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kobolite

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Nov 7th, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pd_hayday_a1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pd_hayday_a1.vmf
  10. Patching WVT material: maps/pd_hayday_a1/harvest/blendgrassground001_nosprites_wvt_patch
  11. Patching WVT material: maps/pd_hayday_a1/dev/dev_blendmeasure_wvt_patch
  12. Patching WVT material: maps/pd_hayday_a1/brick/blendtestwall003_watergate_wvt_patch
  13. Patching WVT material: maps/pd_hayday_a1/dev/dev_blendmeasure2_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. Chop Details...done (0)
  20. Find Visible Detail Sides...
  21. Merged 124 detail faces...done (0)
  22. Merging details...done (0)
  23. FixTjuncs...
  24. PruneNodes...
  25. WriteBSP...
  26. done (0)
  27. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pd_hayday_a1.prt...Building visibility clusters...
  28. done (1)
  29. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  30. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  31. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  32. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  33. Finding displacement neighbors...
  34. Found a displacement edge abutting multiple other edges.
  35. Finding lightmap sample positions...
  36. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  37. Building Physics collision data...
  38. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  39. done (1) (1057218 bytes)
  40. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  41. Compacting texture/material tables...
  42. Reduced 2649 texinfos to 1837
  43. Reduced 95 texdatas to 82 (2228 bytes to 1888)
  44. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pd_hayday_a1.bsp
  45. Wrote ZIP buffer, estimated size 2019, actual size 1537
  46. 21 seconds elapsed
  47. -0.050800 -1.690353 0.000000
  48. 0.101600 -1.690353 0.000000
  49. -0.101600 -1.690353 0.000000
  50. -0.101600 -1.370356 0.000000
  51. make_triangles:calc_triangle_representation: Cannot convert
  52. -2.337347 -1.299201 0.000000
  53. -2.337347 -1.278825 0.000000
  54. 2.063540 1.299201 0.000000
  55. -2.337347 1.299201 0.000000
  56. make_triangles:calc_triangle_representation: Cannot convert
  57.  
  58. ** Executing...
  59. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  60. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pd_hayday_a1"
  61.  
  62. Valve Software - vvis.exe (Aug 2 2018)
  63. fastvis = true
  64. 4 threads
  65. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pd_hayday_a1.bsp
  66. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pd_hayday_a1.prt
  67. 2416 portalclusters
  68. 8618 numportals
  69. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
  70. Optimized: 251834 visible clusters (5.03%)
  71. Total clusters visible: 5008354
  72. Average clusters visible: 2072
  73. Building PAS...
  74. Average clusters audible: 2397
  75. visdatasize:1460927 compressed from 1468928
  76. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pd_hayday_a1.bsp
  77. 6 seconds elapsed
  78.  
  79. ** Executing...
  80. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  81. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pd_hayday_a1"
  82.  
  83. Valve Software - vrad.exe SSE (Jul 18 2018)
  84.  
  85. Valve Radiosity Simulator
  86. 4 threads
  87. [Reading texlights from 'lights.rad']
  88. unknown light specifier type - lights
  89.  
  90. [56 texlights parsed from 'lights.rad']
  91.  
  92. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pd_hayday_a1.bsp
  93. Setting up ray-trace acceleration structure... Done (3.13 seconds)
  94. 8530 faces
  95. 4105689 square feet [591219328.00 square inches]
  96. 46 Displacements
  97. 475711 Square Feet [68502504.00 Square Inches]
  98. 8530 patches before subdivision
  99. 112882 patches after subdivision
  100. sun extent from map=0.087156
  101. 84 direct lights
  102. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
  103. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (71)
  104. transfers 10978663, max 1305
  105. transfer lists: 83.8 megs
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #1 added RGB(nan, nan, nan)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #2 added RGB(nan, nan, nan)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #3 added RGB(nan, nan, nan)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  113. Bounce #4 added RGB(nan, nan, nan)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #5 added RGB(nan, nan, nan)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  117. Bounce #6 added RGB(nan, nan, nan)
  118. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  119. Bounce #7 added RGB(nan, nan, nan)
  120. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  121. Bounce #8 added RGB(nan, nan, nan)
  122. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  123. Bounce #9 added RGB(nan, nan, nan)
  124. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  125. Bounce #10 added RGB(nan, nan, nan)
  126. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  127. Bounce #11 added RGB(nan, nan, nan)
  128. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  129. Bounce #12 added RGB(nan, nan, nan)
  130. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  131. Bounce #13 added RGB(nan, nan, nan)
  132. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  133. Bounce #14 added RGB(nan, nan, nan)
  134. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  135. Bounce #15 added RGB(nan, nan, nan)
  136. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  137. Bounce #16 added RGB(nan, nan, nan)
  138. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  139. Bounce #17 added RGB(nan, nan, nan)
  140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  141. Bounce #18 added RGB(nan, nan, nan)
  142. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  143. Bounce #19 added RGB(nan, nan, nan)
  144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  145. Bounce #20 added RGB(nan, nan, nan)
  146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  147. Bounce #21 added RGB(nan, nan, nan)
  148. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  149. Bounce #22 added RGB(nan, nan, nan)
  150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  151. Bounce #23 added RGB(nan, nan, nan)
  152. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  153. Bounce #24 added RGB(nan, nan, nan)
  154. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  155. Bounce #25 added RGB(nan, nan, nan)
  156. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  157. Bounce #26 added RGB(nan, nan, nan)
  158. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  159. Bounce #27 added RGB(nan, nan, nan)
  160. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  161. Bounce #28 added RGB(nan, nan, nan)
  162. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  163. Bounce #29 added RGB(nan, nan, nan)
  164. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  165. Bounce #30 added RGB(nan, nan, nan)
  166. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  167. Bounce #31 added RGB(nan, nan, nan)
  168. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  169. Bounce #32 added RGB(nan, nan, nan)
