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  1. # ------------------------------ #
  2. #
  3. #  FeatherBoard 3
  4. #  Runs like a feather on your server
  5. #  (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. #              featherboard.group.<group>
  11. #              Make sure to remove them from the other groups
  12. #              when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. #            of both the header as the footer.
  16. #            
  17. #            {PLAYER}       - Player name
  18. #            {PLAYERNICK}   - Player nickname
  19. #            {SERVER}       - Server name
  20. #            {PLAYERCOUNT}  - Server player count
  21. #            {BUNGEECOUNT}  - Bungee network player count
  22. #            5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. #             or placeholders.
  26. #
  27. #             Substring: This allows you to split a word (even a placeholder) in parts
  28. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. #               usage: This can be used to split placeholders when creating a typewriter
  30. #                      or to split the colors in a placeholder.
  31. #
  32. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. #                     two arguments (the length and space between scrolls).
  34. #               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. #             PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53.   enabled: true
  54.   # Reset log on startup
  55.   reset: false
  56.  
  57. ## Update checking
  58. update:
  59.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67.   # logs the memory usage of placeholders on startup
  68.   log-memory: false
  69.   # Clear unused placeholders that are not enabled.
  70.   clear-unused: true
  71.   # Config cache only
  72.   # This will only use placeholders in the config
  73.   # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74.   # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75.   config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79.   # This option does not send scoreboard remove packets
  80.   # to the client on quit. This can increase performance on servers
  81.   # where players quit a lot (hubs, ...)
  82.   #
  83.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84.   # /data folder
  85.   #
  86.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87.   keepScoreboardOnQuit: false
  88.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  89.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90.   # separate from the sending. But can slow down the animation because it has to wait
  91.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  92.   # the information about the placeholders you put below it, this can cause problems.
  93.   # Enabling this will output a message in the console and ingame to operators
  94.   # saying when a placeholder is causing delays.
  95.   detect-placeholderdelay: false
  96.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  97.   # refresh. Used for debugging purposes.
  98.   # This requires detect-placeholderdelay to true
  99.   verbose-placeholder-timings: false
  100.   # Ignore placeholder problems
  101.   # When set to true, the placeholder will not be disabled
  102.   # this also means that no ERRORS will be logged -> no troubleshooting
  103.   ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107.   # If you want the toggle to stay even when your users
  108.   # log off you can enable this. Keep in mind that this requires a
  109.   # MySQL or SQLite database.
  110.   # If you are configuring the plugin for the first time it is advised
  111.   # to stay away from these settings until you managed the scoreboard
  112.   # set up.
  113.   persistent: false
  114.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115.   # with isolation, url, driver, ...
  116.   # Database name
  117.   database: "featherboard"
  118.   # Database username
  119.   username: bukkit
  120.   # Database isolation type
  121.   isolation: SERIALIZABLE
  122.   # Database driver
  123.   driver: org.sqlite.JDBC
  124.   # Database password
  125.   password: walrus
  126.   # Database driver URL
  127.   # {DIR} will be replaced with the plugin directory
  128.   # {NAME} will be replaced wit the plugin name
  129.   url: jdbc:sqlite:{DIR}{NAME}.db
  130.   # Save interval in ticks
  131.   save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION    -   Assign scoreboards based on permissions
  153. #                   This is the default setting (since 2014)
  154. #                   featherboard.group.<scoreboard>
  155. #
  156. # GROUP         -   Assign scoreboards based on Vault groups
  157. #                   this means the scoreboard name has to
  158. #                   have the name of your Vault group.
  159. #
  160. # WORLD         -   Assign scoreboards based on the world
  161. #                   the player is in.
  162. #
  163. # NONE          -   Do no assign scoreboards and just rely on
  164. #                   manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172.   # This is the title of the GUI
  173.   title: "Scoreboards"
  174.   # Size of the GUI (leave to -1 to make it dynamic)
  175.   # Sizes: 9,27,54
  176.   size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180.   # Default FeatherBoard comes with a board called "default". All players have the permission
  181.   # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  182.   # the permission is negated.
  183.   #
  184.   # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185.   # names such as "vip-board", "mcmmo-levelup", ...
  186.   default:
  187.     # Every section here are different lines. The first section will be used as the title
  188.     # the following sections will be used as the lines on the scoreboard (max 15)
  189.     # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190.     # things simple I will use logical names such as "title", "spacer", "header", ...
