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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data/Managed'
- Mono path[1] = 'C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data/Mono'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data/Mono/etc'
- PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55200
- Multi-casting "[IP] 25.39.76.26 [Port] 55200 [Flags] 2 [Guid] 502359156 [EditorId] 125112122 [Version] 1048832 [Id] WindowsPlayer(Rory-Pc) [Debug] 0" to [225.0.0.222:54997]...
- Started listening to [0.0.0.0:55200]
- PlayerConnection already initialized - listening to [0.0.0.0:55200]
- Player data archive not found at `C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.3p2 (b3d7a6428558)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: AMD Radeon (TM) R9 380 Series (ID=0x6939)
- Vendor: ATI
- VRAM: 2020 MB
- Driver: 22.19.171.1024
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\ch.sycoforge.Flares.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\ch.sycoforge.Flares.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\ch.sycoforge.Logging.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\ch.sycoforge.Logging.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\ch.sycoforge.Util.Attributes.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\ch.sycoforge.Util.Attributes.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\LZ4.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\LZ4.dll into Unity Child Domain
- - Completed reload, in 0.022 seconds
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\Managed\System.Xml.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
- <RI> Initialized touch support.
- UnloadTime: 0.739730 ms
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1774 -> priority: 1
- Thread -> id: b8c -> priority: 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.171468 ms
- FormatException: Input string was not in the correct format
- at System.Int32.Parse (System.String s) [0x00014] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Int32.cs:632
- at Assets.Scripts.Serialization.Settings.GetWindowVersion () [0x00031] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\Settings.cs:341
- at SpeechRecognizer.Start () [0x0009c] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\SpeechRecognizer.cs:47
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Int32.cs Line: 632)
- System memory in use before: 431.2 MB.
- System memory in use after: 344.4 MB.
- Unloading 11408 unused Assets to reduce memory usage. Loaded Objects now: 39355.
- Total: 277.160339 ms (FindLiveObjects: 2.805791 ms CreateObjectMapping: 5.018961 ms MarkObjects: 255.236481 ms DeleteObjects: 14.096754 ms)
- <b>RoomManager</b> Started
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.ThreadedManager:StartManager() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\ThreadedManager.cs:50)
- Assets.Scripts.GridSystem.RoomManager:StartManager() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\GridSystem\RoomManager.cs:270)
- Assets.Scripts.Networking.NetworkManagerOverride:OnStartServer() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:412)
- UnityEngine.Networking.NetworkManager:StartServer(MatchInfo, ConnectionConfig, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:297)
- UnityEngine.Networking.NetworkManager:StartServer(MatchInfo) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:290)
- UnityEngine.Networking.NetworkManager:StartServer()
- UnityEngine.Networking.NetworkManager:StartHost() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:548)
- Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:661)
- Assets.Scripts.Networking.NetworkManagerHudOverride:CreateNewWorld() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:640)
- Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:716)
- Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:604)
- Assets.Scripts.Networking.<InitServer>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:564)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/ThreadedManager.cs Line: 50)
- <b>ElectricityManager</b> Started
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.ThreadedManager:StartManager() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\ThreadedManager.cs:50)
- Assets.Scripts.Networks.ElectricityManager:StartManager() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networks\ElectricityManager.cs:298)
- Assets.Scripts.Networking.NetworkManagerOverride:OnStartServer() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:413)
- UnityEngine.Networking.NetworkManager:StartServer(MatchInfo, ConnectionConfig, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:297)
- UnityEngine.Networking.NetworkManager:StartServer(MatchInfo) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:290)
- UnityEngine.Networking.NetworkManager:StartServer()
- UnityEngine.Networking.NetworkManager:StartHost() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:548)
- Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:661)
- Assets.Scripts.Networking.NetworkManagerHudOverride:CreateNewWorld() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:640)
- Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:716)
- Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:604)
- Assets.Scripts.Networking.<InitServer>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:564)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/ThreadedManager.cs Line: 50)
- <b>AtmosphericsManager</b> Started
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.ThreadedManager:StartManager() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\ThreadedManager.cs:50)
- Assets.Scripts.Atmospherics.AtmosphericsManager:StartManager() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Atmospherics\AtmosphericsManager.cs:119)
- Assets.Scripts.Networking.NetworkManagerOverride:OnStartServer() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:414)
- UnityEngine.Networking.NetworkManager:StartServer(MatchInfo, ConnectionConfig, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:297)
- UnityEngine.Networking.NetworkManager:StartServer(MatchInfo) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:290)
- UnityEngine.Networking.NetworkManager:StartServer()
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