totox69

Davinci Fusion - Tornado moving text

Jun 29th, 2025
34
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.20 KB | None | 0 0
  1. {
  2. Tools = ordered() {
  3. Text1 = TextPlus {
  4. Inputs = {
  5. GlobalOut = Input { Value = 124, },
  6. Width = Input { Value = 1920, },
  7. Height = Input { Value = 1080, },
  8. UseFrameFormatSettings = Input { Value = 1, },
  9. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  10. LayoutType = Input { Value = 3, },
  11. Center = Input {
  12. SourceOp = "XYPath1",
  13. Source = "Value",
  14. },
  15. LayoutRotation = Input { Value = 1, },
  16. Path = Input {
  17. SourceOp = "Text1Path",
  18. Source = "Value",
  19. },
  20. TransformRotation = Input { Value = 1, },
  21. Softness1 = Input { Value = 1, },
  22. StyledText = Input { Value = "TEXT PLUS", },
  23. Font = Input { Value = "Open Sans", },
  24. Style = Input { Value = "Bold", },
  25. VerticalJustificationNew = Input { Value = 3, },
  26. HorizontalJustificationNew = Input { Value = 3, }
  27. },
  28. ViewInfo = OperatorInfo { Pos = { 0, -16.5 } },
  29. },
  30. XYPath1 = XYPath {
  31. ShowKeyPoints = false,
  32. DrawMode = "ModifyOnly",
  33. Inputs = {
  34. X = Input {
  35. SourceOp = "AnimCurves1",
  36. Source = "Value",
  37. },
  38. Y = Input { Value = 0.5, }
  39. },
  40. },
  41. AnimCurves1 = LUTLookup {
  42. CtrlWZoom = false,
  43. Inputs = {
  44. Curve = Input { Value = FuID { "Custom" }, },
  45. EaseIn = Input { Value = FuID { "Sine" }, },
  46. Lookup = Input {
  47. SourceOp = "AnimCurves1Lookup",
  48. Source = "Value",
  49. },
  50. Scale = Input { Value = 1.839, },
  51. Offset = Input { Value = -0.419, }
  52. },
  53. },
  54. AnimCurves1Lookup = LUTBezier {
  55. KeyColorSplines = {
  56. [0] = {
  57. [0] = { 0, RH = { 0.414, -0.00999999999999999 }, Flags = { Linear = true } },
  58. [1] = { 1, LH = { 0.94, 0.47 } }
  59. }
  60. },
  61. SplineColor = { Red = 255, Green = 255, Blue = 255 },
  62. },
  63. Text1Path = BezierSpline {
  64. SplineColor = { Red = 186, Green = 244, Blue = 89 },
  65. CtrlWZoom = false,
  66. KeyFrames = {
  67. [0] = { 0, Flags = { Linear = true, LockedY = true }, Value = Polyline {
  68. } }
  69. }
  70. },
  71. Merge2 = Merge {
  72. Inputs = {
  73. Background = Input {
  74. SourceOp = "Background1",
  75. Source = "Output",
  76. },
  77. Foreground = Input {
  78. SourceOp = "Text1",
  79. Source = "Output",
  80. },
  81. PerformDepthMerge = Input { Value = 0, }
  82. },
  83. ViewInfo = OperatorInfo { Pos = { 110, -16.5 } },
  84. },
  85. Background1 = Background {
  86. Inputs = {
  87. GlobalOut = Input { Value = 124, },
  88. Width = Input { Value = 4000, },
  89. Height = Input { Value = 84, },
  90. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, }
  91. },
  92. ViewInfo = OperatorInfo { Pos = { 110, 16.5 } },
  93. },
  94. InvertColor1 = ofx.com.blackmagicdesign.resolvefx.InvertColor {
  95. Inputs = {
  96. ProcessAlpha = Input { Value = 0, },
  97. Source = Input {
  98. SourceOp = "Merge2",
  99. Source = "Output",
  100. },
  101. isInvertR = Input { Value = 1, },
  102. isInvertG = Input { Value = 1, },
  103. isInvertB = Input { Value = 1, },
  104. isInvertA = Input { Value = 0, },
  105. blendGroup = Input { Value = 0, },
  106. blendIn = Input { Value = 1, },
  107. blend = Input { Value = 0, },
  108. ignoreContentShape = Input { Value = 0, },
  109. legacyIsProcessRGBOnly = Input { Value = 0, },
  110. IsNoTemporalFramesReqd = Input { Value = 0, },
  111. refreshTrigger = Input { Value = 1, },
  112. srcProcessingAlphaMode = Input { Value = -1, },
  113. dstProcessingAlphaMode = Input { Value = -1, },
  114. resolvefxVersion = Input { Value = "1.0", }
  115. },
  116. ViewInfo = OperatorInfo { Pos = { 275, -49.5 } },
  117. },
  118. ImagePlane3D1 = ImagePlane3D {
  119. Inputs = {
  120. ["Transform3DOp.Translate.Z"] = Input { Value = 0.0869391034941324, },
  121. ["Transform3DOp.Rotate.Z"] = Input { Value = -8, },
  122. ["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 100, },
  123. ["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
  124. ["SurfacePlaneInputs.Visibility.CullBackFace"] = Input { Value = 1, },
  125. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
  126. MaterialInput = Input {
  127. SourceOp = "Merge2",
  128. Source = "Output",
  129. },
  130. ["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
  131. ["MtlStdInputs.Specular.Exponent"] = Input { Value = 96.8, },
  132. ["MtlStdInputs.UseTwoSidedLighting"] = Input { Value = 1, },
  133. ["MtlStdInputs.MaterialID"] = Input { Value = 1, }
  134. },
  135. ViewInfo = OperatorInfo { Pos = { 275, -16.5 } },
  136. },
  137. ImagePlane3D1_1 = ImagePlane3D {
  138. Inputs = {
  139. ["Transform3DOp.Translate.Z"] = Input { Value = 0.0869391034941324, },
  140. ["Transform3DOp.Rotate.Z"] = Input { Value = -8, },