  191.     title:
  192.       # Every line has its own frames. The animation will loop through these frames on intervals
  193.       # that you configure below.
  194.       # Put all your frames under 'text:'. You can make as many lines as you want and use
  195.       # placeholders and preset effects.
  196.       # Keep in mind that there is a limit in line width!
  197.       text:
  198.       # To create cool looking animations you create yourself
  199.       # you can use the graphical tool AnimationCreator
  200.       # https://www.spigotmc.org/resources/animationcreator.6001/
  201.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  202.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203.       - '&lDroxNetwork'
  204.       - '&lDroxNetwork'
  205.       - '&3&lD&f&lroxNetwor&3&lk'
  206.       - '&3&lDr&f&loxNetwo&3&lrk'
  207.       - '&3&lDro&f&lxNetw&3&lork'
  208.       - '&lD&3&lrox&f&lNet&3&lwor&f&lk'
  209.       - '&lDr&3&loxN&f&le&3&ltwo&f&lrk'
  210.       - '&lDro&3&lxNe&f&ltwork'
  211.       - '&lDr&3&loxN&f&le&3&ltwo&f&lrk'
  212.       - '&lD&3&lrox&f&lNet&3&lwor&f&lk'
  213.       - '&3&lDro&f&lxNetw&3&lork'
  214.       - '&3&lDr&f&loxNetwo&3&lrk'
  215.       - '&3&lD&f&lroxNetwor&3&lk'
  216.       - '&lDroxNetwork'
  217.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  218.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  219.       - '&3&lDr&b&lox&3&lNet&b&lwork'
  220.       - '&3&lDr&b&lox&3&lNet&b&lwork'
  221.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  222.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  223.       - '&3&lDr&b&lox&3&lNet&b&lwork'
  224.       - '&3&lDr&b&lox&3&lNet&b&lwork'
  225.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  226.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  227.       - '&3&lDr&b&lox&3&lNet&b&lwork'
  228.       - '&3&lDr&b&lox&3&lNet&b&lwork'
  229.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  230.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  231.       - '&3&lDr&b&lox&3&lNet&b&lwork'
  232.       - '&3&lDr&b&lox&3&lNet&b&lwork'
  233.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  234.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  235.       - '&lDroxNetwork'
  236.       - '&3&lD&f&lroxNetwor&3&lk'
  237.       - '&3&lDr&f&loxNetwo&3&lrk'
  238.       - '&3&lDro&f&lxNetw&3&lork'
  239.       - '&lD&3&lrox&f&lNet&3&lwor&f&lk'
  240.       - '&lDr&3&loxN&f&le&3&ltwo&f&lrk'
  241.       - '&lDro&3&lxNe&f&ltwork'
  242.       - '&lDr&3&loxN&f&le&3&ltwo&f&lrk'
  243.       - '&lD&3&lrox&f&lNet&3&lwor&f&lk'
  244.       - '&3&lDro&f&lxNetw&3&lork'
  245.       - '&3&lDr&f&loxNetwo&3&lrk'
  246.       - '&3&lD&f&lroxNetwor&3&lk'
  247.       - '&lDroxNetwork'
  248.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  249.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  250.       - '&3&lDr&b&lox&3&lNet&b&lwork'
  251.       - '&3&lDr&b&lox&3&lNet&b&lwork'
  252.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  253.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  254.       - '&3&lDr&b&lox&3&lNet&b&lwork'
  255.       - '&3&lDr&b&lox&3&lNet&b&lwork'
  256.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  257.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  258.       - '&3&lDr&b&lox&3&lNet&b&lwork'
  259.       - '&3&lDr&b&lox&3&lNet&b&lwork'
  260.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  261.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  262.       - '&3&lDr&b&lox&3&lNet&b&lwork'
  263.       - '&3&lDr&b&lox&3&lNet&b&lwork'
  264.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  265.       - '&b&lDr&3&lox&b&lNet&3&lwork'
  266.       - '&lDroxNetwork'
  267.       - '&b&lD&f&lroxNetwork'
  268.       - '&3&lD&b&lr&f&loxNetwork'
  269.       - '&b&lD&3&lr&b&lo&f&lxNetwork'
  270.       - '&lD&b&lr&3&lo&b&lx&f&lNetwork'
  271.       - '&lDr&b&lo&3&lx&b&lN&f&letwork'
  272.       - '&lDro&b&lx&3&lN&b&le&f&ltwork'
  273.       - '&lDrox&b&lN&3&le&b&lt&f&lwork'
  274.       - '&lDroxN&b&le&3&lt&b&lw&f&lork'
  275.       - '&lDroxNe&b&lt&3&lw&b&lo&f&lrk'
  276.       - '&lDroxNet&b&lw&3&lo&b&lr&f&lk'
  277.       - '&lDroxNetw&b&lo&3&lr&b&lk'
  278.       - '&lDroxNetwo&b&lr&3&lk'
  279.       - '&lDroxNetwor&b&lk'
  280.       - '&lDroxNetwork'
  281.       # Interval is the animation interval in TICKS (20 ticks is one second).
