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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. # Default FeatherBoard comes with a board called "default". All players have the permission
  147. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  148. # the permission is negated.
  149. #
  150. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151. # names such as "vip-board", "mcmmo-levelup", ...
  152. default:
  153. # Every section here are different lines. The first section will be used as the title
  154. # the following sections will be used as the lines on the scoreboard (max 15)
  155. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156. # things simple I will use logical names such as "title", "spacer", "header", ...
  157. title:
  158. # Every line has its own frames. The animation will loop through these frames on intervals
  159. # that you configure below.
  160. # Put all your frames under 'text:'. You can make as many lines as you want and use
  161. # placeholders and preset effects.
  162. # Keep in mind that there is a limit in line width!
  163. text:
  164. # To create cool looking animations you create yourself
  165. # you can use the graphical tool AnimationCreator
  166. # https://www.spigotmc.org/resources/animationcreator.6001/
  167. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  168. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  169. - '&6&lUHC Meetup'
  170. interval: 5
  171. random: false
  172. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  173. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  174. # These lines (usually a header or footer) are also good for decoration.
  175. 1:
  176. text:
  177. - '&7'
  178. 2:
  179. text:
  180. - '&fNombre:'
  181. 3:
  182. text:
  183. - '&f {player}'
  184. ESPACIO:
  185. text:
  186. - '&f'
  187. 4:
  188. text:
  189. - '&fRango:'
  190. 5:
  191. text:
  192. - '&f {group}'
  193. ESPACIO1:
  194. text:
  195. - '&f'
  196. 6:
  197. text:
  198. - "&a&l\xbb &eServer Info:"
  199. interval: 100
  200. random: false
  201. 7:
  202. text:
  203. - '&f UHC: &a#1'
  204. interval: 10
  205. random: false
  206. 8:
  207. text:
  208. - '&f Conectados: &a{PLAYERCOUNT}&f/&a{maxplayers}'
  209. interval: 10
  210. random: false
  211. # This is the same as the header. It is not needed since you already use the header as the longest line
  212. # but it looks cleaner having a footer.
  213. footer:
  214. text:
  215. - '&7'
  216. interval: 10
  217. random: true
  218. # This is a combat scoreboard example showing
  219. # combat related information.
  220. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  221. # (Unless you want it to show all the time)
  222. # You still need to 'trigger' this scoreboard in the vanilla_combat
  223. combat-scoreboard-example:
  224. # Lets just use the title,header and footer from the example above
  225. # for in depth configuration look above.
  226. #
  227. # When designing a board that is used when triggered on an event. You have
  228. # to think (before looking at the placeholders) what is relevant.
  229. # For example: When I think of combat my first thoughts are:
  230. # - Health: To see how much you have left
  231. # - Possible cooldown timers
  232. # - With who am I in combat?
  233. # - Target health
  234. # - mcMMO attacking level?
  235. #
  236. # Next you have to think what is important during that event:
  237. # - Combat: not too much distraction (no animations, smaller scoreboard)
  238. #
  239. # Once you know those things start looking for placeholders. A lot of events such
  240. # as mcmmo have placeholders that can only be used in such events.
  241. title:
  242. text:
  243. # To create cool looking animations you create yourself
  244. # you can use the graphical tool AnimationCreator
  245. # https://www.spigotmc.org/resources/animationcreator.6001/
  246. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  247. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  248. - '<single><delay times="10">&l><</delay></single>'
  249. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  250. - '<single>&f&lherB</single>'
  251. - '<single>&f&lherBo</single>'
  252. - '<single>&f&latherBoa</single>'
  253. - '<single>&f&leatherBoar</single>'
  254. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  255. interval: 2
  256. random: false
  257. header:
  258. text:
  259. - '&a&m+-----------------+'
  260. interval: 10
  261. random: true
  262. combat-label:
  263. text:
  264. - '&8&l> &7&lCombat target:'
  265. interval: 100
  266. random: false
  267. combat-data:
  268. text:
  269. - '{vanilla-combat_opponent_name}'
  270. interval: 2
  271. random: false
  272. spacer1:
  273. text: []
  274. interval: 100
  275. health-label:
  276. text:
  277. - '&8&l> &7&lHealth stats:'
  278. interval: 100
  279. random: false
  280. health-data-1:
  281. text:
  282. - '&aYou: {healthbar}'
  283. interval: 1
  284. random: false
  285. health-data-2:
  286. text:
  287. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  288. interval: 1
  289. random: false
  290. footer:
  291. text:
  292. - '&a&m+-----------------+'
  293. interval: 10
  294. random: true
  295. # This is an example for mcMMO when you level up
  296. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  297. # (Unless you want it to show all the time)
  298. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  299. mcmmo-levelup:
  300. title:
  301. text:
  302. # To create cool looking animations you create yourself
  303. # you can use the graphical tool AnimationCreator
  304. # https://www.spigotmc.org/resources/animationcreator.6001/
  305. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  306. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  307. - '<single><delay times="10">&l><</delay></single>'
  308. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  309. - '<single>&f&lherB</single>'
  310. - '<single>&f&lherBo</single>'
  311. - '<single>&f&latherBoa</single>'
  312. - '<single>&f&leatherBoar</single>'
  313. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  314. interval: 2
  315. random: false
  316. header:
  317. text:
  318. - '&a&m+-----------------+'
  319. interval: 10
  320. random: true
  321. info-label:
  322. text:
  323. # mcMMO-levelup comes with several event specific placeholders
  324. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  325. interval: 10
  326. spacer1: # This is a spacer an empty line
  327. text:
  328. - ''
  329. interval: 10
  330. # Do you want to randomize the animation frames?
