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  1. // ACE Advanced Fatigue
  2. ace_advanced_fatigue_enabled = true;
  3. ace_advanced_fatigue_enableStaminaBar = true;
  4. ace_advanced_fatigue_loadFactor = 1;
  5. ace_advanced_fatigue_performanceFactor = 1;
  6. ace_advanced_fatigue_recoveryFactor = 1;
  7. ace_advanced_fatigue_swayFactor = 1;
  8. ace_advanced_fatigue_terrainGradientFactor = 1;
  9.  
  10. // ACE Advanced Throwing
  11. ace_advanced_throwing_enabled = true;
  12. ace_advanced_throwing_enablePickUp = true;
  13. ace_advanced_throwing_enablePickUpAttached = true;
  14. ace_advanced_throwing_showMouseControls = true;
  15. ace_advanced_throwing_showThrowArc = true;
  16.  
  17. // ACE Armas
  18. ace_common_persistentLaserEnabled = false;
  19. ace_laserpointer_enabled = true;
  20. ace_reload_displayText = true;
  21. ace_weaponselect_displayText = true;
  22.  
  23. // ACE Arsenal
  24. ace_arsenal_allowDefaultLoadouts = true;
  25. ace_arsenal_allowSharedLoadouts = true;
  26. ace_arsenal_camInverted = false;
  27. ace_arsenal_enableIdentityTabs = true;
  28. ace_arsenal_enableModIcons = true;
  29. ace_arsenal_EnableRPTLog = false;
  30. ace_arsenal_fontHeight = 4.5;
  31.  
  32. // ACE Audición
  33. ace_hearing_autoAddEarplugsToUnits = true;
  34. ace_hearing_disableEarRinging = false;
  35. ace_hearing_earplugsVolume = 0.5;
  36. ace_hearing_enableCombatDeafness = true;
  37. ace_hearing_enabledForZeusUnits = true;
  38. ace_hearing_unconsciousnessVolume = 0.4;
  39.  
  40. // ACE Balística avanzada
  41. ace_advanced_ballistics_ammoTemperatureEnabled = true;
  42. ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  43. ace_advanced_ballistics_bulletTraceEnabled = true;
  44. ace_advanced_ballistics_enabled = true;
  45. ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  46. ace_advanced_ballistics_simulationInterval = 0.05;
  47.  
  48. // ACE Captives
  49. ace_captives_allowHandcuffOwnSide = true;
  50. ace_captives_allowSurrender = true;
  51. ace_captives_requireSurrender = 1;
  52. ace_captives_requireSurrenderAi = false;
  53.  
  54. // ACE Clima
  55. ace_weather_enabled = true;
  56. ace_weather_updateInterval = 60;
  57. ace_weather_windSimulation = true;
  58.  
  59. // ACE Común
  60. ace_common_allowFadeMusic = true;
  61.  
  62. // ACE Common
  63. ace_common_checkPBOsAction = 0;
  64. ace_common_checkPBOsCheckAll = false;
  65. ace_common_checkPBOsWhitelist = "[]";
  66. ace_common_displayTextColor = [0,0,0,0.1];
  67. ace_common_displayTextFontColor = [1,1,1,1];
  68. ace_common_settingFeedbackIcons = 1;
  69. ace_common_settingProgressBarLocation = 0;
  70. ace_noradio_enabled = true;
  71. ace_parachute_hideAltimeter = true;
  72.  
  73. // ACE Cook off
  74. ace_cookoff_ammoCookoffDuration = 1;
  75. ace_cookoff_enable = false;
  76. ace_cookoff_enableAmmobox = true;
  77. ace_cookoff_enableAmmoCookoff = true;
  78. ace_cookoff_probabilityCoef = 1;
  79.  
  80. // ACE Desviación por viento
  81. ace_winddeflection_enabled = true;
  82. ace_winddeflection_simulationInterval = 0.05;
  83. ace_winddeflection_vehicleEnabled = true;
  84.  
