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- 2020-01-20 12:23:17.120 - Thread: 1 -> Log Started
- 2020-01-20 12:23:17.120 - Thread: 1 -> Timezone (local - UTC): -8h
- 2020-01-20 12:23:17.120 - Thread: 1 -> App Version: 01_193_103
- 2020-01-20 12:23:17.120 - Thread: 1 -> Steam build: Always true
- 2020-01-20 12:23:17.120 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2020-01-20 12:23:17.120 - Thread: 1 -> Environment.ProcessorCount: 12
- 2020-01-20 12:23:17.192 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18363.0)
- 2020-01-20 12:23:17.192 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
- 2020-01-20 12:23:17.192 - Thread: 1 -> Environment.Is64BitProcess: True
- 2020-01-20 12:23:17.192 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2020-01-20 12:23:17.192 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4075.0
- 2020-01-20 12:23:17.192 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
- 2020-01-20 12:23:17.195 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
- 2020-01-20 12:23:17.195 - Thread: 1 -> IntPtr.Size: 8
- 2020-01-20 12:23:17.195 - Thread: 1 -> Default Culture:
- 2020-01-20 12:23:17.195 - Thread: 1 -> Default UI Culture:
- 2020-01-20 12:23:17.195 - Thread: 1 -> MyConfig.Load() - START
- 2020-01-20 12:23:17.197 - Thread: 1 -> Path: C:\Users\jacob\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2020-01-20 12:23:17.262 - Thread: 1 -> NewNewGameScreen: False
- 2020-01-20 12:23:17.262 - Thread: 1 -> EnableDamageEffects: True
- 2020-01-20 12:23:17.262 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2020-01-20 12:23:17.262 - Thread: 1 -> EnableReverb: False
- 2020-01-20 12:23:17.262 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2020-01-20 12:23:17.262 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String]
- 2020-01-20 12:23:17.262 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]]
- 2020-01-20 12:23:17.262 - Thread: 1 -> FirstTimeRun: False
- 2020-01-20 12:23:17.262 - Thread: 1 -> ExperimentalMode: True
- 2020-01-20 12:23:17.262 - Thread: 1 -> VideoAdapter: 0
- 2020-01-20 12:23:17.262 - Thread: 1 -> ScreenWidth: 1920
- 2020-01-20 12:23:17.262 - Thread: 1 -> ScreenHeight: 1080
- 2020-01-20 12:23:17.262 - Thread: 1 -> RefreshRate: 60000
- 2020-01-20 12:23:17.262 - Thread: 1 -> WindowMode: 1
- 2020-01-20 12:23:17.262 - Thread: 1 -> VerticalSync: 0
- 2020-01-20 12:23:17.262 - Thread: 1 -> FieldOfView: 70
- 2020-01-20 12:23:17.262 - Thread: 1 -> PostProcessingEnabled: True
- 2020-01-20 12:23:17.262 - Thread: 1 -> FlaresIntensity: 1
- 2020-01-20 12:23:17.262 - Thread: 1 -> TreeViewDistance: 2000
- 2020-01-20 12:23:17.262 - Thread: 1 -> GrassDensity: 3
- 2020-01-20 12:23:17.262 - Thread: 1 -> GrassDrawDistance: 1000
- 2020-01-20 12:23:17.262 - Thread: 1 -> AntialiasingMode: 1
- 2020-01-20 12:23:17.262 - Thread: 1 -> ShadowMapResolution: 2
- 2020-01-20 12:23:17.262 - Thread: 1 -> AmbientOcclusionEnabled: True
- 2020-01-20 12:23:17.262 - Thread: 1 -> TextureQuality: 2
- 2020-01-20 12:23:17.262 - Thread: 1 -> AnisotropicFiltering: 4
- 2020-01-20 12:23:17.262 - Thread: 1 -> ModelQuality: 2
- 2020-01-20 12:23:17.262 - Thread: 1 -> VoxelQuality: 2
- 2020-01-20 12:23:17.262 - Thread: 1 -> ShaderQuality: 2
- 2020-01-20 12:23:17.262 - Thread: 1 -> LowMemSwitchToLow: 0
- 2020-01-20 12:23:17.262 - Thread: 1 -> FirstVTTimeRun: False
- 2020-01-20 12:23:17.262 - Thread: 1 -> WelcomeScreenCurrentStatus: 1
- 2020-01-20 12:23:17.262 - Thread: 1 -> GDPRConsent: True
- 2020-01-20 12:23:17.262 - Thread: 1 -> GDPRConsentSentUpdated: True
- 2020-01-20 12:23:17.262 - Thread: 1 -> ShowCrosshair: True
- 2020-01-20 12:23:17.262 - Thread: 1 -> EnableTrading: True
- 2020-01-20 12:23:17.262 - Thread: 1 -> EnableSteamCloud: False
- 2020-01-20 12:23:17.262 - Thread: 1 -> UiTransparency: 1
- 2020-01-20 12:23:17.262 - Thread: 1 -> UiBkTransparency: 1
- 2020-01-20 12:23:17.262 - Thread: 1 -> HUDBkTransparency: 0.6
- 2020-01-20 12:23:17.262 - Thread: 1 -> CubeBuilderBuildingMode: 0
- 2020-01-20 12:23:17.262 - Thread: 1 -> ControlsHints: True
- 2020-01-20 12:23:17.262 - Thread: 1 -> GoodBotHints: True
- 2020-01-20 12:23:17.262 - Thread: 1 -> RotationHints: True
- 2020-01-20 12:23:17.262 - Thread: 1 -> HudState: 1
- 2020-01-20 12:23:17.262 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
- 2020-01-20 12:23:17.262 - Thread: 1 -> MutedPlayers:
- 2020-01-20 12:23:17.262 - Thread: 1 -> FirstTimeTutorials: False
- 2020-01-20 12:23:17.263 - Thread: 1 -> MyConfig.Load() - END
- 2020-01-20 12:23:17.582 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2020-01-20 12:23:18.010 - Thread: 1 -> All detected adapters:
- 2020-01-20 12:23:18.011 - Thread: 1 -> NVIDIA GeForce RTX 2070 - VendorID=4318, SubsystemID=925963362, DeviceID=7938
- 2020-01-20 12:23:18.011 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140
- 2020-01-20 12:23:18.384 - Thread: 1 -> AdapterInfo = {
- 2020-01-20 12:23:18.384 - Thread: 1 -> Name = NVIDIA GeForce RTX 2070 + DISPLAY1
- 2020-01-20 12:23:18.384 - Thread: 1 -> Description = dev id: 7938, mem: 8421113856, shared mem: 17136369664, Luid: 37634, rev: 161, subsys id: 925963362, vendor id: 4318
- 2020-01-20 12:23:18.384 - Thread: 1 -> Driver version = 26.21.14.4187
- 2020-01-20 12:23:18.384 - Thread: 1 -> Driver date = 20191224000000.000000-000
- 2020-01-20 12:23:18.384 - Thread: 1 -> DriverUpdateNecessary = False
- 2020-01-20 12:23:18.384 - Thread: 1 -> AftermathSupported = False
- 2020-01-20 12:23:18.384 - Thread: 1 -> Adapter id = 0
- 2020-01-20 12:23:18.384 - Thread: 1 -> Supported = True
- 2020-01-20 12:23:18.384 - Thread: 1 -> RAM = 8421113856
- 2020-01-20 12:23:18.384 - Thread: 1 -> Priority = 2
- 2020-01-20 12:23:18.384 - Thread: 1 -> Multithreaded rendering supported = True
- 2020-01-20 12:23:18.384 - Thread: 1 -> Output is attached = True
- 2020-01-20 12:23:18.384 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2020-01-20 12:23:18.384 - Thread: 1 -> Display modes = {
- 2020-01-20 12:23:18.385 - Thread: 1 -> DXGIOutput id = 0
- 2020-01-20 12:23:18.385 - Thread: 1 -> 640x480@60Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 640x480@59.94Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 720x480@60Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 720x480@59.94Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 720x576@50Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 800x600@60.317Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1024x768@60.004Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1152x864@59.887Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1152x864@59.887Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1176x664@60Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1176x664@60Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1176x664@50Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1176x664@50Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1176x664@59.94Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1176x664@59.94Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1280x720@60Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1280x720@50Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1280x720@59.94Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1280x768@59.81Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1280x768@59.81Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1280x800@59.81Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1280x960@60.02Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1280x960@60.02Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1280x1024@60.02Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1360x768@59.887Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1360x768@59.887Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1366x768@59.887Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1366x768@59.887Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1440x900@59.887Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1600x900@60Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1600x1024@59.954Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1600x1024@59.954Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1680x1050@59.954Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1920x1080@60Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1920x1080@50Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> 1920x1080@59.94006Hz
- 2020-01-20 12:23:18.385 - Thread: 1 -> }
- 2020-01-20 12:23:18.385 - Thread: 1 -> }
- 2020-01-20 12:23:18.385 - Thread: 1 -> AdapterInfo = {
- 2020-01-20 12:23:18.385 - Thread: 1 -> Name = NVIDIA GeForce RTX 2070 + DISPLAY1
- 2020-01-20 12:23:18.386 - Thread: 1 -> Description = dev id: 7938, mem: 8421113856, shared mem: 17136369664, Luid: 37634, rev: 161, subsys id: 925963362, vendor id: 4318
- 2020-01-20 12:23:18.386 - Thread: 1 -> Driver version = 26.21.14.4187
- 2020-01-20 12:23:18.386 - Thread: 1 -> Driver date = 20191224000000.000000-000
- 2020-01-20 12:23:18.386 - Thread: 1 -> DriverUpdateNecessary = False
- 2020-01-20 12:23:18.386 - Thread: 1 -> AftermathSupported = False
- 2020-01-20 12:23:18.386 - Thread: 1 -> Adapter id = 0
- 2020-01-20 12:23:18.386 - Thread: 1 -> Supported = True
- 2020-01-20 12:23:18.386 - Thread: 1 -> RAM = 8421113856
- 2020-01-20 12:23:18.386 - Thread: 1 -> Priority = 2
- 2020-01-20 12:23:18.386 - Thread: 1 -> Multithreaded rendering supported = True
- 2020-01-20 12:23:18.386 - Thread: 1 -> Output is attached = True
- 2020-01-20 12:23:18.386 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2020-01-20 12:23:18.386 - Thread: 1 -> Display modes = {
- 2020-01-20 12:23:18.386 - Thread: 1 -> DXGIOutput id = 0
- 2020-01-20 12:23:18.386 - Thread: 1 -> 640x480@60Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 640x480@59.94Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 720x480@60Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 720x480@59.94Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 720x576@50Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 800x600@60.317Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 1024x768@60.004Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 1152x864@59.887Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 1152x864@59.887Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 1176x664@60Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 1176x664@60Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 1176x664@50Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 1176x664@50Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 1176x664@59.94Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 1176x664@59.94Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 1280x720@60Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 1280x720@50Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 1280x720@59.94Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 1280x768@59.81Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 1280x768@59.81Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 1280x800@59.81Hz
- 2020-01-20 12:23:18.386 - Thread: 1 -> 1280x960@60.02Hz
- 2020-01-20 12:23:18.387 - Thread: 1 -> 1280x960@60.02Hz
- 2020-01-20 12:23:18.387 - Thread: 1 -> 1280x1024@60.02Hz
- 2020-01-20 12:23:18.387 - Thread: 1 -> 1360x768@59.887Hz
- 2020-01-20 12:23:18.387 - Thread: 1 -> 1360x768@59.887Hz
- 2020-01-20 12:23:18.387 - Thread: 1 -> 1366x768@59.887Hz
- 2020-01-20 12:23:18.387 - Thread: 1 -> 1366x768@59.887Hz
- 2020-01-20 12:23:18.387 - Thread: 1 -> 1440x900@59.887Hz
- 2020-01-20 12:23:18.387 - Thread: 1 -> 1600x900@60Hz
- 2020-01-20 12:23:18.387 - Thread: 1 -> 1600x1024@59.954Hz
- 2020-01-20 12:23:18.387 - Thread: 1 -> 1600x1024@59.954Hz
