don't have all day.", 1.5, BrickColor.new(Torso.Color).Color)
  1477. CFuncs.Sound.Create("159882303", Torso, 10, 1)
  1478. for i = 0, 1, .6 do
  1479. for i = 0, 1, 0.1 do
  1480. swait()
  1481. PlayAnimationFromTable({
  1482. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1483. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1484. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488. }, .3, false)
  1489. end
  1490.  
  1491. for i = 0, 1, 0.1 do
  1492. swait()
  1493. PlayAnimationFromTable({
  1494. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1495. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500. }, .3, false)
  1501. end
  1502. end
  1503. Humanoid.WalkSpeed = 25
  1504. attack = false
  1505. end
  1506.  
  1507.  
  1508. function tauntu2()
  1509. attack = true
  1510. Humanoid.WalkSpeed = 0
  1511. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Just don't bore me, yeah?", 2, BrickColor.new(Torso.Color).Color)
  1512. CFuncs.Sound.Create("159882635", Torso, 10, 1)
  1513. for i = 0, 1, .6 do
  1514. for i = 0, 1, 0.1 do
  1515. swait()
  1516. PlayAnimationFromTable({
  1517. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1518. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1519. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1520. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1521. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1522. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1523. }, .3, false)
  1524. end
  1525.  
  1526. for i = 0, 1, 0.1 do
  1527. swait()
  1528. PlayAnimationFromTable({
  1529. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1530. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535. }, .3, false)
  1536. end
  1537. end
  1538. Humanoid.WalkSpeed = 25
  1539. attack = false
  1540. end
  1541.  
  1542.  
  1543. function tauntu3()
  1544. attack = true
  1545. Humanoid.WalkSpeed = 0
  1546. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "How many minutes will you last?", 2, BrickColor.new(Torso.Color).Color)
  1547. CFuncs.Sound.Create("159882644", Torso, 10, 1)
  1548. for i = 0, 1, .6 do
  1549. for i = 0, 1, 0.1 do
  1550. swait()
  1551. PlayAnimationFromTable({
  1552. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1553. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558. }, .3, false)
  1559. end
  1560.  
  1561. for i = 0, 1, 0.1 do
  1562. swait()
  1563. PlayAnimationFromTable({
  1564. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1565. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1568. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1569. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1570. }, .3, false)
  1571. end
  1572. end
  1573. Humanoid.WalkSpeed = 25
  1574. attack = false
  1575. end
  1576.  
  1577.  
  1578.  
  1579. x = 5
  1580. function blasty()
  1581. attack = true
  1582. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new(.05,.05,.05))
  1583. ref.Anchored=true
  1584. ref.CanCollide=false
  1585. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1586. Humanoid.WalkSpeed = 0
  1587. CFuncs.Sound.Create("159882628", Torso, 5, 1)
  1588. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Ah.", 1.5, BrickColor.new(Torso.Color).Color)
  1589. local grab = nil
  1590. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1591. if v:FindFirstChild('Head') then
  1592. Grabbed = true
  1593. grab = v
  1594. end
  1595. end
  1596. for i = 0, 3, 0.1 do
  1597. swait()
  1598. PlayAnimationFromTable({
  1599. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1600. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. }, .3, false)
  1606. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1607. end
  1608.  
  1609. CFuncs.Sound.Create("159882620", Torso, 5, 1)
  1610. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Amazed you've survived this long.", 1.5, BrickColor.new(Torso.Color).Color)
  1611. for i = 0, 1, .5 do
  1612. for i = 0, 1, 0.1 do
  1613. swait()
  1614. PlayAnimationFromTable({
  1615. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1616. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1617. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1618. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1619. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1620. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1621. }, .3, false)
  1622. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1623. end
  1624.  
