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Chatter Config

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Dec 28th, 2015
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  1.  
  2. -- This file contains the LoadConfig function.
  3.  
  4.  
  5.  
  6.  
  7. -- The default config.
  8. local m_ConfigDefaults =
  9. Prefix = "@7[{WORLD}]@f<{PLAYERNAME}> {MESSAGE}",
  10. UsePlayerColor = true,
  11. UseRankColor = false,
  12. ChatPerWorld = true,
  13. ColorSymbol = "@",
  14.  
  15. PersonalPrefixes =
  16. {
  17. -- You can add a player by using ["PlayerName"] = "Custom Prefix",
  18. -- ["STR_Warrior"] = "[{RANK}] <{PLAYERNAME}> {MESSAGE}",
  19. },
  20.  
  21. RankPrefixes =
  22. {
  23. -- You can add a specific prefix for a certain rank by using ["Rank"] = Custom Prefix
  24. ["Admin"] = "@c[Admin]@f {MESSAGE}",
  25. ["Crew"] = "@c[Crew]@f {MESSAGE}",
  26. },
  27.  
  28.  
  29.  
  30.  
  31.  
  32.  
  33. -- Writes the default config to the given path
  34. function WriteDefaultConfigToPath(a_Path)
  35. local File = io.open(a_Path, "w")
  36. File:write(m_ConfigDefaults)
  37. File:close()
  38. end
  39.  
  40.  
  41.  
  42.  
  43.  
  44. -- Loads the default config
  45. function GetDefaultConfigLoader()
  46. return loadstring("return {" .. m_ConfigDefaults .. "}")
  47. end
  48.  
  49.  
  50.  
  51.  
  52.  
  53. function LoadConfig(a_Path)
  54. assert(type(a_Path) == 'string')
  55.  
  56. -- Check if the config file exists
  57. if (not cFile:IsFile(a_Path)) then
  58. LOGWARNING("[Chatter] Config file does not exist. Using defaults.")
  59. WriteDefaultConfigToPath(a_Path)
  60. end
  61.  
  62. -- Creates a config loader
  63. local CfgContent = cFile:ReadWholeFile(a_Path)
  64. local CfgLoader, Err = loadstring("return {" .. CfgContent .. "}")
  65. if (not CfgLoader) then
  66. LOGWARNING("[Chatter] Error while loading config file. \"" .. Err .. "\". Using defaults.")
  67. CfgLoader = GetDefaultConfigLoader()
  68. end
  69.  
  70. local Succes, Result = pcall(CfgLoader)
  71. if (not Succes) then
  72. LOGWARNING("[Chatter] Error while loading config file. \"" .. Result .. "\". Using defaults.")
  73. Result = GetDefaultConfigLoader()()
  74. end
  75.  
  76. -- Make sure that PersonalPrefixes and RankPrefixes are a valid table
  77. Result.PersonalPrefixes = (type(Result.PersonalPrefixes) == 'table' and Result.PersonalPrefixes) or {}
  78. Result.RankPrefixes = (type(Result.RankPrefixes) == 'table' and Result.RankPrefixes) or {}
  79.  
  80. -- Changes all the color codes to working color codes.
  81. local function FinalizePrefix(a_PrefixString)
  82. for Idx = 1, a_PrefixString:len() do
  83. if (
  84. (a_PrefixString:sub(Idx, Idx) == Result.ColorSymbol) and
  85. (IsColor(a_PrefixString:sub(Idx + 1, Idx + 1)))
  86. ) then
  87. a_PrefixString = a_PrefixString:gsub(Result.ColorSymbol .. a_PrefixString:sub(Idx + 1, Idx + 1), cChatColor.Color .. a_PrefixString:sub(Idx + 1, Idx + 1))
  88. end
  89. end
  90. return a_PrefixString
  91. end
  92.  
  93. -- Finalize the default prefix
  94. Result.Prefix = FinalizePrefix(Result.Prefix)
  95.  
  96. -- Finalize the personal prefixes
  97. for PlayerName, Prefix in pairs(Result.PersonalPrefixes) do
  98. Result.PersonalPrefixes[PlayerName] = FinalizePrefix(Prefix)
  99. end
  100.  
  101. -- Finalize the rank prefixes.
  102. for Rank, Prefix in pairs(Result.RankPrefixes) do
  103. Result.RankPrefixes[Rank] = FinalizePrefix(Prefix)
  104. end
  105.  
  106. g_Config = Result
  107. end
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