- 2020-01-20 12:23:18.387 - Thread: 1 -> 1680x1050@59.954Hz
- 2020-01-20 12:23:18.387 - Thread: 1 -> 1920x1080@60Hz
- 2020-01-20 12:23:18.387 - Thread: 1 -> 1920x1080@50Hz
- 2020-01-20 12:23:18.387 - Thread: 1 -> 1920x1080@59.94006Hz
- 2020-01-20 12:23:18.387 - Thread: 1 -> }
- 2020-01-20 12:23:18.387 - Thread: 1 -> }
- 2020-01-20 12:23:18.387 - Thread: 1 -> AdapterInfo = {
- 2020-01-20 12:23:18.387 - Thread: 1 -> Name = NVIDIA GeForce RTX 2070 + DISPLAY2
- 2020-01-20 12:23:18.387 - Thread: 1 -> Description = dev id: 7938, mem: 8421113856, shared mem: 17136369664, Luid: 37634, rev: 161, subsys id: 925963362, vendor id: 4318
- 2020-01-20 12:23:18.387 - Thread: 1 -> Driver version = 26.21.14.4187
- 2020-01-20 12:23:18.387 - Thread: 1 -> Driver date = 20191224000000.000000-000
- 2020-01-20 12:23:18.387 - Thread: 1 -> DriverUpdateNecessary = False
- 2020-01-20 12:23:18.387 - Thread: 1 -> AftermathSupported = False
- 2020-01-20 12:23:18.387 - Thread: 1 -> Adapter id = 0
- 2020-01-20 12:23:18.387 - Thread: 1 -> Supported = True
- 2020-01-20 12:23:18.387 - Thread: 1 -> RAM = 8421113856
- 2020-01-20 12:23:18.387 - Thread: 1 -> Priority = 2
- 2020-01-20 12:23:18.387 - Thread: 1 -> Multithreaded rendering supported = True
- 2020-01-20 12:23:18.387 - Thread: 1 -> Output is attached = True
- 2020-01-20 12:23:18.387 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080}
- 2020-01-20 12:23:18.387 - Thread: 1 -> Display modes = {
- 2020-01-20 12:23:18.388 - Thread: 1 -> DXGIOutput id = 1
- 2020-01-20 12:23:18.388 - Thread: 1 -> 640x480@60Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 640x480@59.94Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 720x480@60Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 720x480@59.94Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 720x576@50Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 800x600@60.317Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1024x768@60.004Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1152x864@60Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1152x864@60Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1176x664@60Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1176x664@60Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1176x664@50Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1176x664@50Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1176x664@59.94Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1176x664@59.94Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1280x720@60Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1280x720@50Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1280x720@59.94Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1280x768@60Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1280x768@60Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1280x800@60Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1280x800@60Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1280x960@60Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1280x1024@60.02Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1360x768@59.887Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1360x768@59.887Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1366x768@59.887Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1366x768@59.887Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1440x900@59.887Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1600x900@59.954Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1600x900@59.954Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1600x1024@59.954Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1600x1024@59.954Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1600x1200@60Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1680x1050@59.954Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1920x1080@60Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1920x1080@50Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> 1920x1080@59.94006Hz
- 2020-01-20 12:23:18.388 - Thread: 1 -> }
- 2020-01-20 12:23:18.388 - Thread: 1 -> }
- 2020-01-20 12:23:18.388 - Thread: 1 -> AdapterInfo = {
- 2020-01-20 12:23:18.388 - Thread: 1 -> Name = NVIDIA GeForce RTX 2070 + DISPLAY2
- 2020-01-20 12:23:18.388 - Thread: 1 -> Description = dev id: 7938, mem: 8421113856, shared mem: 17136369664, Luid: 37634, rev: 161, subsys id: 925963362, vendor id: 4318
- 2020-01-20 12:23:18.388 - Thread: 1 -> Driver version = 26.21.14.4187
- 2020-01-20 12:23:18.388 - Thread: 1 -> Driver date = 20191224000000.000000-000
- 2020-01-20 12:23:18.388 - Thread: 1 -> DriverUpdateNecessary = False
- 2020-01-20 12:23:18.388 - Thread: 1 -> AftermathSupported = False
- 2020-01-20 12:23:18.388 - Thread: 1 -> Adapter id = 0
- 2020-01-20 12:23:18.388 - Thread: 1 -> Supported = True
- 2020-01-20 12:23:18.388 - Thread: 1 -> RAM = 8421113856
- 2020-01-20 12:23:18.388 - Thread: 1 -> Priority = 2
- 2020-01-20 12:23:18.388 - Thread: 1 -> Multithreaded rendering supported = True
- 2020-01-20 12:23:18.388 - Thread: 1 -> Output is attached = True
- 2020-01-20 12:23:18.388 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080}
- 2020-01-20 12:23:18.388 - Thread: 1 -> Display modes = {
- 2020-01-20 12:23:18.389 - Thread: 1 -> DXGIOutput id = 1
- 2020-01-20 12:23:18.389 - Thread: 1 -> 640x480@60Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 640x480@59.94Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 720x480@60Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 720x480@59.94Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 720x576@50Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 800x600@60.317Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1024x768@60.004Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1152x864@60Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1152x864@60Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1176x664@60Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1176x664@60Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1176x664@50Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1176x664@50Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1176x664@59.94Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1176x664@59.94Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1280x720@60Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1280x720@50Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1280x720@59.94Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1280x768@60Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1280x768@60Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1280x800@60Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1280x800@60Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1280x960@60Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1280x1024@60.02Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1360x768@59.887Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1360x768@59.887Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1366x768@59.887Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1366x768@59.887Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1440x900@59.887Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1600x900@59.954Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1600x900@59.954Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1600x1024@59.954Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1600x1024@59.954Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1600x1200@60Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1680x1050@59.954Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1920x1080@60Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1920x1080@50Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> 1920x1080@59.94006Hz
- 2020-01-20 12:23:18.389 - Thread: 1 -> }
- 2020-01-20 12:23:18.389 - Thread: 1 -> }
- 2020-01-20 12:23:18.390 - Thread: 1 -> Steam.IsActive: True
- 2020-01-20 12:23:18.390 - Thread: 1 -> Steam.IsOnline: True
- 2020-01-20 12:23:18.390 - Thread: 1 -> Steam.OwnsGame: False
- 2020-01-20 12:23:18.390 - Thread: 1 -> Steam.UserId: 76561198076382121
- 2020-01-20 12:23:18.390 - Thread: 1 -> Steam.UserName: J A R _ O S K I
- 2020-01-20 12:23:18.390 - Thread: 1 -> Steam.Branch: default
- 2020-01-20 12:23:18.390 - Thread: 1 -> Build date: 2000-01-02 12:00
- 2020-01-20 12:23:18.390 - Thread: 1 -> Build version: 0.1.1.0
- 2020-01-20 12:23:18.460 - Thread: 19 -> CreateDeviceInternal - CheckSettings()
- 2020-01-20 12:23:18.460 - Thread: 19 -> CreateDeviceInternal - GetAdapter()
- 2020-01-20 12:23:18.463 - Thread: 19 -> CreateDeviceInternal - FixSettings()
- 2020-01-20 12:23:18.463 - Thread: 19 -> CreateDeviceInternal - Create device
- 2020-01-20 12:23:18.542 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration
- 2020-01-20 12:23:18.601 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK
- 2020-01-20 12:23:18.601 - Thread: 19 -> CreateDeviceInternal create swapchain
- 2020-01-20 12:23:20.722 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2020-01-20 12:23:20.723 - Thread: 1 -> MyScreenManager()
- 2020-01-20 12:23:20.723 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
- 2020-01-20 12:23:20.723 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
- 2020-01-20 12:23:20.724 - Thread: 1 -> Found processor count: 12
- 2020-01-20 12:23:20.724 - Thread: 1 -> Using processor count: 12
- 2020-01-20 12:23:21.846 - Thread: 1 -> Preallocate - START
- 2020-01-20 12:23:21.848 - Thread: 1 -> MySpaceWorldGenerator - START
- 2020-01-20 12:23:21.850 - Thread: 1 -> MySpaceWorldGenerator - END
- 2020-01-20 12:23:21.850 - Thread: 1 -> MySpaceBuildComponent - START
- 2020-01-20 12:23:21.850 - Thread: 1 -> MySpaceBuildComponent - END
- 2020-01-20 12:23:21.850 - Thread: 1 -> MyEntities - START
- 2020-01-20 12:23:21.869 - Thread: 1 -> MyEntities - END
- 2020-01-20 12:23:21.870 - Thread: 1 -> MyObjectBuilder_Base - START
- 2020-01-20 12:23:21.870 - Thread: 1 -> MyObjectBuilder_Base - END
- 2020-01-20 12:23:21.870 - Thread: 1 -> MyTransparentGeometry - START
- 2020-01-20 12:23:21.883 - Thread: 1 -> MyTransparentGeometry - END
- 2020-01-20 12:23:21.883 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2020-01-20 12:23:21.911 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2020-01-20 12:23:21.911 - Thread: 1 -> MyMath - START
- 2020-01-20 12:23:21.911 - Thread: 1 -> MyMath - END
- 2020-01-20 12:23:21.911 - Thread: 1 -> MySimpleObjectDraw - START
- 2020-01-20 12:23:21.911 - Thread: 1 -> MySimpleObjectDraw - END
- 2020-01-20 12:23:21.920 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2020-01-20 12:23:21.920 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2020-01-20 12:23:21.920 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2020-01-20 12:23:22.111 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2020-01-20 12:23:22.111 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2020-01-20 12:23:22.115 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2020-01-20 12:23:22.115 - Thread: 1 -> MySyncDestructions - START
- 2020-01-20 12:23:22.115 - Thread: 1 -> MySyncDestructions - END
- 2020-01-20 12:23:22.115 - Thread: 1 -> MySyncEntity - START
- 2020-01-20 12:23:22.115 - Thread: 1 -> MySyncEntity - END
- 2020-01-20 12:23:22.115 - Thread: 1 -> MySyncScenario - START
- 2020-01-20 12:23:22.115 - Thread: 1 -> MySyncScenario - END
- 2020-01-20 12:23:22.115 - Thread: 1 -> MyCommandCharacter - START
- 2020-01-20 12:23:22.121 - Thread: 1 -> MyCommandCharacter - END
- 2020-01-20 12:23:22.121 - Thread: 1 -> MyCommandConsole - START
- 2020-01-20 12:23:22.122 - Thread: 1 -> MyCommandConsole - END
- 2020-01-20 12:23:22.122 - Thread: 1 -> MyCommandEntity - START
