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  1. ModuleRegistry instantiated.
  2. Module registered: Doom3BrushCreator
  3. Module registered: Camera
  4. Module registered: LayerSystem
  5. Module registered: Radiant
  6. Module registered: ZAasFileManager
  7. Module registered: AutomaticMapSaver
  8. Module registered: Counters
  9. Module registered: Map
  10. Module registered: MapFormatManager
  11. Module registered: MapResourceManager
  12. Module registered: PointFile
  13. Module registered: RegionManager
  14. Module registered: MapInfoFileManager
  15. Module registered: ModelCache
  16. Module registered: ModelFormatManager
  17. Module registered: NamespaceFactory
  18. Module registered: PatchModuleDef3
  19. Module registered: PatchModuleDef2
  20. Module registered: OpenGL
  21. Module registered: ShaderCache
  22. Module registered: RenderSystemFactory
  23. Module registered: SelectionGroupManager
  24. Module registered: SelectionSystem
  25. Module registered: SelectionSetManager
  26. Module registered: GameManager
  27. Module registered: PreferenceSystem
  28. Module registered: Grid
  29. Module registered: MainFrame
  30. Module registered: MainFrameLayoutManager
  31. Module registered: Clipper
  32. Module registered: EntityInspector
  33. Module registered: MediaBrowser
  34. Module registered: OrthoContextMenu
  35. Module registered: TextureBrowserManager
  36. Module registered: UserInterfaceModule
  37. Module registered: OrthoviewManager
  38. Started logging to C:/Users/b1k3rdude/AppData/Roaming/DarkRadiant/darkradiant.log
  39. This is DarkRadiant 2.3.0pre3 x64
  40. Today is 2017-07-16 13:47:55
  41. wxWidgets Version: 3.0.3
  42. Module registered: LanguageManager
  43. Current language setting: en
  44. ModuleRegistry Compatibility Level is 20170327
  45. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\archivezip.dll'
  46. Module registered: ArchivePK4
  47. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\commandsystem.dll'
  48. Module registered: CommandSystem
  49. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\eclassmgr.dll'
  50. Module registered: EntityClassManager
  51. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\entity.dll'
  52. Module registered: Doom3EntityCreator
  53. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\entitylist.dll'
  54. Module registered: EntityList
  55. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\eventmanager.dll'
  56. Module registered: EventManager
  57. Module registered: MouseToolManager
  58. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\filetypes.dll'
  59. Module registered: FileTypes
  60. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\filters.dll'
  61. Module registered: FilterSystem
  62. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\fonts.dll'
  63. Module registered: FontManager
  64. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\image.dll'
  65. Module registered: ImageLoader
  66. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\mapdoom3.dll'
  67. Module registered: Doom3MapLoader
  68. Module registered: Quake4MapLoader
  69. Module registered: Doom3PrefabLoader
  70. Module registered: Quake3MapLoader
  71. Module registered: Doom3AasFileLoader
  72. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\md5model.dll'
  73. Module registered: MD5Module
  74. Module registered: MD5AnimationCache
  75. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\model.dll'
  76. Module registered: PicoModelModule
  77. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\particles.dll'
  78. Module registered: ParticlesManager
  79. Module registered: ParticlesEditor
  80. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\scenegraph.dll'
