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Aug 25th, 2019
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  1. #
  2. # General settings and options.
  3. #
  4. Main:
  5.  
  6. # The speed in which a new stacks will be created.
  7. # It is advised to keep this number low.
  8. Stack Search Tick Speed: 5
  9.  
  10. # Worlds that stacking doesn't happen in.
  11. Disabled Worlds:
  12. - World1
  13. - World2
  14. - World3
  15.  
  16.  
  17. #
  18. # Stacked Entity Settings.
  19. #
  20. Entities:
  21.  
  22. # This will limit mob stacking to mobs who spawned via the listed reasons.
  23. # This list is ignored if Only Stack From Spawners = true.
  24. # The following reasons can be added to the list:
  25. # NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN,
  26. # BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING,
  27. # SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION,
  28. # CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL,
  29. # SHOULDER_ENTITY, DROWNED, SHEARED, EXPLOSION
  30. Stack Reasons: []
  31.  
  32. # Should entities be stacked?
  33. Enabled: true
  34.  
  35. # The text displayed above an entities head where {TYPE} refers to
  36. # The entities type and {AMT} is the amount currently stacked.
  37. Name Format: '&f{TYPE} &6{AMT}x'
  38.  
  39. # The distance entities must be to each other in order to stack.
  40. Search Radius: 4
  41.  
  42. # The max amount of entities in a single stack.
  43. Max Stack Size: 150
  44.  
  45. # The minimum amount required before a stack can be formed.
  46. # Do not set this to lower than 2.
  47. Min Stack Amount: 25
  48.  
  49. # The maximum amount of each entity type stack allowed in a chunk.
  50. Max Per Type Stacks Per Chunk: 3
  51.  
  52. # Should all qualifying entities in each chunk be stacked?
  53. # This will override the stacking radius.
  54. Stack Whole Chunk: false
  55.  
  56. # Should holograms be displayed above stacked entities?
  57. Holograms Enabled: true
  58.  
  59. # Only show nametags above an entities head when looking directly at them.
  60. Only Show Holograms On Look: false
  61.  
  62. # Should custom drops be enabled?
  63. Custom Drops: true
  64.  
  65. # Should killing a stack of entities kill the whole stack or
  66. # just one out of the stack? If you want only certain entities to be
  67. # effected by this you can configure it in the entities.yml
  68. Kill Whole Stack On Death: false
  69.  
  70. # When enabled, the plugin will hook into ClearLag and extend the
  71. # clear task to include stacked entities from this plugin. If this is enabled
  72. # the built in task will not run.
  73. Clear Lag: false
  74.  
  75. # Events that will trigger an entire stack to be killed.
  76. # It should be noted that this is useless if the above setting is true.
  77. # Any of the following can be added to the list:
  78. # CONTACT, ENTITY_ATTACK, ENTITY_SWEEP_ATTACK, PROJECTILE
  79. # SUFFOCATION, FALL, FIRE, FIRE_TICK
  80. # MELTING, LAVA, DROWNING, BLOCK_EXPLOSION
  81. # ENTITY_EXPLOSION, VOID, LIGHTNING, SUICIDE
  82. # STARVATION, POISON, MAGIC, WITHER
  83. # FALLING_BLOCK, THORNS, DRAGON_BREATH, CUSTOM
  84. # FLY_INTO_WALL, HOT_FLOOR, CRAMMING, DRYOUT
  85. Instant Kill:
  86. - VOID
  87.  
  88. # Should no experience be dropped when an instant kill is performed?
  89. No Exp For Instant Kills: false
  90.  
  91. # These are checks that are processed before an entity is stacked.
  92. # You can add and remove from the list at will.
  93. # The acceptable check options are:
  94. # SPAWN_REASON, NERFED, AGE, TICK_AGE, PHANTOM_SIZE
  95. # IS_TAMED, ANIMAL_OWNER, SKELETON_TYPE
  96. # ZOMBIE_BABY, SLIME_SIZE, PIG_SADDLE, SHEEP_SHEERED
  97. # SHEEP_COLOR, WOLF_COLLAR_COLOR, OCELOT_TYPE, HORSE_COLOR
  98. # HORSE_STYLE, HORSE_CARRYING_CHEST, HORSE_HAS_ARMOR
  99. # HORSE_HAS_SADDLE, HORSE_JUMP, RABBIT_TYPE, VILLAGER_PROFESSION
  100. # LLAMA_COLOR, LLAMA_STRENGTH, PARROT_TYPE, PUFFERFISH_STATE
  101. # TROPICALFISH_PATTERN, TROPICALFISH_BODY_COLOR, TROPICALFISH_PATTERN_COLOR
  102. Stack Checks:
  103. - NERFED
  104. - AGE
  105. - IS_TAMED
  106. - ANIMAL_OWNER
  107. - SKELETON_TYPE
  108. - ZOMBIE_BABY
  109. - SLIME_SIZE
  110. - PIG_SADDLE
  111. - SHEEP_SHEERED
  112. - SHEEP_COLOR
  113. - WOLF_COLLAR_COLOR
  114. - OCELOT_TYPE
  115. - HORSE_COLOR
  116. - HORSE_STYLE
  117. - HORSE_CARRYING_CHEST
  118. - HORSE_HAS_ARMOR
  119. - HORSE_HAS_SADDLE
  120. - HORSE_JUMP
  121. - RABBIT_TYPE
  122. - VILLAGER_PROFESSION
  123. - LLAMA_COLOR
  124. - LLAMA_STRENGTH
  125. - PARROT_TYPE
  126. - PUFFERFISH_STATE
  127. - TROPICALFISH_PATTERN
  128. - TROPICALFISH_BODY_COLOR
  129. - TROPICALFISH_PATTERN_COLOR
  130. - PHANTOM_SIZE
  131. - CAT_TYPE
  132.  
  133. # These are checks that when achieved will break separate a single entity
  134. # from a stack.
  135. Split Checks:
  136. - NAME_TAG
  137. - MUSHROOM_SHEAR
  138. - SHEEP_SHEAR
  139. - SHEEP_DYE
  140. - ENTITY_BREED
  141.  
  142. # Should fire ticks persist to the next entity when an entity dies?
  143. Keep Fire: true
  144.  
  145. # Should potion effects persist to the next entity when an entity dies?
  146. Keep Potion Effects: true
  147.  
  148. # Should the lowest health be carried over when stacked?
  149. # This should not be used in collaboration with 'Stack Entity Health'.
  150. # If it is used this setting will be overrode.
  151. Carry Over Lowest Health: false
  152.  
  153. # Should entities only be stacked if they originate from a spawner?
  154. # It should be noted that the identifier that tells the plugin
  155. # if the entity originated from a spawner or not is wiped on
  156. # server restart.
  157. Only Stack From Spawners: false
  158.  
  159. # With this enabled any metadata assigned from supported plugins such
  160. # as EpicSpawners and mcMMO will be preserved when the entity is killed.
  161. Carry Over Metadata On Death: true
  162.  
  163. # Should entities only be stacked if they are touching the ground
  164. # or swimming? This does not effect flying entities.
  165. Only Stack On Surface: true
  166.  
  167. # Should entity health be stacked? When enabled Entity stacks will
  168. # remember the health of all entities inside of the stack. This
  169. # works the best with 'Only Stack On Surface enabled' as entities
  170. # falling out of grinders may stack before hitting the ground.
  171. Stack Entity Health: true
  172.  
  173. # Should entities that fly only stack with entities that are lower on the
  174. # Y axis. This is important for grinders so that flying entities don't continuously
  175. # stack upwards to a higher up entity.
  176. Only Stack Flying Down: true
  177.  
  178.  
  179. #
  180. # Stacked Item Settings.
  181. #
  182. Items:
  183.  
  184. # Should items that are blacklisted display holograms?
  185. Show Holograms For Blacklisted Items: true
  186.  
  187. # Items included in this list will stack to default Minecraft amounts.
  188. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  189. # Leave this empty by using "blacklist: []" if you do not wish to disable
  190. # stacking for any items.
  191. Blacklist:
  192. - EGG
  193.  
  194. # Items included in this whitelist will be stacked.
  195. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  196. # Leave this empty by using "whitelist: []" if you want everything to be stacked.
  197. # Items not in this list will act as if they are blacklisted.
  198. Whitelist: []
  199.  
  200. # Should items be stacked?
  201. Enabled: false
  202.  
  203. # Should holograms be displayed above stacked items?
  204. Holograms Enabled: true
  205.  
  206. # Should holograms be displayed above items when there is only a single
  207. # item in the stack?
  208. Show Hologram For Single: false
  209.  
  210. # The max stack size for items.
  211. # Currently this can only be set to a max of 120.
  212. Max Stack Size: 512
  213.  
  214. # The text displayed above a dropped item.
  215. Name Format: '&f{TYPE} &r[&6{AMT}x]'
  216.  
  217. # Should color codes in dropped item names be removed?
  218. # This is added only because it looks smoother in game. This is only visual and
  219. # doesn't actually effect the item.
  220. Name Format Reset: true
  221.  
  222. # When enabled stack sizes for a stack with a single item will
  223. # not display the stack size. The stack size will be added
  224. # for stacks containing two or more items.
  225. Show Stack Size For Single: false
  226.  
  227.  
  228. #
  229. # Stacked Spawner Settings.
  230. #
  231. Spawners:
  232.  
  233. # Should spawners be stacked?
  234. Enabled: false
  235.  
  236. # Should holograms be displayed above stacked spawners?
  237. Holograms Enabled: true
  238.  
  239. # Should eggs convert spawners? If enabled you will
  240. # still need to give perms for it to work.
  241. Eggs Convert Spawners: true
  242.  
  243. # What should the max a spawner can stack to be?
  244. Max Stack Size: 5
  245.  
  246. # Toggle ability to receive a stacked spawner when breaking a spawner while sneaking.
  247. Sneak To Receive A Stacked Spawner: true
  248.  
  249. # Should spawners not break when blown up?
  250. Prevent Spawners From Exploding: false
  251.  
  252. # Chance of a TNT explosion dropping a spawner.
  253. Chance On TNT Explosion: 100%
  254.  
  255. # Chance of a creeper explosion dropping a spawner.
  256. Chance On Creeper Explosion: 100%
  257.  
  258. # The text displayed above a stacked spawner where {TYPE} refers to
  259. # The entities type and {AMT} is the amount currently stacked.
  260. Name Format: '&f{TYPE} Spawner &6{AMT}x'
  261.  
  262.  
  263. #
  264. # System related settings.
  265. #
  266. System:
  267.  
  268. # The enabled language file.
  269. # More language files (if available) can be found in the plugins data folder.
  270. Language Mode: es_ES
  271.  
  272.  
  273. #
  274. # MySQL
  275. #
  276. MySQL:
  277.  
  278. # Set to 'true' to use MySQL instead of SQLite for data storage.
  279. Enabled: false
  280. Hostname: localhost
  281. Port: 3306
  282. Database: your-database
  283. Username: user
  284. Password: pass
  285. Use SSL: false
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