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- _bus = "C_CUPTAKCIVS_Ikarus_01" createVehicle position player;
- _roadanchor = "CUP_Sidewalk_SidewalkCrossing" createVehicle position player;
- _roadanchor attachto[_bus,[0,0.5,1.3]];
- _roadback = "CUP_Sidewalk_SidewalkClear" createVehicle position player;
- _roadback attachto[_roadanchor,[0,-3.5,0]];
- _roadfront = "CUP_Sidewalk_SidewalkClear" createVehicle position player;
- _roadfront attachto[_roadanchor,[0,3.5,0]];
- _roadleft = "CUP_Sidewalk_SidewalkCrossingT" createVehicle position player;
- _roadleft attachto[_roadanchor,[-3,0,0]];
- _roadright = "CUP_Sidewalk_SidewalkCrossingT" createVehicle position player;
- _roadright attachto[_roadanchor,[3,0,0]];
- _ladder = "Land_ladder_half_EP1" createVehicle position player;
- _ladder attachto[_roadanchor,[0,-6.4,-3.1]];
- _shelter = "Land_WoodenShelter_01_F" createVehicle position player;
- _shelter attachto[_roadanchor,[0,0,1.8]];
- _bagbackleft = "Land_BagFence_Long_F" createVehicle position player;
- _bagbackleft attachto[_roadanchor,[-1.5,-4,0.4]];
- _bagbackleft setDir 90;
- _bagbackright = "Land_BagFence_Long_F" createVehicle position player;
- _bagbackright attachto[_roadanchor,[1.5,-4,0.4]];
- _bagbackright setDir 90;
- _bagbackleft2 = "Land_BagFence_Long_F" createVehicle position player;
- _bagbackleft2 attachto[_roadanchor,[-1.5,-4,1]];
- _bagbackleft2 setDir 90;
- _bagbackright2 = "Land_BagFence_Long_F" createVehicle position player;
- _bagbackright2 attachto[_roadanchor,[1.5,-4,1]];
- _bagbackright2 setDir 90;
- _bagfrontright = "Land_BagFence_Long_F" createVehicle position player;
- _bagfrontright attachto[_roadanchor,[1.5,4,0.4]];
- _bagfrontright setDir 90;
- _bagfrontleft = "Land_BagFence_Long_F" createVehicle position player;
- _bagfrontleft attachto[_roadanchor,[-1.5,4,0.4]];
- _bagfrontleft setDir 90;
- _bagfront = "Land_BagFence_Short_F" createVehicle position player;
- _bagfront attachto[_roadanchor,[0,6,0.4]];
- _bagcfrontright = "Land_BagFence_Corner_F" createVehicle position player;
- _bagcfrontright attachto[_roadanchor,[1.2,5.7,0.4]];
- _bagcfrontleft = "Land_BagFence_Corner_F" createVehicle position player;
- _bagcfrontleft attachto[_roadanchor,[-1.2,5.7,0.4]];
- _bagcfrontleft setDir 270;
- _bagcfrontmleft = "Land_BagFence_Corner_F" createVehicle position player;
- _bagcfrontmleft attachto[_roadanchor,[-2,2,0.4]];
- _bagcfrontmleft setDir 90;
- _bagcfrontmright = "Land_BagFence_Corner_F" createVehicle position player;
- _bagcfrontmright attachto[_roadanchor,[2,2,0.4]];
- _bagcfrontmright setDir 180;
- _bagcbackmright = "Land_BagFence_Corner_F" createVehicle position player;
- _bagcbackmright attachto[_roadanchor,[2,-2,0.4]];
- _bagcbackmright setDir 270;
- _bagcbackmleft = "Land_BagFence_Corner_F" createVehicle position player;
- _bagcbackmleft attachto[_roadanchor,[-2,-2,0.4]];
- _bagcbackright = "Land_BagFence_Corner_F" createVehicle position player;
- _bagcbackright attachto[_roadanchor,[-1.2,-5.5,0.4]];
- _bagcbackright setDir 180;
- _bagcbackright = "Land_BagFence_Corner_F" createVehicle position player;
- _bagcbackright attachto[_roadanchor,[1.2,-5.5,0.4]];
- _bagcbackright setDir 90;
- _metalfrontleft = "Land_TinWall_01_m_4m_v2_F" createVehicle position player;
- _metalfrontleft attachto[_roadanchor,[-1.4,2,-1.2]];
- _metalfrontleft setDir 90;
- _metalbackleft = "Land_TinWall_01_m_4m_v1_F" createVehicle position player;
- _metalbackleft attachto[_roadanchor,[-1.4,-3,-1.2]];
- _metalbackleft setDir 90;
- _metalbackright = "Land_TinWall_01_m_4m_v1_F" createVehicle position player;
- _metalbackright attachto[_roadanchor,[1.2,-3,-1.2]];
- _metalbackright setDir 270;
- _metalfrontright = "Land_TinWall_01_m_4m_v1_F" createVehicle position player;
- _metalfrontright attachto[_roadanchor,[1.2,1,-1.2]];
- _metalfrontright setDir 270;
- _metalfront = "Land_SlumWall_01_s_2m_F" createVehicle position player;
- _metalfront attachto[_roadanchor,[0,4.6,-2.1]];
- _gunleftfront = "CUP_I_M2StaticMG_MiniTripod_RACS" createVehicle position player;
- _gunleftfront attachto[_roadanchor,[-3,1.3,0.9]];
- _gunleftfront setDir 270;
- _gunleftback = "CUP_I_M2StaticMG_MiniTripod_RACS" createVehicle position player;
- _gunleftback attachto[_roadanchor,[-3,-0.3,0.9]];
- _gunleftback setDir 270;
- _gunright = "CUP_I_ZU23_NAPA" createVehicle position player;
- _gunright attachto[_roadanchor,[3,0,2]];
- _gunright setDir 90;
- _gunright addWeaponTurret ["mortar_82mm",[0]];
- _gunright addMagazineTurret ["8Rnd_82mm_Mo_Smoke_white",[0]];
- _gunright addMagazines ["8Rnd_82mm_Mo_Smoke_white", 4];
- _gunfront = "CUP_I_M2StaticMG_RACS" createVehicle position player;
- _gunfront attachto[_roadanchor,[0,5,1.1]];
- _chairright1 = "Land_ChairPlastic_F" createVehicle position player;
- _chairright1 attachto[_roadanchor,[0.9,-5,0.6]];
- _chairright1 setDir 180;
- _chairright2 = "Land_ChairPlastic_F" createVehicle position player;
- _chairright2 attachto[_roadanchor,[0.9,-4,0.6]];
- _chairright2 setDir 180;
- _chairright3 = "Land_ChairPlastic_F" createVehicle position player;
- _chairright3 attachto[_roadanchor,[0.9,-3,0.6]];
- _chairright3 setDir 180;
- _chairleft1 = "Land_ChairPlastic_F" createVehicle position player;
- _chairleft1 attachto[_roadanchor,[-0.9,-5,0.6]];
- _chairleft2 = "Land_ChairPlastic_F" createVehicle position player;
- _chairleft2 attachto[_roadanchor,[-0.9,-4,0.6]];
- _chairleft3 = "Land_ChairPlastic_F" createVehicle position player;
- _chairleft3 attachto[_roadanchor,[-0.9,-3,0.6]];
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