  81. Module registered: SceneGraph
  82. Module registered: SceneGraphFactory
  83. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\shaders.dll'
  84. Module registered: MaterialManager
  85. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\skins.dll'
  86. Module registered: ModelSkinCache
  87. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\sound.dll'
  88. Module registered: SoundManager
  89. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\uimanager.dll'
  90. Module registered: UIManager
  91. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\undo.dll'
  92. Module registered: UndoSystem
  93. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\vfspk3.dll'
  94. Module registered: VirtualFileSystem
  95. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\modules\xmlregistry.dll'
  96. Module registered: XMLRegistry
  97. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\plugins\dm.conversation.dll'
  98. Module registered: ConversationEditor
  99. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\plugins\dm.difficulty.dll'
  100. Module registered: DifficultyEditor
  101. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\plugins\dm.editing.dll'
  102. Module registered: DarkMod Editing
  103. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\plugins\dm.gui.dll'
  104. Module registered: GUI Editing
  105. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\plugins\dm.objectives.dll'
  106. Module registered: ObjectivesEditor
  107. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\plugins\dm.stimresponse.dll'
  108. Module registered: StimResponseEditor
  109. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\plugins\eclasstree.dll'
  110. Module registered: EClassTree
  111. ModuleLoader: Loading module 'C:\Program Files\DarkRadiant\plugins\script.dll'
  112. Module registered: ScriptingSystem
  113. XMLRegistry::initialiseModule called
  114. XMLRegistry: looking for XML files in C:/Program Files/DarkRadiant/
  115. XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/user.xml
  116. XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/colours.xml
  117. XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/input.xml
  118. XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/menu.xml
  119. XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/commandsystem.xml
  120. XMLRegistry: Importing XML file: C:/Users/b1k3rdude/AppData/Roaming/DarkRadiant/user.xml
  121. XMLRegistry: Importing XML file: C:/Users/b1k3rdude/AppData/Roaming/DarkRadiant/colours.xml
  122. XMLRegistry: Importing XML file: C:/Users/b1k3rdude/AppData/Roaming/DarkRadiant/input.xml
  123. XMLRegistry: Importing XML file: C:/Users/b1k3rdude/AppData/Roaming/DarkRadiant/filters.xml
  124. ArchivePK4::initialiseModule called
  125. CommandSystem::initialiseModule called.
  126. EventManager::initialiseModule called.
  127. EventManager successfully initialised.
  128. Radiant::initialiseModule called.
  129. FileTypes::initialiseModule called.
  130. PreferenceSystem::initialiseModule called
  131. GameManager: Scanning for game description files: C:/Program Files/DarkRadiant/games/
  132. XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/darkmod.game
  133. XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/doom3-demo.game
  134. XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/doom3.game
  135. XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/quake3.game
  136. XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/quake4.game
  137. XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/xreal.game
  138. GameManager: Found game definitions:
  139. Doom 3
  140. Doom 3 Demo
  141. Quake 3
  142. Quake 4
  143. The Dark Mod 2.0 (Standalone)
  144. XreaL
  145.  
