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- # _______
- # |__ __|
- # | |_ __ ___ __ _ ___ _ _ _ __ ___ ___
- # | | '__/ _ \/ _` / __| | | | '__/ _ \/ __|
- # | | | | __/ (_| \__ \ |_| | | | __/\__ \
- # |_|_| \___|\__,_|___/\__,_|_| \___||___/
- # Official, default config.
- # -------------------------------------------------
- # Result effects:
- # LIGHTNING, EXPLOSION, FLAME_EXPLOSION, SPELL
- # -------------------------------------------------
- # required-perm usage:
- # You need to put required-perm entry, which is a list
- # in a reward.
- # Example:
- # reward4:
- # reward-type: money
- # value: 420
- # required-perm:
- # - permission.test
- # - permission.test2
- # - !permission.test3
- # item:
- # name: '&a420 dollar'
- # type: EMERALD
- # This line means:
- # Player must have permission.test, and permission.test2
- # to get this reward, but MUST NOT have permission
- # permission.test3.
- # -------------------------------------------------
- # Currency:
- # VAULT, COINSAPI, TOKENENCHANT, ITEM
- # -------------------------------------------------
- # Particle Effects:
- # http://pastebin.com/JLce1Y0x
- # -------------------------------------------------
- # Items:
- # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # -------------------------------------------------
- # Sounds:
- # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
- # 1.8 Sounds:
- # https://github.com/Attano/Spigot-1.8/blob/master/org/bukkit/Sound.java
- # -------------------------------------------------
- # Use the links above for help.
- # You can make as many Treasure/Rarity/Reward as you want.
- # Just copy that path, paste it, and edit it.
- # -------------------------------------------------
- # Tip for chances:
- # Chances are not in percents, but X to <all chances added together for a treasure>
- # So, in a treasure, if there's common with chance 800, rare with 195, and mythical with 5 chance,
- # mythical would be 0.5% (5 / (800 + 195 + 5) * 100)
- # -------------------------------------------------
- # Debug mode is for only testing. If you got an
- # error and you can't find it, just enable it;
- # debug: true
- # -------------------------------------------------
- # only-open-one:
- # enabled: If this is true, the player can open
- # only one treasure at a time.
- # deny-menu-open: If a player is already opening
- # a treasure, then don't open the GUI menu.
- # remove-on-reward: If this is enabled,
- # player may access the menu once he has been
- # rewarded. If it's false, then he may access
- # it only after 'usuable-again-tick' time.
- # -------------------------------------------------
- # Don't modify first-start-up!
- # -------------------------------------------------
- first-start-up: false
- currency: VAULT
- item-currency-item: EMERALD
- placeholderapi: true
- debug-mode: false
- item-stay-tick: 100
- usable-again-tick: 60
- limited-creative: false
- only-open-one:
- enabled: true
- deny-menu-open: true
- remove-on-reward: true
- duplicates:
- enabled: false
- randomvalue: 0
- message-enabled: true
- messages:
- - '&4[&cDuplicate!&4] &eYou found a duplicate!'
- - '&4[&cDuplicate!&4] &eYou got &6%randomvalue% &emoney!'
- rarity-random-value:
- common_default: 10-20
- rare_default: 40-80
- legendary_default: 120-250
- mythical_default: 1000-2500
- change-item-name: '&7(DUPLICATE) %name%'
- commands:
- - money give %player% %randomvalue%
- rarity-find:
- randomvalue: 0
- msgs-enabled: true
- messages:
- - '[center] &7&m------------&8&l Dein Loot &7&m------------'
- - '[center] &c%rarity%%item%'
- in-between:
- duplicate-event:
- - '[center] &cYou also found a Duplicate!'
- - '[center] &cYou got %duplicatevalue% money!'
- final-msg:
- - '[center] &7&m------------------------'
- commands-enabled: false
- commands:
- - give %player% dirt %randomvalue%
- loots:
- common_default:
- global-prefix: '&a'
- name: '[Normal] '
- display-name-for-item: false
- rarity-find-randomvalue-override: 10-20
- rarity-find-message-override:
- - '[center] &7&m------------&8&l Dein Loot &7&m------------'
- - '[center] &c%rarity%%item%'
- broadcast-enabled: false
- broadcast: '&6%player% &efound a common %item%&e!'
