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- local TREE = {}
- TREE.Name = "Путь Ситхов"
- TREE.Description = "ТОЛЬКО ДЛЯ СИТХОВ"
- TREE.TreeIcon = "wos/skilltrees/ravager/main_icon.png"
- TREE.BackgroundColor = Color( 255, 0, 0, 25 )
- TREE.MaxTiers = 5
- TREE.UserGroups = false
- TREE.Tier = {}
- TREE.Tier[1] = {}
- TREE.Tier[1][1] = {
- Name = "Наполнение Эмоциями",
- Description = "Поглоти ненависть и страх, стань сильнее",
- Icon = "wos/skilltrees/ravager/channel.png",
- PointsRequired = 0,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Channel Hatred" ) end,
- }
- TREE.Tier[2] = {}
- TREE.Tier[2][1] = {
- Name = "Ненависть+",
- Description = "Увелечение ненависти и урона",
- Icon = "wos/skilltrees/ravager/combatant.png",
- PointsRequired = 4,
- Requirements = {
- [1] = {1},
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep.SaberDamage = wep.SaberDamage + 15 end,
- }
- TREE.Tier[2][3] = {
- Name = "Усиление",
- Description = "+15 Урона",
- Icon = "wos/skilltrees/ravager/combatant.png",
- PointsRequired = 4,
- Requirements = {
- [1] = {1},
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep.SaberDamage = wep.SaberDamage + 15 end,
- }
- TREE.Tier[2][2] = {
- Name = "Ловкость",
- Description = "+5% к скорости передвижения",
- Icon = "wos/skilltrees/ravager/agility.png",
- PointsRequired = {
- [1] = {1},
- },
- OnPlayerSpawn = function( ply ) ply:SetRunSpeed( ply:GetRunSpeed()*1.05 ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) end,
- }
- TREE.Tier[3] = {}
- TREE.Tier[3][1] = {
- Name = "Блокирование",
- Description = "+25% Эффективности Блока",
- Icon = "wos/skilltrees/ravager/scars.png",
- PointsRequired = 6,
- Requirements = {
- [2] = { 1, 2, 3 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep.BlockDrainRate = wep.BlockDrainRate*0.75 end,
- }
- TREE.Tier[3][2] = {
- Name = "Ярость",
- Description = "Ярость",
- Icon = "wos/skilltrees/ravager/torment.png",
- PointsRequired = 6,
- Requirements = {
- [2] = { 1, 2, 3 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Rage" ) end,
- }
- TREE.Tier[4] = {}
- TREE.Tier[4][1] = {
- Name = "Сильнейший Гнев",
- Description = "Уменьшение растрат энергии",
- Icon = "wos/skilltrees/ravager/internal.png",
- PointsRequired = 6,
- Requirements = {
- [3] = { 2, 1 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep )
- wep.SaberDamage = wep.SaberDamage*1.5
- wep.MaxForce = wep.MaxForce*0.25
- end,
- }
- TREE.Tier[4][2] = {
- Name = "Молния Силы",
- Description = "Электризует противника",
- Icon = "wos/forceicons/lightning.png",
- PointsRequired = 15,
- Requirements = {
- [3] = { 2, 1 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Force Lightning" ) end,
- }
- TREE.Tier[5] = {}
- TREE.Tier[5][1] = {
- Name = "Гром силы",
- Description = "Выпусает сильнейший залп молнии во врага.",
- Icon = "wos/forceicons/lightning_strike.png",
- PointsRequired = 30,
- Requirements = {
- [4] = { 2, 1 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Lightning Strike" ) end,
- }
- wOS:RegisterSkillTree( TREE )
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