- 2020-01-20 12:23:22.123 - Thread: 1 -> MyCommandEntity - END
- 2020-01-20 12:23:22.123 - Thread: 1 -> MyAiTargetManager - START
- 2020-01-20 12:23:22.123 - Thread: 1 -> MyAiTargetManager - END
- 2020-01-20 12:23:22.123 - Thread: 1 -> MyClientDebugCommands - START
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyClientDebugCommands - END
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyDedicatedServer - START
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyDedicatedServer - END
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyDedicatedServerBase - START
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyDedicatedServerBase - END
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyMultiplayerBase - START
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyMultiplayerBase - END
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyMultiplayerClient - START
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyMultiplayerClient - END
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyMultiplayerClientBase - START
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyMultiplayerClientBase - END
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyMultiplayerLobby - START
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyMultiplayerLobby - END
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyMultiplayerServerBase - START
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyMultiplayerServerBase - END
- 2020-01-20 12:23:22.125 - Thread: 1 -> MyServerDebugCommands - START
- 2020-01-20 12:23:22.128 - Thread: 1 -> MyServerDebugCommands - END
- 2020-01-20 12:23:22.128 - Thread: 1 -> MyAIActionsParser - START
- 2020-01-20 12:23:22.128 - Thread: 1 -> MyAIActionsParser - END
- 2020-01-20 12:23:22.128 - Thread: 1 -> MyCubeGridDefinitions - START
- 2020-01-20 12:23:22.179 - Thread: 1 -> MyCubeGridDefinitions - END
- 2020-01-20 12:23:22.179 - Thread: 1 -> MyDefinitionManager - START
- 2020-01-20 12:23:22.182 - Thread: 1 -> MyDefinitionManager - END
- 2020-01-20 12:23:22.182 - Thread: 1 -> Preallocate - END
- 2020-01-20 12:23:22.187 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2020-01-20 12:23:22.433 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2020-01-20 12:23:22.433 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2020-01-20 12:23:22.465 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2020-01-20 12:23:22.466 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-01-20 12:23:22.466 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-01-20 12:23:22.466 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2020-01-20 12:23:22.466 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2020-01-20 12:23:22.466 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2020-01-20 12:23:22.469 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2020-01-20 12:23:22.477 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M.
- 2020-01-20 12:23:22.477 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M.
- 2020-01-20 12:23:22.477 - Thread: 1 -> Virtualized: False
- 2020-01-20 12:23:22.480 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
- 2020-01-20 12:23:22.482 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,272,739,328 bytes
- 2020-01-20 12:23:22.482 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2020-01-20 12:23:22.482 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 29,382,881,280 bytes
- 2020-01-20 12:23:22.482 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,679,788,630,016 bytes
- 2020-01-20 12:23:22.485 - Thread: 1 -> Drive C: | Capacity: 999,556,116,480 bytes | Free space: 41,764,155,392 bytes
- 2020-01-20 12:23:22.485 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2020-01-20 12:23:22.488 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2020-01-20 12:23:22.488 - Thread: 1 -> Installed DLCs:
- 2020-01-20 12:23:22.499 - Thread: 1 -> Deluxe Edition (573160)
- 2020-01-20 12:23:22.500 - Thread: 1 -> Decorative Blocks (1049790)
- 2020-01-20 12:23:22.500 - Thread: 1 -> Economy Deluxe (1135960)
- 2020-01-20 12:23:22.500 - Thread: 1 -> Style Pack (1084680)
- 2020-01-20 12:23:22.500 - Thread: 1 -> Decorative Blocks 2 (1167910)
- 2020-01-20 12:23:22.518 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2020-01-20 12:23:22.582 - Thread: 1 -> Havok: Physics.Init
- 2020-01-20 12:23:22.604 - Thread: 1 -> Havok: Version: Release(0), 1800, [S}
- 2020-01-20 12:23:22.608 - Thread: 1 -> HkGameName: SpaceEngineers
- 2020-01-20 12:23:22.620 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2020-01-20 12:23:22.621 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2020-01-20 12:23:22.628 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee
- 2020-01-20 12:23:22.819 - Thread: 1 -> Loading scenarios
- 2020-01-20 12:23:22.835 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2020-01-20 12:23:22.835 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2020-01-20 12:23:23.201 - Thread: 1 -> Loading sound definitions
- 2020-01-20 12:23:23.340 - Thread: 1 -> GuiTextures.sbc
- 2020-01-20 12:23:23.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds
- 2020-01-20 12:23:23.416 - Thread: 1 -> Loading shadow textures definitions
- 2020-01-20 12:23:23.416 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2020-01-20 12:23:23.416 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2020-01-20 12:23:23.427 - Thread: 1 -> MyAudio.LoadData - START
- 2020-01-20 12:23:23.507 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000
- 2020-01-20 12:23:23.824 - Thread: 1 -> MyAudio.LoadData - END
- 2020-01-20 12:23:23.828 - Thread: 30 -> MySandboxGame.PerformPreload() - START
- 2020-01-20 12:23:23.828 - Thread: 1 -> MyGuiManager()
- 2020-01-20 12:23:23.830 - Thread: 30 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START
- 2020-01-20 12:23:23.876 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2020-01-20 12:23:23.986 - Thread: 30 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END
- 2020-01-20 12:23:24.091 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2020-01-20 12:23:24.091 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2020-01-20 12:23:24.091 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2020-01-20 12:23:24.093 - Thread: 1 -> Loading default controls
- 2020-01-20 12:23:24.098 - Thread: 30 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS
- 2020-01-20 12:23:24.098 - Thread: 30 -> ReloadVoxelMaterials
- 2020-01-20 12:23:24.148 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2'
- 2020-01-20 12:23:24.148 - Thread: 47 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2'
- 2020-01-20 12:23:24.148 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2'
- 2020-01-20 12:23:24.148 - Thread: 43 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2'
- 2020-01-20 12:23:24.148 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2'
- 2020-01-20 12:23:24.148 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2'
- 2020-01-20 12:23:24.148 - Thread: 45 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2'
- 2020-01-20 12:23:24.148 - Thread: 46 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2'
- 2020-01-20 12:23:24.149 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2'
- 2020-01-20 12:23:24.151 - Thread: 41 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2'
- 2020-01-20 12:23:24.151 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2'
- 2020-01-20 12:23:24.151 - Thread: 42 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2'
- 2020-01-20 12:23:24.151 - Thread: 44 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2'
- 2020-01-20 12:23:24.213 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2020-01-20 12:23:24.229 - Thread: 42 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.229 - Thread: 40 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.229 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.231 - Thread: 42 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2'
- 2020-01-20 12:23:24.231 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.231 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2'
- 2020-01-20 12:23:24.231 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2'
- 2020-01-20 12:23:24.236 - Thread: 41 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.237 - Thread: 42 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.238 - Thread: 38 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.240 - Thread: 47 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.240 - Thread: 46 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.241 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2'
- 2020-01-20 12:23:24.241 - Thread: 41 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2'
- 2020-01-20 12:23:24.243 - Thread: 42 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2'
- 2020-01-20 12:23:24.243 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2'
- 2020-01-20 12:23:24.244 - Thread: 46 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2'
- 2020-01-20 12:23:24.244 - Thread: 47 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2'
- 2020-01-20 12:23:24.261 - Thread: 46 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.261 - Thread: 46 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2'
- 2020-01-20 12:23:24.262 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.263 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2'
- 2020-01-20 12:23:24.264 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.265 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2'
- 2020-01-20 12:23:24.268 - Thread: 46 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.269 - Thread: 46 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2'
- 2020-01-20 12:23:24.271 - Thread: 45 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.271 - Thread: 45 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2'
- 2020-01-20 12:23:24.274 - Thread: 47 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.274 - Thread: 46 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.275 - Thread: 47 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2'
- 2020-01-20 12:23:24.275 - Thread: 46 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2'
- 2020-01-20 12:23:24.275 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.278 - Thread: 45 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.281 - Thread: 43 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2'
- 2020-01-20 12:23:24.281 - Thread: 45 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2'
- 2020-01-20 12:23:24.284 - Thread: 42 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.285 - Thread: 42 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2'
- 2020-01-20 12:23:24.286 - Thread: 45 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.287 - Thread: 45 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2'
- 2020-01-20 12:23:24.301 - Thread: 42 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.301 - Thread: 42 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2'
- 2020-01-20 12:23:24.307 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.308 - Thread: 43 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2'
- 2020-01-20 12:23:24.311 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.311 - Thread: 43 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2'
- 2020-01-20 12:23:24.313 - Thread: 42 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.313 - Thread: 42 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2'
- 2020-01-20 12:23:24.314 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.314 - Thread: 43 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2'
- 2020-01-20 12:23:24.315 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.316 - Thread: 43 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2'