- rarity-find-command-extra:
- - give %player% air
- sound-enabled: true
- sound: ENTITY_ARROW_SHOOT
- reward1:
- reward-type: command
- randomvalue: 10-300
- value: eco give %player% %randomvalue%
- item:
- name: '%randomvalue% ₡'
- type: EMERALD
- reward2:
- randomvalue: 1-10
- reward-type: command
- value: give %player% diamond %randomvalue%
- item:
- name: '%randomvalue%x Diamanten'
- type: DIAMOND
- reward3:
- reward-type: command
- value: give %player% dirt 64
- item:
- name: 64x Erde
- type: DIRT
- reward4:
- reward-type: command
- value: give %player% stone 64
- item:
- name: 64x Stein
- type: STONE
- reward5:
- reward-type: command
- value: give %player% minecraft:enchanted_book 1 3 {StoredEnchantments:[{id:0,lvl:4}]}
- item:
- name: Verzaubertes Buch?
- type: ENCHANTED_BOOK
- reward6:
- reward-type: command
- randomvalue: 1-5
- value: give %player% minecraft:spawn_egg:90 %randomvalue%
- item:
- name: Schwein x%randomvalue%
- type: MONSTER_EGG
- reward7:
- reward-type: command
- randomvalue: 1-5
- value: give %player% minecraft:spawn_egg:92 %randomvalue%
- item:
- name: Kuh x%randomvalue%
- type: MONSTER_EGG
- reward8:
- reward-type: command
- randomvalue: 1-5
- value: give %player% minecraft:spawn_egg:91 %randomvalue%
- item:
- name: Schaf x%randomvalue%
- type: MONSTER_EGG
- reward9:
- reward-type: command
- randomvalue: 1-5
- value: give %player% minecraft:spawn_egg:93 %randomvalue%
- item:
- name: Huhn x%randomvalue%
- type: MONSTER_EGG
- rare_default:
- global-prefix: '&9'
- name: '[Selten] '
- display-name-for-item: false
- rarity-find-randomvalue-override: 10-30
- rarity-result-effect: SPELL
- broadcast-enabled: false
- broadcast: '&6%player% &efound a rare %item%&e!'
- sound-enabled: true
- sound: ENTITY_ARROW_SHOOT
- reward1:
- reward-type: command
- randomvalue: 300-750
- value: eco give %player% %randomvalue%
- item:
- name: '%randomvalue% ₡'
- type: EMERALD
- reward2:
- reward-type: command
- value: give %player% minecraft:enchanted_book 1 3 {StoredEnchantments:[{id:9,lvl:2}]}
- item:
- name: Verzaubertes Buch?
- type: ENCHANTED_BOOK
- reward3:
- reward-type: command
- randomvalue: 1-5
- value: give %player% minecraft:spawn_egg:100 %randomvalue%
- item:
- name: Pferd x%randomvalue%
- type: MONSTER_EGG
- reward4:
- reward-type: command
- randomvalue: 1-5
- value: give %player% minecraft:spawn_egg:95 %randomvalue%
- item:
- name: Wolf x%randomvalue%
- type: MONSTER_EGG
- reward5:
- reward-type: command
- randomvalue: 1-5
- value: give %player% minecraft:spawn_egg:94 %randomvalue%
- item:
- name: Tintenfisch x%randomvalue%
- type: MONSTER_EGG
- reward6:
- reward-type: command
- randomvalue: 10-32
- value: give %player% experience_bottle %randomvalue%
- item:
- name: Erfahrungsflaschen x%randomvalue%
- type: EXP_BOTTLE
- reward7:
- reward-type: command
- randomvalue: 1-32
- value: give %player% 30 %randomvalue%
- item:
- name: Spinnennetz x%randomvalue%
- type: WEB
- legendary_default:
- global-prefix: '&6'
- name: '[Legendär] '
- display-name-for-item: false
- rarity-find-randomvalue-override: 20-35
- broadcast-enabled: false
- broadcast: '&6%player% &efound a legendary %item%&e!'