  282.       # Every X ticks the animation goes to the next frame (see above)
  283.       # Once all frames are finished it will start over from the first one
  284.       interval: 2
  285.       # If you don't want a static order of the frames and want to show each frame at random
  286.       # you can enable this option.
  287.       random: false
  288.     # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  289.     # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  290.     # These lines (usually a header or footer) are also good for decoration.
  291.     header:
  292.       text:
  293.       - ''
  294.       interval: 10
  295.       random: true
  296.     player-label:
  297.       text:
  298.       - '&f&l> &3&lPlayer:'
  299.       interval: 100
  300.       random: false
  301.     player-line1:
  302.       text:
  303.       - '{player}'
  304.       interval: 2
  305.       random: false
  306.     # For empty lines just add another 'section' but just don't put any text
  307.     # in it so it acts like an empty line.
  308.     spacer1:
  309.       text: []
  310.       interval: 100
  311.       random: false
  312.     Rank-info:
  313.       text:
  314.       - '&f&l> &3&lRank:'
  315.       interval: 100
  316.       random: false
  317.     Rank:
  318.       # Lets create some animated news
  319.       # News is something you need to write quick
  320.       # and usually you don't want to spend ages on creating
  321.       # some cool effect. That is why FeatherBoard features
  322.       # several presets you can use.
  323.       text:
  324.       - '{PREFIX}'
  325.       interval: 2 # When using preset effects. The interval will apply to that effect
  326.       # Do you want to randomize the animation frames?
  327.       random: false
  328.     # For empty lines just add another 'section' but just don't put any text
  329.     # in it so it acts like an empty line.
  330.     spacer2:
  331.       text: []
  332.       interval: 100
  333.       random: false
  334.     timesplayed-label: #Switch between site, times played and health
  335.       text:
  336.       - '&f&l> &3&lLobby:'
  337.       interval: 100
  338.       random: false
  339.     timesplayed: #Switch between site, times played and health
  340.       text:
  341.       - 'Lobby 1'
  342.       interval: 100
  343.       random: false
  344.     # For empty lines just add another 'section' but just don't put any text
  345.     # in it so it acts like an empty line.
  346.     spacer3:
  347.       text: []
  348.       interval: 100
  349.       random: false
  350.     # This is the same as the header. It is not needed since you already use the header as the longest line
  351.     # but it looks cleaner having a footer.
  352.     footer:
  353.       text:
  354.       - '&3&oplay.droxnetwork.com'
  355.       interval: 10
  356.       random: true
  357.     # This is a combat scoreboard example showing
  358.   # combat related information.
  359.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  360.   # (Unless you want it to show all the time)
  361.   # You still need to 'trigger' this scoreboard in the vanilla_combat
  362.   combat-scoreboard-example:
  363.     # Lets just use the title,header and footer from the example above
  364.     # for in depth configuration look above.
  365.     #
  366.     # When designing a board that is used when triggered on an event. You have
  367.     # to think (before looking at the placeholders) what is relevant.
  368.     # For example: When I think of combat my first thoughts are:
  369.     # - Health: To see how much you have left
  370.     # - Possible cooldown timers
  371.     # - With who am I in combat?
  372.     # - Target health
  373.     # - mcMMO attacking level?
  374.     #
  375.     # Next you have to think what is important during that event:
  376.     # - Combat: not too much distraction (no animations, smaller scoreboard)
  377.     #
  378.     # Once you know those things start looking for placeholders. A lot of events such
  379.     # as mcmmo have placeholders that can only be used in such events.
  380.     title:
  381.       text:
  382.       # To create cool looking animations you create yourself
  383.       # you can use the graphical tool AnimationCreator
  384.       # https://www.spigotmc.org/resources/animationcreator.6001/
  385.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  386.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
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