Varinon

FERP#6

Apr 4th, 2014
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  1. #######Stats#######
  2.  
  3. Hitpoints (HP)
  4. -Hitpoints indicate how much damage a player can take before they die.
  5. -Zero hitpoints indicate a knocked out character.
  6. -Any number below zero hitpoints means that character is dead.
  7. -A player gains +2 Hitpoint on every odd level, regardless of growth.
  8.  
  9. Strength (Str)
  10. -Strength influences your damage done with all non-magical forms of combat.
  11. -Physical damage is equal to Strength + Weapon's Power + Misc - Opponent's Defense stat.
  12.  
  13. Defense (Def)
  14. -Defense directly reduces the amount of physical damage you take.
  15. -Each point of defense reduces physical damage by 1.
  16.  
  17. Magic (Mag)
  18. -Magic influences your healing with staves or your damage with magic.
  19. -Magic damage is equal to Magic + Tome's Power + Misc - Opponent's Resistance stat.
  20. -Stave healing is equal to Magic + Stave's Power + Misc
  21.  
  22. Resistance (Res)
  23. -Resistance directly influences your defense against hostile magic.
  24. -Each point of resistance decreases magic damage by 1.
  25. -It also is used to resist status ailments inflicted by staves.
  26.  
  27. Skill (Skl)
  28. -Skill increases a character's chance to hit with any attack.
  29. -An attack roll of d10 + Skill vs. Speed is made. If the skill is higher, then an attack hits.
  30. -A natural roll of 10 always hits an opponent, and is a critical hit, dealing double damage.
  31. -A natural roll of 1 always misses an opponent.
  32.  
  33. Speed (Spd)
  34. -Speed increases a character's chance to avoid attacks.
  35. -An attack roll of d10 + Skill vs. Speed is made. If the speed is higher, then an attack misses.
  36.  
  37. Luck (Luk)
  38. -Luck directly increases a character's critical hit chance.
  39. -After a successful attack, roll a d100. If your roll is equal to or lower than your luck stat, you deal double damage.
  40.  
  41. Growth Rating (GR)
  42. -Growth Rating is a value that represents a character's potential growth in any statistic.
  43. -Upon leveling, roll a d10 for each statistic.
  44. -If the rolled number is equal to or lower than your GR for that stat, increase it by 1.
  45. -For example, a player has 7(4) Strength. The 4 represents their GR.
  46. -If that player levels, and their d10 roll for their Strength is 4 or lower, they increase Strength to 8.
  47. -Additionaly, every level the player may increase the GR of two stats by 1, but only after the rolls for stat increase happen.
  48. -A growth rating of 11 or higher indicates the player gains +1 to that stat and may roll another d10 for a second increase.
  49. -For example,a player has 13(12) Strength. If they roll a 2 or lower, they gain +2 strength. Otherwise, +1.
  50.  
  51. Movement (Mov)
  52. -Movement does not have a growth rate, but instead influences how many squares a character can walk over in 1 turn.
  53. -Base movement is 5, and only can be increased with abilities or specializations.
  54.  
  55. #######Starting a Character#######
  56.  
  57. Attributes:
  58. There are two ways to determine the beginning stats of your character. The first is to roll a d6 for each
  59. stat and set it equal to the result. The second is to distribute 28 points across all your stats, with 6
  60. being the highest and 1 the lowest.
  61.  
  62. Growth Rating:
  63. The initial growth rating for each stat is 1. At first level, and every other level, pick two stats and
  64. increase their growth rating by 1.
  65.  
  66. Equipment:
  67. You may carry up to eight items and have three equipped items (though more may be stored, only 8 may be used in combat).
  68. Equiped items must go in they're respective slots--Armor, Weapon and Misc.
  69. See the equipment section for more information.
  70.  
  71. #######How to level up#######
  72.  
  73. 1) Roll a d10 for each stat, and adjust them according to your growth rating. If no stats increase, increase your highest stat by 1. If all your stats are the same, choose 1 to increase.
  74. 2) Increase two growth ratings by 1.
  75. 3) On even levels (except level 10, 20 & 30), choose a new ability.
  76. 4) If you're level 10, 20 or 30, choose a specialization type.
  77.  
  78. #######Specializations#######
  79.  
  80. At level 10, 20 and 30 you are allowed to choose a specialization.
  81. You are able to choose any specialization you meet the requirement for, and are not required to continue down one line.