  1625. for i = 0, 1, 0.1 do
  1626. swait()
  1627. PlayAnimationFromTable({
  1628. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1629. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1630. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1634. }, .3, false)
  1635. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1636. end
  1637. end
  1638. wait(1)
  1639. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "YOU IDIOT!", 1.5, BrickColor.new(Torso.Color).Color)
  1640. CFuncs.Sound.Create("160212768", Torso, 5, 1)
  1641. for i = 0, 2, 0.1 do
  1642. swait()
  1643. PlayAnimationFromTable({
  1644. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1645. CFrame.new(0, 1.495502, 0.155976295, 1, 0, -0, 0, 0.866025805, -0.499999762, -0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646. CFrame.new(1.67320466, 0.256948113, 0.586459577, 0.866025269, -0.500000298, -6.19429386e-07, 0.129410207, 0.224143684, 0.965925992, -0.482963115, -0.836516321, 0.258819222) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647. CFrame.new(-1.65528786, 0.236378402, 0.663342357, 0.965925872, 0.258818746, -5.97341477e-06, -0.0669837445, 0.250009447, 0.965923786, 0.250000656, -0.933010399, 0.258827239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1648. CFrame.new(0.603523314, -1.92523527, 0.665380895, 0.965925872, 0, -0.258818984, 0.129409552, 0.866025388, 0.482963175, 0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649. CFrame.new(-0.551774561, -1.92862988, 0.659501493, 0.965925872, 0, 0.258818984, -0.129409552, 0.866025388, 0.482963175, -0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650. }, .3, false)
  1651. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1652. end
  1653. for i = 0, 2, 0.1 do
  1654. swait()
  1655. PlayAnimationFromTable({
  1656. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1657. CFrame.new(0, 1.56138074, -0.0756135881, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658. CFrame.new(0.893782854, 0.905647635, -1.42211223, 0.874999404, 0.2164938, -0.433020234, -0.321208358, -0.409599364, -0.85384649, -0.362217247, 0.886204958, -0.288859576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659. CFrame.new(-0.891812921, 1.14138389, -1.46892774, 0.909297884, -0.274861544, 0.312455654, 0.121369407, -0.543028176, -0.830897272, 0.398053885, 0.793455601, -0.460414648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. CFrame.new(0.332013369, -2.05282021, -0.211744398, 0.990150332, 0.135906085, 0.0336450152, -0.137435734, 0.989331186, 0.0483245552, -0.0267184712, -0.0524725616, 0.998264909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661. CFrame.new(-0.582855225, -1.7770021, -0.922122419, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1662. }, .3, false)
  1663. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1664. end
  1665. if Grabbed == true and grab ~= nil then
  1666. grab.Humanoid.PlatformStand = true
  1667. grab.Head.CFrame = ref.CFrame * CFrame.Angles(0,-45,0)
  1668. for i = 0, 1.5, 0.1 do
  1669. swait()
  1670. PlayAnimationFromTable({
  1671. CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672. CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673. CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674. CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676. CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. }, .3, false)
  1678. grab.Head.CFrame = ref.CFrame
  1679. end
  1680. grab.Torso.Anchored = true
  1681. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "STRUGGLE!", 1.5, BrickColor.new(Torso.Color).Color)
  1682. CFuncs.Sound.Create("160212585", Torso, 5, 1)
  1683. for i = 0, 2, 0.1 do
  1684. swait()
  1685. PlayAnimationFromTable({
  1686. CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1687. CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1688. CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689. CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690. CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691. CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692. }, .3, false)
  1693. grab.Head.CFrame = ref.CFrame
  1694. end
  1695. for i = 0, 1.6, 0.1 do
  1696. swait()
  1697. PlayAnimationFromTable({
  1698. CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1699. CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1700. CFrame.new(1.67023849, 1.3309983, 0.00941206701, 0.938447893, -0.345421582, -2.02059746e-05, -0.345412821, -0.938424468, 0.00707728788, -0.00246357918, -0.00663465261, -0.999975145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1701. CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1702. CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703. CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704. }, .3, false)
  1705. Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1706. end
  1707. CFuncs.Sound.Create("159882598", Torso, 10, 1)
  1708. Effects.Block.Create(BrickColor.new("Really black"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 3, 3, 3, 2, 2, 2, .06)
  1709. CFuncs.Sound.Create("188959311", RightArm, 10, 1)
  1710. for i = 0, 5, 0.1 do
  1711. swait()
  1712. PlayAnimationFromTable({
  1713. CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1714. CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1715. CFrame.new(1.6043725, 1.397439, 0.00988263357, 0.975719333, -0.219024912, -1.93417072e-05, -0.219019294, -0.975694954, 0.00707555423, -0.00156858563, -0.00689952075, -0.999975085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716. CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. }, .4, false)
  1720. Effects.Sphere2.Create(BrickColor.new("Really black"), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1721. end
  1722. Effects.Lightning.Create(efekt4.Position, grab.Torso.Position, 5, 5, "Really black", 5, 0, 2)
  1723. Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 5, 5, 5, .01, 2)
  1724. grab.Torso.Anchored = false
  1725. local boo = Instance.new("Explosion", Character.Torso)
  1726. boo.Position = grab.Torso.Position
  1727. boo.BlastRadius = 100
  1728. boo.BlastPressure = 500
  1729. CFuncs.Sound.Create("331903140", Character, 3, 1)
  1730. grab.Torso:BreakJoints()
  1731. end
  1732. attack = false
  1733. Humanoid.WalkSpeed = 25
  1734. Humanoid.JumpPower = 60
  1735. Humanoid.AutoRotate = true
  1736. x=5
  1737. end
  1738.  
