Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- on damage:
- if victim is player:
- attacker is player
- cancel event
- else:
- attacker is player
- damage was caused by projectile
- projectile is a egg
- cancel event
- teleport the victim to {naraku}
- chance of 20%:
- add 1 to {catch.boke.%uuid of attacker%}
- send "&b&l%victim's name%&aをつかまえた!" to attacker
- set {_h} to victim's health * 2
- set {_mh} to victim's max health * 2
- give snowball named "&a&lMonsterBall: &b&l%victim's name%" with lore "&3%victim's name%&3's info&a:" and "&aEntity ID: &b%victim%" and " &cHealth&a: &c%{_h}% &c/ &c%{_mh}%" to attacker
- else:
- send "&b&l%victim's name%&7はにげてしまった..." to attacker
- on spawn:
- if entity is zombie:
- chance of 0.1%:
- set name of entity to "&a&lフシ・ビー"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&aゾンデッド"
- else:
- set name of entity to "&aゾン・ビー"
- else if entity is skeleton:
- chance of 0.1%:
- set name of entity to "&f&lスケスケ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&fスケ・ルトン"
- else:
- set name of entity to "&fスケルスケ"
- else if entity is spider:
- chance of 0.1%:
- set name of entity to "&0&lモックダー"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&0スクモ"
- else:
- set name of entity to "&0ククモ"
- else if entity is creeper:
- chance of 0.1%:
- set name of entity to "&2&lエクスリーパー"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&2パー・クリ"
- else:
- set name of entity to "&2クリッパー"
- else if entity is witch:
- chance of 0.1%:
- set name of entity to "&5&lマジョッチ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&5ウェマポ"
- else:
- set name of entity to "&5マウィ"
- else if entity is stray:
- chance of 0.1%:
- set name of entity to "&f&lスケ・コールド"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&fスト・レイン"
- else:
- set name of entity to "&fストストレ"
- else if entity is zombie pigman:
- chance of 0.1%:
- set name of entity to "&c&lトンカ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&cピッグピッグ"
- else:
- set name of entity to "&cブタブタ"
- else if entity is zombie villager:
- chance of 0.1%:
- set name of entity to "&2&lムゾラ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&2ビレゾ"
- else:
- set name of entity to "&2ムラゾビト"
- else if entity is wither skeleton:
- chance of 0.1%:
- set name of entity to "&0&lウィスク"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&0スー"
- else:
- set name of entity to "&0クロ"
- else if entity is villager:
- chance of 0.1%:
- set name of entity to "&6&lム・ラムラ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&6ラハァン"
- else:
- set name of entity to "&6ムハラァビント"
- else if entity is blaze:
- chance of 0.1%:
- set name of entity to "&4&l炎芋"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&4ポテト"
- else:
- set name of entity to "&4ファブイ"
- else if entity is squid:
- chance of 0.1%:
- set name of entity to "&8&lイカドス"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&8イカクイーン"
- else:
- set name of entity to "&8イカキング"
- else if entity is enderman:
- chance of 0.1%:
- set name of entity to "&0&lワープマン"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&0エマダ"
- else:
- set name of entity to "&0クロワテ"
- else if entity is pig:
- chance of 0.1%:
- set name of entity to "&d&lブッタ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&dトカツン"
- else:
- set name of entity to "&dピトタブ"
- else if entity is bat:
- chance of 0.1%:
- set name of entity to "&7&lパタバタ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&7コウモット"
- else:
- set name of entity to "&7コバパ"
- else if entity is cave spider:
- chance of 0.1%:
- set name of entity to "&5&lドグモ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&5ドックモ"
- else:
- set name of entity to "&5スポイパ"
- else if entity is pig:
- chance of 0.1%:
- set name of entity to "&d&lブッタ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&dトカツン"
- else:
- set name of entity to "&dピトタブ"
- else if entity is cow:
- chance of 0.1%:
- set name of entity to "&6&lウッシッシ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&6ウモー"
- else:
- set name of entity to "&6カウモシ"
- else if entity is donkey:
- chance of 0.1%:
- set name of entity to "&e&lバーロ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&eロヒバラ"
- else:
- set name of entity to "&eロレッバ"
- else if entity is elder guardian:
- chance of 0.1%:
- set name of entity to "&b&l海の守護者"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&bガシキグ"
- else:
- set name of entity to "&bエシオウ"
- else if entity is wither:
- chance of 0.1%:
- set name of entity to "&0&l&n暗黒ノ王"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&0壊神"
- else:
- set name of entity to "&0終焉"
- else if entity is ender dragon:
- chance of 0.1%:
- set name of entity to "&0&l&n深淵ノ統一者"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&0舞壊覇竜"
- else:
- set name of entity to "&0破壊竜"
- else if entity is endermite:
- chance of 0.1%:
- set name of entity to "&5&l深淵ノ紙魚"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&5ワシム"
- else:
- set name of entity to "&5エンミト"
- else if entity is evoker:
- chance of 0.1%:
