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- @class Chunk;
- @protocol ChunkDelegate
- @required
- - (CGFloat)heightForChunk:(Chunk *)chunk;
- @end
- @interface ChunkController ()<ChunkDelegate>
- @property (nonatomic, strong) Game *game;
- @end
- @implementation ChunkController
- - (void)createChunks;
- {
- // create chunks here
- Chunk *chunk = [[Chunk alloc] initWithDelegate:self]
- }
- - (CGFloat)heightForChunk:(Chunk *)chunk;
- {
- // calculate height for the chunk here
- }
- @end
- @interface Chunk
- @property (nonatomic, weak) id<ChunkDelegate> delegate;
- - (instancetype)initWithDelegate:(id<ChunkDelegate>)delegate;
- @end
- @implementation Chunk
- - (instancetype)initWithDelegate:(id<ChunkDelegate>)delegate;
- {
- self = [super init];
- if (self) {
- self.delegate = delegate;
- }
- return self;
- }
- @end
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