  85. // ACE Etiquetas de nombre
  86. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  87. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  88. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  89. ace_nametags_nametagColorMain = [1,1,1,1];
  90. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  91. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  92. ace_nametags_playerNamesMaxAlpha = 0.8;
  93. ace_nametags_playerNamesViewDistance = 5;
  94. ace_nametags_showCursorTagForVehicles = false;
  95. ace_nametags_showNamesForAI = false;
  96. ace_nametags_showPlayerNames = 1;
  97. ace_nametags_showPlayerRanks = true;
  98. ace_nametags_showSoundWaves = 1;
  99. ace_nametags_showVehicleCrewInfo = true;
  100. ace_nametags_tagSize = 2;
  101.  
  102. // ACE Explosivos
  103. ace_explosives_explodeOnDefuse = true;
  104. ace_explosives_punishNonSpecialists = true;
  105. ace_explosives_requireSpecialist = false;
  106.  
  107. // ACE Gestos en mapa
  108. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  109. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  110. ace_map_gestures_enabled = true;
  111. ace_map_gestures_interval = 0.03;
  112. ace_map_gestures_maxRange = 7;
  113. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  114.  
  115. // ACE Goggles
  116. ace_goggles_effects = 2;
  117. ace_goggles_showInThirdPerson = false;
  118.  
  119. // ACE Herramientas de mapa
  120. ace_maptools_drawStraightLines = true;
  121. ace_maptools_rotateModifierKey = 1;
  122.  
  123. // ACE Interaction
  124. ace_interaction_disableNegativeRating = false;
  125. ace_interaction_enableMagazinePassing = true;
  126. ace_interaction_enableTeamManagement = true;
  127.  
  128. // ACE Limitador de distancia de visión
  129. ace_viewdistance_enabled = true;
  130. ace_viewdistance_limitViewDistance = 10000;
  131. ace_viewdistance_objectViewDistanceCoeff = 0;
  132. ace_viewdistance_viewDistanceAirVehicle = 0;
  133. ace_viewdistance_viewDistanceLandVehicle = 0;
  134. ace_viewdistance_viewDistanceOnFoot = 0;
  135.  
  136. // ACE Logística
  137. ace_cargo_enable = true;
  138. ace_cargo_loadTimeCoefficient = 5;
  139. ace_cargo_paradropTimeCoefficent = 2.5;
  140. ace_rearm_level = 0;
  141. ace_rearm_supply = 0;
  142. ace_refuel_hoseLength = 12;
  143. ace_refuel_rate = 1;
  144. ace_repair_addSpareParts = true;
  145. ace_repair_autoShutOffEngineWhenStartingRepair = false;
  146. ace_repair_consumeItem_toolKit = 0;
  147. ace_repair_displayTextOnRepair = true;
  148. ace_repair_engineerSetting_fullRepair = 2;
  149. ace_repair_engineerSetting_repair = 1;
  150. ace_repair_engineerSetting_wheel = 0;
  151. ace_repair_fullRepairLocation = 2;
  152. ace_repair_repairDamageThreshold = 0.6;
  153. ace_repair_repairDamageThreshold_engineer = 0.4;
  154. ace_repair_wheelRepairRequiredItems = 0;
  155.  