  1739.  
  1740. function corruptedclouds()
  1741. attack = true
  1742. CFuncs.Sound.Create("471882099", Character, 5, 1)
  1743.  
  1744. local k = New("Part",LeftArm,"k",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435e-05, -0.989871144, 0.989874005, 1.80069164e-05, 0.141970903, 1.06166653e-05, -1.00000143, 5.59078326e-05),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1745. mot = New("Weld",k,"mot",{Part0 = k,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663e-05, -5.55023507e-05, 1.80069164e-05, -1.00000167, -0.989871264, 0.141970903, 5.59078399e-05),C1 = CFrame.new(6.67572021e-06, -1.40000057, -3.81469727e-06, 0.989870846, -0.14197053, -1.2531201e-06, 0.141970515, 0.989870906, 1.03843358e-05, -2.33842215e-07, -1.04570581e-05, 0.99999994),})
  1746.  
  1747. for i = 0, 1.2, 0.1 do
  1748. swait()
  1749. PlayAnimationFromTable({
  1750. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1751. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1754. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1755. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1756. }, .2, false)
  1757. moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1758. end
  1759.  
  1760.  
  1761. for i = 0, 1, 0.1 do
  1762. swait()
  1763. PlayAnimationFromTable({
  1764. CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765. CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766. CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767. CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1768. CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1769. CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1770. }, .25, false)
  1771. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1772. end
  1773.  
  1774. local grab = nil
  1775. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 8)) do
  1776. if v:FindFirstChild('Head') then
  1777. Grabbed = true
  1778. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=260430060", v.Head, 1, .8)
  1779. grab = v
  1780. end
  1781. end
  1782.  
  1783.  
  1784.  
  1785. if Grabbed == true and grab ~= nil then
  1786. for i = 0, 1, 0.1 do
  1787. swait()
  1788. if Grabbed == true then
  1789. grab.Humanoid.PlatformStand = true
  1790. --GGyro.position = Partss.Position
  1791. --GGyro.Parent = grab.Head
  1792. grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1793. end
  1794. PlayAnimationFromTable({
  1795. CFrame.new(1.76864308e-14, 4.48080471e-07, -1.63087861e-07, 0.766044796, 3.70911337e-08, -0.642787158, 0.219846025, 0.939692855, 0.262002498, 0.604022622, -0.342020035, 0.719846845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1796. CFrame.new(0.341020674, 1.52092338, -0.0619920865, 0.975082517, 0.21674332, 0.0472928584, -0.219845772, 0.972632766, 0.0751910806, -0.0297012031, -0.0837147534, 0.99604708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1797. CFrame.new(1.85675263, -0.0607492924, -0.232875168, 0.533469737, -0.629021049, -0.565454543, 0.0702756345, 0.699180424, -0.711484134, 0.842898726, 0.339813501, 0.417194188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1798. CFrame.new(-1.1962359, 1.45365191, 0.615582228, 0.944647968, 0.171928287, -0.279431552, 0.321390301, -0.656127512, 0.682794034, -0.0659500062, -0.734806061, -0.675066113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1799. CFrame.new(0.796237707, -1.89043427, 0.0301880166, 0.992736578, 0.0288502425, -0.116799474, -0.0291476101, 0.999574959, -0.000837668777, 0.116725862, 0.00423581898, 0.993155241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1800. CFrame.new(-0.958333611, -2.11844707, 0.433348566, 0.719846725, 0.262002468, 0.642787337, -0.342019975, 0.939692914, -1.1920929e-07, -0.604022384, -0.219846129, 0.766044915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1801. }, .3, false)
  1802. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1803. end
  1804.  
