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  1. [Shaders] ShadersMod version: 2.4.12
  2. [Shaders] OpenGL Version: 3.3.11672 Compatibility Profile Context
  3. [Shaders] Vendor:  ATI Technologies Inc.
  4. [Shaders] Renderer: ATI Radeon HD 2400 XT
  5. [Shaders] Capabilities:  2.0  2.1  3.0  3.2  -
  6. [Shaders] GL_MAX_DRAW_BUFFERS: 8
  7. [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
  8. [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 16
  9. [Shaders] Load ShadersMod configuration.
  10. [Shaders] Loaded shaderpack: SEUS v10.0 Lite.zip
  11. [Shaders] allocateTextureMap 4 1024 512
  12. [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
  13. Vertex shader was successfully compiled to run on hardware.
  14.  
  15. [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
  16. Fragment shader was successfully compiled to run on hardware.
  17.  
  18. [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
  19. Vertex shader(s) linked, fragment shader(s) linked.
  20.  
  21.  
  22. [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
  23. Validation successful.
  24.  
  25.  
  26. [Shaders] Program loaded: gbuffers_basic
  27. [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
  28. Vertex shader was successfully compiled to run on hardware.
  29.  
  30. [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
  31. Fragment shader was successfully compiled to run on hardware.
  32.  
  33. [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
  34. Vertex shader(s) linked, fragment shader(s) linked.
  35.  
  36.  
  37. [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
  38. Validation successful.
  39.  
  40.  
  41. [Shaders] Program loaded: gbuffers_textured
  42. [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
  43. Vertex shader was successfully compiled to run on hardware.
  44.  
  45. [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
  46. Fragment shader was successfully compiled to run on hardware.
  47.  
  48. [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
  49. Vertex shader(s) linked, fragment shader(s) linked.
  50.  
  51.  
  52. [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
  53. Validation successful.
  54.  
  55.  
  56. [Shaders] Program loaded: gbuffers_textured_lit
  57. [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
  58. Vertex shader was successfully compiled to run on hardware.
  59.  
  60. [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
  61. Fragment shader was successfully compiled to run on hardware.
  62.  
  63. [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
  64. Vertex shader(s) linked, fragment shader(s) linked.
  65.  
  66.  
  67. [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
  68. Validation successful.
  69.  
  70.  
  71. [Shaders] Program loaded: gbuffers_skybasic
  72. [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
  73. Vertex shader was successfully compiled to run on hardware.
  74.  
  75. [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
  76. Fragment shader was successfully compiled to run on hardware.
  77.  
  78. [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
  79. Vertex shader(s) linked, fragment shader(s) linked.
  80.  
  81.  
  82. [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
  83. Validation successful.
  84.  
  85.  
  86. [Shaders] Program loaded: gbuffers_skytextured
  87. [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
  88. Vertex shader was successfully compiled to run on hardware.
  89.  
  90. [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
  91. Fragment shader was successfully compiled to run on hardware.
  92.  
  93. [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
  94. Vertex shader(s) linked, fragment shader(s) linked.
  95.  
  96.  
  97. [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
  98. Validation successful.
  99.  
  100.  
  101. [Shaders] Program loaded: gbuffers_terrain
  102. [Shaders] Shader info log: /shaders/gbuffers_water.vsh
  103. Vertex shader was successfully compiled to run on hardware.
  104.  
  105. [Shaders] Shader info log: /shaders/gbuffers_water.fsh
  106. Fragment shader was successfully compiled to run on hardware.
  107.  
  108. [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
  109. Vertex shader(s) linked, fragment shader(s) linked.
  110.  
  111.  
  112. [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
  113. Validation successful.
  114.  
  115.  
  116. [Shaders] Program loaded: gbuffers_water
  117. [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
  118. Vertex shader was successfully compiled to run on hardware.
  119.  
  120. [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
  121. Fragment shader was successfully compiled to run on hardware.
  122.  
  123. [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
  124. Vertex shader(s) linked, fragment shader(s) linked.
  125.  
  126.  
  127. [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
  128. Validation successful.
  129.  
