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- -- Player hulls
- BHOP.Hulls = {
- Standing = Vector(16, 16, 62),
- Ducking = Vector(16, 16, 45),
- StandingView = Vector(0, 0, 64),
- DuckingView = Vector(0, 0, 47)
- }
- -- 0 = data folder
- -- 1 = mySQL database
- BHOP.StorageMode = 0
- -- Time aloud on blocks before you fall through them.
- -- Only works on maps that use func_door platforms,
- -- otherwise the time is decided by what the map creator made it.
- BHOP.BlockTime = 0.1
- BHOP.StartingColor = Color(0,255,0)
- BHOP.EndingColor = Color(255,0,0)
- -- You MySQL database information if you are using MySQL for your
- -- data storage.
- BHOP.MySQLDatabase = {
- hostname = "hostname",
- username = "username",
- password = "password",
- database = "database",
- port = 0
- }
- -- You can justify what usergroups and players can add the
- -- starting and ending zones to the map.
- BHOP.CanPlaceStartingAndEnding = function( ply )
- if ply:IsAdmin() then
- return true
- end
- end
- -- The table of ranks.
- -- Fist value is the name of the rank
- -- ply:GetBhopRankName()
- -- Second value is the icon for the rank
- -- ply:GetBhopRankIcon()
- -- The third argument is the color of the rank
- -- ply:GetBhopRankColor()
- BHOP.Ranks = {
- { "Rookie", "icon16/car.png", Color(255,0,0) },
- { "Casual", "icon16/car.png", Color(255,0,0) },
- { "Decent", "icon16/car.png", Color(255,0,0) },
- { "Average", "icon16/car.png", Color(255,0,0) },
- { "Good", "icon16/car.png", Color(255,0,0) },
- { "Crazy", "icon16/car.png", Color(255,0,0) },
- { "Hardcore", "icon16/car.png", Color(255,0,0) },
- { "Insane", "icon16/car.png", Color(255,0,0) },
- { "Epic", "icon16/car.png", Color(255,0,0) },
- { "Supreme", "icon16/car.png", Color(255,0,0) }
- }
- -- Equation used to figure out the needed XP to rank up from each rank
- -- rankNum represents the number of the rank.
- -- Don't edit this if you don't really know what you're doing.
- BHOP.RankExpEquation = function( rankNum )
- return math.ceil( 3 * math.pow( rankNum, 4.3 ) )
- end
- -- Constants like @Player, @Time, and @Mode will be replaced with what they represent.
- -- @Player = Name of the player that completed the map.
- -- @Time = The time the player took to complete the map.
- -- @Mode = The mode he was on when he completed the map.
- -- @Jumps = The amount of jumps that were taken.
- -- @Color[r,g,b] = A start of a new color to display.
- BHOP.CompleteMapMessage = "@Color[129,207,224] @Player @Color[255,255,255] has completed the map in @Color[129,207,224] @Time @Color[255,255,255] with @Color[129,207,224] @Jumps @Color[255,255,255] on @Color[129,207,224] @Mode @Color[255,255,255] mode."
- -- 0 = XP and Money ever time you complete the map.
- -- XP and Money everywhere.
- -- 1 = XP and Money given only once per completion during the duration of the map.
- -- You'll get more XP and Money for completing the next time the map is on.
- -- 2 = XP and Money given once and never again for completing the map.
- -- So rank is more based on skill rather than time played
- BHOP.CompletionMode = 2
- -- Constants like @XP, @Map, and @Mode will be replaced with what they represent.
- -- @XP = Amount of XP gained from completing the map.
- -- @Map = The map that was completed.
- -- @Mode = The mode he was on when he completed the map.
- -- @Color[r,g,b] = A start of a new color to display.
- BHOP.GainXPMessage = "@Color[255,255,255] You gained @Color[129,207,224] @XP @Color[255,255,255] from completing @Color[129,207,224] @Map @Color[255,255,255] on @Color[129,207,224] @Mode @Color[255,255,255] mode."
- -- Set this to true if you want to have the gamemode give players pointshop by _Undefined credits on map complete
- BHOP.GivePointshopCredit = false
- -- Constants like @Money, @Map, and @Mode will be replaced with what they represent.
- -- @Money = Amount of money for pointshop gained from completing the map.
- -- @Map = The map that was completed.
- -- @Mode = The mode he was on when he completed the map.
- -- @Color[r,g,b] = A start of a new color to display.
- BHOP.GivePointshopCreditMessage = "@Color[255,255,255] You have been given @Color[129,207,224] $@Money @Color[255,255,255] from completing @Color[129,207,224] @Map @Color[255,255,255] on @Color[129,207,224] @Mode @Color[255,255,255] mode."
- -- Constants like @Player, @Place, and @Mode will be replaced with what they represent.
- -- @Player = Name of the player that completed the map.
- -- @Place = The place the player got in the leader board.
- -- @Mode = The mode he was on when he completed the map.
- -- @Color[r,g,b] = A start of a new color to display.
- BHOP.LeaderboardTimeMessage = "@Color[129,207,224] @Player @Color[255,255,255] placed @Color[129,207,224] @Place @Color[255,255,255] on the leaderboard for @Color[129,207,224] @Mode @Color[255,255,255] mode."
- -- The key that is used to open the leader boards.
- BHOP.OpenLeaderboardKey = KEY_F2
- -- The key that is used to open the main menu.
- BHOP.OpneMainMenuKey = KEY_F1
- -- Set this to false if yuo are using a custom mapvote addon.
- BHOP.EnableRTV = true
- -- Commands that will be used to start a vote
- BHOP.RTVCommands = {
- "!rtv",
- "/rtv",
- "rtv",
- ".rtv"
- }
- -- Commands that are used to toggle the drawing of other players.
- BHOP.HidePlayersCommands = {
- "!hide",
- "/hide",
- ".hide"
- }
- -- 1 = true
- -- 0 = false
- -- These will set the defaults to the convars. If the player wants to, he can change them in game
- -- by going into console and changing the value for himself.
- BHOP.ConvarDefaults = {
- -- Should the player have the circular scoreboard enabled?
- -- Setting this to 0 can improve performance on lower end PCs
- ["bhop_draw_circle_sb"] = 1,
- -- Should the player have voice visualizers on by default?
- -- Setting this to 0 can improve performance on lower end PCs
- ["bhop_draw_visualizer"] = 1,
- -- Hides all other players on the server.
- -- Can also be toggle by players with the above commands in BHOP.HidePlayersCommands
- ["bhop_hide_players"] = 0
- }
- -- Use this if you are using custom css weapons for your server
- -- Add all the weapons you want to use to the list so they do not get overridden by the default bhop glock
- BHOP.WeaponExceptions = {
- --"weapon_namehere",
- }
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