  1805.  
  1806. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new())
  1807. ref.Anchored=true
  1808. ref.CanCollide=false
  1809. game.Debris:AddItem(ref,.5)
  1810. for i = 0, 1, 0.1 do
  1811. swait()
  1812. if Grabbed == true then
  1813. grab.Humanoid.PlatformStand = true
  1814. --GGyro.position = Partss.Position
  1815. --GGyro.Parent = grab.Head
  1816. grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1817. end
  1818. PlayAnimationFromTable({
  1819. CFrame.new(0.0237534959, -0.393922806, -0.0652742982, 0.939694047, 0.336823881, -0.0593910813, 6.63990818e-07, 0.173648596, 0.984807611, 0.342021018, -0.925418198, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1820. CFrame.new(-0.172945321, 1.41877878, 0.442766368, 0.939694047, -0.296202481, 0.171007663, 0.336823881, 0.888269424, -0.312314689, -0.0593910813, 0.351079285, 0.934461713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1821. CFrame.new(1.52180564, 0.292591512, 0.881093621, 0.939694047, -0.219847351, -0.262002945, 0.336823881, 0.461824715, 0.820530832, -0.0593910813, -0.859295249, 0.508020401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1822. CFrame.new(-1.06820941, 0.562155366, -1.52689314, 0.939694047, 6.63990818e-07, 0.342021018, 0.336823881, 0.173648596, -0.925418198, -0.0593910813, 0.984807611, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1823. CFrame.new(1.01252818, -1.59739447, -1.0576911, 0.939694047, -0.116977476, 0.32139498, 0.336823881, 0.479688108, -0.810217738, -0.0593910813, 0.869606614, 0.490160972) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1824. CFrame.new(-0.760051727, -1.08797181, -1.43901432, 0.939694703, 0.116978236, -0.321393281, -0.336825103, 0.479687691, -0.810217381, 0.0593926162, 0.869606614, 0.490160555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1825. }, .3, false)
  1826. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1827. ref.CFrame = grab.Torso.CFrame
  1828. Effects.Block.Create(BrickColor.new(maincol), ref.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1829. end
  1830. MagnitudeDamage(ref, 3, 100, 100, 0, "Wither", "199149235", 1)
  1831. CFuncs.Sound.Create("385545047", grab.Torso, 5, 1)
  1832. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxLA.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1833. end
  1834.  
  1835. k:Remove()
  1836. Humanoid.WalkSpeed = 25
  1837. attack = false
  1838. end
  1839.  
  1840.  
  1841.  
  1842.  
  1843.  
  1844.  
  1845. function disconnect1()
  1846. con1:Disconnect()
  1847. end
  1848.  
  1849. function disconnect2()
  1850. con2:Disconnect()
  1851. end
  1852.  
  1853. orbs1=false
  1854. orbs2=false
  1855.  
  1856.  
  1857.  
  1858.  
  1859. function orbos()
  1860. attack = true
  1861. Humanoid.WalkSpeed = 0
  1862. orbs1=true
  1863. orbs2=true
  1864.  
  1865.  
  1866. orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "ref", Vector3.new(1,1,1))
  1867. orb1.Anchored=true
  1868. orb1.CanCollide=false
  1869. local mbewm2 = Instance.new("SpecialMesh", orb1)
  1870. mbewm2.MeshType = "Sphere"
  1871. mbewm2.Scale = Vector3.new(2,2,2)
  1872.  
  1873.  
  1874. orb2=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Really black"), "ref", Vector3.new(1,1,1))
  1875. orb2.Anchored=true
  1876. orb2.CanCollide=false
  1877. local mbewm1 = Instance.new("SpecialMesh", orb2)
  1878. mbewm1.MeshType = "Sphere"
  1879. mbewm1.Scale = Vector3.new(2,2,2)
  1880. orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  1881. orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  1882.  
  1883.  
  1884.  