  130.  
  131. [Shaders] Program loaded: gbuffers_entities
  132. [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
  133. Vertex shader was successfully compiled to run on hardware.
  134.  
  135. [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
  136. Fragment shader was successfully compiled to run on hardware.
  137.  
  138. [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
  139. Vertex shader(s) linked, fragment shader(s) linked.
  140.  
  141.  
  142. [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
  143. Validation successful.
  144.  
  145.  
  146. [Shaders] Program loaded: gbuffers_hand
  147. [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
  148. Vertex shader was successfully compiled to run on hardware.
  149.  
  150. [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
  151. Fragment shader was successfully compiled to run on hardware.
  152.  
  153. [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
  154. Vertex shader(s) linked, fragment shader(s) linked.
  155.  
  156.  
  157. [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
  158. Validation successful.
  159.  
  160.  
  161. [Shaders] Program loaded: gbuffers_weather
  162. [Shaders] Shader info log: /shaders/composite.vsh
  163. Vertex shader was successfully compiled to run on hardware.
  164.  
  165. [Shaders] Shadow map resolution: 2048
  166. [Shaders] Shadow map distance: 80.0f
  167. [Shaders] Shadow map interval size: 4.0f
  168. [Shaders] gcolor format: RGB8
  169. [Shaders] gdepth format: RGB8
  170. [Shaders] gnormal format: RGB8
  171. [Shaders] composite format: R8
  172. [Shaders] Eye brightness halflife: 10.0f
  173. [Shaders] Center depth halflife: 2.0f
  174. [Shaders] Wetness halflife: 200.0f
  175. [Shaders] Dryness halflife: 500.0f
  176. [Shaders] Sun path rotation: -30.0f
  177. [Shaders] AO Level: 0.014f
  178. [Shaders] Shader info log: /shaders/composite.fsh
  179. Fragment shader was successfully compiled to run on hardware.
  180.  
  181. [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
  182. Vertex shader(s) linked, fragment shader(s) linked.
  183.  
  184.  
  185. [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
  186. Validation successful.
  187.  
  188.  
  189. [Shaders] Program loaded: composite
  190. [Shaders] Shader info log: /shaders/shadow.vsh
  191. Vertex shader was successfully compiled to run on hardware.
  192.  
  193. [Shaders] Shader info log: /shaders/shadow.fsh
  194. Fragment shader was successfully compiled to run on hardware.
  195.  
  196. [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
  197. Vertex shader(s) linked, fragment shader(s) linked.
  198.  
  199.  
  200. [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
  201. Validation successful.
  202.  
  203.  
  204. [Shaders] Program loaded: shadow
  205. [Shaders] usedColorBuffers: 4
  206. [Shaders] usedDepthBuffers: 1
  207. [Shaders] usedShadowColorBuffers: 0
  208. [Shaders] usedShadowDepthBuffers: 2
  209. [Shaders] usedColorAttachs: 4
  210. [Shaders] usedDrawBuffers: 4
  211. [Shaders] Framebuffer created.
  212. [Shaders] Shadow framebuffer created.
  213. [Shaders] Reset world renderers
  214. [Shaders] Reset model renderers
  215. [Shaders] Loaded shaderpack: Chocapic13 V6 Lite.zip
  216. [Shaders] Uninit
  217. [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
  218. Vertex shader was successfully compiled to run on hardware.
  219.  
  220. [Shaders] Shadow map resolution: 1024
  221. [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
  222. Fragment shader was successfully compiled to run on hardware.
  223.  
  224. [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
  225. Vertex shader(s) linked, fragment shader(s) linked.
  226.  
  227.  
  228. [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
  229. Validation successful.
  230.  
  231.  
  232. [Shaders] Program loaded: gbuffers_basic
  233. [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
  234. Vertex shader was successfully compiled to run on hardware.
  235.  
  236. [Shaders] Shadow map resolution: 1024
  237. [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
  238. Fragment shader was successfully compiled to run on hardware.
  239.  
  240. [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
  241. Vertex shader(s) linked, fragment shader(s) linked.
  242.  
  243.  
  244. [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
  245. Validation successful.
  246.  
  247.  
  248. [Shaders] Program loaded: gbuffers_textured
  249. [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
  250. Vertex shader was successfully compiled to run on hardware.
  251.  
  252. [Shaders] Shadow map resolution: 1024
  253. [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
  254. Fragment shader was successfully compiled to run on hardware.
  255.  
  256. [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
  257. Vertex shader(s) linked, fragment shader(s) linked.
  258.  
  259.  
  260. [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
  261. Validation successful.
  262.  
  263.  
  264. [Shaders] Program loaded: gbuffers_textured_lit
  265. [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
  266. Vertex shader was successfully compiled to run on hardware.
  267.  
  268. [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
  269. Fragment shader was successfully compiled to run on hardware.
  270.  
  271. [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
  272. Vertex shader(s) linked, fragment shader(s) linked.
  273.  
  274.  
  275. [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
  276. Validation successful.
  277.  
  278.  
  279. [Shaders] Program loaded: gbuffers_skybasic
  280. [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
  281. Vertex shader was successfully compiled to run on hardware.
  282.  
  283. [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
  284. Fragment shader was successfully compiled to run on hardware.
  285.  
  286. [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
  287. Vertex shader(s) linked, fragment shader(s) linked.
  288.  
  289.  
  290. [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
  291. Validation successful.
  292.  
  293.  
  294. [Shaders] Program loaded: gbuffers_skytextured
  295. [Shaders] Shader info log: /shaders/gbuffers_clouds.vsh
  296. Vertex shader was successfully compiled to run on hardware.
  297.  
  298. [Shaders] Shadow map resolution: 1024
  299. [Shaders] Shader info log: /shaders/gbuffers_clouds.fsh
  300. Fragment shader was successfully compiled to run on hardware.
  301.  
  302. [Shaders] Info log: /shaders/gbuffers_clouds.vsh, /shaders/gbuffers_clouds.fsh
  303. Vertex shader(s) linked, fragment shader(s) linked.
  304.  
  305.  
  306. [Shaders] Info log: /shaders/gbuffers_clouds.vsh, /shaders/gbuffers_clouds.fsh
  307. Validation successful.
  308.  
  309.  
  310. [Shaders] Program loaded: gbuffers_clouds
  311. [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
  312. Vertex shader was successfully compiled to run on hardware.
  313.  
  314. [Shaders] Shadow map resolution: 1024
  315. [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
  316. Fragment shader was successfully compiled to run on hardware.
  317.  
  318. [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
  319. Vertex shader(s) linked, fragment shader(s) linked.
  320.  
  321.  
  322. [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
  323. Validation successful.
  324.  
  325.  
  326. [Shaders] Program loaded: gbuffers_terrain
  327. [Shaders] Shader info log: /shaders/gbuffers_damagedblock.vsh
  328. Vertex shader was successfully compiled to run on hardware.
  329.  
  330. [Shaders] Shadow map resolution: 1024
  331. [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
  332. Fragment shader was successfully compiled to run on hardware.
  333.  
  334. [Shaders] Info log: /shaders/gbuffers_damagedblock.vsh, /shaders/gbuffers_damagedblock.fsh
  335. Vertex shader(s) linked, fragment shader(s) linked.
  336.  
  337.  
  338. [Shaders] Info log: /shaders/gbuffers_damagedblock.vsh, /shaders/gbuffers_damagedblock.fsh
  339. Validation successful.
  340.  
  341.  
  342. [Shaders] Program loaded: gbuffers_damagedblock
  343. [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_water.vsh
  344. [Shaders] Shader info log: /shaders/gbuffers_water.vsh
  345. Vertex shader failed to compile with the following errors:
  346. ERROR: 0:1: error(#106) Version number not supported by GL2
  347. ERROR: error(#273) 1 compilation errors.  No code generated
  348.  
  349. [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_water.fsh
  350. [Shaders] Shader info log: /shaders/gbuffers_water.fsh
  351. Fragment shader failed to compile with the following errors:
  352. ERROR: 0:1: error(#106) Version number not supported by GL2
  353. ERROR: error(#273) 1 compilation errors.  No code generated
  354.  