  146. GameManager: Selected game type: The Dark Mod 2.0 (Standalone)
  147. GameManager: Map path set to E:/darkmod/fms/newjob/maps/
  148. GameManager: Prefab path set to E:/darkmod/fms/newjob/prefabs/
  149. VFS Search Path priority is:
  150. - E:/darkmod/fms/newjob/
  151. - E:/darkmod/
  152. - E:/
  153. VFS::initialiseModule called
  154. filesystem initialised
  155. [vfs] searched directory: E:/darkmod/fms/newjob/
  156. [vfs] searched directory: E:/darkmod/
  157. [vfs] pak file: E:/darkmod/tdm_textures_wood01.pk4
  158. [vfs] pak file: E:/darkmod/tdm_textures_window01.pk4
  159. [vfs] pak file: E:/darkmod/tdm_textures_stone_sculpted01.pk4
  160. [vfs] pak file: E:/darkmod/tdm_textures_stone_natural01.pk4
  161. [vfs] pak file: E:/darkmod/tdm_textures_stone_flat01.pk4
  162. [vfs] pak file: E:/darkmod/tdm_textures_stone_cobblestones01.pk4
  163. [vfs] pak file: E:/darkmod/tdm_textures_stone_brick01.pk4
  164. [vfs] pak file: E:/darkmod/tdm_textures_sfx01.pk4
  165. [vfs] pak file: E:/darkmod/tdm_textures_roof01.pk4
  166. [vfs] pak file: E:/darkmod/tdm_textures_plaster01.pk4
  167. [vfs] pak file: E:/darkmod/tdm_textures_paint_paper01.pk4
  168. [vfs] pak file: E:/darkmod/tdm_textures_other01.pk4
  169. [vfs] pak file: E:/darkmod/tdm_textures_nature01.pk4
  170. [vfs] pak file: E:/darkmod/tdm_textures_metal01.pk4
  171. [vfs] pak file: E:/darkmod/tdm_textures_glass01.pk4
  172. [vfs] pak file: E:/darkmod/tdm_textures_fabric01.pk4
  173. [vfs] pak file: E:/darkmod/tdm_textures_door01.pk4
  174. [vfs] pak file: E:/darkmod/tdm_textures_decals01.pk4
  175. [vfs] pak file: E:/darkmod/tdm_textures_carpet01.pk4
  176. [vfs] pak file: E:/darkmod/tdm_textures_base01.pk4
  177. [vfs] pak file: E:/darkmod/tdm_standalone.pk4
  178. [vfs] pak file: E:/darkmod/tdm_sound_vocals_decls01.pk4
  179. [vfs] pak file: E:/darkmod/tdm_sound_vocals07.pk4
  180. [vfs] pak file: E:/darkmod/tdm_sound_vocals06.pk4
  181. [vfs] pak file: E:/darkmod/tdm_sound_vocals05.pk4
  182. [vfs] pak file: E:/darkmod/tdm_sound_vocals04.pk4
  183. [vfs] pak file: E:/darkmod/tdm_sound_vocals03.pk4
  184. [vfs] pak file: E:/darkmod/tdm_sound_vocals02.pk4
  185. [vfs] pak file: E:/darkmod/tdm_sound_vocals01.pk4
  186. [vfs] pak file: E:/darkmod/tdm_sound_sfx02.pk4
  187. [vfs] pak file: E:/darkmod/tdm_sound_sfx01.pk4
  188. [vfs] pak file: E:/darkmod/tdm_sound_ambient_decls01.pk4
  189. [vfs] pak file: E:/darkmod/tdm_sound_ambient03.pk4
  190. [vfs] pak file: E:/darkmod/tdm_sound_ambient02.pk4
  191. [vfs] pak file: E:/darkmod/tdm_sound_ambient01.pk4
  192. [vfs] pak file: E:/darkmod/tdm_prefabs01.pk4
  193. [vfs] pak file: E:/darkmod/tdm_player01.pk4
  194. [vfs] pak file: E:/darkmod/tdm_models_decls01.pk4
  195. [vfs] pak file: E:/darkmod/tdm_models02.pk4
  196. [vfs] pak file: E:/darkmod/tdm_models01.pk4
  197. [vfs] pak file: E:/darkmod/tdm_gui_credits01.pk4
  198. [vfs] pak file: E:/darkmod/tdm_gui01.pk4
  199. [vfs] pak file: E:/darkmod/tdm_game03.pk4
  200. [vfs] pak file: E:/darkmod/tdm_game02.pk4
  201. [vfs] pak file: E:/darkmod/tdm_game01.pk4
  202. [vfs] pak file: E:/darkmod/tdm_fonts01.pk4
  203. [vfs] pak file: E:/darkmod/tdm_epifire_models.pk4
  204. [vfs] pak file: E:/darkmod/tdm_env01.pk4
  205. [vfs] pak file: E:/darkmod/tdm_defs01.pk4
  206. [vfs] pak file: E:/darkmod/tdm_base01.pk4
  207. [vfs] pak file: E:/darkmod/tdm_ai_steambots01.pk4
  208. [vfs] pak file: E:/darkmod/tdm_ai_monsters_spiders01.pk4
  209. [vfs] pak file: E:/darkmod/tdm_ai_humanoid_undead01.pk4
  210. [vfs] pak file: E:/darkmod/tdm_ai_humanoid_townsfolk01.pk4
  211. [vfs] pak file: E:/darkmod/tdm_ai_humanoid_pagans01.pk4
  212. [vfs] pak file: E:/darkmod/tdm_ai_humanoid_nobles01.pk4
  213. [vfs] pak file: E:/darkmod/tdm_ai_humanoid_mages01.pk4
  214. [vfs] pak file: E:/darkmod/tdm_ai_humanoid_heads01.pk4
  215. [vfs] pak file: E:/darkmod/tdm_ai_humanoid_guards01.pk4
  216. [vfs] pak file: E:/darkmod/tdm_ai_humanoid_females01.pk4
  217. [vfs] pak file: E:/darkmod/tdm_ai_humanoid_builders01.pk4
  218. [vfs] pak file: E:/darkmod/tdm_ai_base01.pk4
  219. [vfs] pak file: E:/darkmod/tdm_ai_animals01.pk4
  220. [vfs] pak file: E:/darkmod/md3_water_test_2.pk4
  221. [vfs] searched directory: E:/
  222. MaterialManager::initialiseModule called
  223. OpenGL::initialiseModule called.
  224. ShaderCache::initialiseModule called.
  225. UIManager::initialiseModule called
  226. Found toolbar: view
  227. Found toolbar: edit
  228. Found toolbar: texture
  229. Found toolbar: textool
  230. ColourSchemeManager: Loading colour schemes...
  231. Camera::initialiseModule called.
  232. MainFrameLayoutManager::initialiseModule called.
  233. OrthoviewManager::initialiseModule called.
  234. MainFrame::initialiseModule called.
  235. SceneGraph::initialiseModule called
  236. Map::initialiseModule called.
  237. AutomaticMapSaver::initialiseModule called.
  238. Clipper::initialiseModule called
  239. ConversationEditor::initialiseModule called.
  240. GridManager::initialiseModule called.
  241. SelectionSystem::initialiseModule called.
  242. UndoSystem::initialiseModule called
  243. DarkMod Editing::initialiseModule called.
  244. DifficultyEditor::initialiseModule called.
  245. EntityClassDoom3::initialiseModule called.
  246. searching vfs directory 'def' for *.def
  247. ZAasFileManager::initialiseModule called.
  248. Doom3AasFileLoader: initialiseModule called.
  249. BrushModuleImpl::initialiseModule called.
  250. Doom3EntityCreator::initialiseModule called.
  251. MapInfoFileManager::initialiseModule called.
  252. LayerSystem::initialiseModule called.
  253. MapFormatManager::initialiseModule called.
  254. PatchModuleDef2::initialiseModule called.
  255. PatchModuleDef3::initialiseModule called.
  256. Doom3MapLoader: initialiseModule called.
  257. Doom3PrefabLoader: initialiseModule called.
  258. EClassTree::initialiseModule called.
  259. EntityListModule::initialiseModule called
  260. [filters] Loaded 16 filters from registry.
  261. FontManager::initialiseModule called
  262. GUI Editing::initialiseModule called.
  263. FontLoader: fonts/english/andrew_script/fontImage_12.dat loaded successfully.
  264. FontLoader: fonts/english/andrew_script/fontImage_24.dat loaded successfully.
  265. FontLoader: fonts/english/andrew_script/fontImage_48.dat loaded successfully.
  266. [GuiManager]: Found 269 guis.