  170. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  171. Bounce #33 added RGB(nan, nan, nan)
  172. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  173. Bounce #34 added RGB(nan, nan, nan)
  174. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  175. Bounce #35 added RGB(nan, nan, nan)
  176. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  177. Bounce #36 added RGB(nan, nan, nan)
  178. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  179. Bounce #37 added RGB(nan, nan, nan)
  180. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  181. Bounce #38 added RGB(nan, nan, nan)
  182. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  183. Bounce #39 added RGB(nan, nan, nan)
  184. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  185. Bounce #40 added RGB(nan, nan, nan)
  186. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  187. Bounce #41 added RGB(nan, nan, nan)
  188. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  189. Bounce #42 added RGB(nan, nan, nan)
  190. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  191. Bounce #43 added RGB(nan, nan, nan)
  192. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  193. Bounce #44 added RGB(nan, nan, nan)
  194. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  195. Bounce #45 added RGB(nan, nan, nan)
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  197. Bounce #46 added RGB(nan, nan, nan)
  198. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  199. Bounce #47 added RGB(nan, nan, nan)
  200. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  201. Bounce #48 added RGB(nan, nan, nan)
  202. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  203. Bounce #49 added RGB(nan, nan, nan)
  204. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  205. Bounce #50 added RGB(nan, nan, nan)
  206. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  207. Bounce #51 added RGB(nan, nan, nan)
  208. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  209. Bounce #52 added RGB(nan, nan, nan)
  210. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  211. Bounce #53 added RGB(nan, nan, nan)
  212. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  213. Bounce #54 added RGB(nan, nan, nan)
  214. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  215. Bounce #55 added RGB(nan, nan, nan)
  216. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  217. Bounce #56 added RGB(nan, nan, nan)
  218. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  219. Bounce #57 added RGB(nan, nan, nan)
  220. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  221. Bounce #58 added RGB(nan, nan, nan)
  222. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  223. Bounce #59 added RGB(nan, nan, nan)
  224. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  225. Bounce #60 added RGB(nan, nan, nan)
  226. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  227. Bounce #61 added RGB(nan, nan, nan)
  228. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  229. Bounce #62 added RGB(nan, nan, nan)
  230. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  231. Bounce #63 added RGB(nan, nan, nan)
  232. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  233. Bounce #64 added RGB(nan, nan, nan)
  234. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  235. Bounce #65 added RGB(nan, nan, nan)
  236. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  237. Bounce #66 added RGB(nan, nan, nan)
  238. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  239. Bounce #67 added RGB(nan, nan, nan)
  240. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  241. Bounce #68 added RGB(nan, nan, nan)
  242. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  243. Bounce #69 added RGB(nan, nan, nan)
  244. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  245. Bounce #70 added RGB(nan, nan, nan)
  246. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  247. Bounce #71 added RGB(nan, nan, nan)
  248. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  249. Bounce #72 added RGB(nan, nan, nan)
  250. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  251. Bounce #73 added RGB(nan, nan, nan)
  252. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  253. Bounce #74 added RGB(nan, nan, nan)
  254. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  255. Bounce #75 added RGB(nan, nan, nan)
  256. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  257. Bounce #76 added RGB(nan, nan, nan)
  258. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  259. Bounce #77 added RGB(nan, nan, nan)
  260. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  261. Bounce #78 added RGB(nan, nan, nan)
  262. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  263. Bounce #79 added RGB(nan, nan, nan)
  264. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  265. Bounce #80 added RGB(nan, nan, nan)
  266. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  267. Bounce #81 added RGB(nan, nan, nan)
  268. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  269. Bounce #82 added RGB(nan, nan, nan)
  270. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  271. Bounce #83 added RGB(nan, nan, nan)
  272. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  273. Bounce #84 added RGB(nan, nan, nan)
  274. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  275. Bounce #85 added RGB(nan, nan, nan)
  276. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  277. Bounce #86 added RGB(nan, nan, nan)
  278. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  279. Bounce #87 added RGB(nan, nan, nan)
  280. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  281. Bounce #88 added RGB(nan, nan, nan)
  282. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  283. Bounce #89 added RGB(nan, nan, nan)
  284. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  285. Bounce #90 added RGB(nan, nan, nan)
  286. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  287. Bounce #91 added RGB(nan, nan, nan)
  288. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  289. Bounce #92 added RGB(nan, nan, nan)
  290. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  291. Bounce #93 added RGB(nan, nan, nan)
  292. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  293. Bounce #94 added RGB(nan, nan, nan)
  294. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  295. Bounce #95 added RGB(nan, nan, nan)
  296. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  297. Bounce #96 added RGB(nan, nan, nan)
  298. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  299. Bounce #97 added RGB(nan, nan, nan)
  300. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  301. Bounce #98 added RGB(nan, nan, nan)
  302. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  303. Bounce #99 added RGB(nan, nan, nan)
  304. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  305. Bounce #100 added RGB(nan, nan, nan)
  306. Build Patch/Sample Hash Table(s).....Done<0.0850 sec>
  307. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
  308. FinalLightFace Done
  309. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  310. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (17)
  311. Writing leaf ambient...done
  312. Ready to Finish
  313.  