  156. // ACE Médico
  157. ace_medical_ai_enabledFor = 2;
  158. ace_medical_AIDamageThreshold = 1;
  159. ace_medical_allowLitterCreation = true;
  160. ace_medical_allowUnconsciousAnimationOnTreatment = false;
  161. ace_medical_amountOfReviveLives = -1;
  162. ace_medical_bleedingCoefficient = 1;
  163. ace_medical_blood_enabledFor = 2;
  164. ace_medical_consumeItem_PAK = 0;
  165. ace_medical_consumeItem_SurgicalKit = 0;
  166. ace_medical_convertItems = 0;
  167. ace_medical_delayUnconCaptive = 3;
  168. ace_medical_enableAdvancedWounds = false;
  169. ace_medical_enableFor = 0;
  170. ace_medical_enableOverdosing = true;
  171. ace_medical_enableRevive = 1;
  172. ace_medical_enableScreams = true;
  173. ace_medical_enableUnconsciousnessAI = 1;
  174. ace_medical_enableVehicleCrashes = true;
  175. ace_medical_healHitPointAfterAdvBandage = false;
  176. ace_medical_increaseTrainingInLocations = false;
  177. ace_medical_keepLocalSettingsSynced = true;
  178. ace_medical_level = 2;
  179. ace_medical_litterCleanUpDelay = 0;
  180. ace_medical_litterSimulationDetail = 3;
  181. ace_medical_maxReviveTime = 300;
  182. ace_medical_medicSetting = 2;
  183. ace_medical_medicSetting_basicEpi = 1;
  184. ace_medical_medicSetting_PAK = 1;
  185. ace_medical_medicSetting_SurgicalKit = 1;
  186. ace_medical_menu_allow = 1;
  187. ace_medical_menu_maxRange = 3;
  188. ace_medical_menu_openAfterTreatment = true;
  189. ace_medical_menu_useMenu = 1;
  190. ace_medical_menuTypeStyle = 1;
  191. ace_medical_menuTypeStyleSelf = true;
  192. ace_medical_moveUnitsFromGroupOnUnconscious = false;
  193. ace_medical_painCoefficient = 1;
  194. ace_medical_painEffectType = 0;
  195. ace_medical_painIsOnlySuppressed = false;
  196. ace_medical_playerDamageThreshold = 1;
  197. ace_medical_preventInstaDeath = true;
  198. ace_medical_remoteControlledAI = true;
  199. ace_medical_useCondition_PAK = 1;
  200. ace_medical_useCondition_SurgicalKit = 1;
  201. ace_medical_useLocation_basicEpi = 0;
  202. ace_medical_useLocation_PAK = 0;
  203. ace_medical_useLocation_SurgicalKit = 0;
  204.  
  205. // ACE Magazine Repack
  206. ace_magazinerepack_timePerAmmo = 1.5;
  207. ace_magazinerepack_timePerBeltLink = 8;
  208. ace_magazinerepack_timePerMagazine = 2;
  209.  
  210. // ACE Mapa
  211. ace_map_BFT_Enabled = false;
  212. ace_map_BFT_HideAiGroups = false;
  213. ace_map_BFT_Interval = 1;
  214. ace_map_BFT_ShowPlayerNames = false;
  215. ace_map_DefaultChannel = -1;
  216. ace_map_mapGlow = true;
  217. ace_map_mapIllumination = true;
  218. ace_map_mapLimitZoom = false;
  219. ace_map_mapShake = true;
  220. ace_map_mapShowCursorCoordinates = false;
  221. ace_markers_moveRestriction = 0;
  222.  
  223. // ACE Menú de interacción
  224. ace_gestures_showOnInteractionMenu = 2;
  225. ace_interact_menu_actionOnKeyRelease = true;
  226. ace_interact_menu_addBuildingActions = false;
  227. ace_interact_menu_alwaysUseCursorInteraction = false;
  228. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  229. ace_interact_menu_colorShadowMax = [0,0,0,1];
  230. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  231. ace_interact_menu_colorTextMax = [1,1,1,1];
  232. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  233. ace_interact_menu_cursorKeepCentered = false;
  234. ace_interact_menu_menuAnimationSpeed = 0;
  235. ace_interact_menu_menuBackground = 0;
  236. ace_interact_menu_selectorColor = [1,0,0];
  237. ace_interact_menu_shadowSetting = 2;
  238. ace_interact_menu_textSize = 2;
  239. ace_interact_menu_useListMenu = false;
  240.  
  241. // ACE Mk6 Mortar
  242. ace_mk6mortar_airResistanceEnabled = false;
  243. ace_mk6mortar_allowCompass = true;
  244. ace_mk6mortar_allowComputerRangefinder = true;
  245. ace_mk6mortar_useAmmoHandling = false;
  246.  
  247. // ACE Nightvision
  248. ace_nightvision_aimDownSightsBlur = 1;
  249. ace_nightvision_disableNVGsWithSights = false;
  250. ace_nightvision_effectScaling = 1;
  251. ace_nightvision_fogScaling = 1;
  252. ace_nightvision_noiseScaling = 1;
  253. ace_nightvision_shutterEffects = true;
  254.  
  255. // ACE Overheating
  256. ace_overheating_displayTextOnJam = true;
  257. ace_overheating_enabled = true;
  258. ace_overheating_overheatingDispersion = true;
  259. ace_overheating_showParticleEffects = true;
  260. ace_overheating_showParticleEffectsForEveryone = false;
  261. ace_overheating_unJamFailChance = 0.1;
  262. ace_overheating_unJamOnreload = false;
  263.  
  264. // ACE Pointing
  265. ace_finger_enabled = false;
  266. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  267. ace_finger_indicatorForSelf = true;
  268. ace_finger_maxRange = 4;
  269.  
  270. // ACE Pylons
  271. ace_pylons_enabledForZeus = true;
  272. ace_pylons_enabledFromAmmoTrucks = true;
  273. ace_pylons_rearmNewPylons = false;
  274. ace_pylons_requireEngineer = false;
  275. ace_pylons_requireToolkit = true;
  276. ace_pylons_searchDistance = 15;
  277. ace_pylons_timePerPylon = 5;
  278.  
  279. // ACE Quick Mount
  280. ace_quickmount_distance = 3;
  281. ace_quickmount_enabled = true;
  282. ace_quickmount_enableMenu = 3;
  283. ace_quickmount_priority = 0;
  284. ace_quickmount_speed = 18;
  285.  
  286. // ACE Respawn
  287. ace_respawn_removeDeadBodiesDisconnected = true;
  288. ace_respawn_savePreDeathGear = false;
  289.  
  290. // ACE Scopes
  291. ace_scopes_correctZeroing = true;
  292. ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  293. ace_scopes_defaultZeroRange = 100;
  294. ace_scopes_enabled = true;
  295. ace_scopes_forceUseOfAdjustmentTurrets = false;
  296. ace_scopes_overwriteZeroRange = false;
  297. ace_scopes_simplifiedZeroing = false;
  298. ace_scopes_useLegacyUI = false;
  299. ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  300. ace_scopes_zeroReferenceHumidity = 0;
  301. ace_scopes_zeroReferenceTemperature = 15;
  302.  
  303. // ACE Simulación de fragmentación
  304. ace_frag_enabled = true;
  305. ace_frag_maxTrack = 10;
  306. ace_frag_maxTrackPerFrame = 10;
  307. ace_frag_reflectionsEnabled = false;
  308. ace_frag_spallEnabled = false;
  309.  
  310. // ACE Spectator
  311. ace_spectator_enableAI = false;
  312. ace_spectator_restrictModes = 0;
  313. ace_spectator_restrictVisions = 0;
  314.  
  315. // ACE Switch Units
  316. ace_switchunits_enableSafeZone = true;
  317. ace_switchunits_enableSwitchUnits = false;
  318. ace_switchunits_safeZoneRadius = 100;
  319. ace_switchunits_switchToCivilian = false;
  320. ace_switchunits_switchToEast = false;
  321. ace_switchunits_switchToIndependent = false;
  322. ace_switchunits_switchToWest = false;
  323.  
  324. // ACE Tagging
  325. ace_tagging_quickTag = 1;
  326.  
  327. // ACE Uncategorized
  328. ace_fastroping_requireRopeItems = false;
  329. ace_gforces_enabledFor = 1;
  330. ace_hitreactions_minDamageToTrigger = 0.1;
  331. ace_inventory_inventoryDisplaySize = 0;
  332. ace_laser_dispersionCount = 2;
  333. ace_microdagr_mapDataAvailable = 2;
  334. ace_microdagr_waypointPrecision = 3;
  335. ace_optionsmenu_showNewsOnMainMenu = true;
  336. ace_overpressure_distanceCoefficient = 1;
  337.  
  338. // ACE User Interface
  339. ace_ui_allowSelectiveUI = true;
  340. ace_ui_ammoCount = false;
  341. ace_ui_ammoType = true;
  342. ace_ui_commandMenu = true;
  343. ace_ui_firingMode = true;
  344. ace_ui_groupBar = false;
  345. ace_ui_gunnerAmmoCount = true;
  346. ace_ui_gunnerAmmoType = true;
  347. ace_ui_gunnerFiringMode = true;
  348. ace_ui_gunnerLaunchableCount = true;
  349. ace_ui_gunnerLaunchableName = true;
  350. ace_ui_gunnerMagCount = true;
  351. ace_ui_gunnerWeaponLowerInfoBackground = true;
  352. ace_ui_gunnerWeaponName = true;
  353. ace_ui_gunnerWeaponNameBackground = true;
  354. ace_ui_gunnerZeroing = true;
  355. ace_ui_magCount = true;
  356. ace_ui_soldierVehicleWeaponInfo = true;
  357. ace_ui_staminaBar = true;
  358. ace_ui_stance = true;
  359. ace_ui_throwableCount = true;
  360. ace_ui_throwableName = true;
  361. ace_ui_vehicleAltitude = true;
  362. ace_ui_vehicleCompass = true;
  363. ace_ui_vehicleDamage = true;
  364. ace_ui_vehicleFuelBar = true;
  365. ace_ui_vehicleInfoBackground = true;
  366. ace_ui_vehicleName = true;
  367. ace_ui_vehicleNameBackground = true;
  368. ace_ui_vehicleRadar = true;
  369. ace_ui_vehicleSpeed = true;
  370. ace_ui_weaponLowerInfoBackground = true;
  371. ace_ui_weaponName = true;
  372. ace_ui_weaponNameBackground = true;
  373. ace_ui_zeroing = true;
  374.  
  375. // ACE Vehicle Lock
  376. ace_vehiclelock_defaultLockpickStrength = 10;
  377. ace_vehiclelock_lockVehicleInventory = false;
  378. ace_vehiclelock_vehicleStartingLockState = -1;
  379.  
  380. // ACE Zeus
  381. ace_zeus_autoAddObjects = false;
  382. ace_zeus_canCreateZeus = -1;
  383. ace_zeus_radioOrdnance = false;
  384. ace_zeus_remoteWind = false;
  385. ace_zeus_revealMines = 0;
  386. ace_zeus_zeusAscension = false;
  387. ace_zeus_zeusBird = false;
  388.  
  389. // ACEX Fortify
  390. acex_fortify_settingHint = 2;
  391.  
  392. // ACEX Headless
  393. acex_headless_delay = 15;
  394. acex_headless_enabled = false;
  395. acex_headless_endMission = 0;
  396. acex_headless_log = false;
  397. acex_headless_transferLoadout = 0;
  398.  
  399. // ACEX Raciones de campo
  400. acex_field_rations_affectAdvancedFatigue = true;
  401. acex_field_rations_enabled = false;
  402. acex_field_rations_hudShowLevel = 0;
  403. acex_field_rations_hudTransparency = -1;
  404. acex_field_rations_hudType = 0;
  405. acex_field_rations_hungerSatiated = 1;
  406. acex_field_rations_thirstQuenched = 1;
  407. acex_field_rations_timeWithoutFood = 2;
  408. acex_field_rations_timeWithoutWater = 2;
  409.  
  410. // ACEX Sentarse
  411. acex_sitting_enable = false;
  412.  
  413. // ACEX View Restriction
  414. acex_viewrestriction_mode = 0;
  415. acex_viewrestriction_modeSelectiveAir = 0;
  416. acex_viewrestriction_modeSelectiveFoot = 0;
  417. acex_viewrestriction_modeSelectiveLand = 0;
  418. acex_viewrestriction_modeSelectiveSea = 0;
  419. acex_viewrestriction_preserveView = false;
  420.  
  421. // ACEX Volume
  422. acex_volume_enabled = false;
  423. acex_volume_fadeDelay = 1;
  424. acex_volume_lowerInVehicles = false;
  425. acex_volume_reduction = 5;
  426. acex_volume_remindIfLowered = false;
  427. acex_volume_showNotification = true;
  428.  
  429. // CBA UI
  430. cba_ui_StorePasswords = 1;
  431.  
  432. // MCC Classes
  433. MCC_convoyHVT = "[[""None"",""0""],[""B.Officer"",""B_officer_F""],[""B. Pilot"",""B_Helipilot_F""],[""O. Officer"",""O_officer_F""],[""O. Pilot"",""O_helipilot_F""],[""I.Commander"",""I_officer_F""],[""Citizen"",""C_man_polo_1_F""],[""C.Pilot"",""C_man_pilot_F""],[""Orestes"",""C_Orestes""],[""Nikos"",""C_Nikos""],[""Hunter"",""C_man_hunter_1_F""],[""Kerry"",""I_G_Story_Protagonist_F""]]";
  434. MCC_convoyHVTcar = "[[""Default"",""""],[""Hunter"",""B_Hunter_F""],[""MRAP"",""I_MRAP_03_F""],[""Quadbike"",""B_Quadbike_F""],[""Ifrit"",""O_Ifrit_F""],[""Offroad"",""C_Offroad_01_F""],[""SUV"",""C_SUV_01_F""],[""Hatchback"",""C_Hatchback_01_F""]]";
  435. MCC_ied_hidden = "[[""Dirt Small"",""IEDLandSmall_Remote_Ammo""],[""Dirt Big"",""IEDLandBig_Remote_Ammo""],[""Urban Small"",""IEDUrbanSmall_Remote_Ammo""],[""Urban Big"",""IEDUrbanBig_Remote_Ammo""]]";
  436. MCC_ied_medium = "[[""Wheel Cart"",""Land_WheelCart_F""],[""Metal Barrel"",""Land_MetalBarrel_F""],[""Plastic Barrel"",""Land_BarrelSand_F""],[""Pipes"",""Land_Pipes_small_F""],[""Wooden Crates"",""Land_CratesShabby_F""],[""Wooden Box"",""Land_WoodenBox_F""],[""Cinder Blocks"",""Land_Ytong_F""],[""Sacks Heap"",""Land_Sacks_heap_F""], [""Water Barrel"",""Land_WaterBarrel_F""],[""Water Tank"",""Land_WaterTank_F""]]";
  437. MCC_ied_small = "[[""Plastic Crates"",""Land_CratesPlastic_F""],[""Plastic Canister"",""Land_CanisterPlastic_F""],[""Sack"",""Land_Sack_F""],[""Road Cone"",""RoadCone""],[""Tyre"",""Land_Tyre_F""],[""Radio"",""Land_SurvivalRadio_F""],[""Suitcase"",""Land_Suitcase_F""],[""Grinder"",""Land_Grinder_F""],[""MultiMeter"",""Land_MultiMeter_F""],[""Plastic Bottle"",""Land_BottlePlastic_V1_F""],[""Fuel Canister"",""Land_CanisterFuel_F""],[""FM Radio"",""Land_FMradio_F""],[""Camera"",""Land_HandyCam_F""],[""Laptop"",""Land_Laptop_F""],[""Mobile Phone"",""Land_MobilePhone_old_F""],[""Smart Phone"",""Land_MobilePhone_smart_F""],[""Longrange Radio"",""Land_PortableLongRangeRadio_F""],[""Satellite Phone"",""Land_SatellitePhone_F""],[""Money"",""Land_Money_F""]]";
  438. MCC_ied_wrecks = "[[""MI-48"",""Land_UWreck_Heli_Attack_02_F""],[""BMP2"",""Land_Wreck_BMP2_F""],[""Car"",""Land_Wreck_Car_F""],[""Car2"",""Land_Wreck_Car2_F""],[""Car Dismantled"",""Land_Wreck_CarDismantled_F""],[""Blackfoot"",""Land_Wreck_Heli_Attack_01_F""],[""HMMW"",""Land_Wreck_HMMWV_F""],[""Hunter"",""Land_Wreck_Hunter_F""],[""Offroad2"",""Land_Wreck_Offroad2_F""],[""Skoda"",""Land_Wreck_Skodovka_F""],[""Slammer"",""Land_Wreck_Slammer_F""],[""T72"",""Land_Wreck_T72_hull_F""],[""Truck"",""Land_Wreck_Truck_dropside_F""],[""Truck2"",""Land_Wreck_Truck_F""],[""UAZ"",""Land_Wreck_UAZ_F""],[""Van"",""Land_Wreck_Van_F""],[""Car Wreck"",""Land_Wreck_Car3_F""],[""BRDM Wreck"",""Land_Wreck_BRDM2_F""],[""Offroad Wreck"",""Land_Wreck_Offroad_F""],[""Truck Wreck"",""Land_Wreck_Truck_FWreck""]]";
  439.  