  82. Level 20 specializations unlock a critical hit modifier that influences how your critical hits work.
  83. For example, at level 10 you may choose the Myrmidon specialization.
  84. If you do, you are not required to choose the Swordsmaster specialization at level 20, and could choose any you qualify for.
  85. Example: A requirement of 12 Speed requires a Growth Rating of 12 speed, not 12 in the speed stat.
  86.  
  87. Pilgrim
  88. Requirements: None
  89. Benefit: +2 Hitpoints, +2 Luck
  90.  
  91. Wanderer
  92. Requirements: Pilgrim, Level 20
  93. Benefit: +4 Hitpoints, +2 Luck, All weapon ranks +1
  94.  
  95. Migrant
  96. Requirements: Wanderer, Level 30
  97. Benefit: +2 to all stats, All weapon ranks +1
  98.  
  99. Hero
  100. Requirements: HP(6), Skl(6), Str(5)
  101. Benefit: +4 Hitpoints, +1 Skill, +1 Strength, Sword Rank +1
  102.  
  103. Vanguard
  104. Requirements: Level 20, Hero, HP(14), Skl(10), Str(9)
  105. Benefit: +6 Hitpoints, +1 Skill, +1 Strength, Aether, Sword Rank +1
  106.  
  107. Myrmidon
  108. Requirements: Spd(9), Luk(8)
  109. Benefit: +2 Speed, +1 Luck, +5 Critical, Sword Rank +1, Dagger Rank +1
  110.  
  111. Swordmaster
  112. Requirements: Level 20, Myrmidon, Spd(16), Luk(16)
  113. Benefit: +1 Speed, +2 Luck, +5 Critical, Astra, Sword Rank +1
  114.  
  115. Trueblade
  116. Requirements: Level 30, Swordmaster, Spd(23), Luk(24)
  117. Benefit: +4 Speed, +4 Luck, +10 Critical, Sword Rank +1
  118.  
  119. Rogue
  120. Requirements: Level 20, Myrmidon, Spd(12), Luk(12), Skl(9)
  121. Benefit: +2 Speed, +1 Luck, +1 Skill, Steal, +1 Movement, Dagger Rank +1
  122.  
  123. Whisper
  124. Requirements: Level 30, Rogue, Spd(20), Luk(16), Skl(12)
  125. Benefit: +4 Speed, +3 Luck, +1 Skill, Bane, Dagger Rank +1
  126.  
  127. Assassin
  128. Requirements: Level 30, Rogue, Spd(12), Luk(12), Skl(24)
  129. Benefit: +1 Luck, +3 Skill, Lethality, Critical +20, Dagger Rank +1
  130.  
  131. Soldier
  132. Requirements: HP(7), Skl(4), Def(4), Spd(4)
  133. Benefit: +1 HP, +1 Skill, +1 Defense, +1 Speed, Bow Rank +1, Lance Rank +1
  134.  
  135. Halberdier
  136. Requirements: Level 20, Soldier, HP(13), Def(9), Spd(8), Skl(4)
  137. Benefit: Impale, Hitpoints +1, Defense +1, Speed +1 Critical +5, Lance Rank +1
  138.  
  139. Sentinel
  140. Requirements: Level 30, Halberdier, HP(17), Def(14), Spd(14), Skl(4)
  141. Benefit: Hitpoints +4, Defense +3, Speed +2, Critical +5, Lance Rank +1
  142.  
  143. Sniper
  144. Requirements: Level 20, Soldier, Skl(12), Spd(11), HP(7), Def(4)
  145. Benefit: Skill +1, Speed +1, Deadeye, Critical +10, Bow Rank +1
  146.  
  147. Marksman
  148. Requirements: Level 30, Sniper, Skl(19), Spd(19), HP(7), Def(4)
  149. Benefit: Skill +4, Speed +4, Critical +5, Farshot, Bow Rank +1
  150.  
  151. Knight
  152. Requirements: HP(6), Str(6), Def(6)
  153. Benefit: +2 Hitpoints, +1 Strength, +1 Defense, Sword Rank +1, Axe Rank +1, Lance Rank +1
  154.  
  155. General
  156. Requirements: Level 20, Knight, HP(13), Def(14), Str(6)
  157. Benefit: +2 Hitpoints, +2 Defense, Luna, Sword Rank +1, Axe Rank +1, Lance Rank +1
  158.  