  1885. CFuncs.Sound.Create("588735945", Torso, 10, 1)
  1886. local con1 = orb1.Touched:connect(function(hit) MagnitudeDamage(orb1, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new(maincol), orb1.CFrame, 1, 1, 1, 1, 1, 1, .05) orb1.Transparency = 1 orbs1 = false orb1:Destroy() end)
  1887. local con2 = orb2.Touched:connect(function(hit) MagnitudeDamage(orb2, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new("Really black"), orb2.CFrame, 1, 1, 1, 1, 1, 1, .05) orb2.Transparency = 1 orbs2 = false orb2:Destroy() end)
  1888. for i = 0, 2, 0.1 do
  1889. swait()
  1890. PlayAnimationFromTable({
  1891. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1892. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1893. CFrame.new(1.70599079, 0.765470147, -0.522034883, 0.641520381, -0.693589449, 0.327697039, 0.160697088, -0.296198219, -0.941511095, 0.750085473, 0.656658471, -0.0785593688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1894. CFrame.new(-1.85860336, 0.769027293, -0.346409023, 0.469846278, 0.813797832, -0.342020005, -0.171010107, -0.296197951, -0.939692676, -0.866025507, 0.49999994, 1.54857389e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1895. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1896. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1897. }, .3, false)
  1898. end
  1899. Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxLA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1900. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1901. Humanoid.WalkSpeed = 25
  1902. attack = false
  1903. Grabbed = false
  1904. x = 5
  1905. end
  1906.  
  1907.  
  1908.  
  1909.  
  1910.  
  1911. function warpything()
  1912. attack = true
  1913. Humanoid.Jump = true
  1914. Humanoid.WalkSpeed = 0
  1915. LeftArm.Transparency = 0
  1916. RightArm.Transparency = 0
  1917. LeftLeg.Transparency = 0
  1918. RightLeg.Transparency = 0
  1919. Head.Transparency = 0
  1920. Torso.Transparency = 0
  1921. CFuncs.Sound.Create("782353443", Character, 1, 1)
  1922. for i = 0, 1, 0.1 do
  1923. swait()
  1924. PlayAnimationFromTable({
  1925. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1926. CFrame.new(0, 1.54349375, -0.187853307, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1927. CFrame.new(1.5, 0.282838553, -0.489890486, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1928. CFrame.new(-1.5, 0.282807112, -0.48988995, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1929. CFrame.new(0.5, -1.89706933, -1.11773682, 1, 0, 0, 0, 0.965926051, -0.258818865, 0, 0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1930. CFrame.new(-0.5, -1.78912175, -0.0150479674, 1, 0, 0, 0, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1931. }, .3, false)
  1932. end
  1933.  
  1934. for i = 0, 5, 0.1 do
  1935. swait()
  1936. PlayAnimationFromTable({
  1937. CFrame.new(0, -0.0787503347, -0.155455261, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1938. CFrame.new(0, 1.61677504, 0.0853292942, 1, 0, 0, 0, 0.866025805, -0.499999762, 0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1939. CFrame.new(1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1940. CFrame.new(-1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1941. CFrame.new(0.5, -1.93497717, -0.279311121, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1942. CFrame.new(-0.5, -1.93551612, 0.5313164, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1943. }, .3, false)
  1944. MagnitudeDamage(Torso, 20, 10, 15, math.random(0, 0), "Normal", "199149235", 1)
  1945. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1946. Effects.Block.Create(BrickColor.new(maincol), HitboxLA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1947. Torso.Velocity=RootPart.CFrame.lookVector*100
  1948. LeftArm.Transparency = LeftArm.Transparency + .1
  1949. RightArm.Transparency = RightArm.Transparency + .1
  1950. LeftLeg.Transparency = LeftLeg.Transparency + .1
  1951. RightLeg.Transparency = RightArm.Transparency + .1
  1952. Head.Transparency = Head.Transparency + .1
  1953. Torso.Transparency = Torso.Transparency + .1
  1954. Scarf2.Transparency = Scarf2.Transparency + .1
  1955. end
  1956. CFuncs.Sound.Create("610359442", Character, 1, 1)
  1957. LeftArm.Transparency = 0
  1958. RightArm.Transparency = 0
  1959. LeftLeg.Transparency = 0
  1960. RightLeg.Transparency = 0
  1961. Head.Transparency = 0
  1962. Torso.Transparency = 0
  1963. Scarf2.Transparency = 0
  1964. Humanoid.WalkSpeed = 25
  1965. attack = false
  1966. end
  1967.  
  1968.  