  267. FontLoader: fonts/english/bamberg/fontimage_12.dat loaded successfully.
  268. LanguageManager::initialiseModule called
  269. FontLoader: fonts/english/bamberg/fontimage_24.dat loaded successfully.
  270. Found 2 language folders.
  271. FontLoader: fonts/english/bamberg/fontimage_48.dat loaded successfully.
  272. FontLoader: fonts/english/camberic/fontimage_12.dat loaded successfully.
  273. MD5AnimationCache::initialiseModule called.
  274. FontLoader: fonts/english/camberic/fontimage_24.dat loaded successfully.
  275. FontLoader: fonts/english/camberic/fontimage_48.dat loaded successfully.
  276. ModelFormatManager::initialiseModule called.
  277. FontLoader: fonts/english/carleton/fontimage_12.dat loaded successfully.
  278. FontLoader: fonts/english/carleton/fontimage_24.dat loaded successfully.
  279. FontLoader: fonts/english/carleton/fontimage_48.dat loaded successfully.
  280. FontLoader: fonts/english/carleton_bold/fontimage_12.dat loaded successfully.
  281. MapResourceManager::initialiseModule called.
  282. FontLoader: fonts/english/carleton_bold/fontimage_24.dat loaded successfully.
  283. FontLoader: fonts/english/carleton_bold/fontimage_48.dat loaded successfully.
  284. MediaBrowser::initialiseModule called.
  285. FontLoader: fonts/english/carleton_condensed/fontimage_12.dat loaded successfully.
  286. FontLoader: fonts/english/carleton_condensed/fontimage_24.dat loaded successfully.
  287. FontLoader: fonts/english/carleton_condensed/fontimage_48.dat loaded successfully.
  288. FontLoader: fonts/english/carleton_glow/fontimage_12.dat loaded successfully.
  289. FontLoader: fonts/english/carleton_glow/fontimage_24.dat loaded successfully.
  290. FontLoader: fonts/english/carleton_glow/fontimage_48.dat loaded successfully.
  291. FontLoader: fonts/english/carolingia/fontimage_12.dat loaded successfully.
  292. FontLoader: fonts/english/carolingia/fontimage_24.dat loaded successfully.
  293. FontLoader: fonts/english/carolingia/fontimage_48.dat loaded successfully.
  294. FontLoader: fonts/english/chrishand/fontImage_12.dat loaded successfully.
  295. FontLoader: fonts/english/chrishand/fontImage_24.dat loaded successfully.
  296. FontLoader: fonts/english/chrishand/fontImage_48.dat loaded successfully.
  297. FontLoader: fonts/english/ellianerelle/fontimage_12.dat loaded successfully.
  298. FontLoader: fonts/english/ellianerelle/fontimage_24.dat loaded successfully.
  299. FontLoader: fonts/english/ellianerelle/fontimage_48.dat loaded successfully.
  300. FontLoader: fonts/english/everett/fontimage_12.dat loaded successfully.
  301. FontLoader: fonts/english/everett/fontimage_24.dat loaded successfully.
  302. FontLoader: fonts/english/everett/fontimage_48.dat loaded successfully.
  303. FontLoader: fonts/english/gothica2/fontImage_12.dat loaded successfully.
  304. FontLoader: fonts/english/gothica2/fontImage_24.dat loaded successfully.
  305. FontLoader: fonts/english/gothica2/fontImage_48.dat loaded successfully.
  306. FontLoader: fonts/english/jd_hand/fontimage_12.dat loaded successfully.
  307. FontLoader: fonts/english/jd_hand/fontimage_24.dat loaded successfully.
  308. FontLoader: fonts/english/jd_hand/fontimage_48.dat loaded successfully.
  309. FontLoader: fonts/english/lotharus/fontimage_12.dat loaded successfully.
  310. FontLoader: fonts/english/lotharus/fontimage_24.dat loaded successfully.
  311. FontLoader: fonts/english/lotharus/fontimage_48.dat loaded successfully.
  312. FontLoader: fonts/english/mac_humaine/fontimage_12.dat loaded successfully.
  313. FontLoader: fonts/english/mac_humaine/fontimage_24.dat loaded successfully.
  314. FontLoader: fonts/english/mac_humaine/fontimage_48.dat loaded successfully.
  315. FontLoader: fonts/english/mason/fontimage_48.dat loaded successfully.
  316. FontLoader: fonts/english/mason_glow/fontimage_48.dat loaded successfully.
  317. FontLoader: fonts/english/medusa/fontimage_12.dat loaded successfully.
  318. FontLoader: fonts/english/medusa/fontimage_24.dat loaded successfully.
  319. FontLoader: fonts/english/medusa/fontimage_48.dat loaded successfully.
  320. FontLoader: fonts/english/nancy/fontimage_12.dat loaded successfully.
  321. FontLoader: fonts/english/nancy/fontimage_24.dat loaded successfully.
  322. FontLoader: fonts/english/nancy/fontimage_48.dat loaded successfully.
  323. FontLoader: fonts/english/popsies/fontimage_12.dat loaded successfully.
  324. FontLoader: fonts/english/popsies/fontimage_24.dat loaded successfully.
  325. FontLoader: fonts/english/popsies/fontimage_48.dat loaded successfully.
  326. FontLoader: fonts/english/rapscallionpirate/fontimage_12.dat loaded successfully.
  327. FontLoader: fonts/english/rapscallionpirate/fontimage_24.dat loaded successfully.
  328. FontLoader: fonts/english/rapscallionpirate/fontimage_48.dat loaded successfully.
  329. FontLoader: fonts/english/shoppinglist/fontimage_12.dat loaded successfully.
  330. FontLoader: fonts/english/shoppinglist/fontimage_24.dat loaded successfully.
  331. FontLoader: fonts/english/shoppinglist/fontimage_48.dat loaded successfully.
  332. FontLoader: fonts/english/stone/fontimage_24.dat loaded successfully.
  333. FontLoader: fonts/english/stone/fontimage_48.dat loaded successfully.
  334. FontLoader: fonts/english/summertime/fontimage_12.dat loaded successfully.
  335. FontLoader: fonts/english/summertime/fontimage_24.dat loaded successfully.
  336. FontLoader: fonts/english/summertime/fontimage_48.dat loaded successfully.
  337. FontLoader: fonts/english/treasure_map/fontimage_12.dat loaded successfully.
  338. FontLoader: fonts/english/treasure_map/fontimage_24.dat loaded successfully.
  339. FontLoader: fonts/english/treasure_map/fontimage_48.dat loaded successfully.
  340. 25 fonts registered.
  341. 4340 shader definitions found.
  342. ModelCache::initialiseModule called.
  343. Doom3SkinCache::initialiseModule called
  344. [skins] Loading skins.
  345. NamespaceFactory::initialiseModule called.
  346. ObjectivesEditorModule::initialiseModule called.
  347. ParticlesEditor::initialiseModule called.
  348. ParticlesManager::initialiseModule called
  349. PointFile::initialiseModule called
  350. Quake3MapLoader: initialiseModule called.
  351. Quake4MapLoader: initialiseModule called.
  352. RegionManager::initialiseModule called.
  353. RenderSystemFactory::initialiseModule called.
  354. SceneGraphFactory::initialiseModule called.
  355. ScriptingSystem::initialiseModule called.
  356. [skins] Warning: '}' found where shader name expected in skin: cream_armchair
  357. [skins] Warning: '}' found where shader name expected in skin: cream_armchair
  358. [skins] Warning: '}' found where shader name expected in skin: cream_armchair
  359. [skins] Warning: '}' found where shader name expected in skin: cream_armchair
  360. [skins]: in tdm_furniture_seating.skin: DefTokeniser: no more tokens
  361. [skins] in tdm_gen_metal.skin: skin iron_flat previously defined in tdm_gen_metal.skin!
  362. ScriptingSystem: Python interpreter initialised.
  363. Registered script file commands/ase_export.py as aseExport
  364. Registered script file commands/ase_export_blend.py as aseExportBlend
  365. Registered script file commands/check_for_invalid_visportals.py as check_invalid_visportals
  366. Found 240 particle definitions.
  367. Registered script file commands/convert_to_ase_and_replace.py as aseConvertAndReplace
  368. Registered script file commands/example.py as Example
  369. Registered script file commands/export_obj.py as objExport
  370. Registered script file commands/patchsplitter.py as SplitPatch
  371. Registered script file commands/select_all_models_of_type.py as SelectAllModelsOfType
  372. Registered script file commands/shift_textures_randomly.py as ShiftTexturesRandomly
  373. Registered script file commands/shift_textures_upwards_randomly.py as ShiftTexturesUpwardsRandomly
  374. Registered script file commands/test_targets.py as test_targets
  375. ScriptModule: Found 11 commands.
  376. SelectionGroupManager::initialiseModule called.
  377. [skins] Found 1210 skins.
