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May 20th, 2018
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  1. Eldritch Transformation-
  2. For the rest of the battle, the character is transformed into a beast.
  3. This increases defense(2x), damage(2.5x[rounds up]), and also allows life-sap.(.5x of the damage dealt is stolen[rounds up])
  4. Every time the character is hit, there is a 1/5 chance for them to attack an ally.(This attack does 1.5x normal damage to ally{rounds up}, [life-sap applies])
  5. If an ally is currently bleeding, there is a 1/10 chance for the character to attack them at a normal damage rate.(Life-sap applies)
  6. If the character does not get the last hit on an enemy during the battle and they've used this skill, they are found lying on Death's Door for the start of the next battle. They have a lower chance of dying (1/3) from damage on Death's Door due to the Eldritch blood coursing through them.
  7. Senses Of The Beast: This character never misses while transformed, be it on an ally or an enemy. This effect is cancelled if the character is both blinded and have a need to hold their breath.
  8. Paranoid: Due to years of being poisoned, prosecuted, and outcast from society due to their affliction, this character suffers crippling paranoia. While not on Death's Door, this character refuses to be healed by anything except their innate life-sap, and buffed by anything except their Eldritch Transformation. If someone insists on healing them, they snap, with a 1/2 chance to transform, dealing a 2x damage rate attack to them, causing them to bleed(for 1/15th, rounded down) of their health each round, but the heal also succeeds.(This works while transformed, and can be catastrophic to an insistent teammate.) They refuse to don any armor they did not make themselves, refuse to eat any food they did not make themselves and keep a constant eye on, refuse to sleep while others are still awake, and refuse to drink any potions they did not brew.
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