  331. random: false
  332. skill-label: # You can add elements to the group and name them like you want
  333. # Lets make a static label
  334. text:
  335. - '&9&l> &e&lSkill:'
  336. interval: 10 # The interval is not important since its just 1 static text.
  337. # Do you want to randomize the animation frames?
  338. random: false
  339. skill:
  340. # Lets make a static label
  341. text:
  342. - '{mcmmo-levelup_skill_name}'
  343. interval: 10 # The interval is not important since its just 1 static text.
  344. # Do you want to randomize the animation frames?
  345. random: false
  346. spacer2: # This is a spacer an empty line
  347. text:
  348. - ''
  349. interval: 100
  350. # Do you want to randomize the animation frames?
  351. random: false
  352. skilllevel-label: # You can add elements to the group and name them like you want
  353. # Lets make a static label
  354. text:
  355. - '&b&l> &e&lCurrent level:'
  356. interval: 10 # The interval is not important since its just 1 static text.
  357. # Do you want to randomize the animation frames?
  358. random: false
  359. skilllevel:
  360. # Lets make a static label
  361. text:
  362. - '{mcmmo-levelup_skilllevel}'
  363. interval: 10 # The interval is not important since its just 1 static text.
  364. # Do you want to randomize the animation frames?
  365. random: false
  366. footer:
  367. text:
  368. - '&a&m+-----------------+'
  369. interval: 10
  370. random: true
  371. # This is an example for Towny when you enter a town
  372. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  373. # (Unless you want it to show all the time)
  374. # You still need to 'trigger' this scoreboard in the 'towny-town'
  375. towny-town-example:
  376. # Lets just use the title,header and footer from the example above
  377. # for in depth configuration look above.
  378. title:
  379. text:
  380. # To create cool looking animations you create yourself
  381. # you can use the graphical tool AnimationCreator
  382. # https://www.spigotmc.org/resources/animationcreator.6001/
  383. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  384. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  385. - '<single><delay times="10">&l><</delay></single>'
  386. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  387. - '<single>&f&lherB</single>'
  388. - '<single>&f&lherBo</single>'
  389. - '<single>&f&latherBoa</single>'
  390. - '<single>&f&leatherBoar</single>'
  391. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  392. interval: 2
  393. random: false
  394. header:
  395. text:
  396. - '&a&m+-------------------+'
  397. interval: 10
  398. random: true
  399. town-label:
  400. text:
  401. - '&bYou are in town:'
  402. interval: 100
  403. town-data:
  404. text:
  405. - '{towny_currenttown_name}'
  406. interval: 100
  407. spacer1:
  408. text: []
  409. interval: 100
  410. townboard-label:
  411. text:
  412. - '&bTown board:'
  413. interval: 100
  414. townboard:
  415. text:
  416. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  417. interval: 3
  418. spacer2:
  419. text: []
  420. interval: 100
  421. population-label:
  422. text:
  423. - '&bPopulation:'
  424. interval: 100
  425. poplulation-data:
  426. text:
  427. - '{towny_currenttown_residents}'
  428. interval: 100
  429. footer:
  430. text:
  431. - '&a&m+-------------------+'
  432. interval: 10
  433. random: true
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