  378. SelectionSetManager::initialiseModule called.
  379. SoundManager: initialising sound playback
  380. StimResponseEditor::initialiseModule called.
  381. TextureBrowserManager::initialiseModule called.
  382. UserInterfaceModule::initialiseModule called.
  383. Default screen has 2 monitors.
  384. Monitor 0 geometry: 1680x1050 at 0, 0
  385. Monitor 1 geometry: 1680x1050 at 1680, 0
  386. ToolbarManager: Instantiating toolbar: view
  387. ToolbarManager: Instantiating toolbar: edit
  388.  
  389. [eclassmgr] Entity class 'atdm:geode_lit_red' tries to attach 'glow' at non-existent position 'glow'
  390. [eclassmgr] attribute attach_pos_origin_4 already set on entityclass atdm:stove_small_square
  391. [eclassmgr] attribute attach_pos_origin_5 already set on entityclass atdm:stove_small_square
  392. [eclassmgr] attribute attach_pos_origin_6 already set on entityclass atdm:stove_small_square
  393. [eclassmgr] attribute inherit already set on entityclass atdm:moveable_staff_decorative
  394. [eclassmgr] Entity class 'atdm:moveable_lantern_oil_hand' tries to attach 'light' at non-existent position ''
  395. [eclassmgr] Entity class 'atdm:moveable_lantern_oil_hand02' tries to attach 'light' at non-existent position ''
  396. [eclassmgr] attribute editor_DisplayFolder already set on entityclass atdm:mover_gear_base
  397. [eclassmgr] Entity class 'atdm:prop_lantern_on' tries to attach 'light' at non-existent position ''
  398. [eclassmgr] attribute replace_anim_idle_sit_tap01 already set on entityclass atdm:prop_winebottle_sit_and_drink
  399. [eclassmgr] Entity class 'atdm:weapon_blackjack' tries to attach 'meleeweap_r' at non-existent position ''
  400. [eclassmgr] Entity class 'atdm:weapon_shortsword' tries to attach 'meleeweap_r' at non-existent position ''
  401. [eclassmgr] Entity class 'atdm:ai_undead_skeleton_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  402. [eclassmgr] Entity class 'atdm:ai_townsfolk_beggar_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  403. [eclassmgr] Entity class 'atdm:ai_townsfolk_commoner_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  404. [eclassmgr] Entity class 'atdm:ai_townsfolk_commoner_archer' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  405. [eclassmgr] Entity class 'atdm:ai_townsfolk_commoner_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
  406. [eclassmgr] Entity class 'atdm:ai_townsfolk_wench_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  407. [eclassmgr] Entity class 'atdm:ai_pagan_common_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  408. [eclassmgr] Entity class 'atdm:ai_pagan_common_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
  409. [eclassmgr] Entity class 'atdm:ai_nobleman_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  410. [eclassmgr] Entity class 'atdm:ai_nobleman02_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  411. [eclassmgr] Entity class 'atdm:ai_citywatch' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  412. [eclassmgr] Entity class 'atdm:ai_citywatch_archer' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  413. [eclassmgr] Entity class 'atdm:ai_citywatch_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
  414. [eclassmgr] Entity class 'atdm:ai_citywatch_elite' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  415. [eclassmgr] attribute editor_usage already set on entityclass atdm:env_ragdoll_citywatch_elite
  416. [eclassmgr] Entity class 'atdm:ai_guard_elite' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  417. [eclassmgr] Entity class 'atdm:ai_guard_archer_01' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  418. [eclassmgr] Entity class 'atdm:ai_guard_archer_01' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
  419. [eclassmgr] Entity class 'atdm:ai_moor' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  420. [eclassmgr] Entity class 'atdm:ai_moor02' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  421. [eclassmgr] Entity class 'atdm:ai_proguard' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  422. [eclassmgr] Entity class 'atdm:ai_proguard_archer' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  423. [eclassmgr] Entity class 'atdm:ai_proguard_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
  424. [eclassmgr] Entity class 'atdm:ai_guard_thug' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  425. [eclassmgr] Entity class 'atdm:ai_thief02_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
  426. [eclassmgr] Entity class 'atdm:ai_burglar' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
  427. [eclassmgr] Entity class 'atdm:ai_burglar_professional_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
  428. [eclassmgr] Entity class 'atdm:ai_female_thief' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
  429. [eclassmgr] Entity class 'atdm:ai_guard_female_rogue' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
  430. [eclassmgr] Entity class 'atdm:ai_builder_guard_ghost' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
  431. [eclassmgr] Entity class 'atdm:ai_builder_guard' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
  432. [eclassmgr] Entity class 'atdm:ai_builder_guard_lesser' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
  433. [eclassmgr] Entity class 'atdm:ai_builder_guard_rusted' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
  434. [eclassmgr] Entity class 'atdm:ai_builder_priest_combatant' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
  435.  
