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- local Health = LocalPlayer():Health() or 0
- local Armor = LocalPlayer():Armor() or 0
- local Hunger = LocalPlayer().DarkRPVars.Energy or 0
- local Healthmax = LocalPlayer():GetMaxHealth() or 0
- if Armor > 0 then Armor = Armor end
- if Armor < 0 then Armor = 0 end
- if Armor >100 then Armor = 100 end
- if Health > 0 then Health = Health end
- if Health < 0 then Health = 0 end
- if Health >100 then Health = 100 end
- if Healthmax > 100 then Healthmax = 100 end
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