  355. [Shaders][SEVERE] Error linking program: 18
  356. [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
  357. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.
  358.  
  359.  
  360. [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
  361. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.
  362.  
  363.  
  364. [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_water"
  365. [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
  366. Vertex shader was successfully compiled to run on hardware.
  367.  
  368. [Shaders] Shadow map resolution: 1024
  369. [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
  370. Fragment shader was successfully compiled to run on hardware.
  371.  
  372. [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
  373. Vertex shader(s) linked, fragment shader(s) linked.
  374.  
  375.  
  376. [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
  377. Validation successful.
  378.  
  379.  
  380. [Shaders] Program loaded: gbuffers_entities
  381. [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
  382. Vertex shader was successfully compiled to run on hardware.
  383.  
  384. [Shaders] Shadow map resolution: 1024
  385. [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
  386. Fragment shader was successfully compiled to run on hardware.
  387.  
  388. [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
  389. Vertex shader(s) linked, fragment shader(s) linked.
  390.  
  391.  
  392. [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
  393. Validation successful.
  394.  
  395.  
  396. [Shaders] Program loaded: gbuffers_hand
  397. [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_weather.vsh
  398. [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
  399. Vertex shader failed to compile with the following errors:
  400. ERROR: 0:1: error(#106) Version number not supported by GL2
  401. ERROR: error(#273) 1 compilation errors.  No code generated
  402.  
  403. [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_weather.fsh
  404. [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
  405. Fragment shader failed to compile with the following errors:
  406. ERROR: 0:1: error(#106) Version number not supported by GL2
  407. ERROR: error(#273) 1 compilation errors.  No code generated
  408.  
  409. [Shaders][SEVERE] Error linking program: 20
  410. [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
  411. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.
  412.  
  413.  
  414. [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
  415. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.
  416.  
  417.  
  418. [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_weather"
  419. [Shaders] Shader info log: /shaders/composite.vsh
  420. Vertex shader was successfully compiled to run on hardware.
  421.  
  422. [Shaders][SEVERE] Error compiling fragment shader: /shaders/composite.fsh
  423. [Shaders] Shader info log: /shaders/composite.fsh
  424. Fragment shader failed to compile with the following errors:
  425. ERROR: 0:1: error(#106) Version number not supported by GL2
  426. ERROR: 0:1464: error(#202) No matching overloaded function found textureGather
  427. WARNING: 0:1464: warning(#402) Implicit truncation of vector from size 1 to size 4.
  428. ERROR: 0:1468: error(#202) No matching overloaded function found textureGather
  429. WARNING: 0:1468: warning(#402) Implicit truncation of vector from size 1 to size 4.
  430. ERROR: 0:1472: error(#202) No matching overloaded function found textureGather
  431. WARNING: 0:1472: warning(#402) Implicit truncation of vector from size 1 to size 4.
  432. ERROR: 0:1476: error(#202) No matching overloaded function found textureGather
  433. WARNING: 0:1476: warning(#402) Implicit truncation of vector from size 1 to size 4.
  434. ERROR: 0:1480: error(#202) No matching overloaded function found textureGather
  435. WARNING: 0:1480: warning(#402) Implicit truncation of vector from size 1 to size 4.
  436. ERROR: 0:1484: error(#202) No matching overloaded function found textureGather
  437. WARNING: 0:1484: warning(#402) Implicit truncation of vector from size 1 to size 4.
  438. ERROR: 0:1488: error(#202) No matching overloaded function found textureGather
  439. WARNING: 0:1488: warning(#402) Implicit truncation of vector from size 1 to size 4.
  440. ERROR: 0:1492: error(#202) No matching overloaded function found textureGather
  441. WARNING: 0:1492: warning(#402) Implicit truncation of vector from size 1 to size 4.
  442. ERROR: 0:1496: error(#202) No matching overloaded function found textureGather
  443. WARNING: 0:1496: warning(#402) Implicit truncation of vector from size 1 to size 4.
  444. ERROR: 0:1500: error(#202) No matching overloaded function found textureGather
  445. WARNING: 0:1500: warning(#402) Implicit truncation of vector from size 1 to size 4.
  446. ERROR: 0:1504: error(#202) No matching overloaded function found textureGather
  447. WARNING: 0:1504: warning(#402) Implicit truncation of vector from size 1 to size 4.
  448. ERROR: 0:1508: error(#202) No matching overloaded function found textureGather
  449. WARNING: 0:1508: warning(#402) Implicit truncation of vector from size 1 to size 4.
  450. ERROR: 0:1512: error(#202) No matching overloaded function found textureGather
  451. WARNING: 0:1512: warning(#402) Implicit truncation of vector from size 1 to size 4.
  452. ERROR: 0:1527: error(#202) No matching overloaded function found textureGather
  453. WARNING: 0:1527: warning(#402) Implicit truncation of vector from size 1 to size 4.
  454. ERROR: error(#273) 15 compilation errors.  No code generated
  455.  
  456. [Shaders][SEVERE] Error linking program: 20
  457. [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
  458. Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.
  459.  
  460.  
  461. [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
  462. Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.
  463.  
  464.  
  465. [Shaders][SEVERE] [Shaders] Error: Invalid program "composite"
  466. [Shaders][SEVERE] Error compiling vertex shader: /shaders/final.vsh
  467. [Shaders] Shader info log: /shaders/final.vsh
  468. Vertex shader failed to compile with the following errors:
  469. ERROR: 0:1: error(#106) Version number not supported by GL2
  470. ERROR: error(#273) 1 compilation errors.  No code generated
  471.  
  472. [Shaders] gcolor format: RGBA16
  473. [Shaders] gdepth format: RGBA8
  474. [Shaders] gnormal format: RGBA16
  475. [Shaders] Shadow map resolution: 1024
  476. [Shaders] Shadow map distance: 120.0
  477. [Shaders] shadowHardwareFiltering0
  478. [Shaders] Sun path rotation: -40.0f
  479. [Shaders] gdepth mipmap enabled for /shaders/final.fsh
  480. [Shaders][SEVERE] Error compiling fragment shader: /shaders/final.fsh
  481. [Shaders] Shader info log: /shaders/final.fsh
  482. Fragment shader failed to compile with the following errors:
  483. ERROR: 0:1: error(#106) Version number not supported by GL2
  484. ERROR: error(#273) 1 compilation errors.  No code generated
  485.  
  486. [Shaders][SEVERE] Error linking program: 20
  487. [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
  488. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.
  489.  
  490.  
  491. [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
  492. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.
  493.  
  494.  
  495. [Shaders][SEVERE] [Shaders] Error: Invalid program "final"
  496. [Shaders][SEVERE] Error compiling vertex shader: /shaders/shadow.vsh
  497. [Shaders] Shader info log: /shaders/shadow.vsh
  498. Vertex shader failed to compile with the following errors:
  499. ERROR: 0:1: error(#106) Version number not supported by GL2
  500. ERROR: error(#273) 1 compilation errors.  No code generated
  501.  
  502. [Shaders] Shader info log: /shaders/shadow.fsh
  503. Fragment shader was successfully compiled to run on hardware.
  504.  
  505. [Shaders][SEVERE] Error linking program: 20
  506. [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
  507. Vertex shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.
  508.  
  509.  
  510. [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
  511. Vertex shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.
  512.  
  513.  
  514. [Shaders][SEVERE] [Shaders] Error: Invalid program "shadow"
  515. [Shaders] usedColorBuffers: 4
  516. [Shaders] usedDepthBuffers: 1
  517. [Shaders] usedShadowColorBuffers: 0
  518. [Shaders] usedShadowDepthBuffers: 1
  519. [Shaders] usedColorAttachs: 4
  520. [Shaders] usedDrawBuffers: 2
  521. [Shaders] Framebuffer created.
  522. [Shaders] Shadow framebuffer created.
  523. [Shaders] Reset world renderers
  524. [Shaders] Reset model renderers
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