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- import turtle
- wn = turtle.Screen()
- wn.bgcolor("black")
- wn.tracer(0)
- wn.setup(width=800, height=600)
- # Score
- score_a = 0
- score_b = 0
- # Paddle A
- paddle_a = turtle.Turtle()
- paddle_a.shape("square")
- paddle_a.shapesize(stretch_wid=5, stretch_len=1)
- paddle_a.goto(-350, 0)
- paddle_a.color("white")
- paddle_a.speed(0)
- paddle_a.penup()
- # Paddle B
- paddle_b = turtle.Turtle()
- paddle_b.shape("square")
- paddle_b.shapesize(stretch_wid=5, stretch_len=1)
- paddle_b.goto(350, 0)
- paddle_b.color("white")
- paddle_b.speed(0)
- paddle_b.penup()
- # Ball
- ball = turtle.Turtle()
- ball.shape("square")
- ball.goto(0, 0)
- ball.color("red")
- ball.penup()
- ball.dx = 0.5
- ball.dy = 0.5
- ball.speed(0)
- # Pen
- pen = turtle.Turtle()
- pen.speed(0)
- pen.color("White")
- pen.penup()
- pen.hideturtle()
- pen.goto(0, 260)
- pen.write("Player A : 0 \t Player B : 0", align="center", font=["Arial",24,"normal"])
- # Function
- def paddle_a_up():
- y = paddle_a.ycor()
- y += 20
- paddle_a.sety(y)
- def paddle_a_down():
- y = paddle_a.ycor()
- y -= 20
- paddle_a.sety(y)
- def paddle_b_up():
- y = paddle_b.ycor()
- y += 20
- paddle_b.sety(y)
- def paddle_b_down():
- y = paddle_b.ycor()
- y -= 20
- paddle_b.sety(y)
- # Key mapping
- wn.listen()
- wn.onkeypress(paddle_a_up, 'w')
- wn.onkeypress(paddle_a_down, "s")
- wn.onkeypress(paddle_b_up, "Up")
- wn.onkeypress(paddle_b_down, "Down")
- # Main game loop
- while True:
- wn.update()
- # Move the ball
- ball.setx(ball.xcor() + ball.dx)
- ball.sety(ball.ycor() + ball.dy)
- # Border checking
- if ball.ycor() > 290:
- ball.sety(290)
- ball.dy *= -1
- if ball.ycor() < -290:
- ball.sety(-290)
- ball.dy *= -1
- if ball.xcor() > 400:
- ball.goto(0, 0)
- ball.dx *= -1
- score_a += 1
- pen.clear()
- pen.write(f"Player A : {score_a} \t Player B : {score_b}", align="center", font=["Arial", 24, "normal"])
- if ball.xcor() < -400:
- ball.goto(0, 0)
- ball.dx *= -1
- score_b += 1
- pen.clear()
- pen.write(f"Player A : {score_a} \t Player B : {score_b}", align="center", font=["Arial", 24, "normal"])
- if paddle_b.ycor() > 250:
- paddle_b.sety(250)
- if paddle_b.ycor() < -250:
- paddle_b.sety(-250)
- if paddle_a.ycor() > 250:
- paddle_a.sety(250)
- if paddle_a.ycor() < -250:
- paddle_a.sety(-250)
- # Paddle and ball collision
- if paddle_b.xcor()-20 < ball.xcor() < paddle_b.xcor() and paddle_b.ycor() - 60 < ball.ycor() < paddle_b.ycor() + 60:
- ball.setx(paddle_b.xcor() - 20)
- ball.dx *= -1
- if paddle_a.xcor() < ball.xcor() < paddle_a.xcor()+20 and paddle_a.ycor() - 60 < ball.ycor() < paddle_a.ycor() + 60:
- ball.setx(paddle_a.xcor() + 20)
- ball.dx *= -1
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