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EL7N

HQ - Merchants and their Inventories

Jan 9th, 2019
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  1. ////// CAMELZOT'S EXQUISITE EMPORIUM //////
  2.  
  3. Description: Camelzotz, a merchant and monster-tamer from the Country of Red Thunder, clothed in many-layered robes, charms, pendants and jewels, wanders the endless wastes and ruins of the world, collecting and selling conventional wares, magic and cursed oddities, and even live monsters, to any who have the coin to afford it.
  4.  
  5. ////// Weapons //////
  6.  
  7. Bladed Bracelets (Purchased by Pryce)
  8. Function: Single, Dual: When attacking with this weapon, any and all counterattack damage taken is also inflicted upon the enemy.
  9. Description: A pair of bracelets that extend the length of the forearm, laden with many rings of blades along their length. Used by the civilian and undesirable castes of several kingdoms in the Country of Red Thunder, where only the official members of the warrior and hunter castes may own weapons. Due to a loophole in the country's legal definition of "weapon," these are classified as jewelry, but can cut, wound and kill with proper training.
  10. Price: 100 Bits
  11.  
  12. Serpentskin Sjambok
  13. Function: Great, Ranged: Successful attacks with this whip leave behind magical bindings upon the target's body, taking away one of their actions during the next round after your attack. This stacks with itself to a maximum of 3.
  14. Description: A long whip made from the hide of a powerful snake species, called the Needletongue, the hide of which contains magical properties that linger after its death. Attacks with the whip leave ethereal snakes upon the target's body, in the shape of headless Needletongues, binding and weighing down their limbs and restricting their ability to move until the snakes dissipate
  15. Price: 100 Bits
  16.  
  17. /////. Spells //////
  18.  
  19. Note: These Scrolls use the 2.5 version of their respective skills:
  20. https://docs.google.com/document/d/1CXF9Q2XUoq0Lzh0H8Zzk8gCq4GMkzB-pYTRxIfQGXH8/pub
  21.  
  22. Scroll of Return to Earth
  23. Function: A magic scroll imbued with the Return to Earth spell, allowing the user to roll for it even if they have no magic ability. A successful use consumes the scroll, but a failed roll does not. Using a scroll is Instant.
  24. Description: A neatly rolled scroll of papyrus, sealed with a wax seal depicting a dragon, and from its mouth flow magical runes.
  25. Price: 100 Bits
  26.  
  27. Scroll of Spring Brew
  28. Function: A magic scroll imbued with the Spring Brew spell, allowing the user to roll for it even if they have no magic ability. A successful use consumes the scroll, but a failed roll does not. Using a scroll is Instant.
  29. Description: A neatly rolled scroll of papyrus, sealed with a wax seal depicting a dragon, and from its mouth flow magical runes.
  30. Price: 150 Bits
  31.  
  32. Scroll of Marked for Death
  33. Function: A magic scroll imbued with a magical version of the Marked for Death ability, allowing the user to roll for it even if they have no magic ability. A successful use consumes the scroll, but a failed roll does not. Using a scroll is Instant.
  34. Description: A neatly rolled scroll of papyrus, sealed with a wax seal depicting a dragon, and from its mouth flow magical runes.
  35. Price: 200 Bits
  36.  
  37. ////// Pets //////
  38.  
  39. Pukei-Pukei (Purchased by Pryce)
  40. Function: None.
  41. Description: A pint-sized Pukei-Pukei, carried in a tiny cage. It requires bugs and fruit for food, and will require time outside its cage to fly and run about for excercise.
  42. Price: 75 Bits
  43.  
  44. Kecha Wacha (Purchased by Pryce)
  45. Function: None.
  46. Description: A pint-sized Kecha Wacha, carried in a tiny cage. It requires meat and nuts for food, and will require time outside its cage to run and climb about for exercise.
  47. Price: 75 Bits
  48.  
  49. Deviljho (Purchased by Pryce)
  50. Function: None.
  51. Description: A pint-sized Deviljho, carried in a tiny cage. It requires meat for food, and will require time outside its cage to run, fight, roar and thrash about for exercise.
  52. Price: 75 Bits
  53.  
  54. ////// Songspinning //////
  55.  
  56. Hymn of the Cedar-Tree Shrine (Purchased by Pryce)
  57. Function: Instant, Spell: Massively increases the target's resistance to all forms of damage for a very brief period. On success, the target will only take 1 Hit of damage from each applicable source of damage that hits them. This lasts for 2 turns, or 3 on a critical hit. Recharge 3 after effect ends.
  58. Description: The Country of Red Thunder has been divided for much of its long and fraught history, and many of the civil wars and persecutions have been the result of sectarian tensions between the Country's many religious groups. The Country is dominated by highly animistic cults collectively referred to as 'Turba', with many region-specific variants. Their differences are small, consisting of different names for sacred mountains and lakes, but their sacred territories often overlap, creating conflict with other regions' variants of Turba. This Hymn is the story of one such conflict, when a group of pilgrims seeking ablution for past sins were hunted down by zealots of a rival sect, and took refuge in the hollow of an ancient cedar tree. A miracle took place, and the bloodthirsty zealots could not set hoof in the hollow to attack the pilgrims without being burned by a supernatural fire. When the zealots finally fled in fear of the gods, the pilgrims turned the hollow into a shrine.
  59. Price: 100 Bits
  60.  
  61. ////// Clothing //////
  62.  
  63. Various Clothes
  64. Function: Keeps you warm, cool, fashionable and decent.
  65. Description: Many classes, castes and social niches are represented in the Emporium's clothing choices, indicating that Camelzotz is well-traveled. In most countries, social caste is indicated by and associated with certain kinds of clothing and outfits. Among the outfits one can find here, there are clothes for farmers, craftsponies, merchants, bankers, bartenders, brigands, aristocrats, priests, shamans, druids, soothsayers, occultists, slaves, kings, couriers, monster hunters, butchers, soldiers, guards, and many other societal roles.
  66. Price: 5 bits per article of clothing, 20 for an outfit.
  67.  
  68. Dyes
  69. Function: An assortment of dyes for changing the color of your outfits and armor.
  70. Description: If you like your current outfits but simply want a different palette, consider dying.
  71. Price: 10 Bits per jar.
  72.  
  73. ////// Misc. //////
  74.  
  75. Furniture of various kinds
  76. Function: For decorating and organizing and storing items in one's living space.
  77. Description: Like with the clothing, the Emporium also has a wide cross-selection of furniture from various kingdoms, enabling one to furnish their home however they wish. This includes trophy racks, display cases, boudoirs, shelves, dressers, drawers, cabinets, tables, chairs, beds, and so on.
  78. Price: 15 for small, 25 for big and 50 for large furniture.
  79.  
  80. Magician Baubles
  81. Function: For decorating one's room with a magical feel.
  82. Description: Most of the other trinkets lying around the Emporium are what one might expect to find in a wizard's cottage. There are books, statuettes of famous wizards and warlocks, telescopes, desk toys, candles, ink, chalk, crystal balls, cauldrons, brooms, measuring devices, models of the universe, and anything else that might be kept in a wizard's study.
  83. Price: 15 for small, 25 for big and 50 for large object.
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