  436. [shaders] materials/tdm_epi_shader.mtr: shader transformer_gauge already defined.
  437. [shaders] materials/tdm_epifire_furniture.mtr: shader leather_chair_001 already defined.
  438. [shaders] materials/tdm_stone_natural.mtr: shader textures/darkmod/stone/natural/rough_greyblue01 already defined.
  439. [SoundManager]: SoundShader with name tdm_ai_commander_there_you_are already exists.
  440.  
  441. MainFrame: Activating layout Embedded
  442. ToolbarManager: Instantiating toolbar: texture
  443. 3056 sound shaders found.
  444. [eclassmgr] Entity class atdm:damage_fireballdirect_major specifies unknown parent class atdm:damage_fireballDirect
  445. DarkRadiant init.py called, this is Python 3.6.1 (v3.6.1:69c0db5, Mar 21 2017, 18:41:36) [MSC v.1900 64 bit (AMD64)]
  446. EventManager: Shortcuts found in Registry: 373
  447. Startup complete at Sun Jul 16 13:47:56 2017
  448.  
  449. GL_VENDOR: NVIDIA Corporation
  450. GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
  451. GL_VERSION: 4.5.0 NVIDIA 378.66
  452. GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  453. [OpenGLRenderSystem] GLSL shading IS available.
  454. [OpenGLRenderSystem] ARB shading IS available.
  455. [eclassmgr] Entity class sprgs_decompress specifies unknown parent class sprGS_splash_small
  456. [eclassmgr] Entity class sprgs_recompress specifies unknown parent class sprGS_splash_small
  457. Auto-saving registry to user settings path.
  458. Loading map from E:/Darkmod/fms/newjob/maps/prologue9.map
  459. Open file E:/darkmod/fms/newjob/maps/prologue9.map from filesystem...success.
  460. PICO_WARNING: LWO loader discards any geometry data not in Layer 1 (3 layers found)
  461. PICO_WARNING: LWO loader discards any geometry data not in Layer 1 (2 layers found)
  462. Open file E:/darkmod/fms/newjob/maps/prologue9.darkradiant from filesystem...failure
  463. Failure opening file:
  464. E:/darkmod/fms/newjob/maps/prologue9.darkradiant
  465. Stage keyword not recognised: screen
  466. [shaders] Unable to load texture: _default
  467. [shaders] ShaderLibrary: definition not found: Default
  468. [shaders] ShaderLibrary: definition not found:
  469. [shaders] ShaderLibrary: definition not found: window_side_2
  470. [shaders] ShaderLibrary: definition not found: nodraw
  471. Material keyword not recognised: twosided_decal_macro
  472. [shaders] Unable to load texture: textures/decals/stain01bwet
  473. map load timer: 4.56 second(s) elapsed
  474. --- LoadMapFile ---
  475. E:/Darkmod/fms/newjob/maps/prologue9.map
  476. 1836 brushes
  477. 242 patches
  478. 3271 entities
  479. Material keyword not recognised: particle_macro
  480. Auto-saving registry to user settings path.
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