  440. // MCC Commander Console
  441. MCC_allowConsole = true;
  442. MCC_allowRTS = true;
  443. MCC_ConsoleACTime = 300;
  444. MCC_ConsoleCanCommandAI = true;
  445. MCC_ConsoleLiveFeedHelmets = "[""H_HelmetB"",""H_HelmetB_paint"",""H_HelmetB_light"",""H_HelmetO_ocamo"",""H_HelmetLeaderO_ocamo"",""H_HelmetSpecO_ocamo"",""H_HelmetSpecO_blk""]";
  446. MCC_ConsoleLiveFeedHelmetsOnly = false;
  447. MCC_ConsoleOnlyShowUnitsWithGPS = true;
  448. MCC_ConsolePlayersCanSeeWPonMap = true;
  449. MCC_defaultCASEnabled = true;
  450. MCC_defaultSupplyDropsEnabled = true;
  451.  
  452. // MCC GAIA
  453. GAIA_CACHE_STAGE_1 = 3000;
  454. MCC_AI_AimIndex = 5;
  455. MCC_AI_CommandIndex = 5;
  456. MCC_AI_Skill_Index = 5;
  457. MCC_AI_SpotIndex = 5;
  458. MCC_GAIA_AMBIANT = false;
  459. MCC_GAIA_AMBIANT_CHANCE = 50;
  460. MCC_GAIA_ATTACKS_FOR_NONGAIA = false;
  461.  
  462. // MCC General
  463. MCC_allowlogistics = true;
  464. MCC_allowsqlPDA = true;
  465. MCC_armedCivilansWeapons = "[""hgun_P07_F"",""hgun_Rook40_F"",""hgun_ACPC2_F"",""hgun_Pistol_heavy_01_F"",""hgun_Pistol_heavy_02_F"",""SMG_01_F"",""SMG_02_F"",""hgun_PDW2000_F""]";
  466. MCC_artilleryComputerIndex = true;
  467. MCC_artillerySpreadArray = "[[""On-target"",0], [""Precise"",100], [""Tight"",200], [""Wide"",400]]";
  468. MCC_CuratorEditDisabled = false;
  469. MCC_MessagesIndex = true;
  470. MCC_syncOn = true;
  471. MCC_t2tIndex = 1;
  472. MCC_timeMultiplier_settings = 1;
  473.  
  474. // MCC Mechanics
  475. MCC_allow3DSpotting = true;
  476. MCC_arcadeTanks = false;
  477. MCC_breacingAmmo = "[""prpl_8Rnd_12Gauge_Slug"",""prpl_6Rnd_12Gauge_Slug"",""rhsusf_8Rnd_Slug"",""rhsusf_5Rnd_Slug""]";
  478. MCC_cover = false;
  479. MCC_coverUI = false;
  480. MCC_coverVault = false;
  481. MCC_disableFatigue = true;
  482. MCC_ingameUI = true;
  483. MCC_interaction = true;
  484. MCC_nonLeathalAmmo = "[""prpl_8Rnd_12Gauge_Slug"",""prpl_6Rnd_12Gauge_Slug"",""rhsusf_8Rnd_Slug"",""rhsusf_5Rnd_Slug""]";
  485. MCC_quickWeaponChange = false;
  486. MCC_surviveModAllowSearch_index = 0;
  487. MCC_surviveModPlayerGear = false;
  488. MCC_surviveModPlayerPos = false;
  489.  