  159. Marshall
  160. Requirements: Level 30, General, HP (21), Def(21), Str(6)
  161. Benefit: +5 Hitpoints, +5 Defense, Sword Rank +1, Axe Rank +1, Lance Rank +1
  162.  
  163. Warrior
  164. Requirements: Level 20, Knight, HP(14), Str(13), Def(6)
  165. Benefit: +2 Hitpoints, +2 Strength, Colossus, Axe Rank +1
  166.  
  167. Reaver
  168. Requirements: Level 30, Warrior, HP(22), Str(20), Def(6)
  169. Benefit: +5 Hitpoints, +4 Strength, +5 Critical, Axe Rank +1
  170.  
  171. Bandit
  172. Requirements: Level 20, Knight, HP(6), Str(17), Def(10)
  173. Benefit: +2 Strength, +1 Defense, Steal, Colossus, Axe Rank +1
  174.  
  175. Berserker
  176. Requirements: Level 30, Bandit, HP(6), Str(24), Def(18)
  177. Benefit: +6 Strength, +4 Defense, Axe Rank +1
  178.  
  179. Rider
  180. Requirements: HP(8), Def(5), Res(5)
  181. Benefit: Canto, +1 Defense, +1 Resistance, +2 Movement Speed, Mounted, Sword Rank +1, Axe Rank +1, Lance Rank +1
  182.  
  183. Cavalier
  184. Requirements: Level 20, Rider, HP(13), Def(10), Res(10)
  185. Benefit: +2 Hitpoints, +1 Defense, +1 Resistance, Sol, Sword Rank +1, Axe Rank +1, Lance Rank +1
  186.  
  187. Paladin
  188. Requirements: Level 30, Cavalier, HP(22), Def(13), Res(13)
  189. Benefit: +4 Hitpoints, +3 Defense, +3 Resistance, Sword Rank +1, Axe Rank +1, Lance Rank +1
  190.  
  191. Dracoknight
  192. Requirements: Level 20, Rider, HP(14), Def(16), Res(5)
  193. Benefit: +2 Hitpoints, +1 Defense, Stun, Flying, Axe Rank +1
  194.  
  195. Dragonlord
  196. Requirements: Level 30, Dracoknight, HP(19), Def(24), Res(5)
  197. Benefit: +5 Hitpoints, +5 Defense, Axe Rank +1
  198.  
  199. Falcon Knight
  200. Requirements: Level 20, Rider, HP(14), Res(16), Def(5)
  201. Benefit: +2 Hitpoints, +1 Resistance, Stun, Flying, Lance Rank +1
  202.  
  203. Seraph Knight
  204. Requirements: Level 30, Falcon Knight, HP(19), Res(24), Def(5)
  205. Benefit: +5 Hitpoints, +5 Resistance, Lance Rank +1
  206.  
  207. Mage
  208. Requirements: Mag(9), Res(3), Spd(6)
  209. Benefit: +2 Magic, +2 Resistance, Fire Rank +1, Electric Rank +1, Wind Rank +1, Dark Rank +1, Light Rank +1, Stave Rank +1
  210.  
  211. Sage
  212. Requirements: Level 20, Mage, Mag(17), Spd(13), Res(3)
  213. Benefit: +3 Magic, Flare, Anima Affinity, Fire Rank +1, Electric Rank +1, Wind Rank +1
  214.  
  215. Archsage
  216. Requirements: Level 30, Sage, Mag(24), Spd(21), Res(3)
  217. Benefit: Magic +6, Resistance +4, Fire Rank +1, Electric Rank +1, Wind Rank +1
  218.  
  219. Hexer
  220. Requirements: Level 20, Mage, Mag(15), Def(10), Spd(6), Res(3)
  221. Benefit: +2 Magic, +1 Defense, Blackstorm, Dark Affinity, Dark Rank +1
  222.  
  223. Cursemaster
  224. Requirements: Level 30, Hexer, Mag(24), Def(16), Spd(6), Res(3)
  225. Benefit: +5 Magic, +5 Defense, Dark Rank +1
  226.  
  227. Bishop
  228. Requirements: Level 20, Mage, Mag(16), Res(11), Spd(6)
  229. Benefit: +2 Magic, +1 Resistance, Corona, Light Affinity, Light Rank +1, Stave Rank +1
  230.  
