Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Connect() failed: System.TypeInitializationException: An exception was thrown by the type initializer for A.D ---> System.ExecutionEngineException: Attempting to JIT compile method '(wrapper managed-to-native) System.Threading.Interlocked:CompareExchange (A.D/A`1<object[]>&,A.D/A`1<object[]>,A.D/A`1<object[]>)' while running with --aot-only.
- at A.D.CompareAndSwap[Object[]] (A.A`1& location, A.A`1 comparand, A.A`1 newValue) [0x00000] in <filename unknown>:0
- at A.D+B`1[System.Object[]].A (System.Object[] ) [0x00000] in <filename unknown>:0
- at A.D..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at LostPolygon.System.Net.Sockets.Socket..ctor (AddressFamily family, SocketType type, ProtocolType proto) [0x00000] in <filename unknown>:0
- at ExitGames.Client.Photon.SocketUdp.DnsAndConnect () [0x00000] in <filename unknown>:0
- (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/iPhonePlayer-armv7Generated/UnityEngineDebug.cpp Line: 49)
- Connection Failed
- (Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/iPhonePlayer-armv7Generated/UnityEngineDebug.cpp Line: 49)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement