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  1.  
  2. comment "Exported from Arsenal by Yin";
  3.  
  4. comment "[!] UNIT MUST BE LOCAL [!]";
  5. if (!local this) exitWith {};
  6.  
  7. comment "Remove existing items";
  8. removeAllWeapons this;
  9. removeAllItems this;
  10. removeAllAssignedItems this;
  11. removeUniform this;
  12. removeVest this;
  13. removeBackpack this;
  14. removeHeadgear this;
  15. removeGoggles this;
  16.  
  17. comment "Add weapons";
  18. this addWeapon "arifle_SPAR_02_blk_F";
  19. this addPrimaryWeaponItem "muzzle_snds_M";
  20. this addPrimaryWeaponItem "acc_pointer_IR";
  21. this addPrimaryWeaponItem "optic_MRCO";
  22. this addPrimaryWeaponItem "150Rnd_556x45_Drum_Mag_F";
  23. this addPrimaryWeaponItem "bipod_03_F_blk";
  24. this addWeapon "launch_MRAWS_sand_F";
  25. this addSecondaryWeaponItem "MRAWS_HEAT_F";
  26.  
  27. comment "Add containers";
  28. this forceAddUniform "U_B_CTRG_Soldier_urb_1_F";
  29. this addVest "V_PlateCarrier1_blk";
  30. this addBackpack "B_ViperHarness_blk_F";
  31.  
  32. comment "Add binoculars";
  33. this addWeapon "ACE_Vector";
  34.  
  35. comment "Add items to containers";
  36. for "_i" from 1 to 3 do {this addItemToUniform "ACE_fieldDressing";};
  37. for "_i" from 1 to 6 do {this addItemToUniform "ACE_elasticBandage";};
  38. for "_i" from 1 to 3 do {this addItemToUniform "ACE_quikclot";};
  39. this addItemToUniform "ACE_EarPlugs";
  40. this addItemToUniform "ACE_epinephrine";
  41. this addItemToUniform "ACE_Flashlight_XL50";
  42. this addItemToUniform "ACE_microDAGR";
  43. this addItemToUniform "ACE_MapTools";
  44. for "_i" from 1 to 3 do {this addItemToUniform "ACE_morphine";};
  45. for "_i" from 1 to 6 do {this addItemToUniform "ACE_packingBandage";};
  46. this addItemToUniform "ACE_tourniquet";
  47. this addItemToUniform "ACE_ATragMX";
  48. this addItemToUniform "ACE_Kestrel4500";
  49. this addItemToUniform "ACRE_PRC343";
  50. this addItemToVest "ACE_EntrenchingTool";
  51. this addItemToVest "ACE_RangeTable_82mm";
  52. this addItemToVest "ACRE_PRC152";
  53. for "_i" from 1 to 2 do {this addItemToVest "MiniGrenade";};
  54. this addItemToVest "SmokeShellRed";
  55. this addItemToVest "SmokeShellBlue";
  56. this addItemToVest "ACE_HandFlare_Red";
  57. this addItemToVest "ACE_HandFlare_Green";
  58. this addItemToVest "ACE_Chemlight_HiRed";
  59. this addItemToVest "ACE_Chemlight_HiGreen";
  60. for "_i" from 1 to 6 do {this addItemToVest "30Rnd_556x45_Stanag_red";};
  61. for "_i" from 1 to 5 do {this addItemToBackpack "MRAWS_HEAT_F";};
  62. this addHeadgear "H_HelmetSpecB_blk";
  63. this addGoggles "G_Bandanna_shades";
  64.  
  65. comment "Add items";
  66. this linkItem "ItemMap";
  67. this linkItem "ItemCompass";
  68. this linkItem "ACE_Altimeter";
  69. this linkItem "ItemRadioAcreFlagged";
  70. this linkItem "NVGogglesB_blk_F";
  71.  
  72. comment "Set identity";
  73. [this,"WhiteHead_11","ace_novoice"] call BIS_fnc_setIdentity;
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