  231. Saint
  232. Requirements: Level 30, Bishop, Mag(24), Res(18), Spd(6)
  233. Benefit: +5 Magic, +5 Resistance, Light Rank +1, Stave Rank +1
  234.  
  235. Cleric
  236. Requirements: Level 20, Mage, Mag(11), Str(11), Spd(6), Res(6)
  237. Benefit: +1 Magic, +1 Hitpoints, +1 Strength, +1 Luck, Sol, Light Rank +1, Stave Rank +1, Sword Rank +1
  238.  
  239. Valkyrie
  240. Requirements: Level 30, Cleric, Mag(19), Str(18), Spd(6), Res(6)
  241. Benefit: +3 Magic, +3 Strength, +1 Luck, Movement +2, Mounted, Canto, Light Rank +1, Stave Rank +1, Sword Rank +1
  242.  
  243. #######Specialization Abilities#######
  244.  
  245. Aether
  246. -Aether critical hits heal the you for half of the damage inflicted, and deal x2.5 damage.
  247.  
  248. Astra
  249. -Astra critical hits deal x3 damage
  250.  
  251. Bane
  252. -Bane critical hits reduce the target to 1 HP, regardless of damage dealt.
  253.  
  254. Blackstorm
  255. -Blackstorm critical hits deal half damage again on the next turn.
  256.  
  257. Colossus
  258. -Colossus critical hits grant the user 10 strength for two turns.
  259.  
  260. Corona
  261. -Corona critical hits reduce the target's Skill by 10, and heal you for half of the damage inflicted.
  262.  
  263. Deadeye
  264. -Deadeye critical hits prevent the opponent from attacking next turn (they can still move, or use items), and deal 2.5x damage.
  265.  
  266. Flare
  267. -Flare critical hits make the opponent's next physical attack miss.
  268.  
  269. Impale
  270. -Impale critical hits prevent the target from moving next turn (they can still attack, or use items), and deal 2.5x damage.
  271.  
  272. Lethality
  273. -Lethality critical hits deal x4 damage.
  274.  
  275. Luna
  276. -Luna critical hits ignore the opponent's defense.
  277.  
  278. Sol
  279. -Sol critical hits heal you for the same amount of damage you inflict.
  280.  
  281. Stun
  282. -Stun critical hits prevent the stunned unit from making any actions on the next turn.
  283.  
  284. Anima Affinity
  285. -Gain +1 Magic while using anima tomes.
  286.  
  287. Dark Affinity
  288. -Gain +1 Magic while using dark tomes.
  289.  
  290. Light Affinity
  291. -Gain +1 Magic while using light tomes.
  292.  
  293. Canto
  294. -Units with canto can continue moving for the remainder of their movement
  295.  
  296. Flying
  297. -Flying units ignore terrain, but take 50% more damage from wind magic and bows.
  298.  
  299. Mounted
  300. -Mounted units ride a horse into battle. They lose 4 movement on rough terrain.
  301.  
  302. Steal
  303. -Stealing units are able to pick take unequiped items off enemies, and pick locks.
  304.  
  305. Farshot
  306. -You are able to shoot arrows an additional space away.
  307.  
  308. #######Equipment Stats#######
  309.  
  310. Equipment Stats
  311. -Rank: Rank determines how difficult a weapon is to use.
  312. Players start with an E rank in every weapon, but can improve it via specializations or abilities.
  313. More powerful weapons typically have a higher rank.
  314.  
  315. -Might: Might (Mt) determines how much damage the weapon deals. See Strength or Magic for more information.
  316.  
  317. -Prot: Protection determines how much armor defends you, and it increases your defense by the prot value.
  318.  
  319. -Flex: Flexibility determines how easy it is to move in armor. If your speed is above the flexibility value, reduce it to the flex value.
  320.  
  321. -Hit: Hit influences how accurate a weapon is. Add hit to your skill to determine if an attack hits.
  322.  
  323. -Crit: Weapons with crit increase your luck related to landing critical hits equal to their value.
  324.  
  325. -Range: How many squares away a weapon can strike.
  326.  
  327. -Weight: Weight determines how heavy a weapon is. If you have less strength than the weight of a weapon, you take a penalty to speed equal to the difference.
  328.  
  329. -Cost: How much the weapon typically costs.
  330.  
  331. -Misc: Other benefits of equipment.
  332.  
  333. #######Weapon Prefixes & Suffixes#######
  334.  
  335. **Prefix: Each sword may have one of the following enhancements in addition to a suffix.**
  336.  
  337. Slim
  338. -Weight: -2
  339. -Might: -1
  340. -Hit: +3
  341. -Crit: +5
  342. -Cost: +300
  343. -Misc: Daggers cannot be slim.
  344.  
  345. Iron
  346. -Rank +1
  347. -Weight: +2
  348. -Might: +3
  349. -Cost: +150
  350.  
  351. Steel
  352. -Rank: +2
  353. -Weight: +6
  354. -Might: +6
  355. -Cost: +500
  356.  
  357. Silver
  358. -Rank: +4
  359. -Weight: +5
  360. -Might: +7
  361. -Cost: +1,500
  362.  
  363. **Suffix: Each sword may have one of the following enhancements in addition to a prefix.**
  364.  
  365. Poison
  366. -Inflicts poison that deals 1 damage every turn for 5 turns on a successful hit.
  367. -Might: -2
  368. -Hit: -1
  369. -Cost: +200
  370.  
  371. Seeking
  372. -Might: -2
  373. -Crit: +30
  374. -Cost: +2,600
  375. -Rank: +1
  376.  
  377. Tempest
  378. -Weight: +4
  379. -Hit: -2
  380. -Range: 1-2
  381. -Cost: +350
  382. -Rank: +1
  383. -Misc: Uses magic instead of strength to determine damage. Inflicts double damage on flying units. Does not work on bows.
  384.  
  385. Repeat
  386. -Might: -2
  387. -Cost: +2,000
  388. -Rank: +1
  389. -Misc: Each strike of this sword hits twice.
  390.  
  391. Horsekiller
  392. -Weight: +6
  393. -Cost: +1,400
  394. -Rank: +1
  395. -Misc: Deals double damage to mounted units.
  396.  
  397. Armorslayer
  398. -Weight: +7
  399. -Cost: +1,900
  400. -Rank: +1
  401. -Misc: Deals double damage to units wearing heavy armor.
  402.  
  403. #######Weapons (Physical)#######
  404.  
  405. Straight Sword
  406. -Rank: 1
  407. -Type: Sword
  408. -Weight: 5
  409. -Might: 3
  410. -Hit: +1
  411. -Crit: 0
  412. -Range: 1
  413. -Cost: 350
  414.  
  415. Curved Sword
  416. -Rank: 2
  417. -Type: Sword
  418. -Weight: 4
  419. -Might: 4
  420. -Hit: 0
  421. -Crit: 20
  422. -Range: 1
  423. -Cost: 500
  424.  
  425. Greatsword
  426. -Rank: 1
  427. -Type: Sword
  428. -Weight: 10
  429. -Might: 6
  430. -Hit: -1
  431. -Crit: 0
  432. -Range: 1
  433. -Cost: 350
  434.  
  435. Handaxe
  436. -Rank: 1
  437. -Type: Axe
  438. -Weight: 7
  439. -Might: 5
  440. -Hit: -1
  441. -Crit: 0
  442. -Range: 1
  443. -Cost: 350
  444.  
  445. Greataxe
  446. -Rank: 1
  447. -Type: Axe
  448. -Weight: 20
  449. -Might: 12
  450. -Hit: -2
  451. -Crit: 0
  452. -Range: 1
  453. -Cost: 350
  454.  
  455. Throwing Axe
  456. -Rank: 2
  457. -Type: Axe
  458. -Weight: 12
  459. -Might: 9
  460. -Hit: -1
  461. -Crit: 0
  462. -Range: 1-2
  463. -Cost: 625
  464.  
  465. Lance
  466. -Rank: 1
  467. -Type: Lance
  468. -Weight: 6
  469. -Might: 4
  470. -Hit: 0
  471. -Crit: 0
  472. -Range: 1
  473. -Cost: 350
  474.  
  475. Greatlance
  476. -Rank: 1
  477. -Type: Lance
  478. -Weight: 14
  479. -Might: 10
  480. -Hit: -1
  481. -Crit: 0
  482. -Range: 1
  483. -Cost: 350
  484.  
  485. Spear
  486. -Rank: 2
  487. -Type: Lance
  488. -Weight: 11
  489. -Might: 7
  490. -Hit: 0
  491. -Crit: 0
  492. -Range: 1-2
  493. -Cost: 600
  494.  
