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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Tile : MonoBehaviour {
- public Sprite north, west, east, south, center;
- public int nort, wes, eas, sout, cente; //0 for boreal, 1 for grassland, 2 for forest, 3 for ocean, 4 for desert
- public int owner = 0; //0 for no one, 1-5 for players 1-5 respectively
- public int revealed = 0; //0 for shrouded, 1 for revealed
- public Generator held;
- }
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