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May 8th, 2018
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  1.   if ( $1 == !attack ) { /hadd -s Battle_table Roll_luck_ $+ $address $calc(1,150) | /hadd -s Battle_table Roll_Dodge_OP_ $+ $address $calc(1,100) | /hadd -s Battle_table Attack_ $+ $address on }
  2.   If ( ( $hget(Battle_table,Roll_luck) <= $hget(Level_stats,Luck_ $+ $address) ) && ( $hget(Battle_table,Attack_ $+ $address) == on ) ) { /hadd -s Battle_table LuckEq_ $+ $address on }
  3.   If ( ( $hget(Battle_table,Roll_luck) >= $hget(Level_stats,Luck_ $+ $address) ) && ( $hget(Battle_table,Attack_ $+ $address) == on ) ) { /hadd -s Battle_table LuckEq_ $+ $address off }
  4.   If ( ( $calc( $+ $hget(Battle_table, $+ $hget(Battle_table,Monster_ $+ $address) $+ _Speed ) $+ +20- $+ $hget(Level_stats,Speed_ $+ $address) ) >= $hget(Battle_table, Roll_Dodge_OP_ $+ $address)  ) && ( $hget(Battle_table,Attack_ $+ $address) == on ) ) { /hadd -s Battle_table DodgeEq_ $+ $address on | /hadd -s Battle_table Attack_ $+ $address off }
  5.   If ( ( $calc( $+ $hget(Battle_table, $+ $hget(Battle_table,Monster_ $+ $address) $+ _Speed ) $+ +20- $+ $hget(Level_stats,Speed_ $+ $address) ) <= $hget(Battle_table, Roll_Dodge_OP_ $+ $address)  ) && ( $hget(Battle_table,Attack_ $+ $address) == on ) ) { /hadd -s Battle_table DodgeEq_ $+ $address off | /hadd -s Battle_table Attack_ $+ $address off }
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