  495. Bow
  496. -Rank: 1
  497. -Type: Bow
  498. -Weight: 4
  499. -Might: 3
  500. -Hit: 0
  501. -Crit: 0
  502. -Range: 2
  503. -Cost: 350
  504.  
  505. Crossbow
  506. -Rank: 1
  507. -Type: Bow
  508. -Weight: 8
  509. -Might: 6
  510. -Hit: -1
  511. -Crit: 0
  512. -Range: 2-3
  513. -Cost: 350
  514.  
  515. Longbow
  516. -Rank: 2
  517. -Type: Bow
  518. -Weight: 13
  519. -Might: 6
  520. -Hit: 0
  521. -Crit: 0
  522. -Range: 2-3
  523. -Cost: 900
  524.  
  525. Dagger
  526. -Rank: 1
  527. -Type: Dagger
  528. -Weight: 1
  529. -Might: 1
  530. -Hit: 0
  531. -Crit: 15
  532. -Range: 1
  533. -Cost: 350
  534.  
  535. Shortsword
  536. -Rank: 1
  537. -Type: Dagger
  538. -Weight: 2
  539. -Might: 2
  540. -Hit: 0
  541. -Crit: 5
  542. -Range: 1
  543. -Cost: 350
  544.  
  545. Throwing Knife
  546. -Rank: 2
  547. -Type: Dagger
  548. -Weight: 1
  549. -Might: 1
  550. -Hit: 0
  551. -Crit: 10
  552. -Range: 1-2
  553. -Cost: 350
  554.  
  555. #######Wind Tomes#######
  556.  
  557. Wind magic deals double damage against those riding pegasi.
  558.  
  559. Wind
  560. -Rank: 1
  561. -Type: Wind
  562. -Weight: 2
  563. -Might: 4
  564. -Hit: +3
  565. -Crit: 0
  566. -Range: 1-2
  567. -Cost: 720
  568.  
  569. Zephyr
  570. -Rank: 2
  571. -Type: Wind
  572. -Weight: 4
  573. -Might: 6
  574. -Hit: +2
  575. -Crit: 0
  576. -Range: 1-2
  577. -Cost: 2,030
  578.  
  579. Blizzard
  580. -Rank: 3
  581. -Type: Wind
  582. -Weight: 17
  583. -Might: 7
  584. -Hit: -2
  585. -Crit: 0
  586. -Range: 3-10
  587. -Cost: 700
  588.  
  589. Gust
  590. -Rank: 4
  591. -Type: Wind
  592. -Weight: 6
  593. -Might: 8
  594. -Hit: 0
  595. -Crit: 10
  596. -Range: 1-2
  597. -Cost: 2,450
  598.  
  599. Tornado
  600. -Rank: 6
  601. -Type: Wind
  602. -Weight: 7
  603. -Might: 10
  604. -Hit: -1
  605. -Crit: 0
  606. -Range: 1-2
  607. -Cost: 2,800
  608.  
  609. Cyclone
  610. -Rank: 7
  611. -Type: Wind
  612. -Weight: 12
  613. -Might: 13
  614. -Hit: +3
  615. -Crit: 10
  616. -Range: 1-2
  617. -Cost: 6,750
  618.  
  619. #######Fire Tomes#######
  620.  
  621. Fire magic deals double damage against those riding horses.
  622.  
  623. Fire
  624. -Rank: 1
  625. -Type: Fire
  626. -Weight: 3
  627. -Might: 5
  628. -Hit: +1
  629. -Crit: 0
  630. -Range: 1-2
  631. -Cost: 400
  632.  
  633. Blaze
  634. -Rank: 2
  635. -Type: Fire
  636. -Weight: 5
  637. -Might: 7
  638. -Hit: 0
  639. -Crit: 0
  640. -Range: 1-2
  641. -Cost: 2,100
  642.  
  643. Meteor
  644. -Rank: 3
  645. -Type: Fire
  646. -Weight: 18
  647. -Might: 8
  648. -Hit: -3
  649. -Crit: 0
  650. -Range: 3-10
  651. -Cost: 750
  652.  
  653. Explosion
  654. -Rank: 4
  655. -Type: Fire
  656. -Weight: 7
  657. -Might: 9
  658. -Hit: -1
  659. -Crit: 5
  660. -Range: 1-2
  661. -Cost: 2,500
  662.  
