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final boss

AmazingAggron Jul 21st, 2019 (edited) 61 Never
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  1. Character Overview:
  2. (BOSS SHEET)
  3. Name: Riina Mackenzie/Andromeda Allegra
  4. Age:31
  5. Physical Description:
  6.  
  7. Personality:
  8. Likes:
  9. Dislikes:
  10. Hobbies:
  11. Profession:
  12. Place of Birth:
  13.  
  14. Statistics:
  15. Level:X
  16. HP/Aura:500,000
  17. Physical Strength:35
  18. Force:x
  19. Magical Strength:35
  20. Power:x
  21. Physical Defense:250
  22. Magical Defense:250
  23. Mana Power:
  24. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  25. Wisdom:
  26. Intelligence:
  27. Stamina:
  28.             Active Minutes:
  29. Movement Speed:
  30. Stealth:
  31. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  32. Strengths:
  33.  
  34. Weaknesses:
  35.  
  36. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  37. Passive Ability:
  38. Combat Abilities:
  39.  
  40. MAGIC: Magic Goes Here If it’s Marked, say so here
  41.  
  42. BASIC ARTS: The weakest spells your character has at their disposal.
  43.  
  44. Basic Art One:
  45. Effect:
  46. Damage:
  47. Cost:
  48. Recoil:
  49. Cooldown:
  50.  
  51. Basic Art Two:
  52. Effect:
  53. Damage:
  54. Cost:
  55. Recoil:
  56. Cooldown:
  57.  
  58. Basic Art Three:
  59. Effect:
  60. Damage:
  61. Cost:
  62. Recoil:
  63. Cooldown:
  64.  
  65. Basic Art Four:
  66. Effect:
  67. Damage:
  68. Cost:
  69. Recoil:
  70. Cooldown:
  71.  
  72. Basic Art Five:
  73. Effect:
  74. Damage:
  75. Cost:
  76. Recoil:
  77. Cooldown:
  78. SECRET ART SPELLS: These spells are mid-tier spells. They have stronger effects than Basic Arts, but are weaker than Forbidden Arts and have mana costs in between them.
  79.  
  80. Secret Art One:
  81. Effect:
  82. Damage:
  83. Cost:
  84. Recoil:
  85. Cooldown:
  86.  
  87. Secret Art Two:
  88. Effect:
  89. Damage:
  90. Cost:
  91. Recoil:
  92. Cooldown:
  93.  
  94. Secret Art Three:
  95. Effect:
  96. Damage:
  97. Cost:
  98. Recoil:
  99. Cooldown:
  100.  
  101. Secret Art Four: Black Ash Dance
  102. Effect: user dances with flames spinning all around them burning the targets to ash
  103. Damage:7000(Medium)
  104. Cost:
  105. Recoil:When used in succession damage output is halved.
  106. Cooldown:
  107.  
  108. FORBIDDEN ART SPELLS: Some of the most powerful spells your character can cast. Forbidden Arts cost more mana than Secret Arts and Basic Arts, but often deal more damage and have much stronger effects.
  109.  
  110. Forbidden Art One: Righteous Upheaval
  111. Effect: Great roots swarm across the field and sap the strength of everyone, decreasing their Health by 10%(fixed).
  112. Damage:10% of health(fixed)
  113. Cost:
  114. Recoil:Can only be used once
  115. Cooldown:
  116.  
  117. Forbidden Art Two: Grand Revival
  118. Effect: User fully heals themselves.
  119. Damage:None
  120. Cost:
  121. Recoil: Next attack does half damage
  122. Cooldown:
  123.  
  124. Forbidden Art Three: Hellscape crash
  125. Effect: The user crashes exploding stars into the target scorching them and their surroundings
  126. Damage:7000(high)/ by amount of people it hits. (eg 3500 to 2 people)
  127. Cost:
  128. Recoil:
  129. Cooldown:
  130.  
  131. Forbidden Art Four: White Paroxysm
  132. Effect: User blasts white energy in the form of lightning from their body.
  133. Damage:17,500(Extreme)
  134. Cost:50% of Mana
  135. Recoil:Can only be used once
  136. Cooldown: User cannot move for 2 minutes, next attack does half damage.
  137. ULTIMATE SPELL: A “finishing” move. If this fails to hit the intended target, all of the user’s mana is used. If it hits any target, it is an instant knockout.
  138.  
  139. Ultimate Art:
  140. Description:
  141.  
  142. TAKEOVER: An alternate form that your character can achieve through certain circumstances.
  143.  
  144. Takeover:
  145. Effect:
  146. Circumstance:
  147.  
  148. OVERDRIVE: A special spell your character can cast in order to alter their playstyle, be it through a form change, stat buff, or other means. Typically, an Overdrive can only be used under certain circumstances and has an Overdrive Art with it.
  149.  
  150. Overdrive:
  151. Effect:
  152. Circumstance:
  153.  
  154. Overdrive Art:
  155. Effect:
  156. Damage:
  157. Cost:
  158. Recoil:
  159. Cooldown:
  160. Possessions:
  161. Your character may own as many possessions as you wish, but may only wield any three (3) at a time. Once you reach four (4) or more possessions, you will pick three (3) to be your default equips. If you wish to change them temporarily, state so clearly at the start of the RP Session. List them here, along with what they and what they do. All of your possessions must be approved by @TGN The Cyber God#3858 or @Spino#5218.
  162. In general, there are only a few “types” of possessions: weapons, armor, upgrades, amplifiers (like a magical focus), gear, and miscellaneous objects. If one of your possessions falls in a category other than this, list it as such.
  163.  
  164. Possession One: Magsmans Harness
  165. Classification: Magical container
  166. Description: A gleaming jewel bound by a necklace.
  167. Effect: Allows the user to use two marks at the cost of only having half of both spell sets.
  168.  
  169. Possession Two: Name
  170. Classification:
  171. Description:
  172. Effect:
  173.  
  174. Possession Three: Name
  175. Classification:
  176. Description:
  177. Effect:
  178.  
  179. Glossary
  180. EXTRA SPELLS: These are spells that your character may use at any given time, provided that they have made it clear they have them “equipped” over others.
  181.  
  182. Extra Spell One:
  183. Tier: (Basic/Secret/Forbidden)
  184. Effect:
  185. Damage:
  186. Cost:
  187. Recoil:
  188. Cooldown:
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