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- ModuleRegistry instantiated.
- Module registered: Doom3BrushCreator
- Module registered: Camera
- Module registered: LayerSystem
- Module registered: Radiant
- Module registered: ZAasFileManager
- Module registered: AutomaticMapSaver
- Module registered: Counters
- Module registered: Map
- Module registered: MapFormatManager
- Module registered: MapResourceManager
- Module registered: PointFile
- Module registered: RegionManager
- Module registered: MapInfoFileManager
- Module registered: ModelCache
- Module registered: ModelFormatManager
- Module registered: NamespaceFactory
- Module registered: PatchModuleDef3
- Module registered: PatchModuleDef2
- Module registered: OpenGL
- Module registered: ShaderCache
- Module registered: RenderSystemFactory
- Module registered: SelectionGroupManager
- Module registered: SelectionSystem
- Module registered: SelectionSetManager
- Module registered: GameManager
- Module registered: PreferenceSystem
- Module registered: Grid
- Module registered: MainFrame
- Module registered: MainFrameLayoutManager
- Module registered: Clipper
- Module registered: EntityInspector
- Module registered: MediaBrowser
- Module registered: OrthoContextMenu
- Module registered: TextureBrowserManager
- Module registered: UserInterfaceModule
- Module registered: OrthoviewManager
- Started logging to C:/Users/b1k3rdude/AppData/Roaming/DarkRadiant/darkradiant.log
- This is DarkRadiant 2.3.0pre3 x64
- Today is 2017-07-16 13:47:55
- wxWidgets Version: 3.0.3
- Module registered: LanguageManager
- Current language setting: en
- ModuleRegistry Compatibility Level is 20170327
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\archivezip.dll'
- Module registered: ArchivePK4
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\commandsystem.dll'
- Module registered: CommandSystem
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\eclassmgr.dll'
- Module registered: EntityClassManager
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\entity.dll'
- Module registered: Doom3EntityCreator
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\entitylist.dll'
- Module registered: EntityList
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\eventmanager.dll'
- Module registered: EventManager
- Module registered: MouseToolManager
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\filetypes.dll'
- Module registered: FileTypes
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\filters.dll'
- Module registered: FilterSystem
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\fonts.dll'
- Module registered: FontManager
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\image.dll'
- Module registered: ImageLoader
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\mapdoom3.dll'
- Module registered: Doom3MapLoader
- Module registered: Quake4MapLoader
- Module registered: Doom3PrefabLoader
- Module registered: Quake3MapLoader
- Module registered: Doom3AasFileLoader
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\md5model.dll'
- Module registered: MD5Module
- Module registered: MD5AnimationCache
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\model.dll'
- Module registered: PicoModelModule
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\particles.dll'
- Module registered: ParticlesManager
- Module registered: ParticlesEditor
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\scenegraph.dll'
- Module registered: SceneGraph
- Module registered: SceneGraphFactory
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\shaders.dll'
- Module registered: MaterialManager
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\skins.dll'
- Module registered: ModelSkinCache
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\sound.dll'
- Module registered: SoundManager
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\uimanager.dll'
- Module registered: UIManager
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\undo.dll'
- Module registered: UndoSystem
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\vfspk3.dll'
- Module registered: VirtualFileSystem
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\xmlregistry.dll'
- Module registered: XMLRegistry
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\plugins\dm.conversation.dll'
- Module registered: ConversationEditor
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\plugins\dm.difficulty.dll'
- Module registered: DifficultyEditor
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\plugins\dm.editing.dll'
- Module registered: DarkMod Editing
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\plugins\dm.gui.dll'
- Module registered: GUI Editing
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\plugins\dm.objectives.dll'
- Module registered: ObjectivesEditor
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\plugins\dm.stimresponse.dll'
- Module registered: StimResponseEditor
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\plugins\eclasstree.dll'
- Module registered: EClassTree
- ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\plugins\script.dll'
- Module registered: ScriptingSystem
- XMLRegistry::initialiseModule called
- XMLRegistry: looking for XML files in C:/Program Files/DarkRadiant/
- XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/user.xml
- XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/colours.xml
- XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/input.xml
- XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/menu.xml
- XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/commandsystem.xml
- XMLRegistry: Importing XML file: C:/Users/b1k3rdude/AppData/Roaming/DarkRadiant/user.xml
- XMLRegistry: Importing XML file: C:/Users/b1k3rdude/AppData/Roaming/DarkRadiant/colours.xml
- XMLRegistry: Importing XML file: C:/Users/b1k3rdude/AppData/Roaming/DarkRadiant/input.xml
- XMLRegistry: Importing XML file: C:/Users/b1k3rdude/AppData/Roaming/DarkRadiant/filters.xml
- ArchivePK4::initialiseModule called
- CommandSystem::initialiseModule called.