- sound-enabled: true
- sound: ENTITY_ARROW_SHOOT
- reward1:
- randomvalue: 20-64
- reward-type: command
- value: give %player% diamond %randomvalue%
- item:
- name: '%randomvalue%x Diamanten'
- type: DIAMOND
- reward2:
- randomvalue: 30-64
- reward-type: command
- value: give %player% 266 %randomvalue%
- item:
- name: '%randomvalue%x Goldbarren'
- type: GOLD_INGOT
- reward3:
- reward-type: command
- randomvalue: 500-1000
- value: eco give %player% %randomvalue%
- item:
- name: '%randomvalue% ₡'
- type: EMERALD
- reward4:
- reward-type: command
- randomvalue: 1-5
- value: give %player% minecraft:spawn_egg:96 %randomvalue%
- item:
- name: Pilzkuh x%randomvalue%
- type: MONSTER_EGG
- reward5:
- reward-type: command
- randomvalue: 1-5
- value: give %player% minecraft:spawn_egg:68 %randomvalue%
- item:
- name: Wächter x%randomvalue%
- type: MONSTER_EGG
- reward6:
- reward-type: command
- randomvalue: 1-5
- value: give %player% minecraft:spawn_egg:55 %randomvalue%
- item:
- name: Schleim x%randomvalue%
- type: MONSTER_EGG
- reward7:
- reward-type: command
- randomvalue: 32-64
- value: give %player% experience_bottle %randomvalue%
- item:
- name: Erfahrungsflaschen x%randomvalue%
- type: EXP_BOTTLE
- mythical_default:
- global-prefix: '&5'
- name: '[Mystisch] '
- display-name-for-item: false
- rarity-find-randomvalue-override: 30-64
- broadcast-enabled: false
- broadcast: '&6%player% &efound a &c&lMYTHICAL %item%&e!'
- sound-enabled: true
- sound: ENTITY_CREEPER_PRIMED
- reward1:
- reward-type: command
- value: give %player% minecraft:skull 1 3 {SkullOwner:"%player%"}
- item:
- name: Dein Kopf
- type: SKULL_ITEM
- reward2:
- reward-type: command
- randomvalue: 1000-10000
- value: eco give %player% %randomvalue%
- item:
- name: '%randomvalue% ₡'
- type: EMERALD
- reward3:
- randomvalue: 2-10
- reward-type: command
- value: give %player% 57 %randomvalue%
- item:
- name: '%randomvalue%x Diamant Blöcke'
- type: DIAMOND_BLOCK
- reward4:
- randomvalue: 10-64
- reward-type: command
- value: give %player% 133 %randomvalue%
- item:
- name: '%randomvalue%x Smaragd Blöcke'
- type: EMERALD_BLOCK
- reward5:
- reward-type: command
- value: give %player% minecraft:enchanted_book 1 3 {StoredEnchantments:[{id:70,lvl:1}]}
- item:
- name: Verzaubertes Buch?
- type: ENCHANTED_BOOK
- reward6:
- reward-type: command
- randomvalue: 1-3
- value: give %player% minecraft:spawn_egg:120 %randomvalue%
- item:
- name: Villager x%randomvalue%
- type: MONSTER_EGG
- reward7:
- reward-type: command
- value: give %player% 443 1
- item:
- name: Elytra x1
- type: ELYTRA
- reward8:
- reward-type: command
- value: give %player% 399 1
- item:
- name: Netherstern x1
- type: NETHER_STAR
- reward9:
- reward-type: command
- value: give %player% 397:1 1
- item:
- name: Witherskelettschädel x1
- type: SKULL_ITEM:1
- vote_default:
- global-prefix: '&5'
- name: '[Voting] '
- display-name-for-item: false
- broadcast-enabled: false
- broadcast: '&6%player% &efound a &4&lVOTE RANK&e!!'
- sound-enabled: true
- sound: ENTITY_ARROW_SHOOT
- reward1:
- reward-type: command
- value: manuadd %player% Vote
- required-perm:
- - '!vote.rank.identifier.permission'
- item:
- name: Vote limited Rank
- type: FIREWORK_ROCKET
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