- 2020-01-20 12:23:24.316 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.318 - Thread: 43 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2'
- 2020-01-20 12:23:24.324 - Thread: 45 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.324 - Thread: 45 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2'
- 2020-01-20 12:23:24.334 - Thread: 42 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.334 - Thread: 42 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2'
- 2020-01-20 12:23:24.337 - Thread: 40 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.338 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2'
- 2020-01-20 12:23:24.340 - Thread: 36 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.341 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2'
- 2020-01-20 12:23:24.350 - Thread: 40 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.350 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2'
- 2020-01-20 12:23:24.354 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.354 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2'
- 2020-01-20 12:23:24.360 - Thread: 38 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.360 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2'
- 2020-01-20 12:23:24.362 - Thread: 44 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.362 - Thread: 44 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2'
- 2020-01-20 12:23:24.363 - Thread: 36 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.368 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.369 - Thread: 45 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.369 - Thread: 45 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2'
- 2020-01-20 12:23:24.377 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2'
- 2020-01-20 12:23:24.379 - Thread: 37 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.380 - Thread: 40 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.380 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2'
- 2020-01-20 12:23:24.384 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2'
- 2020-01-20 12:23:24.388 - Thread: 43 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2'
- 2020-01-20 12:23:24.398 - Thread: 42 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.420 - Thread: 47 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.421 - Thread: 46 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.430 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2'
- 2020-01-20 12:23:24.438 - Thread: 46 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2'
- 2020-01-20 12:23:24.438 - Thread: 47 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2'
- 2020-01-20 12:23:24.438 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2'
- 2020-01-20 12:23:24.440 - Thread: 42 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2'
- 2020-01-20 12:23:24.441 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2'
- 2020-01-20 12:23:24.441 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2'
- 2020-01-20 12:23:24.457 - Thread: 47 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2'
- 2020-01-20 12:23:24.457 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2'
- 2020-01-20 12:23:24.458 - Thread: 46 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2'
- 2020-01-20 12:23:24.459 - Thread: 42 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2'
- 2020-01-20 12:23:24.462 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2'
- 2020-01-20 12:23:24.462 - Thread: 47 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2'
- 2020-01-20 12:23:24.501 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2'
- 2020-01-20 12:23:24.504 - Thread: 46 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2'
- 2020-01-20 12:23:24.504 - Thread: 42 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2'
- 2020-01-20 12:23:24.504 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2'
- 2020-01-20 12:23:24.505 - Thread: 47 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2'
- 2020-01-20 12:23:24.517 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2'
- 2020-01-20 12:23:24.527 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:24.528 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2'
- 2020-01-20 12:23:24.586 - Thread: 46 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2'
- 2020-01-20 12:23:24.606 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2'
- 2020-01-20 12:23:24.614 - Thread: 47 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2'
- 2020-01-20 12:23:24.628 - Thread: 42 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2'
- 2020-01-20 12:23:24.633 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2'
- 2020-01-20 12:23:24.647 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2'
- 2020-01-20 12:23:24.648 - Thread: 46 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2'
- 2020-01-20 12:23:24.676 - Thread: 42 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2'
- 2020-01-20 12:23:24.678 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2'
- 2020-01-20 12:23:24.694 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2'
- 2020-01-20 12:23:24.716 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2'
- 2020-01-20 12:23:24.728 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2'
- 2020-01-20 12:23:24.740 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2'
- 2020-01-20 12:23:24.743 - Thread: 42 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2'
- 2020-01-20 12:23:24.744 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2'
- 2020-01-20 12:23:24.760 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2'
- 2020-01-20 12:23:24.781 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2'
- 2020-01-20 12:23:24.783 - Thread: 47 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2'
- 2020-01-20 12:23:24.785 - Thread: 46 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2'
- 2020-01-20 12:23:24.803 - Thread: 42 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2'
- 2020-01-20 12:23:25.011 - Thread: 41 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-20 12:23:25.011 - Thread: 41 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2'
- 2020-01-20 12:23:25.039 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2'
- 2020-01-20 12:23:25.094 - Thread: 47 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2'
- 2020-01-20 12:23:25.111 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2'
- 2020-01-20 12:23:25.111 - Thread: 42 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2'
- 2020-01-20 12:23:25.272 - Thread: 46 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2'
- 2020-01-20 12:23:25.392 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2020-01-20 12:23:25.468 - Thread: 1 -> Timer Frequency: 10000000
- 2020-01-20 12:23:25.468 - Thread: 1 -> Ticks per frame: 166667
- 2020-01-20 12:23:26.178 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
- 2020-01-20 12:23:26.179 - Thread: 1 -> Flares Intensity: 1
- 2020-01-20 12:23:26.179 - Thread: 1 -> Field of view: 1.22173
- 2020-01-20 12:23:26.179 - Thread: 1 -> PostProcessingEnabled: True
- 2020-01-20 12:23:26.179 - Thread: 1 -> Render.GrassDensityFactor: 3
- 2020-01-20 12:23:26.179 - Thread: 1 -> Render.GrassDrawDistance: 1000
- 2020-01-20 12:23:26.179 - Thread: 1 -> Render.DistanceFade: 2000
- 2020-01-20 12:23:26.179 - Thread: 1 -> Render.AntialiasingMode: FXAA
- 2020-01-20 12:23:26.179 - Thread: 1 -> Render.ShadowQuality: HIGH
- 2020-01-20 12:23:26.179 - Thread: 1 -> Render.AmbientOcclusionEnabled: True
- 2020-01-20 12:23:26.179 - Thread: 1 -> Render.TextureQuality: HIGH
- 2020-01-20 12:23:26.179 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16
- 2020-01-20 12:23:26.179 - Thread: 1 -> Render.VoxelShaderQuality: HIGH
- 2020-01-20 12:23:26.179 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH
- 2020-01-20 12:23:26.179 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH
- 2020-01-20 12:23:26.182 - Thread: 1 -> Analytics uuid: 59997ffc-83f7-b2a3-8d0e-61f6b1c98b1d
- 2020-01-20 12:23:26.769 - Thread: 1 -> Analytics helper process start reported
- 2020-01-20 12:23:28.257 - Thread: 52 -> Analytics session: 15358130
- 2020-01-20 12:23:30.315 - Thread: 30 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START
- 2020-01-20 12:23:36.834 - Thread: 30 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END
- 2020-01-20 12:23:36.834 - Thread: 30 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS
- 2020-01-20 12:23:36.834 - Thread: 30 -> MySandboxGame.PerformPreload() - END
- 2020-01-20 12:23:38.208 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:23:38.209 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:23:40.812 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1193103
- 2020-01-20 12:23:40.819 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1193103
- 2020-01-20 12:23:49.254 - Thread: 1 -> Requesting dedicated servers
- 2020-01-20 12:23:49.256 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1193103
- 2020-01-20 12:23:53.145 - Thread: 1 -> Requesting dedicated servers
- 2020-01-20 12:23:53.145 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1193103
- 2020-01-20 12:24:15.429 - Thread: 1 -> get
- 2020-01-20 12:24:15.431 - Thread: 1 -> MyConfig.Save() - START
- 2020-01-20 12:24:15.432 - Thread: 1 -> Path: C:\Users\jacob\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2020-01-20 12:24:15.492 - Thread: 1 -> MyConfig.Save() - END
- 2020-01-20 12:24:15.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:24:15.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:24:15.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:24:15.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:24:15.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:24:15.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:24:15.594 - Thread: 1 -> Server responded
- 2020-01-20 12:24:21.726 - Thread: 1 -> Network readers disposed
- 2020-01-20 12:24:21.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:24:21.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:24:21.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:24:21.730 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:24:21.730 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:24:21.731 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:24:21.731 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:24:21.732 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:24:22.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:24:22.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:24:31.154 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:24:31.155 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:24:31.155 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:24:31.155 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:24:31.254 - Thread: 1 -> Server responded
- 2020-01-20 12:24:36.579 - Thread: 1 -> Lobby join response: True, enter state: Success
- 2020-01-20 12:24:36.579 - Thread: 1 -> World requested
- 2020-01-20 12:24:36.579 - Thread: 1 -> World requested - connection alive
- 2020-01-20 12:24:36.661 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:24:36.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:24:38.786 - Thread: 1 -> LoadSession() - Start
- 2020-01-20 12:24:38.787 - Thread: 30 -> Downloading world mods - START
- 2020-01-20 12:24:38.792 - Thread: 30 -> MyWorkshop.GetItemsBlocking: getting 5 items
- 2020-01-20 12:24:38.992 - Thread: 1 -> Mod query successful
- 2020-01-20 12:24:53.839 - Thread: 1 -> Workshop item with id 328494103 download finished. Result: k_EResultOK
- 2020-01-20 12:24:53.840 - Thread: 1 -> Mod download successful.