  663. Wildfire
  664. -Rank: 6
  665. -Type: Fire
  666. -Weight: 9
  667. -Might: 11
  668. -Hit: -2
  669. -Crit: 0
  670. -Range: 1-2
  671. -Cost: 3,000
  672.  
  673. Inferno
  674. -Rank: 7
  675. -Type: Fire
  676. -Weight: 13
  677. -Might: 14
  678. -Hit: +3
  679. -Crit: 5
  680. -Range: 1-2
  681. -Cost: 7,500
  682.  
  683. #######Lightning Tomes#######
  684.  
  685. Lightning magic deals double damage against dragon riders.
  686.  
  687. Thunder
  688. -Rank: 1
  689. -Type: Electrical
  690. -Weight: 4
  691. -Might: 3
  692. -Hit: -1
  693. -Crit: 5
  694. -Range: 1-2
  695. -Cost: 880
  696.  
  697. Lightning
  698. -Rank: 2
  699. -Type: Electrical
  700. -Weight: 6
  701. -Might: 5
  702. -Hit: -2
  703. -Crit: 10
  704. -Range: 1-2
  705. -Cost: 1,470
  706.  
  707. Bolting
  708. -Rank: 3
  709. -Type: Electrical
  710. -Weight: 19
  711. -Might: 6
  712. -Hit: -3
  713. -Crit: 5
  714. -Range: 3-10
  715. -Cost: 800
  716.  
  717. Spark
  718. -Rank: 4
  719. -Type: Electrical
  720. -Weight: 9
  721. -Might: 7
  722. -Hit: +1
  723. -Crit: 15
  724. -Range: 1-2
  725. -Cost: 2,550
  726.  
  727. Thoron
  728. -Rank: 6
  729. -Type: Electrical
  730. -Weight: 11
  731. -Might: 9
  732. -Hit: -3
  733. -Crit: 5
  734. -Range: 1-2
  735. -Cost: 3,200
  736.  
  737. Brontide
  738. -Rank: 7
  739. -Type: Electrical
  740. -Weight: 14
  741. -Might: 12
  742. -Hit: +2
  743. -Crit: 15
  744. -Range: 1-2
  745. -Cost: 7,500
  746.  
  747. #######Light Tomes#######
  748.  
  749. Light
  750. -Rank: 1
  751. -Type: Light
  752. -Weight: 1
  753. -Might: 3
  754. -Hit: +3
  755. -Crit: 0
  756. -Range: 1-2
  757. -Cost: 960
  758.  
  759. Flare
  760. -Rank: 3
  761. -Type: Light
  762. -Weight: 3
  763. -Might: 5
  764. -Hit: +2
  765. -Crit: 0
  766. -Range: 1-2
  767. -Cost: 2,240
  768.  
  769. Purge
  770. -Rank: 4
  771. -Type: Light
  772. -Weight: 16
  773. -Might: 5
  774. -Hit: -1
  775. -Crit: 0
  776. -Range: 3-10
  777. -Cost: 1,000
  778.  
  779. Shine
  780. -Rank: 5
  781. -Type: Light
  782. -Weight: 5
  783. -Might: 7
  784. -Hit: +1
  785. -Crit: 10
  786. -Range: 1-2
  787. -Cost: 2,600
  788.  
  789. Gleam
  790. -Rank: 6
  791. -Type: Light
  792. -Weight: 12
  793. -Might: 8
  794. -Hit: +2
  795. -Crit: 0
  796. -Range: 1-2
  797. -Cost: 4,000
  798.  
  799. Thani
  800. -Rank: 7
  801. -Type: Light
  802. -Weight: 11
  803. -Might: 12
  804. -Hit: +3
  805. -Crit: 5
  806. -Range: 1-2
  807. -Cost: 12,000
  808.  
  809. #######Dark Tomes#######
  810.  
  811. Worm
  812. -Rank: 1
  813. -Type: Dark
  814. -Weight: 9
  815. -Might: 8
  816. -Hit: -3
  817. -Crit: 0
  818. -Range: 1-2
  819. -Cost: 2,400
  820.  
  821. Carreau
  822. -Rank: 4
  823. -Type: Dark
  824. -Weight: 11
  825. -Might: 10
  826. -Hit: -3
  827. -Crit: 5
  828. -Range: 1-2
  829. -Cost: 3,000
  830.  
  831. Fenrir
  832. -Rank: 5
  833. -Type: Dark
  834. -Weight: 20
  835. -Might: 9
  836. -Hit: -3
  837. -Crit: 0
  838. -Range: 3-10
  839. -Cost: 1,500
  840.  
  841. Verrine
  842. -Rank: 6
  843. -Type: Dark
  844. -Weight: 13
  845. -Might: 12
  846. -Hit: -3
  847. -Crit: 0
  848. -Range: 1-2
  849. -Cost: 5,000
  850.  
  851. Balberith
  852. -Rank: 7
  853. -Type: Dark
  854. -Weight: 15
  855. -Might: 15
  856. -Hit: -2
  857. -Crit: 10
  858. -Range: 1-2
  859. -Cost: 13,500
  860.  
  861.  
  862. #######Staves#######
  863.  
  864. Heal
  865. -Rank: 1
  866. -Range: 1
  867. -Cost: 800
  868. -Effect: Restores HP equivalent to the user's Magic (Max 10) to one unit.
  869.  
  870. Mend
  871. -Rank: 2
  872. -Range: 1
  873. -Cost: 1,000
  874. -Effect: Restores HP equivalent to the user's Magic + 5 (Max 30) to one unit.
  875.  
  876. Unlock
  877. -Rank: 2
  878. -Range: 1
  879. -Cost: 1,500
  880. -Effect: Unlocks one lock.
  881.  
  882. Restore
  883. -Rank: 3
  884. -Range: 1
  885. -Cost: 2,000
  886. -Effect: Removes all negative conditions from one unit.
  887.  
  888. Ward
  889. -Rank: 3
  890. -Range: 1
  891. -Cost: 2,250
  892. -Effect: Grants a shield to one unit that gives them (Magic/4, max 10) resistance and defense for 3 turns.
  893.  
  894. Physic
  895. -Rank: 3
  896. -Range: 1-10
  897. -Cost: 3,750
  898. -Effect: Restores HP equivalent to the user's Magic (Max 30) to one unit.
  899.  
  900. Recover
  901. -Rank: 4
  902. -Range: 1
  903. -Cost: 2,250
  904. -Effect: Restores HP equivalent to the user's Magic + 10 (Max 60) to one unit.
  905.  
  906. Sleep
  907. -Rank: 4
  908. -Range: 1-4
  909. -Cost: 1,500
  910. -Effect: Puts one unit to sleep for their next turn. This stave can miss, the opponent uses their Resistance instead of Speed to avoid staves.
  911.  
  912. Rescue
  913. -Rank: 5
  914. -Range: 1-10
  915. -Cost: 1,800
  916. -Effect: Teleports a willing ally to a space next to the staff weilder.
  917.  
  918. Silence
  919. -Rank: 5
  920. -Range: 1-4
  921. -Cost: 1,200
  922. -Effect: Silences one unit, preventing them from using magic or staves on their next turn. This stave can miss, the opponent uses their Resistance instead of Speed to avoid staves.
  923.  
  924. Rewarp
  925. -Rank: 5
  926. -Range: 1 mile/magic.
  927. -Cost: 15,000
  928. -Effect: Teleports you and all touching units up to 1 mile/magic. Can only be used once a day.
  929.  
  930. Fortify
  931. -Rank: 6
  932. -Range: 1
  933. -Cost: 5,000
  934. -Effect: Restores HP equivalent to the user's Magic + 15 (Max 100) to one unit.
  935.  
  936. #######Class Advancement#######
  937.  
  938. Hero ->Vanguard
  939. Pilgrim ->Wanderer ->Migrant
  940. Myrmidon->Swordmaster ->Trueblade
  941. ->Rogue ->Whisper
  942. ->Assassin
  943. Soldier ->Halberdier ->Sentinel
  944. ->Sniper ->Marksman
  945. Knight ->General ->Marshall
  946. ->Warrior ->Reaver
  947. ->Bandit ->Berserker
  948. Rider ->Cavalier ->Paladin
  949. ->Dracoknight ->Dragonlord
  950. ->Falcon Knight ->Seraph Knight
  951. Mage ->Sage ->Archsage
  952. ->Hexer ->Cursemaster
  953. ->Bishop ->Saint
  954. ->Cleric ->Valkyrie
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