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- # __________________________________________________________
- # / / / /\ \
- # \_\___________________________________________________\_\/ /
- # / / _____ __ __ / /
- # / / / ____\ / / /_/ /\ / /
- # / / / /__ / /___ ___ __ ______ __/ /_ / /
- # / / \___ \ / __/ / __\ / / / __ //_ __/ / /
- # / / ____/ / / /\ \ / / / / / /_/ / / / / /
- # / / \_____/ /_/ /_/ /_/ /_/ / ____/ /_/ / /__
- # / / ========================== / / ========== / / \ \
- # | | /_/ | | | |
- # \_\_________________________________________________\_\_/_/
- # Bargamble Name By Khai_MC
- # IP: Play.LavaNaCraft.Com
- options:
- prefix: &b&lSK &8»
- success: &fchugged a drink and earned
- lose: &fBetter luck next time!
- Pot1: 1000
- Pot2: 5000
- Pot3: 10000
- perm: rank.admin
- on sign change:
- player has permission "rank.admin"
- if line 1 of block is "[bartender]":
- set line 1 of block to "&1[BarTender]"
- set line 2 of block to "&cPlayed"
- set line 4 of block to "&f» &0Right-Click&f «"
- on right click on sign:
- if line 1 of block is "&1[BarTender]":
- play level up at player with pitch 1
- set line 1 of block to "&1[BarTender]"
- set line 2 of block to "&cPlayed By"
- set line 3 of block to "&0&n%player%"
- set line 4 of block to "&f» &0Right-Click&f «"
- wait 4 ticks
- open chest with 3 row named "&8» &e&lBar Tender &8«" to player
- format slot 0 of player with black glass pane named " " to be unstealable
- format slot 1 of player with black glass pane named " " to be unstealable
- format slot 2 of player with black glass pane named " " to be unstealable
- format slot 3 of player with black glass pane named " " to be unstealable
- format slot 4 of player with black glass pane named " " to be unstealable
- format slot 5 of player with black glass pane named " " to be unstealable
- format slot 6 of player with black glass pane named " " to be unstealable
- format slot 7 of player with black glass pane named " " to be unstealable
- format slot 8 of player with black glass pane named " " to be unstealable
- format slot 9 of player with black glass pane named " " to be unstealable
- format slot 17 of player with black glass pane named " " to be unstealable
- format slot 18 of player with black glass pane named " " to be unstealable
- format slot 19 of player with black glass pane named " " to be unstealable
- format slot 20 of player with black glass pane named " " to be unstealable
- format slot 21 of player with black glass pane named " " to be unstealable
- format slot 22 of player with arrow named "&4&lCLOSE" with lore "&7Click here to close" to close
- format slot 23 of player with black glass pane named " " to be unstealable
- format slot 24 of player with black glass pane named " " to be unstealable
- format slot 25 of player with black glass pane named " " to be unstealable
- format slot 26 of player with black glass pane named " " to be unstealable
- if player's money is less than {@Pot1}:
- wait 1 tick
- format slot 11 of player with glowing potion named "&cMaritin" with lore "&7Click here to purchase||&dYou need: &c$%{@Pot1}-(money of player)%||&dPrice: &a${@Pot1}||&fContains 40 percent alcohol||&fLegal age: 18+||" to be unstealable
- if player's money is more than or equal to {@Pot1}:
- wait 1 tick
- format slot 11 of player with glowing potion named "&cMaritin" with lore "&7Click here to purchase||&dPrice: &a${@Pot1}||&fContains 40 percent alcohol||&fLegal age: 18+||" to close then run [make console execute command "eco take %player% {@Pot1}"]->[make player execute "RLBY-BUDR-CHL8"]
- if player's money is less than {@Pot2}:
- wait 1 tick
- format slot 13 of player with glowing potion named "&cVodka" with lore "&7Click here to purchase||&dYou need: &c$%{@Pot2}-(money of player)%||&dPrice: &a${@Pot2}||&fContains 70 percent alcohol||&fLegal age: 18+||" to be unstealable
- if player's money is more than or equal to {@Pot2}:
- wait 1 tick
- format slot 13 of player with glowing potion named "&cVodka" with lore "&7Click here to purchase||&dPrice: &a${@Pot2}||&fContains 70 percent alcohol||&fLegal age: 18+||" to close then run [make console execute command "eco take %player% {@Pot2}"]->[make player execute "FSXG-8BMA-DRLL"]
- if player's money is less than {@Pot3}:
- wait 1 tick
- format slot 15 of player with glowing potion named "&cTequila" with lore "&7Click here to purchase||&dYou need: &c$%{@Pot3}-(money of player)%||&fContains 100 percent alcohol||&dPrice: &a${@Pot2}||&fLegal age: 18+||" to be unstealable
- if player's money is more than or equal to {@Pot3}:
- wait 1 tick
- format slot 15 of player with glowing potion named "&cTequila" with lore "&7Click here to purchase||&dPrice: &a${@Pot3}||&fContains 100 percent alcohol||&fLegal age: 18+||" to close then run [make console execute command "eco take %player% {@Pot3}"]->[make player execute "DMR5-6JBE-PGTQ"]
- command /RLBY-BUDR-CHL8:
- trigger:
- play mobspawner flames 0.10 meter above player
- execute console command "execute %player%[r=15] ~ ~ ~ /particle heart ~ ~ ~ 1 1 1 1 100"
- wait 5 tick
- set {_sommer} to a random integer between 0 and 5
- if {_sommer} is 1:
- execute console command "eco give %player% 2000"
- launch creeper firework colored red at player with duration 5
- send "{@prefix} {@success} &a$2000"
- else:
- apply confusion 1 to the player for 5 seconds
- send "{@prefix} {@lose}"
- command /FSXG-8BMA-DRLL:
- trigger:
- play mobspawner flames 0.10 meter above player
- wait 5 tick
- set {_sommer} to a random integer between 0 and 7
- if {_sommer} is 1:
- execute console command "eco give %player% 10000"
- launch creeper firework colored red at player with duration 5
- broadcast "{@prefix} %player% {@success} &a$10000"
- else:
- apply confusion 1 to the player for 5 seconds
- apply night vision 1 to the player for 5 seconds
- send "{@prefix} {@lose}"
- command /DMR5-6JBE-PGTQ:
- trigger:
- play mobspawner flames 0.10 meter above player
- wait 5 tick
- set {_sommer} to a random integer between 0 and 10
- if {_sommer} is 1:
- execute console command "eco give %player% 20000"
- launch creeper firework colored red at player with duration 5
- broadcast "{@prefix} %player% {@success} &a$20000"
- else:
- apply confusion 1 to the player for 5 seconds
- apply night vision 1 to the player for 5 seconds
- apply poison 1 to the player for 5 seconds
- send "{@prefix} {@lose}"
- wait 4 seconds
- execute console command "heal %player%"
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