- EventManager::initialiseModule called.
- EventManager successfully initialised.
- Radiant::initialiseModule called.
- FileTypes::initialiseModule called.
- PreferenceSystem::initialiseModule called
- GameManager: Scanning for game description files: C:/Program Files/DarkRadiant/games/
- XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/darkmod.game
- XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/doom3-demo.game
- XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/doom3.game
- XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/quake3.game
- XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/quake4.game
- XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/xreal.game
- GameManager: Found game definitions:
- Doom 3
- Doom 3 Demo
- Quake 3
- Quake 4
- The Dark Mod 2.0 (Standalone)
- XreaL
- GameManager: Selected game type: The Dark Mod 2.0 (Standalone)
- GameManager: Map path set to E:/darkmod/fms/newjob/maps/
- GameManager: Prefab path set to E:/darkmod/fms/newjob/prefabs/
- VFS Search Path priority is:
- - E:/darkmod/fms/newjob/
- - E:/darkmod/
- - E:/
- VFS::initialiseModule called
- filesystem initialised
- [vfs] searched directory: E:/darkmod/fms/newjob/
- [vfs] searched directory: E:/darkmod/
- [vfs] pak file: E:/darkmod/tdm_textures_wood01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_window01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_stone_sculpted01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_stone_natural01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_stone_flat01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_stone_cobblestones01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_stone_brick01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_sfx01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_roof01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_plaster01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_paint_paper01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_other01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_nature01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_metal01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_glass01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_fabric01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_door01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_decals01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_carpet01.pk4
- [vfs] pak file: E:/darkmod/tdm_textures_base01.pk4
- [vfs] pak file: E:/darkmod/tdm_standalone.pk4
- [vfs] pak file: E:/darkmod/tdm_sound_vocals_decls01.pk4
- [vfs] pak file: E:/darkmod/tdm_sound_vocals07.pk4
- [vfs] pak file: E:/darkmod/tdm_sound_vocals06.pk4
- [vfs] pak file: E:/darkmod/tdm_sound_vocals05.pk4
- [vfs] pak file: E:/darkmod/tdm_sound_vocals04.pk4
- [vfs] pak file: E:/darkmod/tdm_sound_vocals03.pk4
- [vfs] pak file: E:/darkmod/tdm_sound_vocals02.pk4
- [vfs] pak file: E:/darkmod/tdm_sound_vocals01.pk4
- [vfs] pak file: E:/darkmod/tdm_sound_sfx02.pk4
- [vfs] pak file: E:/darkmod/tdm_sound_sfx01.pk4
- [vfs] pak file: E:/darkmod/tdm_sound_ambient_decls01.pk4
- [vfs] pak file: E:/darkmod/tdm_sound_ambient03.pk4
- [vfs] pak file: E:/darkmod/tdm_sound_ambient02.pk4
- [vfs] pak file: E:/darkmod/tdm_sound_ambient01.pk4
- [vfs] pak file: E:/darkmod/tdm_prefabs01.pk4
- [vfs] pak file: E:/darkmod/tdm_player01.pk4
- [vfs] pak file: E:/darkmod/tdm_models_decls01.pk4
- [vfs] pak file: E:/darkmod/tdm_models02.pk4
- [vfs] pak file: E:/darkmod/tdm_models01.pk4
- [vfs] pak file: E:/darkmod/tdm_gui_credits01.pk4
- [vfs] pak file: E:/darkmod/tdm_gui01.pk4
- [vfs] pak file: E:/darkmod/tdm_game03.pk4
- [vfs] pak file: E:/darkmod/tdm_game02.pk4
- [vfs] pak file: E:/darkmod/tdm_game01.pk4
- [vfs] pak file: E:/darkmod/tdm_fonts01.pk4
- [vfs] pak file: E:/darkmod/tdm_epifire_models.pk4
- [vfs] pak file: E:/darkmod/tdm_env01.pk4
- [vfs] pak file: E:/darkmod/tdm_defs01.pk4
- [vfs] pak file: E:/darkmod/tdm_base01.pk4
- [vfs] pak file: E:/darkmod/tdm_ai_steambots01.pk4
- [vfs] pak file: E:/darkmod/tdm_ai_monsters_spiders01.pk4
- [vfs] pak file: E:/darkmod/tdm_ai_humanoid_undead01.pk4
- [vfs] pak file: E:/darkmod/tdm_ai_humanoid_townsfolk01.pk4
- [vfs] pak file: E:/darkmod/tdm_ai_humanoid_pagans01.pk4
- [vfs] pak file: E:/darkmod/tdm_ai_humanoid_nobles01.pk4
- [vfs] pak file: E:/darkmod/tdm_ai_humanoid_mages01.pk4
- [vfs] pak file: E:/darkmod/tdm_ai_humanoid_heads01.pk4
- [vfs] pak file: E:/darkmod/tdm_ai_humanoid_guards01.pk4
- [vfs] pak file: E:/darkmod/tdm_ai_humanoid_females01.pk4
- [vfs] pak file: E:/darkmod/tdm_ai_humanoid_builders01.pk4
- [vfs] pak file: E:/darkmod/tdm_ai_base01.pk4
- [vfs] pak file: E:/darkmod/tdm_ai_animals01.pk4
- [vfs] pak file: E:/darkmod/md3_water_test_2.pk4
- [vfs] searched directory: E:/
- MaterialManager::initialiseModule called
- OpenGL::initialiseModule called.
- ShaderCache::initialiseModule called.
- UIManager::initialiseModule called
- Found toolbar: view
- Found toolbar: edit
- Found toolbar: texture
- Found toolbar: textool
- ColourSchemeManager: Loading colour schemes...
- Camera::initialiseModule called.
- MainFrameLayoutManager::initialiseModule called.
- OrthoviewManager::initialiseModule called.
- MainFrame::initialiseModule called.
- SceneGraph::initialiseModule called
- Map::initialiseModule called.
- AutomaticMapSaver::initialiseModule called.
- Clipper::initialiseModule called
- ConversationEditor::initialiseModule called.
- GridManager::initialiseModule called.
- SelectionSystem::initialiseModule called.
- UndoSystem::initialiseModule called
- DarkMod Editing::initialiseModule called.
- DifficultyEditor::initialiseModule called.
- EntityClassDoom3::initialiseModule called.
- searching vfs directory 'def' for *.def
- ZAasFileManager::initialiseModule called.
- Doom3AasFileLoader: initialiseModule called.
- BrushModuleImpl::initialiseModule called.
- Doom3EntityCreator::initialiseModule called.
- MapInfoFileManager::initialiseModule called.
- LayerSystem::initialiseModule called.
- MapFormatManager::initialiseModule called.
- PatchModuleDef2::initialiseModule called.
- PatchModuleDef3::initialiseModule called.
- Doom3MapLoader: initialiseModule called.
- Doom3PrefabLoader: initialiseModule called.
- EClassTree::initialiseModule called.
- EntityListModule::initialiseModule called
- [filters] Loaded 16 filters from registry.
- FontManager::initialiseModule called
- GUI Editing::initialiseModule called.
- FontLoader: fonts/english/andrew_script/fontImage_12.dat loaded successfully.
- FontLoader: fonts/english/andrew_script/fontImage_24.dat loaded successfully.
- FontLoader: fonts/english/andrew_script/fontImage_48.dat loaded successfully.
- [GuiManager]: Found 269 guis.
- FontLoader: fonts/english/bamberg/fontimage_12.dat loaded successfully.
- LanguageManager::initialiseModule called
- FontLoader: fonts/english/bamberg/fontimage_24.dat loaded successfully.
- Found 2 language folders.
- FontLoader: fonts/english/bamberg/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/camberic/fontimage_12.dat loaded successfully.
- MD5AnimationCache::initialiseModule called.
- FontLoader: fonts/english/camberic/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/camberic/fontimage_48.dat loaded successfully.
- ModelFormatManager::initialiseModule called.
- FontLoader: fonts/english/carleton/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/carleton/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/carleton/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/carleton_bold/fontimage_12.dat loaded successfully.
- MapResourceManager::initialiseModule called.
- FontLoader: fonts/english/carleton_bold/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/carleton_bold/fontimage_48.dat loaded successfully.
- MediaBrowser::initialiseModule called.
- FontLoader: fonts/english/carleton_condensed/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/carleton_condensed/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/carleton_condensed/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/carleton_glow/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/carleton_glow/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/carleton_glow/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/carolingia/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/carolingia/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/carolingia/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/chrishand/fontImage_12.dat loaded successfully.
- FontLoader: fonts/english/chrishand/fontImage_24.dat loaded successfully.
- FontLoader: fonts/english/chrishand/fontImage_48.dat loaded successfully.
- FontLoader: fonts/english/ellianerelle/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/ellianerelle/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/ellianerelle/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/everett/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/everett/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/everett/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/gothica2/fontImage_12.dat loaded successfully.
- FontLoader: fonts/english/gothica2/fontImage_24.dat loaded successfully.
- FontLoader: fonts/english/gothica2/fontImage_48.dat loaded successfully.
- FontLoader: fonts/english/jd_hand/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/jd_hand/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/jd_hand/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/lotharus/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/lotharus/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/lotharus/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/mac_humaine/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/mac_humaine/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/mac_humaine/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/mason/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/mason_glow/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/medusa/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/medusa/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/medusa/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/nancy/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/nancy/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/nancy/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/popsies/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/popsies/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/popsies/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/rapscallionpirate/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/rapscallionpirate/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/rapscallionpirate/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/shoppinglist/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/shoppinglist/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/shoppinglist/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/stone/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/stone/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/summertime/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/summertime/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/summertime/fontimage_48.dat loaded successfully.
- FontLoader: fonts/english/treasure_map/fontimage_12.dat loaded successfully.
- FontLoader: fonts/english/treasure_map/fontimage_24.dat loaded successfully.
- FontLoader: fonts/english/treasure_map/fontimage_48.dat loaded successfully.
- 25 fonts registered.
- 4340 shader definitions found.
- ModelCache::initialiseModule called.
- Doom3SkinCache::initialiseModule called
- [skins] Loading skins.
- NamespaceFactory::initialiseModule called.
- ObjectivesEditorModule::initialiseModule called.
- ParticlesEditor::initialiseModule called.
- ParticlesManager::initialiseModule called
- PointFile::initialiseModule called
- Quake3MapLoader: initialiseModule called.
- Quake4MapLoader: initialiseModule called.
- RegionManager::initialiseModule called.
- RenderSystemFactory::initialiseModule called.
- SceneGraphFactory::initialiseModule called.
- ScriptingSystem::initialiseModule called.
- [skins] Warning: '}' found where shader name expected in skin: cream_armchair
- [skins] Warning: '}' found where shader name expected in skin: cream_armchair
- [skins] Warning: '}' found where shader name expected in skin: cream_armchair
- [skins] Warning: '}' found where shader name expected in skin: cream_armchair
- [skins]: in tdm_furniture_seating.skin: DefTokeniser: no more tokens
- [skins] in tdm_gen_metal.skin: skin iron_flat previously defined in tdm_gen_metal.skin!
- ScriptingSystem: Python interpreter initialised.
- Registered script file commands/ase_export.py as aseExport
- Registered script file commands/ase_export_blend.py as aseExportBlend
- Registered script file commands/check_for_invalid_visportals.py as check_invalid_visportals
- Found 240 particle definitions.
- Registered script file commands/convert_to_ase_and_replace.py as aseConvertAndReplace
- Registered script file commands/example.py as Example
- Registered script file commands/export_obj.py as objExport
- Registered script file commands/patchsplitter.py as SplitPatch
- Registered script file commands/select_all_models_of_type.py as SelectAllModelsOfType
- Registered script file commands/shift_textures_randomly.py as ShiftTexturesRandomly
- Registered script file commands/shift_textures_upwards_randomly.py as ShiftTexturesUpwardsRandomly
- Registered script file commands/test_targets.py as test_targets
- ScriptModule: Found 11 commands.
- SelectionGroupManager::initialiseModule called.
- [skins] Found 1210 skins.
- SelectionSetManager::initialiseModule called.
- SoundManager: initialising sound playback
- StimResponseEditor::initialiseModule called.
- TextureBrowserManager::initialiseModule called.
- UserInterfaceModule::initialiseModule called.
- Default screen has 2 monitors.
- Monitor 0 geometry: 1680x1050 at 0, 0
- Monitor 1 geometry: 1680x1050 at 1680, 0
- ToolbarManager: Instantiating toolbar: view
- ToolbarManager: Instantiating toolbar: edit
- [eclassmgr] Entity class 'atdm:geode_lit_red' tries to attach 'glow' at non-existent position 'glow'
- [eclassmgr] attribute attach_pos_origin_4 already set on entityclass atdm:stove_small_square
- [eclassmgr] attribute attach_pos_origin_5 already set on entityclass atdm:stove_small_square
- [eclassmgr] attribute attach_pos_origin_6 already set on entityclass atdm:stove_small_square
- [eclassmgr] attribute inherit already set on entityclass atdm:moveable_staff_decorative
- [eclassmgr] Entity class 'atdm:moveable_lantern_oil_hand' tries to attach 'light' at non-existent position ''
- [eclassmgr] Entity class 'atdm:moveable_lantern_oil_hand02' tries to attach 'light' at non-existent position ''
- [eclassmgr] attribute editor_DisplayFolder already set on entityclass atdm:mover_gear_base
- [eclassmgr] Entity class 'atdm:prop_lantern_on' tries to attach 'light' at non-existent position ''
- [eclassmgr] attribute replace_anim_idle_sit_tap01 already set on entityclass atdm:prop_winebottle_sit_and_drink
- [eclassmgr] Entity class 'atdm:weapon_blackjack' tries to attach 'meleeweap_r' at non-existent position ''
- [eclassmgr] Entity class 'atdm:weapon_shortsword' tries to attach 'meleeweap_r' at non-existent position ''
- [eclassmgr] Entity class 'atdm:ai_undead_skeleton_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_townsfolk_beggar_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_townsfolk_commoner_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_townsfolk_commoner_archer' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_townsfolk_commoner_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
- [eclassmgr] Entity class 'atdm:ai_townsfolk_wench_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_pagan_common_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_pagan_common_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
- [eclassmgr] Entity class 'atdm:ai_nobleman_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_nobleman02_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_citywatch' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_citywatch_archer' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_citywatch_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
- [eclassmgr] Entity class 'atdm:ai_citywatch_elite' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] attribute editor_usage already set on entityclass atdm:env_ragdoll_citywatch_elite
