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Dec 11th, 2018
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C# 0.44 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class Tile : MonoBehaviour {
  6.  
  7.     public Sprite north, west, east, south, center;
  8.     public int nort, wes, eas, sout, cente; //0 for boreal, 1 for grassland, 2 for forest, 3 for ocean, 4 for desert
  9.     public int owner = 0; //0 for no one, 1-5 for players 1-5 respectively
  10.     public int revealed = 0; //0 for shrouded, 1 for revealed
  11.     public Generator held;
  12.  
  13. }
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