  1969. function wip()
  1970. attack = true
  1971. Humanoid.WalkSpeed = 0
  1972. Humanoid.JumpPower = 0
  1973. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1))
  1974. bewm.Anchored=true
  1975. bewm.CanCollide=true
  1976. bewm.CFrame=RootPart.CFrame*CFrame.new(0,80,0)
  1977. local mbewm = Instance.new("SpecialMesh", bewm)
  1978. mbewm.MeshType = "Sphere"
  1979. mbewm.Scale = Vector3.new(0,0,0)
  1980. CFuncs.Sound.Create("471881922", bewm, 10, 1)
  1981. Humanoid.AutoRotate = false
  1982. for i = 0, 10, 0.1 do
  1983. swait()
  1984. PlayAnimationFromTable({
  1985. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1986. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1987. CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1988. CFrame.new(-1.62076974, 0.0347282067, 0.036604397, 0.984807789, 0.173648089, 8.94069672e-08, -0.173648089, 0.984807849, -1.81875043e-06, -4.17232513e-07, 1.77323818e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1989. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1990. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1991. }, .3, false)
  1992. mbewm.Scale = Vector3.new(mbewm.Scale.X+1,mbewm.Scale.Y+1,mbewm.Scale.Z+1)
  1993. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  1994. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1)
  1995. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1996. end
  1997. wait(1.5)
  1998. sniffyboy=CFuncs.Sound.Create("379250622", sref, 10, 1)
  1999. sniffyboy.Looped = true
  2000. for i = 0, 20, 0.1 do
  2001. swait()
  2002. PlayAnimationFromTable({
  2003. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2004. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2005. CFrame.new(1.50731635, 1.028705, -0.872095346, -0.846583009, -0.517408669, -0.124843016, 0.087108463, -0.366077006, 0.926498711, -0.525080562, 0.773483098, 0.354985267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2006. CFrame.new(-1.71551478, 0.0740617141, -0.122276708, 0.943261385, 0.326123834, 0.062461704, -0.316874564, 0.940298975, -0.124210618, -0.0992406905, 0.0973705947, 0.990288079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2007. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2008. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2009. }, .3, false)
  2010. mbewm.Scale = Vector3.new(mbewm.Scale.X-.5,mbewm.Scale.Y-.5,mbewm.Scale.Z-.5)
  2011. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  2012. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1)
  2013. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  2014. shoot(Mouse,40,bewm,0,8)
  2015. end
  2016. Humanoid.JumpPower = 80
  2017. Humanoid.WalkSpeed = 16
  2018. Humanoid.AutoRotate = true
  2019. sniffyboy:Destroy()
  2020. bewm:Destroy()
  2021. attack = false
  2022. end
  2023.  
  2024.  
  2025.  
  2026. Mouse.Button1Down:connect(function()
  2027. if attack == false and attacktype == 1 then
  2028. battac1()
  2029. attacktype = 2
  2030. elseif attack == false and attacktype == 2 then
  2031. battac2()
  2032. attacktype = 3
  2033. elseif attack == false and attacktype == 3 then
  2034. battac3()
  2035. attacktype = 1
  2036. end
  2037. end)
  2038.  
  2039. Mouse.KeyDown:connect(function(k)
  2040. k = k:lower()
  2041. if attack == false and k == "z" and cooldown1 >=co1 then
  2042. warpything()
  2043. cooldown1=0
  2044. elseif attack == false and k == "x" and cooldown2 >=co2 then
  2045. cooldown2=0
  2046. corruptedclouds()
  2047. elseif attack == false and k == "c" and orbs1 == false and orbs2 == false and cooldown3 >=co3 then
  2048. cooldown3=0
  2049. orbos()
  2050. elseif attack == false and k == "v" and cooldown4 >=co4 then
  2051. cooldown4=0
  2052. blasty()
  2053. elseif attack == false and k == "b" and cooldown5 >=co5 then
  2054. wip(Mouse.Hit.p)
  2055. cooldown5=0
  2056. elseif attack == false and k == "t" then
  2057. tauntu1()
  2058. elseif attack == false and k == "y" then
  2059. tauntu2()
  2060. elseif attack == false and k == "u" then
  2061. tauntu3()
  2062. end
  2063. end)
  2064.  
  2065.  