- [eclassmgr] Entity class 'atdm:ai_guard_elite' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_guard_archer_01' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_guard_archer_01' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
- [eclassmgr] Entity class 'atdm:ai_moor' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_moor02' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_proguard' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_proguard_archer' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_proguard_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
- [eclassmgr] Entity class 'atdm:ai_guard_thug' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_thief02_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
- [eclassmgr] Entity class 'atdm:ai_burglar' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
- [eclassmgr] Entity class 'atdm:ai_burglar_professional_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
- [eclassmgr] Entity class 'atdm:ai_female_thief' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
- [eclassmgr] Entity class 'atdm:ai_guard_female_rogue' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
- [eclassmgr] Entity class 'atdm:ai_builder_guard_ghost' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
- [eclassmgr] Entity class 'atdm:ai_builder_guard' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
- [eclassmgr] Entity class 'atdm:ai_builder_guard_lesser' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
- [eclassmgr] Entity class 'atdm:ai_builder_guard_rusted' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
- [eclassmgr] Entity class 'atdm:ai_builder_priest_combatant' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
- [shaders] materials/tdm_epi_shader.mtr: shader transformer_gauge already defined.
- [shaders] materials/tdm_epifire_furniture.mtr: shader leather_chair_001 already defined.
- [shaders] materials/tdm_stone_natural.mtr: shader textures/darkmod/stone/natural/rough_greyblue01 already defined.
- [SoundManager]: SoundShader with name tdm_ai_commander_there_you_are already exists.
- MainFrame: Activating layout Embedded
- ToolbarManager: Instantiating toolbar: texture
- 3056 sound shaders found.
- [eclassmgr] Entity class atdm:damage_fireballdirect_major specifies unknown parent class atdm:damage_fireballDirect
- DarkRadiant init.py called, this is Python 3.6.1 (v3.6.1:69c0db5, Mar 21 2017, 18:41:36) [MSC v.1900 64 bit (AMD64)]
- EventManager: Shortcuts found in Registry: 373
- Startup complete at Sun Jul 16 13:47:56 2017
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
- GL_VERSION: 4.5.0 NVIDIA 378.66
- GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- [OpenGLRenderSystem] GLSL shading IS available.
- [OpenGLRenderSystem] ARB shading IS available.
- [eclassmgr] Entity class sprgs_decompress specifies unknown parent class sprGS_splash_small
- [eclassmgr] Entity class sprgs_recompress specifies unknown parent class sprGS_splash_small
- Auto-saving registry to user settings path.
- Loading map from E:/Darkmod/fms/newjob/maps/prologue9.map
- Open file E:/darkmod/fms/newjob/maps/prologue9.map from filesystem...success.
- PICO_WARNING: LWO loader discards any geometry data not in Layer 1 (3 layers found)
- PICO_WARNING: LWO loader discards any geometry data not in Layer 1 (2 layers found)
- Open file E:/darkmod/fms/newjob/maps/prologue9.darkradiant from filesystem...failure
- Failure opening file:
- E:/darkmod/fms/newjob/maps/prologue9.darkradiant
- Stage keyword not recognised: screen
- [shaders] Unable to load texture: _default
- [shaders] ShaderLibrary: definition not found: Default
- [shaders] ShaderLibrary: definition not found:
- [shaders] ShaderLibrary: definition not found: window_side_2
- [shaders] ShaderLibrary: definition not found: nodraw
- Material keyword not recognised: twosided_decal_macro
- [shaders] Unable to load texture: textures/decals/stain01bwet
- map load timer: 4.56 second(s) elapsed
- --- LoadMapFile ---
- E:/Darkmod/fms/newjob/maps/prologue9.map
- 1836 brushes
- 242 patches
- 3271 entities
- Material keyword not recognised: particle_macro
- Auto-saving registry to user settings path.
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