  314. Object names Objects/Maxobjs Memory / Maxmem Fullness
  315. ------------ --------------- --------------- --------
  316. models 23/1024 1104/49152 ( 2.2%)
  317. brushes 1211/8192 14532/98304 (14.8%)
  318. brushsides 8988/65536 71904/524288 (13.7%)
  319. planes 5280/65536 105600/1310720 ( 8.1%)
  320. vertexes 13358/65536 160296/786432 (20.4%)
  321. nodes 4539/65536 145248/2097152 ( 6.9%)
  322. texinfos 1837/12288 132264/884736 (14.9%)
  323. texdata 82/2048 2624/65536 ( 4.0%)
  324. dispinfos 46/0 8096/0 ( 0.0%)
  325. disp_verts 3078/0 61560/0 ( 0.0%)
  326. disp_tris 4832/0 9664/0 ( 0.0%)
  327. disp_lmsamples 255561/0 255561/0 ( 0.0%)
  328. faces 8530/65536 477680/3670016 (13.0%)
  329. hdr faces 0/65536 0/3670016 ( 0.0%)
  330. origfaces 4577/65536 256312/3670016 ( 7.0%)
  331. leaves 4563/65536 146016/2097152 ( 7.0%)
  332. leaffaces 10727/65536 21454/131072 (16.4%)
  333. leafbrushes 4294/65536 8588/131072 ( 6.6%)
  334. areas 4/256 32/2048 ( 1.6%)
  335. surfedges 58389/512000 233556/2048000 (11.4%)
  336. edges 34420/256000 137680/1024000 (13.4%)
  337. LDR worldlights 84/8192 7392/720896 ( 1.0%)
  338. HDR worldlights 0/8192 0/720896 ( 0.0%)
  339. leafwaterdata 0/32768 0/393216 ( 0.0%)
  340. waterstrips 659/32768 6590/327680 ( 2.0%)
  341. waterverts 0/65536 0/786432 ( 0.0%)
  342. waterindices 11931/65536 23862/131072 (18.2%)
  343. cubemapsamples 0/1024 0/16384 ( 0.0%)
  344. overlays 26/512 9152/180224 ( 5.1%)
  345. LDR lightdata [variable] 4788392/0 ( 0.0%)
  346. HDR lightdata [variable] 0/0 ( 0.0%)
  347. visdata [variable] 1460927/16777216 ( 8.7%)
  348. entdata [variable] 68422/393216 (17.4%)
  349. LDR ambient table 4563/65536 18252/262144 ( 7.0%)
  350. HDR ambient table 4563/65536 18252/262144 ( 7.0%)
  351. LDR leaf ambient 21236/65536 594608/1835008 (32.4%)
  352. HDR leaf ambient 4563/65536 127764/1835008 ( 7.0%)
  353. occluders 0/0 0/0 ( 0.0%)
  354. occluder polygons 0/0 0/0 ( 0.0%)
  355. occluder vert ind 0/0 0/0 ( 0.0%)
  356. detail props [variable] 1/12 ( 8.3%)
  357. static props [variable] 1/73494 ( 0.0%)
  358. pakfile [variable] 1537/0 ( 0.0%)
  359. physics [variable] 1057218/4194304 (25.2%)
  360. physics terrain [variable] 0/1048576 ( 0.0%)
  361.  
  362. Level flags = 0
  363.  
  364. Total triangle count: 22931
  365. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pd_hayday_a1.bsp
  366. 2 minutes, 8 seconds elapsed
  367. -0.050800 -1.690353 0.000000
  368. 0.101600 -1.690353 0.000000
  369. -0.101600 -1.690353 0.000000
  370. -0.101600 -1.370356 0.000000
  371. make_triangles:calc_triangle_representation: Cannot convert
  372. -2.337347 -1.299201 0.000000
  373. -2.337347 -1.278825 0.000000
  374. 2.063540 1.299201 0.000000
  375. -2.337347 1.299201 0.000000
  376. make_triangles:calc_triangle_representation: Cannot convert
  377.  
  378. ** Executing...
  379. ** Command: Copy File
  380. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pd_hayday_a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pd_hayday_a1.bsp"
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