  490. // MCC Mission Wizard
  491. MCC_MWAA = "[""B_APC_Tracked_01_AA_F"",""O_APC_Tracked_02_AA_F"",""I_APC_Wheeled_03_cannon_F""]";
  492. MCC_MWAir = "[""O_Heli_Attack_02_F"",""O_Heli_Attack_02_black_F"",""O_UAV_02_F"",""O_UAV_02_CAS_F"",""B_Heli_Attack_01_F"",""I_Plane_Fighter_03_CAS_F"",""I_Plane_Fighter_03_AA_F""]";
  493. MCC_MWArtillery = "[""B_MBT_01_arty_F"",""B_MBT_01_mlrs_F"",""O_MBT_02_arty_F"",""O_Mortar_01_F"",""I_Mortar_01_F""]";
  494. MCC_MWcache = "[""Box_East_AmmoVeh_F"",""Land_Pallet_MilBoxes_F""]";
  495. MCC_MWFuelTanks = "[""Land_dp_smallTank_F"",""Land_ReservoirTank_V1_F"",""Land_dp_bigTank_F""]";
  496. MCC_MWHVT = "[""B_officer_F"",""O_officer_F"",""I_officer_F"",""C_Nikos""]";
  497. MCC_MWIED = "[""IEDLandSmall_Remote_Ammo"",""IEDLandBig_Remote_Ammo"",""IEDUrbanSmall_Remote_Ammo"",""IEDUrbanBig_Remote_Ammo""]";
  498. MCC_MWIntelObjects = "[""Land_File2_F"",""Land_FilePhotos_F"",""Land_Laptop_unfolded_F"",""Land_SatellitePhone_F"",""Land_Suitcase_F""]";
  499. MCC_MWradar = "[""Land_Radar_Small_F"",""B_Radar_System_01_F"",""O_Radar_System_02_F""]";
  500. MCC_MWRadio = "[""Land_TTowerBig_2_F""]";
  501. MCC_MWSITES = "[[""Guerrilla"",""Camps"",""CampA""],[""Guerrilla"",""Camps"",""CampB""],[""Guerrilla"",""Camps"",""CampC""],[""Guerrilla"",""Camps"",""CampD""],[""Guerrilla"",""Camps"",""CampE""],[""Guerrilla"",""Camps"",""CampF""],[""MCC_comps"",""civilians"",""slums""],[""MCC_comps"",""Guerrilla"",""campSite""]]";
  502. MCC_MWSITESmilitary = "[[""Military"",""Outposts"",""OutpostA""],[""Military"",""Outposts"",""OutpostB""],[""Military"",""Outposts"",""OutpostC""],[""Military"",""Outposts"",""OutpostD""],[""Military"",""Outposts"",""OutpostE""],[""Military"",""Outposts"",""OutpostF""]]";
  503. MCC_MWTanks = "[""B_MBT_01_cannon_F"",""O_MBT_02_cannon_F""]";
  504.  
  505. // MCC Radio
  506. MCC_VonRadio = false;
  507. MCC_vonRadioDistanceCommander = 12000;
  508. MCC_vonRadioDistanceGlobal = 2000;
  509. MCC_vonRadioDistanceGroup = 30;
  510. MCC_vonRadioDistanceSide = 5000;
  511. MCC_vonRadioKickIdle = false;
  512.  
  513. // MCC Respawn
  514. MCC_deletePlayersBody = false;
  515. MCC_respawnCinematic = true;
  516. MCC_respawnOnGroupLeader = false;
  517. MCC_saveGearIndex = false;
  518.  
  519. // MCC Role Selection
  520. CP_activated = false;
  521. CP_defaultGroups = "[""Alpha"",""Bravo"",""Charlie"",""Delta""]";
  522. CP_expNotifications = true;
  523. CP_XPperLevel = 4000;
  524. MCC_allowChangingKits = true;
  525. MCC_rsAllWeapons = false;
  526. MCC_rsEnableDriversPilots = false;
  527. MCC_rsEnableRoleWeapons = false;
  528.  
  529. // MCC User Interface
  530. MCC_groupMarkers = false;
  531. MCC_hitRadar = 0;
  532. MCC_indevidualMarkers = false;
  533. MCC_nameTags = false;
  534. MCC_NameTags_direct = false;
  535. MCC_Settings_compassEnabled = 2;
  536. MCC_Settings_forceCamera = 3;
  537. MCC_Settings_grassDetail = 10;
  538. MCC_Settings_ViewDistance = 5000;
  539. MCC_showActionKey = true;
  540. MCC_suppressionOn = false;
  541. MCC_UIModuleTickets = false;
  542.  
  543. // Task Force Arrowhead Radio
  544. TF_default_radioVolume = 9;
  545. TF_give_microdagr_to_soldier = true;
  546. TF_give_personal_radio_to_regular_soldier = false;
  547. TF_no_auto_long_range_radio = true;
  548. TF_same_dd_frequencies_for_side = false;
  549. TF_same_lr_frequencies_for_side = false;
  550. TF_same_sw_frequencies_for_side = false;
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