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  1. using upsector.Tiles;
  2. using Microsoft.Xna.Framework;
  3. using Microsoft.Xna.Framework.Graphics;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.IO;
  7. using Terraria;
  8. using Terraria.GameContent.Dyes;
  9. using Terraria.GameContent.UI;
  10. using Terraria.Graphics.Effects;
  11. using Terraria.Graphics.Shaders;
  12. using Terraria.ID;
  13. using Terraria.Localization;
  14. using Terraria.ModLoader;
  15. using Terraria.UI;
  16.  
  17. namespace upsector.UI
  18. {
  19.     class atomicDestabilizerUI
  20.     {
  21.         public override void OnInitialize()
  22.         {
  23.  
  24.         }
  25.         internal abstract class VisibilityUI : UIState
  26.         {
  27.             public bool Visible;
  28.  
  29.             public virtual void ToggleUI(UserInterface theInterface, UIState uiStateInstance = null)
  30.             {
  31.                 uiStateInstance = uiStateInstance ?? this;
  32.  
  33.                 // If new state toggled but old visibility state present, that one needs to be toggled first
  34.                 if (theInterface.CurrentState is VisibilityUI ui
  35.                     && theInterface.CurrentState != uiStateInstance)
  36.                 {
  37.                     ui.ToggleUI(theInterface, ui);
  38.                 }
  39.  
  40.                 // Toggle the state
  41.                 Visible = !Visible;
  42.                 theInterface.ResetLasts();
  43.                 theInterface.SetState(Visible ? uiStateInstance : null);
  44.  
  45.                 Main.PlaySound(SoundID.MenuOpen);
  46.             }
  47.         }
  48.     }
  49. }
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