  2066. function updateskills1()
  2067. if cooldown1 <= co1 then
  2068. cooldown1 = cooldown1 + 1 / 30
  2069. end
  2070. if cooldown2 <= co2 then
  2071. cooldown2 = cooldown2 + 1 / 30
  2072. end
  2073. if cooldown3 <= co3 then
  2074. cooldown3 = cooldown3 + 1 / 30
  2075. end
  2076. if cooldown4 <= co4 then
  2077. cooldown4 = cooldown4 + 1 / 30
  2078. end
  2079. if cooldown5 <= co5 then
  2080. cooldown5 = cooldown5 + 1 / 30
  2081. end
  2082. end
  2083.  
  2084. snif = false
  2085. efekt=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2086. efekt.Anchored=true
  2087. efekt.CanCollide=false
  2088. efekt2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2089. efekt2.Anchored=true
  2090. efekt2.CanCollide=false
  2091. efekt3=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2092. efekt3.Anchored=true
  2093. efekt3.CanCollide=false
  2094. efekt4=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2095. efekt4.Anchored=true
  2096. efekt4.CanCollide=false
  2097. efekt5=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2098. efekt5.Anchored=true
  2099. efekt5.CanCollide=false
  2100.  
  2101.  
  2102.  
  2103. OwO=20
  2104. floatyup=-1
  2105. while true do
  2106. swait()
  2107. spinny.Position = Torso.Position
  2108. efekt.CFrame=RootPart.CFrame*CFrame.new(math.random(-fop,fop),math.random(-fop,fop),(math.random(-fop,fop)))
  2109. updateskills1()
  2110. bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), 'Out', 'Quad', .5)
  2111. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  2112. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  2113. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  2114. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  2115. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  2116.  
  2117.  
  2118.  
  2119.  
  2120. efekt2.CFrame=spinny.CFrame*CFrame.new(spi,soi,0)
  2121. efekt3.CFrame=spinny.CFrame*CFrame.new(-spi,soi,0)
  2122. efekt4.CFrame=spinny.CFrame*CFrame.new(spi-OwO,soi,0)
  2123. efekt5.CFrame=spinny.CFrame*CFrame.new(-spi+OwO,soi,0)
  2124. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  2125. for i, v in pairs(Character:GetChildren()) do
  2126. if v:IsA("Part") then
  2127. v.Material = "SmoothPlastic"
  2128. elseif v:IsA("Accessory") then
  2129. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2130. end
  2131. end
  2132. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2133. velocity = RootPart.Velocity.y
  2134. sine = sine + change
  2135. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2136. if RootPart.Velocity.y > 1 and hit == nil then
  2137. Anim = "Jump"
  2138. if attack == false then
  2139. PlayAnimationFromTable({
  2140. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2141. CFrame.new(0, 1.64206743, -0.0635313094, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2142. CFrame.new(1.79116416, 1.59931493, -0.0296922661, -0.878741562, -0.476725847, 0.0233638063, 0.474528521, -0.877861023, -0.0646751374, 0.0513424724, -0.0457459092, 0.997632861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2143. CFrame.new(-1.76288748, 1.570122, 0.0706513077, -0.875000715, 0.482961625, -0.0334950797, -0.475173414, -0.870010674, -0.131498694, -0.0926498771, -0.0991454795, 0.990750372) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2144. CFrame.new(0.5, -1.33184052, -0.517642975, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2145. CFrame.new(-0.5, -1.53184128, -0.51764679, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2146. }, .3, false)
  2147. end
  2148. elseif RootPart.Velocity.y < -1 and hit == nil then
  2149. Anim = "Fall"
  2150. if attack == false then
  2151. PlayAnimationFromTable({
  2152. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2153. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2154. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2155. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2156. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2157. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2158. }, .3, false)
  2159. end
  2160. --I was too lazy to make idle anims, so thanks to When_kun for doing it for me.--
  2161. elseif Torsovelocity < 1 and hit ~= nil then
  2162. Anim = "Idle"
  2163. if attack == false then
  2164. change = 1
  2165. PlayAnimationFromTable({
  2166. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2167. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2168. CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2169. CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2170. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2171. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2172. }, .3, false)
  2173. end
  2174. elseif Torsovelocity > 2 and hit ~= nil then
  2175. Anim = "Walk"
  2176. if attack == false then
  2177. change = 2
  2178. PlayAnimationFromTable({
  2179. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(-math.rad(35), 0, 0),
