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I2 Patch Notes

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Jul 25th, 2017
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  1. Patch Notes - INJUSTICE 2
  2. Not going through all patch notes in the stream
  3. (I missed a bit, but got mostly everything)
  4.  
  5. Swamp Thing
  6.  
  7. Swamp Thing has armour with vine grab when trait is active
  8. Swamp Things trait is much faster, can go into combos
  9. Swamp Things trait won't stop growing with most moves
  10. Swamp Thing has more defense
  11.  
  12. Aqauman
  13.  
  14. Aquamans MB Tentacle Strike doesn't launch
  15. Aquamans Trident Rush does less damage on block and on hit
  16. Aquaman has less meter gain with Trident Rush
  17. Aquamans Trident Rush is less advantegous on hit
  18.  
  19. Catwoman
  20.  
  21. Catwoman J2 less range
  22. Catwoman B3 more recovery, easier to whiff punish
  23. Catwoman B3 push back has been nerfed
  24. Catwoman damage has been slightly nerfed
  25. Catwoman has no armour on MB Cat Dash
  26. Catwoman character power has no invincibility
  27.  
  28. Atrocitus
  29.  
  30. Atrocitus - Dex-Starr can't shoot as much
  31. Atrocitus - Can duck vomit after F22
  32. Atrocitus vomit has more recovery frames
  33. Atrocitus shield takes more away from trait
  34.  
  35. The Flash
  36.  
  37. Flash - BF2 is a couple frames faster
  38. Flash - Running Man Stance Ground Pound is safe
  39. Flash - Slightly less damage during character power
  40.  
  41. Batman
  42.  
  43. Batman has more recovery during MB batarangs (straight and up)
  44.  
  45.  
  46. Red Hood
  47.  
  48. Red Hood dive slower on startup
  49. Red Hood MB character power has less hit advantage
  50.  
  51. Superman
  52.  
  53. Superman BF3 (Flying Punch) - Hits high and no armour
  54. Superman wakeup has been nerfed
  55. Superman has got damage adjustments
  56.  
  57. Gorilla Grodd
  58.  
  59. Grodd has more defense
  60. Grodd's stampede does more damage
  61. Grodd can cancel into telekenetic push VERY quickly in character power
  62. Grodd's infinite has been removed
  63.  
  64. Cheetah
  65.  
  66. Cheetah's 223 combo is now safe on block
  67. Cheetah's 332 is advantageous on block
  68.  
  69. Deadshot
  70.  
  71. Deadshot's B1 is slower, and negative on block
  72. Deadshot's B12 is negative on block
  73. Deadshot's F1 is an 8 frame start
  74.  
  75. Poison Ivy
  76.  
  77. Poison Ivy's D2 is faster
  78. Poison Ivy can D1 into a combo
  79.  
  80. Supergirl
  81.  
  82. Supergirl does slightly more damage
  83. Supergirl B123 is safe on block
  84. Supergirl Standing 2 is slower, but hits mid
  85. Supergirl 212 is safe on block
  86.  
  87. Doctor Fate
  88.  
  89. Doctor Fate does slightly more damage
  90. Doctor Fate Glyph move (Knockback move) slightly less punishable
  91.  
  92. Black Canary
  93.  
  94. Black Canary 112 is safe on block
  95. Black Canary 112 into throw is real command grab
  96. Black Canary 33 is slightly advantageous
  97. Black Canary cartwheel has more pushback
  98. Black Canary B12 does more damage and safe on block
  99.  
  100. Wonder Woman
  101.  
  102. Wonder Woman Shoulder Charge more damage
  103. Wonder Woman F23 is completely safe on block
  104. Wonder Woman B23 is advantageous on block
  105. Wonder Woman character power less recovery
  106.  
  107. Black Adam
  108.  
  109. Black Adam got a damage nerf
  110. Black Adam can't combo with cloud move (Need to MB)
  111.  
  112. Captain Cold
  113.  
  114. Captain Cold can hit things easier
  115. Captain Cold DF3 activates faster
  116. Captain Cold MB Wall move 1 frame gap for projectiles to hit Cold
  117.  
  118. Robin
  119.  
  120. Robin hit box adjustments, sword doesn't whiff on some combos
  121. Robin can aim his F3
  122. Robins "swoop" move is faster and tracks
  123.  
  124. Brainiac
  125.  
  126. Brainiac got a damage buff
  127. Brainiac character power doesn't go away when hit
  128.  
  129. Bane
  130.  
  131. Bane has more defense
  132. Bane has lower strength but more damage
  133. Bane standing 1 is advantageous on block
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