Guest User

Untitled

a guest
Sep 23rd, 2018
87
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.19 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\fletcher140\sourcesdk\bin\source2009\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\fletcher140\half-life 2\hl2" "C:\Users\Nickerus\Desktop\tower.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 15 2011)
  7. 8 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\fletcher140\half-life 2\hl2\materials
  9. Loading C:\Users\Nickerus\Desktop\tower.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\fletcher140\half-life 2\hl2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 80 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing C:\Users\Nickerus\Desktop\tower.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day01_06*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_day01_06*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (194264 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Compacting texture/material tables...
  39. Reduced 282 texinfos to 242
  40. Reduced 20 texdatas to 20 (427 bytes to 427)
  41. Writing C:\Users\Nickerus\Desktop\tower.bsp
  42. 0 seconds elapsed
  43.  
  44. ** Executing...
  45. ** Command: "c:\program files (x86)\steam\steamapps\fletcher140\sourcesdk\bin\source2009\bin\vvis.exe"
  46. ** Parameters: -game "c:\program files (x86)\steam\steamapps\fletcher140\half-life 2\hl2" "C:\Users\Nickerus\Desktop\tower"
  47.  
  48. Valve Software - vvis.exe (Sep 15 2011)
  49. 8 threads
  50. reading c:\users\nickerus\desktop\tower.bsp
  51. reading c:\users\nickerus\desktop\tower.prt
  52. 457 portalclusters
  53. 1490 numportals
  54. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (53)
  56. Optimized: 188 visible clusters (0.00%)
  57. Total clusters visible: 99735
  58. Average clusters visible: 218
  59. Building PAS...
  60. Average clusters audible: 455
  61. visdatasize:54349 compressed from 58496
  62. writing c:\users\nickerus\desktop\tower.bsp
  63. 53 seconds elapsed
  64.  
  65. ** Executing...
  66. ** Command: "c:\program files (x86)\steam\steamapps\fletcher140\sourcesdk\bin\source2009\bin\vrad.exe"
  67. ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\fletcher140\half-life 2\hl2" "C:\Users\Nickerus\Desktop\tower"
  68.  
  69. Valve Software - vrad.exe SSE (Sep 15 2011)
  70.  
  71. Valve Radiosity Simulator
  72. 8 threads
  73. [Reading texlights from 'lights.rad']
  74. [45 texlights parsed from 'lights.rad']
  75.  
  76. Loading c:\users\nickerus\desktop\tower.bsp
  77. Setting up ray-trace acceleration structure... Done (0.18 seconds)
  78. 2734 faces
  79. 383526 square feet [55227760.00 square inches]
  80. 0 Displacements
  81. 0 Square Feet [0.00 Square Inches]
  82. 2734 patches before subdivision
  83. 152582 patches after subdivision
  84. sun extent from map=0.000000
  85. 2 direct lights
  86. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
  87. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
  88. transfers 19761898, max 1662
  89. transfer lists: 150.8 megs
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  91. Bounce #1 added RGB(49432, 34074, 14125)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  93. Bounce #2 added RGB(7084, 3965, 1199)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  95. Bounce #3 added RGB(1466, 639, 138)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  97. Bounce #4 added RGB(410, 143, 23)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #5 added RGB(123, 34, 4)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #6 added RGB(37, 8, 1)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #7 added RGB(12, 2, 0)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #8 added RGB(4, 1, 0)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #9 added RGB(1, 0, 0)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #10 added RGB(0, 0, 0)
  110. Build Patch/Sample Hash Table(s).....Done<0.0540 sec>
  111. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  112. FinalLightFace Done
  113. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  114. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  115. Writing leaf ambient...done
  116. Ready to Finish
  117.  
