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Jul 10th, 2017
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  1.  void DoEngine(float rectx , float recty) // kolizja gracz - przeszkody 1, 2 w maczierzy
  2. {
  3.     if ((positionx < rectx + rectwidth/2 + 0.1f)   && (positionx > rectx) && (positionz < recty + rectheight/2) && (positionz > recty - rectheight/2))
  4.         {positionx = rectx + rectwidth/2 + 0.11f;}
  5.    
  6.     if ((positionx > rectx - rectwidth/2 - 0.1f)   && (positionx < rectx) && (positionz < recty + rectheight/2) && (positionz > recty - rectheight/2))     
  7.         {positionx = rectx - rectwidth/2 - 0.11f;}
  8.    
  9.     if ((positionz < recty + rectheight/2 + 0.1f)   && (positionz > recty) && (positionx < rectx + rectwidth/2) && (positionx > rectx - rectwidth/2))
  10.         {positionz = recty + rectheight/2 + 0.11f;}
  11.    
  12.     if ((positionz > recty - rectheight/2 - 0.1f)   && (positionz < recty) && (positionx < rectx + rectwidth/2) && (positionx > rectx - rectwidth/2))      
  13.         {positionz = recty - rectheight/2 - 0.11f;}
  14.    
  15. }
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