  2180. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2181. CFrame.new(1.53044462, 0.0434587747, 0.373253405, 0.981754541, -0.171075299, -0.0830325559, 0.190161183, 0.883219123, 0.428673476, 6.77824119e-07, -0.43664071, 0.89963758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2182. CFrame.new(-1.56102109, 0.0510505885, 0.286096632, 0.977345586, 0.197517931, 0.076041609, -0.211649761, 0.91208744, 0.351141959, 5.20918206e-07, -0.359280914, 0.933229327) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2183. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2184. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2185. }, .3, false)
  2186. end
  2187. end
  2188. if 0 < #Effects then
  2189. for e = 1, #Effects do
  2190. if Effects[e] ~= nil then
  2191. local Thing = Effects[e]
  2192. if Thing ~= nil then
  2193. local Part = Thing[1]
  2194. local Mode = Thing[2]
  2195. local Delay = Thing[3]
  2196. local IncX = Thing[4]
  2197. local IncY = Thing[5]
  2198. local IncZ = Thing[6]
  2199. if Thing[2] == "Shoot" then
  2200. local Look = Thing[1]
  2201. local move = 5
  2202. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  2203. if Thing[10] ~= nil then
  2204. da = pos
  2205. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2206. cfa = CFrame.new(Thing[4], pos)
  2207. tehCF = cfa:lerp(cf2, 0.2)
  2208. Thing[1] = tehCF.lookVector
  2209. end
  2210. local mag = (Thing[4] - pos).magnitude
  2211. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  2212. Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  2213. Thing[4] = Thing[4] + Look * move
  2214. Thing[3] = Thing[3] - 1
  2215. if 2 < Thing[5] then
  2216. Thing[5] = Thing[5] - 0.3
  2217. Thing[6] = Thing[6] - 0.3
  2218. end
  2219. if hit ~= nil then
  2220. Thing[3] = 0
  2221. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  2222. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2223. ref.Anchored = true
  2224. ref.CFrame = CFrame.new(pos)
  2225. Effects.Block.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  2226. Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  2227. game:GetService("Debris"):AddItem(ref, 1)
  2228. end
  2229. if Thing[3] <= 0 then
  2230. table.remove(Effects, e)
  2231. end
  2232. end
  2233. do
  2234. do
  2235. if Thing[2] == "FireWave" then
  2236. if Thing[3] <= Thing[4] then
  2237. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2238. Thing[3] = Thing[3] + 1
  2239. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2240. else
  2241. Part.Parent = nil
  2242. table.remove(Effects, e)
  2243. end
  2244. end
  2245. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2246. if Thing[1].Transparency <= 1 then
  2247. if Thing[2] == "Block1" then
  2248. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2249. Mesh = Thing[7]
  2250. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2251. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2252. else
  2253. if Thing[2] == "Block2" then
  2254. Thing[1].CFrame = Thing[1].CFrame
  2255. Mesh = Thing[7]
  2256. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2257. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2258. else
  2259. if Thing[2] == "Fire" then
  2260. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2261. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2262. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2263. else
  2264. if Thing[2] == "Cylinder" then
  2265. Mesh = Thing[7]
  2266. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2267. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2268. else
  2269. if Thing[2] == "Blood" then
  2270. Mesh = Thing[7]
  2271. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2272. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2273. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2274. else
  2275. if Thing[2] == "Elec" then
  2276. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2277. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2278. else
  2279. if Thing[2] == "Disappear" then
  2280. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2281. end
  2282. end
  2283. end
  2284. end
  2285. end
  2286. end
  2287. end
  2288. else
  2289. Part.Parent = nil
  2290. table.remove(Effects, e)
  2291. end
  2292. end
  2293. end
  2294. end
  2295. end
  2296. end
  2297. end
  2298. end
  2299.  
  2300. if orbs1 == true then
  2301. orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  2302. end
  2303.  
  2304. if orbs2 == true then
  2305. orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  2306. end
  2307.  
  2308. Humanoid.Health = math.huge
  2309. Effects.Ring.Create(BrickColor.new("Really black"), efekt2.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2310. Effects.Ring.Create(BrickColor.new(maincol), efekt3.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2311. Effects.Ring.Create(BrickColor.new(maincol), efekt4.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2/2, .06, 2)
  2312. Effects.Ring.Create(BrickColor.new("Really black"), efekt5.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2, .06, 2)
  2313. end
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