- 2020-01-20 12:24:53.840 - Thread: 30 -> Up to date mod: Id = 328494103, title = 'Armor Ramps [By UncleSte]'
- 2020-01-20 12:24:53.843 - Thread: 30 -> Up to date mod: Id = 356980097, title = 'Klaxons and Other Sounds for Sound Block'
- 2020-01-20 12:24:53.845 - Thread: 30 -> Up to date mod: Id = 884984036, title = 'Imersive Sounds - Alarms and Alerts'
- 2020-01-20 12:24:53.846 - Thread: 30 -> Up to date mod: Id = 1359954841, title = 'Rotary Airlock'
- 2020-01-20 12:24:53.848 - Thread: 30 -> Up to date mod: Id = 1552679879, title = 'SWI-Welder Range 2 (No Longer Supported)'
- 2020-01-20 12:24:53.849 - Thread: 30 -> Mod download time: 14.85 seconds
- 2020-01-20 12:24:53.850 - Thread: 30 -> Downloading world mods - END
- 2020-01-20 12:24:53.855 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:24:53.856 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:24:53.856 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:24:53.857 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:24:53.857 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:24:53.857 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:24:53.857 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:24:53.858 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:24:53.897 - Thread: 1 -> LoadSession() - End
- 2020-01-20 12:24:53.899 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2020-01-20 12:24:53.901 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2020-01-20 12:24:54.076 - Thread: 1 -> RunLoadingAction - START
- 2020-01-20 12:24:55.784 - Thread: 1 -> GC Memory: 1,095,732,408 B
- 2020-01-20 12:24:55.791 - Thread: 1 -> Process Memory: 3,362,856,960 B
- 2020-01-20 12:24:57.114 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2020-01-20 12:24:57.183 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2020-01-20 12:24:57.188 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2020-01-20 12:24:57.190 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2020-01-20 12:24:57.192 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee
- 2020-01-20 12:24:57.322 - Thread: 1 -> Loading scenarios
- 2020-01-20 12:24:57.323 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2020-01-20 12:24:57.323 - Thread: 1 -> List of used mods (5) - START
- 2020-01-20 12:24:57.324 - Thread: 1 -> Id = 1552679879, Filename = '1552679879.sbm', Name = 'SWI-Welder Range 2 (No Longer Supported)'
- 2020-01-20 12:24:57.324 - Thread: 1 -> Id = 328494103, Filename = '328494103.sbm', Name = 'Armor Ramps [By UncleSte]'
- 2020-01-20 12:24:57.324 - Thread: 1 -> Id = 1359954841, Filename = '1359954841.sbm', Name = 'Rotary Airlock'
- 2020-01-20 12:24:57.324 - Thread: 1 -> Id = 356980097, Filename = '356980097.sbm', Name = 'Klaxons and Other Sounds for Sound Block'
- 2020-01-20 12:24:57.324 - Thread: 1 -> Id = 884984036, Filename = '884984036.sbm', Name = 'Imersive Sounds - Alarms and Alerts'
- 2020-01-20 12:24:57.324 - Thread: 1 -> List of used mods - END
- 2020-01-20 12:24:57.516 - Thread: 1 -> Loading behaviors
- 2020-01-20 12:24:57.517 - Thread: 1 -> Loading ammo magazines
- 2020-01-20 12:24:57.519 - Thread: 1 -> Loading ammo definitions
- 2020-01-20 12:24:57.521 - Thread: 1 -> Loading animations
- 2020-01-20 12:24:57.524 - Thread: 1 -> Loading animations
- 2020-01-20 12:24:57.525 - Thread: 1 -> Loading sound definitions
- 2020-01-20 12:24:57.525 - Thread: 1 -> Loading sound definitions
- 2020-01-20 12:24:57.525 - Thread: 1 -> Loading sound definitions
- 2020-01-20 12:24:57.525 - Thread: 1 -> Loading sound definitions
- 2020-01-20 12:24:57.525 - Thread: 1 -> Loading sound definitions
- 2020-01-20 12:24:57.525 - Thread: 1 -> Loading category classes
- 2020-01-20 12:24:57.526 - Thread: 1 -> Loading category classes
- 2020-01-20 12:24:57.526 - Thread: 1 -> Loading blueprint classes
- 2020-01-20 12:24:57.527 - Thread: 1 -> Loading blueprint class entries
- 2020-01-20 12:24:57.528 - Thread: 1 -> Loading blueprint class entries
- 2020-01-20 12:24:57.528 - Thread: 1 -> Loading blueprints
- 2020-01-20 12:24:57.530 - Thread: 1 -> Loading blueprints
- 2020-01-20 12:24:57.530 - Thread: 1 -> Loading agent definitions
- 2020-01-20 12:24:57.531 - Thread: 1 -> Loading character definitions
- 2020-01-20 12:24:57.543 - Thread: 1 -> Loading character definitions
- 2020-01-20 12:24:57.543 - Thread: 1 -> Loading components
- 2020-01-20 12:24:57.544 - Thread: 1 -> Loading components
- 2020-01-20 12:24:57.544 - Thread: 1 -> Loading configuration
- 2020-01-20 12:24:57.545 - Thread: 1 -> Loading container types
- 2020-01-20 12:24:57.547 - Thread: 1 -> Loading Contract Types
- 2020-01-20 12:24:57.553 - Thread: 1 -> Loading block positions
- 2020-01-20 12:24:57.555 - Thread: 1 -> Loading block positions
- 2020-01-20 12:24:57.555 - Thread: 1 -> Loading curve definitions
- 2020-01-20 12:24:57.558 - Thread: 1 -> Loading debris
- 2020-01-20 12:24:57.559 - Thread: 1 -> Loading environment items entries
- 2020-01-20 12:24:57.560 - Thread: 1 -> Loading decal global definitions
- 2020-01-20 12:24:57.560 - Thread: 1 -> Loading decal definitions
- 2020-01-20 12:24:57.562 - Thread: 1 -> Loading drone behaviors
- 2020-01-20 12:24:57.564 - Thread: 1 -> Loading edges
- 2020-01-20 12:24:57.565 - Thread: 1 -> Loading emissive color definitions
- 2020-01-20 12:24:57.569 - Thread: 1 -> Loading emissive color default states
- 2020-01-20 12:24:57.573 - Thread: 1 -> Loading animations
- 2020-01-20 12:24:57.573 - Thread: 1 -> Loading entity components
- 2020-01-20 12:24:57.585 - Thread: 1 -> Loading component containers
- 2020-01-20 12:24:57.601 - Thread: 1 -> Loading environment items entries
- 2020-01-20 12:24:57.601 - Thread: 1 -> Loading Faction Names
- 2020-01-20 12:24:57.602 - Thread: 1 -> Loading factions
- 2020-01-20 12:24:57.605 - Thread: 1 -> Loading flare definitions
- 2020-01-20 12:24:57.615 - Thread: 1 -> Loading gas property definitions
- 2020-01-20 12:24:57.616 - Thread: 1 -> Loading event definitions
- 2020-01-20 12:24:57.617 - Thread: 1 -> Loading physical items
- 2020-01-20 12:24:57.638 - Thread: 1 -> GuiTextures.sbc
- 2020-01-20 12:24:57.638 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds
- 2020-01-20 12:24:57.655 - Thread: 1 -> Loading LCD texture categories
- 2020-01-20 12:24:57.656 - Thread: 1 -> Loading LCD texture categories
- 2020-01-20 12:24:57.656 - Thread: 1 -> Loading physical items
- 2020-01-20 12:24:57.659 - Thread: 1 -> Loading physical items
- 2020-01-20 12:24:57.659 - Thread: 1 -> Loading physical material properties
- 2020-01-20 12:24:57.663 - Thread: 1 -> Loading pirate antennas
- 2020-01-20 12:24:57.670 - Thread: 1 -> Loading research blocks definitions
- 2020-01-20 12:24:57.671 - Thread: 1 -> Loading research groups definitions
- 2020-01-20 12:24:57.672 - Thread: 1 -> Loading resource distribution groups
- 2020-01-20 12:24:57.673 - Thread: 1 -> Loading shadow textures definitions
- 2020-01-20 12:24:57.673 - Thread: 1 -> Loading ship sound groups
- 2020-01-20 12:24:57.685 - Thread: 1 -> Loading ship sound groups
- 2020-01-20 12:24:57.685 - Thread: 1 -> Loading sound categories
- 2020-01-20 12:24:57.688 - Thread: 1 -> Loading stat definitions
- 2020-01-20 12:24:57.688 - Thread: 1 -> Loading grid creators
- 2020-01-20 12:24:57.690 - Thread: 1 -> Loading transparent material properties
- 2020-01-20 12:24:57.691 - Thread: 1 -> Loading voxel map storage definitions
- 2020-01-20 12:24:57.692 - Thread: 1 -> Loading voxel material definitions
- 2020-01-20 12:24:57.693 - Thread: 1 -> Loading voxel material definitions
- 2020-01-20 12:24:57.696 - Thread: 1 -> Loading category classes
- 2020-01-20 12:24:57.699 - Thread: 1 -> Loading block positions
- 2020-01-20 12:24:57.699 - Thread: 1 -> Loading block positions
- 2020-01-20 12:24:57.699 - Thread: 1 -> Loading category classes
- 2020-01-20 12:24:57.700 - Thread: 1 -> Loading category classes
- 2020-01-20 12:24:57.700 - Thread: 1 -> Loading block positions
- 2020-01-20 12:24:57.700 - Thread: 1 -> Loading blueprint class entries
- 2020-01-20 12:24:57.700 - Thread: 1 -> Loading research blocks definitions
- 2020-01-20 12:24:57.701 - Thread: 1 -> Loading sound definitions
- 2020-01-20 12:24:57.753 - Thread: 1 -> Loading sound categories
- 2020-01-20 12:24:57.754 - Thread: 1 -> Loading sound definitions
- 2020-01-20 12:24:57.754 - Thread: 1 -> Loading sound categories
- 2020-01-20 12:24:57.754 - Thread: 1 -> Loading sound definitions
- 2020-01-20 12:24:57.755 - Thread: 1 -> Loading sound categories
- 2020-01-20 12:24:57.755 - Thread: 1 -> Loading sound definitions
- 2020-01-20 12:24:57.756 - Thread: 1 -> Loading sound categories
- 2020-01-20 12:24:57.756 - Thread: 1 -> Loading sound definitions
- 2020-01-20 12:24:57.756 - Thread: 1 -> Loading sound categories
- 2020-01-20 12:24:57.756 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_SoundCategoryDefinition/alarm3'
- 2020-01-20 12:24:57.756 - Thread: 1 -> Loading sound definitions
- 2020-01-20 12:24:57.757 - Thread: 1 -> Loading sound categories
- 2020-01-20 12:24:57.757 - Thread: 1 -> Loading sound definitions
- 2020-01-20 12:24:57.758 - Thread: 1 -> Loading sound categories
- 2020-01-20 12:24:57.758 - Thread: 1 -> Loading sound definitions
- 2020-01-20 12:24:57.758 - Thread: 1 -> Loading sound categories
- 2020-01-20 12:24:57.759 - Thread: 1 -> Audio effects definitions
- 2020-01-20 12:24:57.764 - Thread: 1 -> Loading environment items definitions
- 2020-01-20 12:24:57.766 - Thread: 1 -> Loading environment items definitions
- 2020-01-20 12:24:57.766 - Thread: 1 -> Loading physical material properties
- 2020-01-20 12:24:57.770 - Thread: 1 -> Loading particle effect definitions
- 2020-01-20 12:24:57.826 - Thread: 1 -> Loading particle effect definitions
- 2020-01-20 12:24:57.859 - Thread: 1 -> Loading environment item definitions
- 2020-01-20 12:24:57.862 - Thread: 1 -> Loading weapon definitions