  118. Object names Objects/Maxobjs Memory / Maxmem Fullness
  119. ------------ --------------- --------------- --------
  120. models 1/1024 48/49152 ( 0.1%)
  121. brushes 608/8192 7296/98304 ( 7.4%)
  122. brushsides 3652/65536 29216/524288 ( 5.6%)
  123. planes 378/65536 7560/1310720 ( 0.6%)
  124. vertexes 3732/65536 44784/786432 ( 5.7%)
  125. nodes 866/65536 27712/2097152 ( 1.3%)
  126. texinfos 242/12288 17424/884736 ( 2.0%)
  127. texdata 20/2048 640/65536 ( 1.0%)
  128. dispinfos 0/0 0/0 ( 0.0%)
  129. disp_verts 0/0 0/0 ( 0.0%)
  130. disp_tris 0/0 0/0 ( 0.0%)
  131. disp_lmsamples 0/0 0/0 ( 0.0%)
  132. faces 2734/65536 153104/3670016 ( 4.2%)
  133. hdr faces 0/65536 0/3670016 ( 0.0%)
  134. origfaces 1067/65536 59752/3670016 ( 1.6%)
  135. leaves 868/65536 27776/2097152 ( 1.3%)
  136. leaffaces 2992/65536 5984/131072 ( 4.6%)
  137. leafbrushes 1135/65536 2270/131072 ( 1.7%)
  138. areas 2/256 16/2048 ( 0.8%)
  139. surfedges 16336/512000 65344/2048000 ( 3.2%)
  140. edges 9286/256000 37144/1024000 ( 3.6%)
  141. LDR worldlights 2/8192 176/720896 ( 0.0%)
  142. HDR worldlights 0/8192 0/720896 ( 0.0%)
  143. leafwaterdata 0/32768 0/393216 ( 0.0%)
  144. waterstrips 197/32768 1970/327680 ( 0.6%)
  145. waterverts 0/65536 0/786432 ( 0.0%)
  146. waterindices 2976/65536 5952/131072 ( 4.5%)
  147. cubemapsamples 0/1024 0/16384 ( 0.0%)
  148. overlays 14/512 4928/180224 ( 2.7%)
  149. LDR lightdata [variable] 4891768/0 ( 0.0%)
  150. HDR lightdata [variable] 0/0 ( 0.0%)
  151. visdata [variable] 54349/16777216 ( 0.3%)
  152. entdata [variable] 4187/393216 ( 1.1%)
  153. LDR ambient table 868/65536 3472/262144 ( 1.3%)
  154. HDR ambient table 868/65536 3472/262144 ( 1.3%)
  155. LDR leaf ambient 1665/65536 46620/1835008 ( 2.5%)
  156. HDR leaf ambient 868/65536 24304/1835008 ( 1.3%)
  157. occluders 0/0 0/0 ( 0.0%)
  158. occluder polygons 0/0 0/0 ( 0.0%)
  159. occluder vert ind 0/0 0/0 ( 0.0%)
  160. detail props [variable] 1/12 ( 8.3%)
  161. static props [variable] 1/12 ( 8.3%)
  162. pakfile [variable] 105651/0 ( 0.0%)
  163. physics [variable] 194264/4194304 ( 4.6%)
  164. physics terrain [variable] 2/1048576 ( 0.0%)
  165.  
  166. Level flags = 0
  167.  
  168. Total triangle count: 6604
  169. Writing c:\users\nickerus\desktop\tower.bsp
  170. 24 seconds elapsed
  171. Valve Software - vrad.exe SSE (Sep 15 2011)
  172.  
  173. Valve Radiosity Simulator
  174. 8 threads
  175. [Reading texlights from 'lights.rad']
  176. [45 texlights parsed from 'lights.rad']
  177.  
  178. Loading c:\users\nickerus\desktop\tower.bsp
  179. Setting up ray-trace acceleration structure... Done (0.19 seconds)
  180. 2734 faces
  181. 383526 square feet [55227760.00 square inches]
  182. 0 Displacements
  183. 0 Square Feet [0.00 Square Inches]
  184. 2734 patches before subdivision
  185. 152582 patches after subdivision
  186. sun extent from map=0.000000
  187. 2 direct lights
  188. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
  189. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
  190. transfers 19761898, max 1662
  191. transfer lists: 150.8 megs
  192. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  193. Bounce #1 added RGB(49433, 34075, 14125)
  194. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  195. Bounce #2 added RGB(7084, 3965, 1199)
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  197. Bounce #3 added RGB(1466, 639, 138)
  198. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  199. Bounce #4 added RGB(410, 143, 23)
  200. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  201. Bounce #5 added RGB(123, 34, 4)
  202. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  203. Bounce #6 added RGB(37, 8, 1)
  204. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  205. Bounce #7 added RGB(12, 2, 0)
  206. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  207. Bounce #8 added RGB(4, 1, 0)
  208. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  209. Bounce #9 added RGB(1, 0, 0)
  210. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  211. Bounce #10 added RGB(0, 0, 0)
  212. Build Patch/Sample Hash Table(s).....Done<0.0540 sec>
  213. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  214. FinalLightFace Done
  215. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  216. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  217. Writing leaf ambient...done
  218. Ready to Finish
  219.  
