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- Fire -> Fire -> Fire
- Fire -> Fire -> Light
- Fire -> Water -> Fire
- Fire -> Water -> Ice
- Water -> Water -> Water
- Water -> Water -> Dark
- Water -> Earth -> Wind
- Ice -> Water -> Wind
- Ice -> Ice -> Earth
- Ice -> Ice -> Dark
- Wind -> Wind -> Earth
- Wind -> Wind -> Electric
- Wind -> Ice -> Ice
- Electric -> Fire -> Wind
- Electric -> Fire -> Ice
- Electric -> Electric -> Water
- Earth -> Fire -> Wind
- Earth -> Fire -> Earth
- Earth -> Earth -> Electric
- Light -> Electric -> Fire
- Light -> Light -> Water
- Light -> Light -> Light
- Dark -> Light -> Electric
- Dark -> Dark -> Earth
- Dark -> Dark -> Dark
- Final element determines what gets "sealed" and also puts an elemental orb of that type on the enemy. The orb reduces damage from that element, and it can be destroyed for massive damage during a party chain:
- Fire: Seal Self-Destruct
- Water: Seal Stench
- Ice: Seal Shackle Blade
- Wind: Seal Blowdown
- Electric: Seal Back Attack
- Light: Seal Affinity Down
- Dark: Seal Reinforcements
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