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Sep 21st, 2017
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  1. // __________________________________________________________________
  2. //| Event Script x01F | Event Offset: x03E000 | Text offset: x03E138 |
  3. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  4.  
  5. Offset(x0003E000)
  6. //Remove the previous line if you wish not to override the offset in CONFIG.INI.
  7. Text(x00000138)
  8. //Remove the previous line if you wish text to compile directly after instructions.
  9.  
  10. WarpUnit(x80,x00,010,009,x00,x01)
  11. WarpUnit(x82,x00,009,004,x00,x01)
  12. WarpUnit(x83,x00,010,003,x00,x01)
  13. Camera(+00728,-00636,+00584,+00622,+04752,+00000,+02592,+00001)
  14. WaitForInstruction(x04,x00)
  15. UnitAnim(x00,x01,x02,x00,x00)
  16. {63}(rC9)
  17. Camera(+00280,-00028,+00616,+00302,+02560,+00000,+04096,+00330)
  18. {4D}(r3C)
  19. WaitForInstruction(x04,x00)
  20. Wait(00060)
  21. DisplayMessage(x10,x11,x0001,x85,x00,x00,+00000,+00000,+00000,x01)
  22. WaitForInstruction(x01,x00)
  23. DisplayMessage(x10,x91,x0002,x04,x00,x00,+00000,+00004,+00000,x03)
  24. WaitForInstruction(x01,x00)
  25. CloseDialog(x02,x0003,x00,x00)
  26. WaitForInstruction(x01,x00)
  27. CloseDialog(x01,xFFFF,x00,x00)
  28. Wait(00008)
  29. CloseDialog(x02,xFFFF,x00,x00)
  30. WaitForInstruction(x01,x00)
  31. Wait(00010)
  32. {63}(rAA)
  33. Wait(00010)
  34. Focus(x81,x00,x81,x00,x01)
  35. {38}(r1400)
  36. Camera(+01832,+01024,+00258,+00302,+02560,+00000,+04096,+00020)
  37. WaitForInstruction(x04,x00)
  38. Wait(00020)
  39. WalkTo(x83,x00,009,003,x00,x00,+005,x01)
  40. Wait(00010)
  41. WalkTo(x82,x00,008,004,x00,x00,+004,x01)
  42. Wait(00010)
  43. WalkTo(x80,x00,009,009,x00,x00,+006,x01)
  44. Wait(00040)
  45. Focus(x01,x00,x01,x00,x01)
  46. {38}(r1400)
  47. Camera(+00000,+02801,+11520,+00302,+02560,+00000,+04096,+00020)
  48. WaitForInstruction(x04,x00)
  49. DisplayMessage(x10,x70,x0004,x01,x00,x00,+00000,+00000,+00000,x01)
  50. WaitForInstruction(x01,x00)
  51. DisplayMessage(x10,x91,x0005,x85,x00,x00,+00000,+00004,+00000,x03)
  52. WaitForInstruction(x01,x00)
  53. DisplayMessage(x10,x70,x0006,x7,x00,x00,+00000,+00000,+00000,x01)
  54. WaitForInstruction(x01,x00)
  55. Wait(00016)
  56. RotateUnit(x00,x00,x14,x00,x01,006)
  57. {1C}(r02)
  58. DarkScreen(x00,x01,012,064,x00,004)
  59. WaitForInstruction(x36,x00)
  60. DisplayConditions(x08,060)
  61. WaitForInstruction(x38,x00)
  62. DisplayConditions(x00,060)
  63. WaitForInstruction(x38,x00)
  64. RemoveDarkScreen()
  65. WaitForInstruction(x36,x00)
  66. {1C}(r01)
  67. March(x00,x01,008)
  68. Wait(00016)
  69. EventEnd()
  70.  
  71. //INSTRUCTION SECTION END - TEXT START
  72. //Message x01
  73. {font:08}Man{br}
  74. {font:00}Back, fowl beasts!{br}
  75. Back I say!{end}
  76.  
  77. //Message x02
  78. {font:08}Delita{br}
  79. {font:00}{Ramza}, that man needs help!{end}
  80.  
  81. //Message x03
  82. {font:08}Algus{br}
  83. {font:00}We have no time!{br}
  84. We must save the Marquis!{end}
  85.  
  86. //Message x04
  87. {font:08}{Ramza}{br}
  88. {font:00}It's our duty to help this man!{end}
  89.  
  90. //Message x05
  91. {font:08}Man{br}
  92. {font:00}Thank the gods!{end}
  93.  
  94. //Message x06
  95. {font:08}Algus{br}
  96. {font:00}Ugh, let's make this quick...{end}
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