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  1.  
  2. ** Executing...
  3. ** Command: Change Directory
  4. ** Parameters: "D:\cs"
  5.  
  6.  
  7. ** Executing...
  8. ** Command: C:\Valve Hammer Editor\tools\hlcsg.exe
  9. ** Parameters: "c:\users\on\desktop\doortry1" -wadinclude siberia-min.wad -wadinclude zhlt.wad
  10.  
  11. Unknown option "Editor\tools\hlcsg.exe"
  12. hlcsg v3.4 VL30 (Nov 23 2012)
  13. Zoner's Half-Life Compilation Tools -- Custom Build
  14. Based on code modifications by Sean 'Zoner' Cavanaugh
  15. Based on Valve's version, modified with permission.
  16. Submit detailed bug reports to (vluzacn@163.com)
  17.  
  18. -= hlcsg Options =-
  19.  
  20. -console # : Set to 0 to turn off the pop-up console (default is 1)
  21. -lang file : localization file
  22. -nowadtextures : include all used textures into bsp
  23. -wadinclude file : place textures used from wad specified into bsp
  24. -noclip : don't create clipping hull
  25. -clipeconomy : turn clipnode economy mode on
  26. -cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
  27. -nullfile file : specify list of entities to retexture with NULL
  28. -onlyents : do an entity update from .map to .bsp
  29. -noskyclip : disable automatic clipping of SKY brushes
  30. -tiny # : minmum brush face surface area before it is discarded
  31. -brushunion # : threshold to warn about overlapping brushes
  32.  
  33. -hullfile file : Reads in custom collision hull dimensions
  34. -wadcfgfile file : load wad configuration from a file
  35. -wadconfig name : load wad configuration from a group in wad.cfg
  36. -texdata # : Alter maximum texture memory limit (in kb)
  37. -lightdata # : Alter maximum lighting memory limit (in kb)
  38. -chart : display bsp statitics
  39. -low | -high : run program an altered priority level
  40. -nolog : don't generate the compile logfiles
  41. -noresetlog : Do not delete log file
  42. -threads # : manually specify the number of threads to run
  43. -estimate : display estimated time during compile
  44. -verbose : compile with verbose messages
  45. -noinfo : Do not show tool configuration information
  46. -nonulltex : Turns off null texture stripping
  47. -nonullifytrigger: don't remove 'aaatrigger' texture
  48. -nolightopt : don't optimize engine light entities
  49. -notextconvert : don't convert game_text message to UTF8 format
  50. -dev # : compile with developer message
  51.  
  52. -wadautodetect : Force auto-detection of wadfiles
  53. -scale # : Scale the world. Use at your own risk.
  54. mapfile : The mapfile to compile
  55.  
  56.  
  57. ** Executing...
  58. ** Command: C:\Valve Hammer Editor\tools\hlbsp.exe
  59. ** Parameters: "c:\users\on\desktop\doortry1"
  60.  
  61. Unknown option "Editor\tools\hlbsp.exe"
  62. hlbsp v3.4 VL30 (Nov 23 2012)
  63. Zoner's Half-Life Compilation Tools -- Custom Build
  64. Based on code modifications by Sean 'Zoner' Cavanaugh
  65. Based on Valve's version, modified with permission.
  66. Submit detailed bug reports to (vluzacn@163.com)
  67.  
  68. -= hlbsp Options =-
  69.  
  70. -console # : Set to 0 to turn off the pop-up console (default is 1)
  71. -lang file : localization file
  72. -leakonly : Run BSP only enough to check for LEAKs
  73. -subdivide # : Sets the face subdivide size
  74. -maxnodesize # : Sets the maximum portal node size
  75.  
  76. -notjunc : Don't break edges on t-junctions (not for final runs)
  77. -nobrink : Don't smooth brinks (not for final runs)
  78. -noclip : Don't process the clipping hull (not for final runs)
  79. -nofill : Don't fill outside (will mask LEAKs) (not for final runs)
  80. -noinsidefill : Don't fill empty spaces
  81. -noopt : Don't optimize planes on BSP write (not for final runs)
  82. -noclipnodemerge: Don't optimize clipnodes
  83. -texdata # : Alter maximum texture memory limit (in kb)
  84. -lightdata # : Alter maximum lighting memory limit (in kb)
  85. -chart : display bsp statitics
  86. -low | -high : run program an altered priority level
  87. -nolog : don't generate the compile logfiles
  88. -threads # : manually specify the number of threads to run
  89. -estimate : display estimated time during compile
  90. -nonulltex : Don't strip NULL faces
  91. -nohull2 : Don't generate hull 2 (the clipping hull for large monsters and pushables)
  92. -viewportal : Show portal boundaries in 'mapname_portal.pts' file
  93. -verbose : compile with verbose messages
  94. -noinfo : Do not show tool configuration information
  95. -dev # : compile with developer message
  96.  
  97. mapfile : The mapfile to compile
  98.  
  99.  
  100. ** Executing...
  101. ** Command: C:\Valve Hammer Editor\tools\hlvis.exe
  102. ** Parameters: "c:\users\on\desktop\doortry1"
  103.  
  104. Unknown option "Editor\tools\hlvis.exe"
  105. hlvis v3.4 VL30 (Nov 23 2012)
  106. Zoner's Half-Life Compilation Tools -- Custom Build
  107. Based on code modifications by Sean 'Zoner' Cavanaugh
  108. Based on Valve's version, modified with permission.
  109. Submit detailed bug reports to (vluzacn@163.com)
  110.  
  111. -= hlvis Options =-
  112.  
  113. -console # : Set to 0 to turn off the pop-up console (default is 1)
  114. -lang file : localization file
  115. -full : Full vis
  116. -fast : Fast vis
  117.  
  118. -texdata # : Alter maximum texture memory limit (in kb)
  119. -lightdata # : Alter maximum lighting memory limit (in kb)
  120. -chart : display bsp statitics
  121. -low | -high : run program an altered priority level
  122. -nolog : don't generate the compile logfiles
  123. -threads # : manually specify the number of threads to run
  124. -estimate : display estimated time during compile
  125. -maxdistance # : Alter the maximum distance for visibility
  126. -verbose : compile with verbose messages
  127. -noinfo : Do not show tool configuration information
  128. -dev # : compile with developer message
  129.  
  130. mapfile : The mapfile to compile
  131.  
  132.  
  133. ** Executing...
  134. ** Command: C:\Valve Hammer Editor\tools\hlrad.exe
  135. ** Parameters: "c:\users\on\desktop\doortry1"
  136.  
  137. Unknown option "Editor\tools\hlrad.exe"
  138. hlrad v3.4 VL30 (Nov 23 2012)
  139. Zoner's Half-Life Compilation Tools -- Custom Build
  140. Based on code modifications by Sean 'Zoner' Cavanaugh
  141. Based on Valve's version, modified with permission.
  142. Submit detailed bug reports to (vluzacn@163.com)
  143.  
  144. -= hlrad Options =-
  145.  
  146. -console # : Set to 0 to turn off the pop-up console (default is 1)
  147. -lang file : localization file
  148. -waddir folder : Search this folder for wad files.
  149. -fast : Fast rad
  150. -vismatrix value: Set vismatrix method to normal, sparse or off .
  151. -extra : Improve lighting quality by doing 9 point oversampling
  152. -bounce # : Set number of radiosity bounces
  153. -ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
  154. -circus : Enable 'circus' mode for locating unlit lightmaps
  155. -nospread : Disable sunlight spread angles for this compile
  156. -nopaque : Disable the opaque zhlt_lightflags for this compile
  157.  
  158. -smooth # : Set smoothing threshold for blending (in degrees)
  159. -smooth2 # : Set smoothing threshold between different textures
  160. -chop # : Set radiosity patch size for normal textures
  161. -texchop # : Set radiosity patch size for texture light faces
  162.  
  163. -notexscale : Do not scale radiosity patches with texture scale
  164. -coring # : Set lighting threshold before blackness
  165. -dlight # : Set direct lighting threshold
  166. -nolerp : Disable radiosity interpolation, nearest point instead
  167.  
  168. -fade # : Set global fade (larger values = shorter lights)
  169. -scale # : Set global light scaling value
  170. -gamma # : Set global gamma value
  171.  
  172. -sky # : Set ambient sunlight contribution in the shade outside
  173. -lights file : Manually specify a lights.rad file to use
  174. -noskyfix : Disable light_environment being global
  175. -incremental : Use or create an incremental transfer list file
  176.  
  177. -dump : Dumps light patches to a file for hlrad debugging info
  178.  
  179. -texdata # : Alter maximum texture memory limit (in kb)
  180. -lightdata # : Alter maximum lighting memory limit (in kb)
  181. -chart : display bsp statitics
  182. -low | -high : run program an altered priority level
  183. -nolog : Do not generate the compile logfiles
  184. -threads # : manually specify the number of threads to run
  185. -estimate : display estimated time during compile
  186. -verbose : compile with verbose messages
  187. -noinfo : Do not show tool configuration information
  188. -dev # : compile with developer message
  189.  
  190. -colourgamma r g b : Sets different gamma values for r, g, b
  191. -colourscale r g b : Sets different lightscale values for r, g ,b
  192. -colourjitter r g b : Adds noise, independent colours, for dithering
  193. -jitter r g b : Adds noise, monochromatic, for dithering
  194. -customshadowwithbounce : Enables custom shadows with bounce light
  195. -rgbtransfers : Enables RGB Transfers (for custom shadows)
  196.  
  197. -minlight # : Minimum final light (integer from 0 to 255)
  198. -compress # : compress tranfer ( 0=32bit 1=16bit 2=8bit )
  199. -rgbcompress # : compress rgbtranfer ( 0=96bit 1=48bit 2=32bit 3=24bit )
  200. -softsky # : Smooth skylight.(0=off 1=on)
  201. -depth # : Thickness of translucent objects.
  202. -blockopaque # : Remove the black areas around opaque entities.(0=off 1=on)
  203. -notextures : Don't load textures.
  204. -texreflectgamma # : Gamma that relates reflectivity to texture color bits.
  205. -texreflectscale # : Reflectivity for 255-white texture.
  206. -blur # : Enlarge lightmap sample to blur the lightmap.
  207. -noemitterrange: Don't fix pointy texlights.
  208. -drawpatch : Export light patch positions to file 'mapname_patch.pts'.
  209. -drawsample x y z r : Export light sample positions in an area to file 'mapname_sample.pts'.
  210. -drawedge : Export smooth edge positions to file 'mapname_edge.pts'.
  211. -drawlerp : Show bounce light triangulation status.
  212. mapfile : The mapfile to compile
  213.  
  214.  
  215. ** Executing...
  216. ** Command: Copy File
  217. ** Parameters: "c:\users\on\desktop\doortry1.bsp" "C:\Users\ON\Desktop\new mapss\doortry1.bsp"
  218.  
  219. The command failed. Windows reported the error:
  220. "The system cannot find the file specified."
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