  141. ["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 100, },
  142. ["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
  143. ["SurfacePlaneInputs.Visibility.CullFrontFace"] = Input { Value = 1, },
  144. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
  145. MaterialInput = Input {
  146. SourceOp = "InvertColor1",
  147. Source = "Output",
  148. },
  149. ["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
  150. ["MtlStdInputs.Specular.Exponent"] = Input { Value = 96.8, },
  151. ["MtlStdInputs.UseTwoSidedLighting"] = Input { Value = 1, },
  152. ["MtlStdInputs.MaterialID"] = Input { Value = 1, }
  153. },
  154. ViewInfo = OperatorInfo { Pos = { 385, -49.5 } },
  155. },
  156. Camera3D1 = Camera3D {
  157. Inputs = {
  158. ["Transform3DOp.Translate.Z"] = Input { Value = 0.56, },
  159. AoV = Input { Value = 19.2642683071402, },
  160. ["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
  161. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  162. ApertureW = Input { Value = 0.831496062992126, },
  163. ApertureH = Input { Value = 0.467716535433071, },
  164. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
  165. ["MtlStdInputs.MaterialID"] = Input { Value = 2, }
  166. },
  167. ViewInfo = OperatorInfo { Pos = { 385, 16.5 } },
  168. },
  169. Merge3D2 = Merge3D {
  170. Inputs = {
  171. ["Transform3DOp.Rotate.Y"] = Input { Value = 5, },
  172. SceneInput1 = Input {
  173. SourceOp = "ImagePlane3D1",
  174. Source = "Output",
  175. },
  176. SceneInput2 = Input {
  177. SourceOp = "ImagePlane3D1_1",
  178. Source = "Output",
  179. },
  180. SceneInput3 = Input {
  181. SourceOp = "Camera3D1",
  182. Source = "Output",
  183. }
  184. },
  185. ViewInfo = OperatorInfo { Pos = { 385, -16.5 } },
  186. },
  187. Bender3D1 = Bender3D {
  188. Inputs = {
  189. SceneInput = Input {
  190. SourceOp = "Merge3D2",
  191. Source = "Output",
  192. },
  193. Amount = Input { Value = 3, },
  194. Axis = Input { Value = 0, },
  195. Angle = Input { Value = -90, },
  196. Group = Input { Value = 1, }
  197. },
  198. ViewInfo = OperatorInfo { Pos = { 495, -16.5 } },
  199. },
  200. Renderer3D1 = Renderer3D {
  201. CustomData = { ToolVersion = 2, },
  202. Inputs = {
  203. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input {
  204. Value = Number {
  205. Value = 3
  206. },
  207. },
  208. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input {
  209. Value = Number {
  210. Value = 3
  211. },
  212. },
  213. ["RendererOpenGL.ShadowsEnabled"] = Input {
  214. Value = Number {
  215. Value = 1
  216. },
  217. },
  218. ["RendererOpenGL.LightingEnabled"] = Input {
  219. Value = Number {
  220. Value = 1
  221. },
  222. },
  223. ["RendererOpenGL.AccumQuality"] = Input {
  224. Value = Number {
  225. Value = 32
  226. },
  227. },
  228. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input {
  229. Value = Number {
  230. Value = 3
  231. },
  232. },
  233. ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input {
  234. Value = Number {
  235. Value = 1
  236. },
  237. },
  238. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input {
  239. Value = Number {
  240. Value = 2
  241. },
  242. },
  243. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input {
  244. Value = Number {
  245. Value = 3
  246. },
  247. },
  248. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input {
  249. Value = Number {
  250. Value = 2
  251. },
  252. },
  253. GlobalOut = Input { Value = 124, },
  254. Width = Input { Value = 1920, },
  255. Height = Input { Value = 1080, },
  256. UseFrameFormatSettings = Input { Value = 1, },
  257. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  258. SceneInput = Input {
  259. SourceOp = "Bender3D1",
  260. Source = "Output",
  261. },
  262. OutputType = Input { Disabled = true, }
  263. },
  264. ViewInfo = OperatorInfo { Pos = { 605, -16.5 } },
  265. },
  266. Background2 = Background {
  267. Inputs = {
  268. GlobalOut = Input { Value = 124, },
  269. Width = Input { Value = 1920, },
  270. Height = Input { Value = 1080, },
  271. UseFrameFormatSettings = Input { Value = 1, },
  272. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  273. TopLeftRed = Input { Value = 0.796078431372549, },
  274. TopLeftGreen = Input { Value = 0.796078431372549, },
  275. TopLeftBlue = Input { Value = 0.796078431372549, }
  276. },
  277. ViewInfo = OperatorInfo { Pos = { 715, 16.5 } },
  278. },
  279. Merge1 = Merge {
  280. CtrlWZoom = false,
  281. Inputs = {
  282. Background = Input {
  283. SourceOp = "Background2",
  284. Source = "Output",
  285. },
  286. Foreground = Input {
  287. SourceOp = "Renderer3D1",
  288. Source = "Output",
  289. },
  290. PerformDepthMerge = Input { Value = 0, }
  291. },
  292. ViewInfo = OperatorInfo { Pos = { 715, -16.5 } },
  293. }
  294. },
  295. ActiveTool = "Merge1"
  296. }
Advertisement
Add Comment
Please, Sign In to add comment