- set name of entity to "&7&lヴォエ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&7キカ"
- else:
- set name of entity to "&7イーオ"
- else if entity is ghast:
- chance of 0.1%:
- set name of entity to "&f&lガスト"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&fファバ"
- else:
- set name of entity to "&fイゴート"
- else if entity is guardian:
- chance of 0.1%:
- set name of entity to "&b&l守護者"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&bプロガシウ"
- else:
- set name of entity to "&bノテクミ"
- else if entity is horse:
- chance of 0.1%:
- set name of entity to "&d&lヒヒヒ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&dマホラ"
- else:
- set name of entity to "&dイル"
- else if entity is husk:
- chance of 0.1%:
- set name of entity to "&6&lクウザ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&6フナク"
- else:
- set name of entity to "&6ファイス"
- else if entity is llama:
- chance of 0.1%:
- set name of entity to "&f&lラ・マー"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&fツペッラ"
- else:
- set name of entity to "&fベマサ"
- else if entity is magma cube:
- chance of 0.1%:
- set name of entity to "&c&lマキュー"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&cネキュー"
- else:
- set name of entity to "&cキュー"
- else if entity is chicken:
- chance of 0.1%:
- set name of entity to "&4&lコケ・コケコ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&4ニトワ"
- else:
- set name of entity to "&4ワリニ"
- else if entity is mooshroom:
- chance of 0.1%:
- set name of entity to "&4&lキォモ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&4マッウ"
- else:
- set name of entity to "&4ムルシュム"
- else if entity is mule:
- chance of 0.1%:
- set name of entity to "&6&lラバズー"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&6ムバル"
- else:
- set name of entity to "&6バルーズ"
- else if entity is ocelot:
- chance of 0.1%:
- set name of entity to "&d&lニャゴラ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&dメヲウ"
- else:
- set name of entity to "&dニセネ"
- else if entity is chicken:
- chance of 0.1%:
- set name of entity to "&4&lコケ・コケコ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&4ニトワ"
- else:
- set name of entity to "&4ワリニ"
- command /check:
- permission: check
- trigger:
- send "%target entity%"
- command /hoge:
- permission: hoge
- trigger:
- set {naraku} to location of player
- command /ball <player> <number>:
- permission: ball.get
- trigger:
- give arg 2 of egg named "&a&lMonsterBall" with lore "&bあてた相手を たまに つかまえる" to arg 1
- send "&b%arg 1%にMonsterBallを%arg 2%個渡しました"
- on spawn:
- {spawn} is false
- cancel event
- on spawn:
- if entity is chicken:
- chance of 0.1%:
- set name of entity to "&4&lコケ・コケコ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&4ニトワ"
- else:
- set name of entity to "&4ワリニ"
- command /status [<offline player>]:
- aliases: /st
- trigger:
- if arg 1 is set:
- send "&6&m &b %arg 1%'s Status &6&m "
- send ""
- send "&eCatch Bokémon&a: &e%{catch.boke.%uuid of arg 1%}%"
- send ""
- send "&dFirst Join&a: %{firstjoin.%uuid of arg 1%}%"
- send ""
- send "&bLast Join&a: %{lastjoin.%uuid of arg 1%}%"
- send ""
- send "&7Last Quit&a: %{lastquit.%uuid of arg 1%}%"
- send ""
- send "&6&m "
- else:
- send "&6&m &b %player%'s Status &6&m "
- send ""
- send "&eCatch Bokémon&a: &e%{catch.boke.%uuid of player%}%"
- send ""
- send "&dFirst Join&a: %{firstjoin.%uuid of player%}%"
- send ""
- send "&bLast Join&a: %{lastjoin.%uuid of player%}%"
- send ""
- send "&7Last Quit&a: %{lastquit.%uuid of player%}%"
- send ""
- send "&6&m "
- on first join:
- set {firstjoin.%uuid of player%} to now
- on join:
- set {lastjoin.%uuid of player%} to now
- on quit:
- set {lastquit.%uuid of player%} to now
- every 1 minutes:
- set {spawn} to true
- wait 1 seconds
- set {spawn} to false
- every 5 minutes:
- command "tp @e[type=zombie] 0 -10 0"
- command "tp @e[type=skeleton] 0 -10 0"
- command "tp @e[type=spider] 0 -10 0"
- command "tp @e[type=creeper] 0 -10 0"
- on shoot:
- if projectile is egg:
- name of shooter's tool contains "§a§lMonsterBall"
- if {ok.%uuid of shooter%} is true:
- send "&b&lあなたは既にボールを投げています" to shooter
- cancel event
- else:
- set {ok.%uuid of shooter%} to true
- else if projectile is snowball:
- name of shooter's tool contains "§a§lMonsterBall"
- set {_a} to shooter's tool
- set {_Entity.%uuid of shooter%} to lore 2 of {_a}
- replace all "&aEntity ID: &b" with "" in {_Entity.%uuid of shooter%} parsed as an entitytype
- while the projectile is alive:
- set {_snbloc.%uuid of shooter%} to location of projectile
- set action bar of loop-player to "はっしゃぶつはalive"
- spawn {_Entity.%uuid of shooter%} at the {_snbloc.%uuid of shooter%}
- command "summon %{_Entity.%uuid of shooter%}% {_snbloc.%uuid of shooter%}"
- on projectile hit:
- {ok.%uuid of shooter%} is true
- set {ok.%uuid of shooter%} to false
- command /spawnok:
- permission: skript.admiso.spawn.ok.suruyatu
- trigger:
- set {spawn} to true
- wait 2 seconds
- set {spawn} to false
- command /e <text>:
- permission: evaluate
- trigger:
- evaluate arg 1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement