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- #
- # General settings and options.
- #
- Main:
- # The speed in which a new stacks will be created.
- # It is advised to keep this number low.
- Stack Search Tick Speed: 5
- # Worlds that stacking doesn't happen in.
- Disabled Worlds:
- - World1
- - World2
- - World3
- #
- # Stacked Entity Settings.
- #
- Entities:
- # This will limit mob stacking to mobs who spawned via the listed reasons.
- # This list is ignored if Only Stack From Spawners = true.
- # The following reasons can be added to the list:
- # NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN,
- # BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING,
- # SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION,
- # CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL,
- # SHOULDER_ENTITY, DROWNED, SHEARED, EXPLOSION
- Stack Reasons: []
- # Should entities be stacked?
- Enabled: true
- # The text displayed above an entities head where {TYPE} refers to
- # The entities type and {AMT} is the amount currently stacked.
- Name Format: '&f{TYPE} &6{AMT}x'
- # The distance entities must be to each other in order to stack.
- Search Radius: 4
- # The max amount of entities in a single stack.
- Max Stack Size: 150
- # The minimum amount required before a stack can be formed.
- # Do not set this to lower than 2.
- Min Stack Amount: 25
- # The maximum amount of each entity type stack allowed in a chunk.
- Max Per Type Stacks Per Chunk: 3
- # Should all qualifying entities in each chunk be stacked?
- # This will override the stacking radius.
- Stack Whole Chunk: false
- # Should holograms be displayed above stacked entities?
- Holograms Enabled: true
- # Only show nametags above an entities head when looking directly at them.
- Only Show Holograms On Look: false
- # Should custom drops be enabled?
- Custom Drops: true
- # Should killing a stack of entities kill the whole stack or
- # just one out of the stack? If you want only certain entities to be
- # effected by this you can configure it in the entities.yml
- Kill Whole Stack On Death: false
- # When enabled, the plugin will hook into ClearLag and extend the
- # clear task to include stacked entities from this plugin. If this is enabled
- # the built in task will not run.
- Clear Lag: false
- # Events that will trigger an entire stack to be killed.
- # It should be noted that this is useless if the above setting is true.
- # Any of the following can be added to the list:
- # CONTACT, ENTITY_ATTACK, ENTITY_SWEEP_ATTACK, PROJECTILE
- # SUFFOCATION, FALL, FIRE, FIRE_TICK
- # MELTING, LAVA, DROWNING, BLOCK_EXPLOSION
- # ENTITY_EXPLOSION, VOID, LIGHTNING, SUICIDE
- # STARVATION, POISON, MAGIC, WITHER
- # FALLING_BLOCK, THORNS, DRAGON_BREATH, CUSTOM
- # FLY_INTO_WALL, HOT_FLOOR, CRAMMING, DRYOUT
- Instant Kill:
- - VOID
- # Should no experience be dropped when an instant kill is performed?
- No Exp For Instant Kills: false
- # These are checks that are processed before an entity is stacked.
- # You can add and remove from the list at will.
- # The acceptable check options are:
- # SPAWN_REASON, NERFED, AGE, TICK_AGE, PHANTOM_SIZE
- # IS_TAMED, ANIMAL_OWNER, SKELETON_TYPE
- # ZOMBIE_BABY, SLIME_SIZE, PIG_SADDLE, SHEEP_SHEERED
- # SHEEP_COLOR, WOLF_COLLAR_COLOR, OCELOT_TYPE, HORSE_COLOR
- # HORSE_STYLE, HORSE_CARRYING_CHEST, HORSE_HAS_ARMOR
- # HORSE_HAS_SADDLE, HORSE_JUMP, RABBIT_TYPE, VILLAGER_PROFESSION
- # LLAMA_COLOR, LLAMA_STRENGTH, PARROT_TYPE, PUFFERFISH_STATE
- # TROPICALFISH_PATTERN, TROPICALFISH_BODY_COLOR, TROPICALFISH_PATTERN_COLOR
- Stack Checks:
- - NERFED
- - AGE
- - IS_TAMED
- - ANIMAL_OWNER
- - SKELETON_TYPE
- - ZOMBIE_BABY
- - SLIME_SIZE
- - PIG_SADDLE
- - SHEEP_SHEERED
- - SHEEP_COLOR
- - WOLF_COLLAR_COLOR
- - OCELOT_TYPE
- - HORSE_COLOR
- - HORSE_STYLE
- - HORSE_CARRYING_CHEST
- - HORSE_HAS_ARMOR
- - HORSE_HAS_SADDLE
- - HORSE_JUMP
- - RABBIT_TYPE
- - VILLAGER_PROFESSION
- - LLAMA_COLOR
- - LLAMA_STRENGTH
- - PARROT_TYPE
- - PUFFERFISH_STATE
- - TROPICALFISH_PATTERN
- - TROPICALFISH_BODY_COLOR
- - TROPICALFISH_PATTERN_COLOR
- - PHANTOM_SIZE
- - CAT_TYPE
- # These are checks that when achieved will break separate a single entity
- # from a stack.
- Split Checks:
- - NAME_TAG
- - MUSHROOM_SHEAR
- - SHEEP_SHEAR
- - SHEEP_DYE
- - ENTITY_BREED
- # Should fire ticks persist to the next entity when an entity dies?
- Keep Fire: true
- # Should potion effects persist to the next entity when an entity dies?
- Keep Potion Effects: true
- # Should the lowest health be carried over when stacked?
- # This should not be used in collaboration with 'Stack Entity Health'.
- # If it is used this setting will be overrode.
- Carry Over Lowest Health: false
- # Should entities only be stacked if they originate from a spawner?
- # It should be noted that the identifier that tells the plugin
- # if the entity originated from a spawner or not is wiped on
- # server restart.
- Only Stack From Spawners: false
- # With this enabled any metadata assigned from supported plugins such
- # as EpicSpawners and mcMMO will be preserved when the entity is killed.
- Carry Over Metadata On Death: true
- # Should entities only be stacked if they are touching the ground
- # or swimming? This does not effect flying entities.
- Only Stack On Surface: true
- # Should entity health be stacked? When enabled Entity stacks will
- # remember the health of all entities inside of the stack. This
- # works the best with 'Only Stack On Surface enabled' as entities
- # falling out of grinders may stack before hitting the ground.
- Stack Entity Health: true
- # Should entities that fly only stack with entities that are lower on the
- # Y axis. This is important for grinders so that flying entities don't continuously
- # stack upwards to a higher up entity.
- Only Stack Flying Down: true
- #
- # Stacked Item Settings.
- #
- Items:
- # Should items that are blacklisted display holograms?
- Show Holograms For Blacklisted Items: true
- # Items included in this list will stack to default Minecraft amounts.
- # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # Leave this empty by using "blacklist: []" if you do not wish to disable
- # stacking for any items.
- Blacklist:
- - EGG
- # Items included in this whitelist will be stacked.
- # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # Leave this empty by using "whitelist: []" if you want everything to be stacked.
- # Items not in this list will act as if they are blacklisted.
- Whitelist: []
- # Should items be stacked?
- Enabled: false
- # Should holograms be displayed above stacked items?
- Holograms Enabled: true
- # Should holograms be displayed above items when there is only a single
- # item in the stack?
- Show Hologram For Single: false
- # The max stack size for items.
- # Currently this can only be set to a max of 120.
- Max Stack Size: 512
- # The text displayed above a dropped item.
- Name Format: '&f{TYPE} &r[&6{AMT}x]'
- # Should color codes in dropped item names be removed?
- # This is added only because it looks smoother in game. This is only visual and
- # doesn't actually effect the item.
- Name Format Reset: true
- # When enabled stack sizes for a stack with a single item will
- # not display the stack size. The stack size will be added
- # for stacks containing two or more items.
- Show Stack Size For Single: false
- #
- # Stacked Spawner Settings.
- #
- Spawners:
- # Should spawners be stacked?
- Enabled: false
- # Should holograms be displayed above stacked spawners?
- Holograms Enabled: true
- # Should eggs convert spawners? If enabled you will
- # still need to give perms for it to work.
- Eggs Convert Spawners: true
- # What should the max a spawner can stack to be?
- Max Stack Size: 5
- # Toggle ability to receive a stacked spawner when breaking a spawner while sneaking.
- Sneak To Receive A Stacked Spawner: true
- # Should spawners not break when blown up?
- Prevent Spawners From Exploding: false
- # Chance of a TNT explosion dropping a spawner.
- Chance On TNT Explosion: 100%
- # Chance of a creeper explosion dropping a spawner.
- Chance On Creeper Explosion: 100%
- # The text displayed above a stacked spawner where {TYPE} refers to
- # The entities type and {AMT} is the amount currently stacked.
- Name Format: '&f{TYPE} Spawner &6{AMT}x'
- #
- # System related settings.
- #
- System:
- # The enabled language file.
- # More language files (if available) can be found in the plugins data folder.
- Language Mode: es_ES
- #
- # MySQL
- #
- MySQL:
- # Set to 'true' to use MySQL instead of SQLite for data storage.
- Enabled: false
- Hostname: localhost
- Port: 3306
- Database: your-database
- Username: user
- Password: pass
- Use SSL: false
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