- 2020-01-20 12:24:57.876 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.905 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.905 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.941 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.947 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.950 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.950 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.952 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.952 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.953 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.954 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.955 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.955 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.958 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.958 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.959 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.960 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.961 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.961 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.967 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.967 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.967 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.968 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.969 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.970 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.970 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.971 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.971 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.972 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.972 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.973 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.976 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.977 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.979 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.980 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.981 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.985 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.989 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.990 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.991 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.992 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.994 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.995 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.997 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:57.998 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:57.999 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:58.000 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:58.001 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:58.002 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:58.003 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:58.005 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:58.010 - Thread: 1 -> Created definition for: Retro ShipWelder
- 2020-01-20 12:24:58.012 - Thread: 1 -> mod_warning: SWI-Welder Range 2 (No Longer Supported)
- 2020-01-20 12:24:58.012 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1552679879\Data\CubeBlocks.sbc
- 2020-01-20 12:24:58.012 - Thread: 1 -> Obsolete default definition of mount points in MyObjectBuilder_ShipWelder/SWI_Sml_Welder_Small
- 2020-01-20 12:24:58.012 - Thread: 1 -> Created definition for: Retro ShipWelder
- 2020-01-20 12:24:58.012 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:58.012 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/V_Welder_Large
- 2020-01-20 12:24:58.012 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SWI_Sml_Welder_Small
- 2020-01-20 12:24:58.013 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:58.041 - Thread: 1 -> Created definition for: Armor Ramp
- 2020-01-20 12:24:58.060 - Thread: 1 -> Created definition for: Armor Ramp Corner
- 2020-01-20 12:24:58.082 - Thread: 1 -> Created definition for: Armor Ramp Corner Inv
- 2020-01-20 12:24:58.103 - Thread: 1 -> Created definition for: Armor Ramp Corner 2x2x1
- 2020-01-20 12:24:58.115 - Thread: 1 -> Created definition for: Armor Ramp Corner 2x2x1 Mirror
- 2020-01-20 12:24:58.134 - Thread: 1 -> Created definition for: Armor Ramp Corner Inv 2x2x1
- 2020-01-20 12:24:58.148 - Thread: 1 -> Created definition for: Armor Ramp Corner Inv 2x2x1 Mirror
- 2020-01-20 12:24:58.166 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 2x2x1
- 2020-01-20 12:24:58.181 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 2x2x1 Mirror
- 2020-01-20 12:24:58.199 - Thread: 1 -> Created definition for: Armor Ramp Corner Split
- 2020-01-20 12:24:58.218 - Thread: 1 -> Created definition for: Armor Ramp Corner Split Mirror
- 2020-01-20 12:24:58.237 - Thread: 1 -> Created definition for: Armor Ramp Corner Double 2x2x1
- 2020-01-20 12:24:58.252 - Thread: 1 -> Created definition for: Armor Ramp Corner Double 2x2x1 Mirror
- 2020-01-20 12:24:58.270 - Thread: 1 -> Created definition for: Armor Ramp Corner Half Split
- 2020-01-20 12:24:58.289 - Thread: 1 -> Created definition for: Armor Ramp Corner Half Split 2x2x1
- 2020-01-20 12:24:58.307 - Thread: 1 -> Created definition for: Armor Ramp Corner Half Split 2x2x1 Mirror
- 2020-01-20 12:24:58.326 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 1x1x1
- 2020-01-20 12:24:58.345 - Thread: 1 -> Created definition for: Armor Ramp Corner Double 1x1x1
- 2020-01-20 12:24:58.364 - Thread: 1 -> Created definition for: Armor Ramp 3x1x1
- 2020-01-20 12:24:58.383 - Thread: 1 -> Created definition for: Armor Ramp Corner 3x1x1
- 2020-01-20 12:24:58.402 - Thread: 1 -> Created definition for: Armor Ramp Corner Inv 3x1x1
- 2020-01-20 12:24:58.420 - Thread: 1 -> Created definition for: Armor Ramp Corner Half Split 3x1x1
- 2020-01-20 12:24:58.439 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 3x1x1
- 2020-01-20 12:24:58.458 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 3x1x1 Mirror
- 2020-01-20 12:24:58.473 - Thread: 1 -> Created definition for: Armor Ramp
- 2020-01-20 12:24:58.487 - Thread: 1 -> Created definition for: Armor Ramp Corner
- 2020-01-20 12:24:58.501 - Thread: 1 -> Created definition for: Armor Ramp Corner Inv
- 2020-01-20 12:24:58.515 - Thread: 1 -> Created definition for: Armor Ramp Corner 2x2x1
- 2020-01-20 12:24:58.530 - Thread: 1 -> Created definition for: Armor Ramp Corner 2x2x1 Mirror
- 2020-01-20 12:24:58.545 - Thread: 1 -> Created definition for: Armor Ramp Corner Inv 2x2x1
- 2020-01-20 12:24:58.558 - Thread: 1 -> Created definition for: Armor Ramp Corner Inv 2x2x1 Mirror
- 2020-01-20 12:24:58.574 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 2x2x1
- 2020-01-20 12:24:58.588 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 2x2x1 Mirror
- 2020-01-20 12:24:58.604 - Thread: 1 -> Created definition for: Armor Ramp Corner Split
- 2020-01-20 12:24:58.618 - Thread: 1 -> Created definition for: Armor Ramp Corner Split Mirror
- 2020-01-20 12:24:58.632 - Thread: 1 -> Created definition for: Armor Ramp Corner Double 2x2x1
- 2020-01-20 12:24:58.646 - Thread: 1 -> Created definition for: Armor Ramp Corner Double 2x2x1 Mirror
- 2020-01-20 12:24:58.661 - Thread: 1 -> Created definition for: Armor Ramp Corner Half Split
- 2020-01-20 12:24:58.676 - Thread: 1 -> Created definition for: Armor Ramp Corner Half Split 2x2x1
- 2020-01-20 12:24:58.689 - Thread: 1 -> Created definition for: Armor Ramp Corner Half Split 2x2x1 Mirror
- 2020-01-20 12:24:58.704 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 1x1x1
- 2020-01-20 12:24:58.718 - Thread: 1 -> Created definition for: Armor Ramp Corner Double 1x1x1
- 2020-01-20 12:24:58.733 - Thread: 1 -> Created definition for: Armor Ramp 3x1x1
- 2020-01-20 12:24:58.747 - Thread: 1 -> Created definition for: Armor Ramp Corner 3x1x1
- 2020-01-20 12:24:58.761 - Thread: 1 -> Created definition for: Armor Ramp Corner Inv 3x1x1
- 2020-01-20 12:24:58.777 - Thread: 1 -> Created definition for: Armor Ramp Corner Half Split 3x1x1
- 2020-01-20 12:24:58.792 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 3x1x1
- 2020-01-20 12:24:58.806 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 3x1x1 Mirror
- 2020-01-20 12:24:58.824 - Thread: 1 -> Created definition for: Heavy Armor Ramp
- 2020-01-20 12:24:58.843 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner
- 2020-01-20 12:24:58.862 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Inv
- 2020-01-20 12:24:58.881 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner 2x2x1
- 2020-01-20 12:24:58.894 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner 2x2x1 Mirror
- 2020-01-20 12:24:58.914 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Inv 2x2x1
- 2020-01-20 12:24:58.928 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Inv 2x2x1 Mirror
- 2020-01-20 12:24:58.947 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 2x2x1
- 2020-01-20 12:24:58.961 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 2x2x1 Mirror
- 2020-01-20 12:24:58.980 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split
- 2020-01-20 12:24:58.998 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split Mirror
- 2020-01-20 12:24:59.018 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Double 2x2x1
- 2020-01-20 12:24:59.032 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Double 2x2x1 Mirror
- 2020-01-20 12:24:59.052 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Half Split
- 2020-01-20 12:24:59.073 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Half Split 2x2x1
- 2020-01-20 12:24:59.093 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Half Split 2x2x1 Mirror
- 2020-01-20 12:24:59.111 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 1x1x1
- 2020-01-20 12:24:59.130 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Double 1x1x1
- 2020-01-20 12:24:59.149 - Thread: 1 -> Created definition for: Heavy Armor Ramp 3x1x1
- 2020-01-20 12:24:59.168 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner 3x1x1
- 2020-01-20 12:24:59.187 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Inv 3x1x1
- 2020-01-20 12:24:59.205 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Half Split 3x1x1
- 2020-01-20 12:24:59.225 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 3x1x1
- 2020-01-20 12:24:59.243 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 3x1x1 Mirror
- 2020-01-20 12:24:59.258 - Thread: 1 -> Created definition for: Heavy Armor Ramp
- 2020-01-20 12:24:59.272 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner
- 2020-01-20 12:24:59.286 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Inv
- 2020-01-20 12:24:59.300 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner 2x2x1
- 2020-01-20 12:24:59.314 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner 2x2x1 Mirror
- 2020-01-20 12:24:59.329 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Inv 2x2x1
- 2020-01-20 12:24:59.342 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Inv 2x2x1 Mirror
- 2020-01-20 12:24:59.357 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 2x2x1
- 2020-01-20 12:24:59.371 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 2x2x1 Mirror
- 2020-01-20 12:24:59.386 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split
- 2020-01-20 12:24:59.400 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split Mirror
- 2020-01-20 12:24:59.414 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Double 2x2x1
- 2020-01-20 12:24:59.428 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Double 2x2x1 Mirror
- 2020-01-20 12:24:59.442 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Half Split
- 2020-01-20 12:24:59.457 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Half Split 2x2x1
- 2020-01-20 12:24:59.471 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Half Split 2x2x1 Mirror
- 2020-01-20 12:24:59.486 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 1x1x1
- 2020-01-20 12:24:59.500 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Double 1x1x1
- 2020-01-20 12:24:59.514 - Thread: 1 -> Created definition for: Heavy Armor Ramp 3x1x1
- 2020-01-20 12:24:59.533 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner 3x1x1
- 2020-01-20 12:24:59.553 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Inv 3x1x1
- 2020-01-20 12:24:59.572 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Half Split 3x1x1
- 2020-01-20 12:24:59.587 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 3x1x1
- 2020-01-20 12:24:59.601 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 3x1x1 Mirror
- 2020-01-20 12:24:59.601 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:59.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRamp
- 2020-01-20 12:24:59.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCorner
- 2020-01-20 12:24:59.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerInv
- 2020-01-20 12:24:59.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCorner2x2x1
- 2020-01-20 12:24:59.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCorner2x2x1Mirror
- 2020-01-20 12:24:59.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerInv2x2x1
- 2020-01-20 12:24:59.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerInv2x2x1Mirror
- 2020-01-20 12:24:59.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerSplit2x2x1
- 2020-01-20 12:24:59.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerSplit2x2x1Mirror
- 2020-01-20 12:24:59.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerSplit2x1x1
- 2020-01-20 12:24:59.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerSplit2x1x1Mirror
- 2020-01-20 12:24:59.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerDouble2x2x1
- 2020-01-20 12:24:59.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerDouble2x2x1Mirror
- 2020-01-20 12:24:59.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerHalfSplit
- 2020-01-20 12:24:59.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerHalfSplit2x2x1
- 2020-01-20 12:24:59.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerHalfSplit2x2x1Mirror
- 2020-01-20 12:24:59.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerSplit1x1x1
- 2020-01-20 12:24:59.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerDouble1x1x1
- 2020-01-20 12:24:59.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRamp3x1x1
- 2020-01-20 12:24:59.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCorner3x1x1
- 2020-01-20 12:24:59.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerInv3x1x1
- 2020-01-20 12:24:59.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerHalfSplit3x1x1
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- 2020-01-20 12:24:59.603 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerDouble2x2x1
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- 2020-01-20 12:24:59.603 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRamp3x1x1
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- 2020-01-20 12:24:59.603 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRamp
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- 2020-01-20 12:24:59.605 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerHalfSplit2x2x1
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- 2020-01-20 12:24:59.605 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerSplit1x1x1
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- 2020-01-20 12:24:59.605 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRamp3x1x1
- 2020-01-20 12:24:59.605 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCorner3x1x1
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- 2020-01-20 12:24:59.606 - Thread: 1 -> Loading cube blocks
- 2020-01-20 12:24:59.609 - Thread: 1 -> Created definition for: Rotary Airlock Door
- 2020-01-20 12:24:59.610 - Thread: 1 -> Created definition for: Rotary Airlock Door
- 2020-01-20 12:24:59.611 - Thread: 1 -> Created definition for: Rotary Airlock Corner Door
- 2020-01-20 12:24:59.611 - Thread: 1 -> Created definition for: Rotary Airlock Corner Door
- 2020-01-20 12:24:59.611 - Thread: 1 -> Created block definitions
- 2020-01-20 12:24:59.611 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/RotaryAirlock
- 2020-01-20 12:24:59.611 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/RotaryAirlockCorner
- 2020-01-20 12:24:59.611 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/RotaryAirlockSmallGrid
- 2020-01-20 12:24:59.611 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/RotaryAirlockCornerSmallGrid
- 2020-01-20 12:24:59.614 - Thread: 1 -> Loading block variant groups
- 2020-01-20 12:24:59.616 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc
- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc
- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc
- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc
- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc
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- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc
- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc
- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc
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- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc
- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc
- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc
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- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc
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- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc
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- 2020-01-20 12:24:59.617 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc
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- 2020-01-20 12:24:59.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc
- 2020-01-20 12:24:59.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc
- 2020-01-20 12:24:59.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc
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- 2020-01-20 12:24:59.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc
- 2020-01-20 12:24:59.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc
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- 2020-01-20 12:24:59.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc
- 2020-01-20 12:24:59.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc
- 2020-01-20 12:24:59.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc
- 2020-01-20 12:24:59.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc
- 2020-01-20 12:24:59.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc
- 2020-01-20 12:24:59.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc
- 2020-01-20 12:24:59.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc
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- 2020-01-20 12:24:59.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc
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- 2020-01-20 12:24:59.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc
- 2020-01-20 12:24:59.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc
- 2020-01-20 12:24:59.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc
- 2020-01-20 12:24:59.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc
- 2020-01-20 12:24:59.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc
- 2020-01-20 12:24:59.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc
- 2020-01-20 12:24:59.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc
- 2020-01-20 12:24:59.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
- 2020-01-20 12:24:59.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
- 2020-01-20 12:24:59.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc
- 2020-01-20 12:24:59.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
- 2020-01-20 12:24:59.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
- 2020-01-20 12:24:59.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
- 2020-01-20 12:24:59.624 - Thread: 1 -> Loading block variant groups
- 2020-01-20 12:24:59.627 - Thread: 1 -> Loading asteroid generators
- 2020-01-20 12:24:59.628 - Thread: 1 -> Loading spawn groups
- 2020-01-20 12:24:59.632 - Thread: 1 -> Loading drop containers
- 2020-01-20 12:24:59.633 - Thread: 1 -> Loading spawn groups
- 2020-01-20 12:24:59.633 - Thread: 1 -> Loading spawn groups
- 2020-01-20 12:24:59.633 - Thread: 1 -> Loading radial menu definitions
- 2020-01-20 12:24:59.644 - Thread: 1 -> Loading respawn ships
- 2020-01-20 12:24:59.646 - Thread: 1 -> Loading spawn groups
- 2020-01-20 12:24:59.646 - Thread: 1 -> Loading wheel speeds
- 2020-01-20 12:24:59.661 - Thread: 1 -> Error: Block-pair MyObjectBuilder_AdvancedDoor/RotaryAirlock MyObjectBuilder_AdvancedDoor/RotaryAirlockSmallGrid is not in the same block-variant group
- 2020-01-20 12:24:59.661 - Thread: 1 -> Error: Block-pair MyObjectBuilder_AdvancedDoor/RotaryAirlockCorner MyObjectBuilder_AdvancedDoor/RotaryAirlockCornerSmallGrid is not in the same block-variant group
- 2020-01-20 12:24:59.697 - Thread: 1 -> MyAudio.UnloadData - START
- 2020-01-20 12:24:59.711 - Thread: 1 -> MyAudio.UnloadData - END
- 2020-01-20 12:24:59.711 - Thread: 1 -> MyAudio.LoadData - START
- 2020-01-20 12:24:59.759 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000
- 2020-01-20 12:24:59.963 - Thread: 1 -> MyAudio.LoadData - END
- 2020-01-20 12:25:00.014 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2020-01-20 12:25:00.020 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-01-20 12:25:00.047 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-01-20 12:25:00.047 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-01-20 12:25:00.048 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-01-20 12:25:00.057 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-01-20 12:25:00.901 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2020-01-20 12:25:00.903 - Thread: 62 -> External debugger: listening...
- 2020-01-20 12:25:00.924 - Thread: 1 -> MyLights.LoadData() - START
- 2020-01-20 12:25:00.925 - Thread: 1 -> Info: MyLights preallocated lights cache created.
- 2020-01-20 12:25:00.925 - Thread: 1 -> MyLights.LoadData() - END
- 2020-01-20 12:25:00.925 - Thread: 1 -> Info: MyLights initialized.
- 2020-01-20 12:25:00.925 - Thread: 1 -> MyExplosions.LoadData() - START
- 2020-01-20 12:25:00.931 - Thread: 1 -> MyExplosions.LoadData() - END
- 2020-01-20 12:25:00.988 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2020-01-20 12:25:00.988 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2020-01-20 12:25:01.013 - Thread: 1 -> Loading Procedural World Generator
- 2020-01-20 12:25:01.013 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35
- 2020-01-20 12:25:01.504 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2020-01-20 12:25:02.818 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True
- 2020-01-20 12:25:02.819 - Thread: 1 -> Info: Planet generator name: EarthLike
- 2020-01-20 12:25:02.823 - Thread: 1 -> Info: Planet init values: Planet init arguments:
- Storage name: EarthLike-1779144428d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = EarthLike
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-20 12:25:04.643 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True
- 2020-01-20 12:25:04.643 - Thread: 1 -> Info: Planet generator name: Moon
- 2020-01-20 12:25:04.643 - Thread: 1 -> Info: Planet init values: Planet init arguments:
- Storage name: Moon-1353915701d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:120000 Z:-130000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: False
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
- HasAtmosphere = False
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = <null>
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = <null>
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Moon
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-20 12:25:05.892 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True
- 2020-01-20 12:25:05.892 - Thread: 1 -> Info: Planet generator name: Alien
- 2020-01-20 12:25:05.892 - Thread: 1 -> Info: Planet init values: Planet init arguments:
- Storage name: Alien-291759539d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:0 Z:5600000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1.1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1.1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Alien
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-20 12:25:07.476 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True
- 2020-01-20 12:25:07.477 - Thread: 1 -> Info: Planet generator name: Titan
- 2020-01-20 12:25:07.477 - Thread: 1 -> Info: Planet init values: Planet init arguments:
- Storage name: Titan-2124704365d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:20000 Y:210000 Z:5780000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Titan
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-20 12:25:09.004 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True
- 2020-01-20 12:25:09.004 - Thread: 1 -> Info: Planet generator name: Mars
- 2020-01-20 12:25:09.006 - Thread: 1 -> Info: Planet init values: Planet init arguments:
- Storage name: Mars-2044023682d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1500000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.9
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.9
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Mars
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-20 12:25:10.869 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True
- 2020-01-20 12:25:10.869 - Thread: 1 -> Info: Planet generator name: Europa
- 2020-01-20 12:25:10.869 - Thread: 1 -> Info: Planet init values: Planet init arguments:
- Storage name: Europa-595048092d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1600000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.06]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Europa
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-20 12:25:10.990 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0
- 2020-01-20 12:25:10.990 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists!
- 2020-01-20 12:25:11.089 - Thread: 1 -> RunLoadingAction - END
- 2020-01-20 12:25:11.090 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2020-01-20 12:25:11.101 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2020-01-20 12:25:11.101 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2020-01-20 12:25:11.101 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2020-01-20 12:25:11.114 - Thread: 1 -> Updating continues.
- 2020-01-20 12:25:11.208 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-20 12:25:11.225 - Thread: 1 -> STATISTICS,0,0.003243446,1.621246E-05,0.2826061,0.000292778,0.2882853,0.0007266998,6898.051,637.3036,3,0,1325.649,4551.672,0,0,0,1.895725,2.052892,0,24145,8.335546
- 2020-01-20 12:25:11.283 - Thread: 1 -> RequestRespawn
- 2020-01-20 12:25:11.449 - Thread: 1 -> Warning: Server failed to update game inventory items.
- 2020-01-20 12:26:11.691 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-20 12:26:11.691 - Thread: 1 -> STATISTICS,60.0166666,0.0002975464,0,0.2826061,0.005810738,0.3076649,0.006521225,2.80306,2.47281,4,0,1403.093,5141.258,11537,-11537,0,10.46039,27.67854,6.426011,24248,8.333123
- 2020-01-20 12:27:11.707 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-20 12:27:11.707 - Thread: 1 -> STATISTICS,120.0333333,0.0003910065,0,0.2826061,0.005810738,0.3216114,0.006521225,2.545487,2.350989,4,0,1408.042,5141.348,11539,-11539,0,10.16613,28.099,6.402274,24246,8.329937
- 2020-01-20 12:27:19.492 - Thread: 19 -> Used namespaces in scripts:
- 2020-01-20 12:27:19.534 - Thread: 1 -> Exiting..
- 2020-01-20 12:27:19.543 - Thread: 1 -> Used namespaces in scripts:
- 2020-01-20 12:27:19.543 - Thread: 1 -> MySession::Unload START
- 2020-01-20 12:27:19.543 - Thread: 1 -> AutoSaveInMinutes: 0
- 2020-01-20 12:27:19.543 - Thread: 1 -> MySandboxGame.IsDedicated: False
- 2020-01-20 12:27:19.543 - Thread: 1 -> IsServer: False
- 2020-01-20 12:27:19.544 - Thread: 1 -> MyAudio.UnloadData - START
- 2020-01-20 12:27:19.554 - Thread: 1 -> MyAudio.UnloadData - END
- 2020-01-20 12:27:19.554 - Thread: 1 -> MyAudio.LoadData - START
- 2020-01-20 12:27:19.604 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000
- 2020-01-20 12:27:19.778 - Thread: 1 -> MyAudio.LoadData - END
- 2020-01-20 12:27:19.782 - Thread: 1 -> MyConfig.Save() - START
- 2020-01-20 12:27:19.783 - Thread: 1 -> Path: C:\Users\jacob\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2020-01-20 12:27:19.783 - Thread: 1 -> MyConfig.Save() - END
- 2020-01-20 12:27:19.991 - Thread: 1 -> Unloading Procedural World Generator
- 2020-01-20 12:27:20.152 - Thread: 1 -> Info: MyLights Unloading data.
- 2020-01-20 12:27:20.161 - Thread: 1 -> Network readers disposed
- 2020-01-20 12:27:20.161 - Thread: 1 -> Network readers disposed
- 2020-01-20 12:27:20.161 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2020-01-20 12:27:20.299 - Thread: 1 -> Loading sound definitions
- 2020-01-20 12:27:20.315 - Thread: 1 -> GuiTextures.sbc
- 2020-01-20 12:27:20.315 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds
- 2020-01-20 12:27:20.327 - Thread: 1 -> Loading shadow textures definitions
- 2020-01-20 12:27:20.327 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2020-01-20 12:27:20.327 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2020-01-20 12:27:20.511 - Thread: 1 -> MySession::Unload END
- 2020-01-20 12:27:20.512 - Thread: 1 -> MySandboxGame.UnloadData() - START
- 2020-01-20 12:27:20.514 - Thread: 1 -> MyAudio.UnloadData - START
- 2020-01-20 12:27:20.517 - Thread: 1 -> MyAudio.UnloadData - END
- 2020-01-20 12:27:20.519 - Thread: 1 -> MySandboxGame.UnloadData() - END
- 2020-01-20 12:27:20.523 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:27:20.523 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:27:20.524 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
- 2020-01-20 12:27:20.524 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:27:20.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:27:20.735 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
- 2020-01-20 12:27:20.735 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-20 12:27:20.735 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-20 12:27:20.838 - Thread: 1 -> Havok memory statistics:
- hkFreeListMemorySystem memory overview:
- =======================================
- Allocation totals:
- 11107144 allocated by heap
- 1600 allocated by debug
- 16777216 allocated by solver
- -------
- 27885960 computed total
- 27885960 reported total
- Heap usage:
- 119520 ( 1%) unused in thread local freelists
- 10686376 (96%) unused in main heap
- 301248 ( 2%) used in main heap
- -------
- 11107144 allocated by heap
- Peak usage:
- 6896512 ( 4%) peak heap used (versus current)
- 0 ( 0%) peak solver used (versus available)
- 2020-01-20 12:27:20.987 - Thread: 62 -> External debugger: interrupted.
- 2020-01-20 12:27:20.989 - Thread: 1 -> Steam closed
- 2020-01-20 12:27:21.291 - Thread: 1 -> Log Closed
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