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bhoptut.cpp

a guest Nov 19th, 2019 99 Never
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  1. #include <iostream>
  2. #include "Globals.h"
  3. #include "Functions.h"
  4. #include "csgo.h"
  5. #define fl_duckGround 263
  6. #define fl_nrmlGround 257
  7.  
  8. int main()
  9. {
  10.     if (AttachProcess("csgo.exe"))
  11.     {
  12.         client = GetModule("client_panorama.dll");
  13.        
  14.         while(!GetAsyncKeyState(VK_DELETE)
  15.         {
  16.         localPlayer = rpm<DWORD>(client + csgo::dwLocalPlayer);
  17.         if(GetAsyncKeyState(VK_SPACE)
  18.         {
  19.         int pFlags = rpm<int>(localPlayer + csgo::m_fFlags);
  20.        
  21.         vector3 pVel = rpm<vector3>(localPlayer + csgo::m_vecVelocity);
  22.         int pMag = pVel.x + pVel.y + pVel.z;
  23.        
  24.         if(pFlags == fl_nrmlGround || pFlags == fl_duckGround)
  25.         {
  26.             if(pMag != 0)
  27.             {
  28.             wpm<int>(6, client + csgo::dwForceJump);
  29.             }
  30.         }
  31.     }
  32.         Sleep(1);
  33.         }
  34.     }
  35. }
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