  220. Object names Objects/Maxobjs Memory / Maxmem Fullness
  221. ------------ --------------- --------------- --------
  222. models 1/1024 48/49152 ( 0.1%)
  223. brushes 608/8192 7296/98304 ( 7.4%)
  224. brushsides 3652/65536 29216/524288 ( 5.6%)
  225. planes 378/65536 7560/1310720 ( 0.6%)
  226. vertexes 3732/65536 44784/786432 ( 5.7%)
  227. nodes 866/65536 27712/2097152 ( 1.3%)
  228. texinfos 242/12288 17424/884736 ( 2.0%)
  229. texdata 20/2048 640/65536 ( 1.0%)
  230. dispinfos 0/0 0/0 ( 0.0%)
  231. disp_verts 0/0 0/0 ( 0.0%)
  232. disp_tris 0/0 0/0 ( 0.0%)
  233. disp_lmsamples 0/0 0/0 ( 0.0%)
  234. faces 2734/65536 153104/3670016 ( 4.2%)
  235. hdr faces 2734/65536 153104/3670016 ( 4.2%)
  236. origfaces 1067/65536 59752/3670016 ( 1.6%)
  237. leaves 868/65536 27776/2097152 ( 1.3%)
  238. leaffaces 2992/65536 5984/131072 ( 4.6%)
  239. leafbrushes 1135/65536 2270/131072 ( 1.7%)
  240. areas 2/256 16/2048 ( 0.8%)
  241. surfedges 16336/512000 65344/2048000 ( 3.2%)
  242. edges 9286/256000 37144/1024000 ( 3.6%)
  243. LDR worldlights 2/8192 176/720896 ( 0.0%)
  244. HDR worldlights 2/8192 176/720896 ( 0.0%)
  245. leafwaterdata 0/32768 0/393216 ( 0.0%)
  246. waterstrips 197/32768 1970/327680 ( 0.6%)
  247. waterverts 0/65536 0/786432 ( 0.0%)
  248. waterindices 2976/65536 5952/131072 ( 4.5%)
  249. cubemapsamples 0/1024 0/16384 ( 0.0%)
  250. overlays 14/512 4928/180224 ( 2.7%)
  251. LDR lightdata [variable] 4891768/0 ( 0.0%)
  252. HDR lightdata [variable] 4891768/0 ( 0.0%)
  253. visdata [variable] 54349/16777216 ( 0.3%)
  254. entdata [variable] 4187/393216 ( 1.1%)
  255. LDR ambient table 868/65536 3472/262144 ( 1.3%)
  256. HDR ambient table 868/65536 3472/262144 ( 1.3%)
  257. LDR leaf ambient 1665/65536 46620/1835008 ( 2.5%)
  258. HDR leaf ambient 1661/65536 46508/1835008 ( 2.5%)
  259. occluders 0/0 0/0 ( 0.0%)
  260. occluder polygons 0/0 0/0 ( 0.0%)
  261. occluder vert ind 0/0 0/0 ( 0.0%)
  262. detail props [variable] 1/12 ( 8.3%)
  263. static props [variable] 1/12 ( 8.3%)
  264. pakfile [variable] 105651/0 ( 0.0%)
  265. physics [variable] 194264/4194304 ( 4.6%)
  266. physics terrain [variable] 2/1048576 ( 0.0%)
  267.  
  268. Level flags = 0
  269.  
  270. Total triangle count: 6604
  271. Writing c:\users\nickerus\desktop\tower.bsp
  272. 24 seconds elapsed
  273.  
  274. ** Executing...
  275. ** Command: Copy File
  276. ** Parameters: "C:\Users\Nickerus\Desktop\tower.bsp" "c:\program files (x86)\steam\steamapps\fletcher140\half-life 2\hl2\maps\tower.bsp"
Add Comment
Please, Sign In to add comment